VERSION 1.1: Updated the normal maps on most materials. Updated some materials in general. Nerfed Linus door difficulty a bit on all difficulties. Added flashlight cookie. Random jumpscares don't happen as frequently. Fixed volume of "Fourth Heart" track not changing based on Music volume. Fixed up one of the randomized passcode puzzle notes missing a letter. Lowered the minimum value for the mouse sensitivity. Nerfed car chase speed a bit on Liam difficulty. Fixed back of Liam models' heads in Extras menu being invisible. Fixed soft-lock where on rare occasions when holding a letter and pressing E to close it, it causes the drawer it's in to close and the player is then unable to pause the game or continue on. Other changes/additions/fixes that may not be worth mentioning.
Summer is approaching and grilling my room. If trying to maintain an R Rank wasn't already enough to make me sweat during playtesting, the heat will definitely deal the finishing blow to my sad, dehydrated body. Before I wilt away and turn into a corncomb for today however, here's another Devlog! Today we're looking at...
Sword Van: "Sword Van"
Typically, I try to write up witty descriptions for these, but this time what it says on the can is what's inside: It's a VAN with a SWORD, also known as a SWORD VAN. Possibly the most "unique" character, Sword Van is another slower-heavyweight character equipped with a massive, levitating sword. Unlike all the other characters so far, Sword Van's basic attack is not the trusty side slam. Instead, and this one's gonna be a shocker, attacking swings the sword by 90° degrees.
This attack will decimate multiple targets, and will reposition the sword. Positioning the sword and yourself is key, as whatever side the sword is not covering will end up acting as an attack vector for enemies to exploit! Line yourself and the sword up for just the perfect strike, and you might wipe out 8 enemies with just one swing!
Sword Van's special is THRUST, which thrusts the sword forward into whatever direction it's pointing. Similar to JC's Spin Attack, it comes with a slightly longer attack cooldown that's shared with the base attack. If you need some range, this is the button you want to press. Similar to the base attack, this will also hit multiple targets.
This character was a lot of fun to work on, but also a lot of effort! There are a few upgrades in the game which outright change based on whether you are playing Sword Van or not, such as the upgrade that lets the side slam pierce.
Additionally: Did you know? I wouldn't exactly call myself an amazing artist. I know - really hard to tell with the amount of mona lisas in the game right now, but it's true. As someone that doesn't really have any understanding of perspective and general art fundamentals, making the usual character assets for Sword Van was a bit... difficult. So I'd like to shout out "Van I Made Out Of Brushes In Hammer For The Source Engine" for being such a patient reference, I couldn't have made it without you.
--------------------------------------- And that's it for today.
We have some exciting news to share with you all. The latest update for My Hypnotized Family is out now, and it's a big one! We've packed in over 20,000 lines of code and three massive lewd scenes featuring all your favorite characters.
In this update, you'll get to mindbreak your older sister Helen and make her either your slave or lover, depending on your choices. You'll also get to ragdoll mouth fuck your little sister Lucy while she's in a hypnotic trance. And let's not forget about your juicy milf of a mother - you'll get to have sex with her too!
This marks the end of Episode 1 of the game, and we couldn't have done it without your support. We're already hard at work on Episode 2, and we can't wait to share more updates with you.
Thank you all so much for your continued support and for being such an amazing community. We hope you enjoy this latest update, and we'll see you in Episode 2!
You asked for it, and now it's here! The note type framework has been updated to include Hold and Bomb notes and simplified to include new note types in the future! These are also available to put in your mods using the in-game level editor!
Level Editor Updates
The level editor has been updated to include the new note types. We've also added quality-of-life functionality, such as previewing your level from the editor's current timestamp. Testing your level will change the pause menu to include a "Return to editor" button, allowing you to switch between the editor and the preview easily! Some other small bug fixes are also included.
A Shift In Gears
The original Artist and Animator for Beat Banger, Komdog, will no longer be doing any drawn artwork or animation for the game. As we shift to new talent, please give a bit of time to get everyone trained and up to the quality standard and style that Beat Banger currently has. Dawna's Level is still being prioritized, and we plan to continue the game's story into volume 2.
Additions
Added x1.5 speed modifier
Added 'Clear Save' functionality
Added 'Clear Stats' functionality
Added Hold Notes ✨
Added Hold Notes support to the level editor
Added Bomb Notes
Added Bomb Notes support to the level editor
Added ESC menu to Level Editor
Added Level Editor: Save and Test mode
Added Level Editor: preview at current timestamp
Added Level Editor: Note copy (Ctrl+C) and paste (Ctrl+V) to
Added Level Editor: (Ctrl+S) Hotkey to save
Added Level Editor: (Alt+H) Hotkey for Hold Notes
Added Level Editor: (Alt+B) Hotkey for Bomb Notes
Added Level Editor: Save notification to level editor
Fixes
Fixed Jasmine's voice not getting muffled when hitting ESC
Fixed Cutscene not resetting when exiting through the hot menu
Fixed Scene viewer combining different levels when spamming
Fixed button icons not flashing when input is pressed
Fixed confirmation overlay not showing buttons
Fixed hot menu settings menu change not playing sound
Fixed Claire's animations having incorrect loop SFX
Fixed difficulty node not playing sound when selected
Fixed Scene Viewer Mismatching SFX
Fixed double press bug on the mods menu
Fixed level editor not disabling lowpass filter
Fixed level editor not starting test at correct timestamp
Fixed level editor switching to the last animation at the start
Fixed gradient still showing when the beat bar is turned off
Fixed animation errors on Claire's level
Changes
Better note-detection methods
Changed version number location to console command
Release Notes: ADS_Trinity_v4.2.4.202406021000 * Key Binds Panel added. Click "Settings" to expose the "Key Binds" button. Select the feature and tap the keybind.
NOTE: I highly suggest NOT using the Escape key. Using the Open Menu Key will now set focus to ADS and hitting Esc is no longer necessary
* App Focus Fix: Now when you use your Open Menu keybind (F2 by default), ADS Receives focus and you should be able to sue the scroll wheel and click immediately.
* Some performance increases with Vector based reticles
* Dragging/dropping layers and shapes in Pro-editor now is working properly.
Hello fellow Rock Enjoyers, thanks again for your feedback on the most recent update of Rock Life.
I would like to list out the patches and small fixes we did for this update:
- Added more rocks and tiers to Rock Tactics. - Made the game over condition based on a five second countdown when out of bounds. - Updated inventory icons and tweaked some of the UI. - Additional bug fixes and tweaks.