You Are Liam: Shadow Memories - Trial by Fire
VERSION 1.1:
Updated the normal maps on most materials.
Updated some materials in general.
Nerfed Linus door difficulty a bit on all difficulties.
Added flashlight cookie.
Random jumpscares don't happen as frequently.
Fixed volume of "Fourth Heart" track not changing based on Music volume.
Fixed up one of the randomized passcode puzzle notes missing a letter.
Lowered the minimum value for the mouse sensitivity.
Nerfed car chase speed a bit on Liam difficulty.
Fixed back of Liam models' heads in Extras menu being invisible.
Fixed soft-lock where on rare occasions when holding a letter and pressing E to close it, it causes the drawer it's in to close and the player is then unable to pause the game or continue on.
Other changes/additions/fixes that may not be worth mentioning.
REDLINE CROOKS - crookdev
Hello again!

Summer is approaching and grilling my room. If trying to maintain an R Rank wasn't already enough to make me sweat during playtesting, the heat will definitely deal the finishing blow to my sad, dehydrated body. Before I wilt away and turn into a corncomb for today however, here's another Devlog! Today we're looking at...

Sword Van: "Sword Van"



Typically, I try to write up witty descriptions for these, but this time what it says on the can is what's inside: It's a VAN with a SWORD, also known as a SWORD VAN. Possibly the most "unique" character, Sword Van is another slower-heavyweight character equipped with a massive, levitating sword. Unlike all the other characters so far, Sword Van's basic attack is not the trusty side slam. Instead, and this one's gonna be a shocker, attacking swings the sword by 90° degrees.



This attack will decimate multiple targets, and will reposition the sword. Positioning the sword and yourself is key, as whatever side the sword is not covering will end up acting as an attack vector for enemies to exploit! Line yourself and the sword up for just the perfect strike, and you might wipe out 8 enemies with just one swing!



Sword Van's special is THRUST, which thrusts the sword forward into whatever direction it's pointing. Similar to JC's Spin Attack, it comes with a slightly longer attack cooldown that's shared with the base attack. If you need some range, this is the button you want to press. Similar to the base attack, this will also hit multiple targets.

This character was a lot of fun to work on, but also a lot of effort! There are a few upgrades in the game which outright change based on whether you are playing Sword Van or not, such as the upgrade that lets the side slam pierce.



Additionally: Did you know? I wouldn't exactly call myself an amazing artist. I know - really hard to tell with the amount of mona lisas in the game right now, but it's true. As someone that doesn't really have any understanding of perspective and general art fundamentals, making the usual character assets for Sword Van was a bit... difficult. So I'd like to shout out "Van I Made Out Of Brushes In Hammer For The Source Engine" for being such a patient reference, I couldn't have made it without you.



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And that's it for today.

Thank you for reading!

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- Alexander
Archean - batcholi
  • Added Buzzer component
  • Added SolarSensor component
  • Fixed Hinges not moving when moving very slowly
Jun 2, 2024
9SHOT - Kaulunkay
FIX:zombie collision
Flag Clicker - woleiz
🚩 Exciting News: New Flag Drops Incoming! 🚩

🎉 Attention Community! We've got some thrilling updates for you! 🎉

🌟 We're thrilled to announce that we're introducing new flag drops to our collection, adding even more diversity and color to your inventory!

📊 Drop Statistics:

Common Flags: ~0.513042794474%
Rare Flags: ~0.0051304027945%
Legendary Flag: ~0.0000515304279%

💡 Example Flags: Check out these stunning examples of what's coming your way:

🏴‍☠️ Pirate Flag of Blackbeard

🏳️‍🌈 Pride Flag

🏴‍☠️ Pirate Flag of Emmanuel Wynne


There are now 6 Rare Pirate Flags waiting to be found.


Feel free to share your excitement and anticipation in the comments below. Let's celebrate the diversity of flags together! 🎉🌈🚩


My Hypnotized Family Episode 1 - TheNaughtyThree
Hey there, amazing players!

We have some exciting news to share with you all. The latest update for My Hypnotized Family is out now, and it's a big one! We've packed in over 20,000 lines of code and three massive lewd scenes featuring all your favorite characters.

In this update, you'll get to mindbreak your older sister Helen and make her either your slave or lover, depending on your choices. You'll also get to ragdoll mouth fuck your little sister Lucy while she's in a hypnotic trance. And let's not forget about your juicy milf of a mother - you'll get to have sex with her too!

This marks the end of Episode 1 of the game, and we couldn't have done it without your support. We're already hard at work on Episode 2, and we can't wait to share more updates with you.

Thank you all so much for your continued support and for being such an amazing community. We hope you enjoy this latest update, and we'll see you in Episode 2!
Jun 2, 2024
Beat Banger - Kom
Hold Notes

You asked for it, and now it's here! The note type framework has been updated to include Hold and Bomb notes and simplified to include new note types in the future! These are also available to put in your mods using the in-game level editor!



Level Editor Updates

The level editor has been updated to include the new note types. We've also added quality-of-life functionality, such as previewing your level from the editor's current timestamp. Testing your level will change the pause menu to include a "Return to editor" button, allowing you to switch between the editor and the preview easily! Some other small bug fixes are also included.



A Shift In Gears
The original Artist and Animator for Beat Banger, Komdog, will no longer be doing any drawn artwork or animation for the game. As we shift to new talent, please give a bit of time to get everyone trained and up to the quality standard and style that Beat Banger currently has. Dawna's Level is still being prioritized, and we plan to continue the game's story into volume 2.



Additions
  • Added x1.5 speed modifier
  • Added 'Clear Save' functionality
  • Added 'Clear Stats' functionality
  • Added Hold Notes ✨
  • Added Hold Notes support to the level editor
  • Added Bomb Notes
  • Added Bomb Notes support to the level editor
  • Added ESC menu to Level Editor
  • Added Level Editor: Save and Test mode
  • Added Level Editor: preview at current timestamp
  • Added Level Editor: Note copy (Ctrl+C) and paste (Ctrl+V) to
  • Added Level Editor: (Ctrl+S) Hotkey to save
  • Added Level Editor: (Alt+H) Hotkey for Hold Notes
  • Added Level Editor: (Alt+B) Hotkey for Bomb Notes
  • Added Level Editor: Save notification to level editor
Fixes
  • Fixed Jasmine's voice not getting muffled when hitting ESC
  • Fixed Cutscene not resetting when exiting through the hot menu
  • Fixed Scene viewer combining different levels when spamming
  • Fixed button icons not flashing when input is pressed
  • Fixed confirmation overlay not showing buttons
  • Fixed hot menu settings menu change not playing sound
  • Fixed Claire's animations having incorrect loop SFX
  • Fixed difficulty node not playing sound when selected
  • Fixed Scene Viewer Mismatching SFX
  • Fixed double press bug on the mods menu
  • Fixed level editor not disabling lowpass filter
  • Fixed level editor not starting test at correct timestamp
  • Fixed level editor switching to the last animation at the start
  • Fixed gradient still showing when the beat bar is turned off
  • Fixed animation errors on Claire's level
Changes
  • Better note-detection methods
  • Changed version number location to console command
  • Changed Lowpass bus layout
  • Updated Shop UI
  • Updated Cathy's Chart
  • Updated Zoe's Chart
  • Updated Gale's Chart
  • Updated Claire's Chart

Aim Down Screen - NeoRiley
Release Notes: ADS_Trinity_v4.2.4.202406021000
* Key Binds Panel added. Click "Settings" to expose the "Key Binds" button. Select the feature and tap the keybind.

NOTE: I highly suggest NOT using the Escape key. Using the Open Menu Key will now set focus to ADS and hitting Esc is no longer necessary

* App Focus Fix: Now when you use your Open Menu keybind (F2 by default), ADS Receives focus and you should be able to sue the scroll wheel and click immediately.

* Some performance increases with Vector based reticles

* Dragging/dropping layers and shapes in Pro-editor now is working properly.
Jun 2, 2024
Festivals - Headliners Playtest - jeffreydd
Highlights
  • Add new picnic table models
  • Require construction to be performed on networks / fences
Other Updates
  • Allow performances with missing performer groups to get to the finished state anyway
  • Set proper seating positions on picnic tables
  • Attempt to fix simulation bug where visitors switch between activities far too quickly
  • Fix minor bugs in infopanel
  • Minor improvements to loader / tips
  • Render notification when (tutorial) scenario objective is completed
  • Fix bug where selection wouldn't work upon game start
  • Set of styling updates
Rock Life: The Rock Simulator - KazMaz
Hello fellow Rock Enjoyers, thanks again for your feedback on the most recent update of Rock Life.

I would like to list out the patches and small fixes we did for this update:

- Added more rocks and tiers to Rock Tactics.
- Made the game over condition based on a five second countdown when out of bounds.
- Updated inventory icons and tweaked some of the UI.
- Additional bug fixes and tweaks.

Thank you everyone, and as always, Rock On!
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