Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This is a holographic, in world hud for your ship, Tribute to one of the best space trucker HUDs of all time, made to fill the holo hole in our hearts.
Time to explore the other half of the solar system!
With this mod, you can create gas giant planets of unlimited size that are more than just a skin on a normal rocky planet. Explore rings full of asteroids and space dust, dive into the dense clouds of the planetary atmosphere, and harvest resources with external collectors!
A PvP Arena Map inspired by the old X-Wing vs. TIE Fighter games.
Players are assigned to either Rebels or Imperials and, once the match is started by an admin, can spawn X-Wings and TIE Fighters from their spawn station's spawn bays to fight their opponents in a team deatchmatch.
Originally intended to be a 'straightforward' mission to Proxima Centauri b, The Foundation finds itself adrift for over three centuries due to a cryosleep malfunction, landing in an unknown and uncharted star system.
Now, it stands as a testament to resilience, survival, and the indomitable spirit of exploration.
This is combat scenario set in the universe of the Battlezone Combat Commander game.
This world provides battle-oriented progression to the game. To advance further, you need to make missions that expands ISDF territory and push back the enemy.
A lore-driven exploration-scrapping-combat scenario for single- and multiplayer.
You will join House Trastikh, a small and unimportant honourable House in the Akhinnae Empire and explore cities, settlements and stations to gather more information on the world. Interacting with NPCs and text panels you will find further information on how to advance your tasks.
HP, MP and Status are now healed when leveling up.
Increased the protagonist's HP by 20 points. (For existing save files, you will have to level up once in order for these changes to take effect. For new save files, this change will immediately take effect.)
Encounter rate has been decreased.
Adjusted left & right audio balance levels for all music.
Lowered Attack value of some enemies.
Increased EXP output of some enemies.
Increased the size of the number shown on certain treasure chests.
Changed critical hit damage modifier from 1.5 to 2.
Bug Fixes:
Fixed a bug where HP was not decreasing when walking around while poisoned.
Fixed the description for Drink items to show the correct healing amount.
Fixed an issue where the Defend command did not work properly against offensive magic.
After saving to a different save slot than the currently loaded save file, the next time the save menu is opened the default selected slot will now be the last slot that you saved to.
Hello everyone, based on version 0.7.1, we have made some updates to the game content, which is now available for open testing in the Beta branch. Once the test results stabilize, the changes will be merged into the default branch. You can switch to the Beta branch to experience the updates!
1. Added new echoing skills for a batch of monsters. 2. Following your feedbacks, Shiro can now shoot vertically upwards and downwards. (Due to game design considerations, we still do not support shooting at a 45-degree angle.) 3. Optimized the code of the physics system to avoid a series of physics-related issues for players with low frame rates, such as falling through moving platforms and abnormal jumping. 4. Upgraded the data structure to fix issues with weapon skills and monster configuration that were lost or damaged after the Unity version upgrade. (Data upgrades may introduce some problems, which is why we are conducting open Beta branch testing.) 5. Fixed the issue where the Crystal Hammer couldn't trigger properly. 6. Fixed the issue where the Light Impact would persist with delayed effects if Shiro died while in aim mode until respawn. 7. Fixed the issue with the Element Skill "Piercing Light" not correctly targeting enemies with shields and enhanced the freezing effect. 8. Fixed the problem with incorrect initial attack direction for some monsters. 9. Fixed the issue where after completing the Sprint Skill (Shadow of the Future) challenge in a level, jumping into the lava might cause wrong respawn. 10. After using any ability that grants invincibility (like element skills or Delicious Fudge), Shiro will now remain invincible for an additional 0.5 seconds upon entering a movable state. 11. Optimized the required number of attacks to destroy dropped items in the scene during the echoing of the Lamp firefly equipment. 12. Optimized the jumping puzzle in Prism Highlands. 13. Fixed the issue where some maps couldn't be exited after entering from the entrance. 14. Other memory optimizations and minor bug fixes.
How to Switch to the Testing Branch:
Right-click on "Glimmer in Mirror" in your Steam game library, go to Properties, select the "Beta" option under the "Participate in Testing" section on the right side. This will allow you to switch to the testing branch.