I'm sorry, but an uncaught exception occurred. While running game code: File "game/winter_dlc/market.rpy", line 380, in <module> NameError: name 'false' is not defined
-- Full Traceback ------------------------------------------------------------ Full traceback: File "winter_dlc/market.rpyc", line 380, in script File "renpy/ast.py", line 1131, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1052, in py_exec_bytecode exec(bytecode, globals, locals) File "game/winter_dlc/market.rpy", line 380, in <module> NameError: name 'false' is not defined
Windows-10-10.0.22621 AMD64 Ren'Py 7.5.2.22081402 Milfvania Ep. 1 1.0.5 Sat Jun 1 15:59:11 2024
Sorry for this. Please keep reporting bugs in comments or in the community. Thanks.
Taborea, get ready for new offers! From 02.06 (00:01 AM CET) to 08.06 (11:59 PM CEST), prized items you won’t want to miss will be available in the shop!
The following are just some of the items that are waiting for you: * Arcanium Gladiator Costume Package * Horned Demon Costume Package * Guinea Pig Mount (Permanent) * Loyal Little Goat of War Pet Egg
got a lot of adjustments to announce for this patch, a lot of things where inconsistent and not working as intended. These things were mainly things youd come across when playing against someone rather than in training mod sessions.
here we go:
Fixed Bugs
- infinite dash cancel glitch removed ✔️ - universal overheads are now aerial projectile invulnerable and can destroy aerial projectiles as intended.✔️ - all character attacks are now correctly labeled as high/mid/low/overhead.✔️ - invulnerability working as intended now✔️ - when getting interrupted out of armor, hitstun wouldn't work, this works now✔️ - characters can no longer be pushed far back when in the middle of their universal overhead✔️ - zaiva forward special A teleport bug removed✔️ - kern lvl 2 super would miss if opponent was in the corner, now fixed✔️ - gangco was unable to cancel standing light into forward special A, now fixed✔️ - red burst no longer counts as a hit in combos.✔️ - grab teching would completely miss the opponent and not work.✔️
Balance Adjustments
- combo scaling now works as intended: - Red burst always sets the combo scaling to 70% (it used to reset to 100%) - supers now have a minimum damage threshold of 50% (it used to reset to 100%) - reduced burst gain when hit by opponent
Gangco - gangco back special A damage reduced from 310 > 280 - gangco forward special B damage reduced from 300 > 250 - gangco all specials combo starter property lowered. (less damage when starting combo with these moves)
Manta - manta standing light startup increased - manta standing heavy startup increased - manta standing heavy decreased armor hits from 2 > 1 - manta down+forward heavy projectile arm gets destroyed if manta is hit - manta lvl 1 super more consistent launch knockback - manta forward special A/B projectiles get destroyed when manta is hit - manta forward special B projectile has less health now and can be destroyed by other projectiles
Mirmo - special back B counter is now faster, can now properly punish moste medium and all heavy/special attacks.
Nosferatu - nosferatu down heavy no longer cancels into itself, preventing infinits - nosferatu down heavy recovery increased - nosferatu back special A recovery reduced
Skullion - skullion down+forward medium second hit is now a low
phew... this took me ages to write down😂
hope these fixes help up the overal experience!
if this patch is stable enough i will be getting to new features soon!!!
Aaaand another follow-up patch addressing startup crashes 💪
(Some) startup crash fixes: * (Windows) Try harder to create the "Saved Games" folder. If the "Saved Games" folder is missing and Windows doesn't tell us where it should be, we'll now create it in the %USERPROFILE% folder.
Improved error reporting * If anything goes wrong in the early stages of the game while we don't have logging or crash reporting initialized yet, we'll now show a message box with the error. This will hopefully catch any errors that we've been missing.
We continue to investigate startup crashes. If you’re still experiencing issues with the game crashing for you on launch, please check our troubleshooting guide and if still doesn't work, please let us know!
This update includes two small but relatively important changes.
Visuals
A few of the visuals have been slightly improved to look better, with a special focus on ensuring the heroine looks pretty. Importantly this includes the first image the players see, which will potentially create a lasting impression and is problematic if she doesn't look her best in it. Some extra experiments were done on how to render these images in a better way and the result finally felt satisfying enough to publish. Hope you enjoy it too.
Improvements to the dead end route
Some visual novels have a "bad ending" dead end where the hero dies and the story stops, and the player is supposed to restart. This one has a "good ending" dead end where the heroine is saved... from the rest of the game. It just felt right to have it but it seems some players are a bit too tempted to choose that. So added a few more roadblocks in their way, and also a message in the end ensuring they know there's more and better content to see by making... poor decisions.
Thank you for playing Hollywood Animal Demo and reporting bugs and feedback! We appreciate your love and support!
We've just uploaded the second patch. Please see the list of fixes:
Fixed a couple more things that could cause the demo to freeze or movies get stuck.
Some improvements to Simplified Chinese. More to come!
Now you can load a save file from the pause menu.
Now you can control speed with 1-2-3-spacebar.
Now you can accelerate WASD camera movement by holding down Shift.
A bunch of smaller fixes and improvements.
After downloading the build, you'll see 0.6.5 in the upper right corner while playing the Demo.
'Did I download the patch?' Let's check if you updated the demo to the latest version. Open the Hollywood Animal Steam demo page and check for any updates in the queue. You can also go to the Properties and check the date you updated the demo last time. P.S. To avoid missing an update, change the 'Setting: Properties' in 'Automatic Updates' to 'Always keep this game updated.'