Jun 1, 2024
Milfvania Ep. 1 - ag.negrea00
I fixed a bug in Winter DLC related to:

I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/winter_dlc/market.rpy", line 380, in <module>
NameError: name 'false' is not defined

-- Full Traceback ------------------------------------------------------------
Full traceback:
File "winter_dlc/market.rpyc", line 380, in script
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1052, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/winter_dlc/market.rpy", line 380, in <module>
NameError: name 'false' is not defined

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.2.22081402
Milfvania Ep. 1 1.0.5
Sat Jun 1 15:59:11 2024

Sorry for this. Please keep reporting bugs in comments or in the community. Thanks.
Runes of Magic - [CM] Fossilo


Taborea, get ready for new offers! From 02.06 (00:01 AM CET) to 08.06 (11:59 PM CEST), prized items you won’t want to miss will be available in the shop!

The following are just some of the items that are waiting for you:
* Arcanium Gladiator Costume Package
* Horned Demon Costume Package
* Guinea Pig Mount (Permanent)
* Loyal Little Goat of War Pet Egg


Wishing you the best of fun,
The RoM Team
Runes of Magic - [CM] Fossilo


Heroes of Taborea, read on to find out which valuable items are now available in the shop! Take a look and discover some great surprises.

Special offers period: 02.06.2024 between 12:00 AM CEST and 11:59 PM CEST

Pick up Infinite Universal Jewels!

With a little bit of luck, you can get your hands on one of the following highlight items from the box:

* 2-5 Infinite Universal Jewel
* 1 Perfect Infinite Universal Jewel

Wishing you lots of fun,
the RoM Team
Arcus Chroma: Classic - GxGrainSon
Back at it again, 3rd day in a row haha.

got a lot of adjustments to announce for this patch, a lot of things where inconsistent and not working as intended. These things were mainly things youd come across when playing against someone rather than in training mod sessions.

here we go:

Fixed Bugs
- infinite dash cancel glitch removed ✔️
- universal overheads are now aerial projectile invulnerable and can destroy aerial projectiles as intended.✔️
- all character attacks are now correctly labeled as high/mid/low/overhead.✔️
- invulnerability working as intended now✔️
- when getting interrupted out of armor, hitstun wouldn't work, this works now✔️
- characters can no longer be pushed far back when in the middle of their universal overhead✔️
- zaiva forward special A teleport bug removed✔️
- kern lvl 2 super would miss if opponent was in the corner, now fixed✔️
- gangco was unable to cancel standing light into forward special A, now fixed✔️
- red burst no longer counts as a hit in combos.✔️
- grab teching would completely miss the opponent and not work.✔️

Balance Adjustments
- combo scaling now works as intended:
- Red burst always sets the combo scaling to 70% (it used to reset to
100%)
- supers now have a minimum damage threshold of 50% (it used to
reset to 100%)
- reduced burst gain when hit by opponent

Gangco
- gangco back special A damage reduced from 310 > 280
- gangco forward special B damage reduced from 300 > 250
- gangco all specials combo starter property lowered. (less damage when starting combo with these moves)

Manta
- manta standing light startup increased
- manta standing heavy startup increased
- manta standing heavy decreased armor hits from 2 > 1
- manta down+forward heavy projectile arm gets destroyed if manta is hit
- manta lvl 1 super more consistent launch knockback
- manta forward special A/B projectiles get destroyed when manta is hit
- manta forward special B projectile has less health now and can be destroyed by other projectiles

Mirmo
- special back B counter is now faster, can now properly punish moste medium and all heavy/special attacks.

Nosferatu
- nosferatu down heavy no longer cancels into itself, preventing infinits
- nosferatu down heavy recovery increased
- nosferatu back special A recovery reduced

Skullion
- skullion down+forward medium second hit is now a low


phew... this took me ages to write down😂

hope these fixes help up the overal experience!

if this patch is stable enough i will be getting to new features soon!!!

stay safe,

GxGrainSon. (Developer)
Tiny Glade - anopara
Aaaand another follow-up patch addressing startup crashes 💪

(Some) startup crash fixes:
* (Windows) Try harder to create the "Saved Games" folder. If the "Saved Games" folder is missing and Windows doesn't tell us where it should be, we'll now create it in the %USERPROFILE% folder.

Improved error reporting
* If anything goes wrong in the early stages of the game while we don't have logging or crash reporting initialized yet, we'll now show a message box with the error. This will hopefully catch any errors that we've been missing.

We continue to investigate startup crashes. If you’re still experiencing issues with the game crashing for you on launch, please check our troubleshooting guide and if still doesn't work, please let us know!
Jun 1, 2024
Suffer to Please - Skydiver

This update includes two small but relatively important changes.
Visuals
A few of the visuals have been slightly improved to look better, with a special focus on ensuring the heroine looks pretty. Importantly this includes the first image the players see, which will potentially create a lasting impression and is problematic if she doesn't look her best in it. Some extra experiments were done on how to render these images in a better way and the result finally felt satisfying enough to publish. Hope you enjoy it too.

Improvements to the dead end route
Some visual novels have a "bad ending" dead end where the hero dies and the story stops, and the player is supposed to restart. This one has a "good ending" dead end where the heroine is saved... from the rest of the game. It just felt right to have it but it seems some players are a bit too tempted to choose that. So added a few more roadblocks in their way, and also a message in the end ensuring they know there's more and better content to see by making... poor decisions.
Jun 1, 2024
Unnamed Space Idle - Sylv
  • Significantly reduced loading time
  • Changed capital laser projectile
  • Capital boss battle starting now also triggers player shield regen
  • Reduced size of ability buttons so that having several does not obscure your ship as much
  • Improved some text around Veil Piercer and Specimen research
  • Improved offline salvage gain and compute salvage boost interaction to not waste salvage
  • Fixed some window sizing issues
  • Fixed issue with some popups showing on load when they shouldn't
  • Fixed issue with research double dipping on R4
  • Fixed issue with V Device stats showing by default
Jun 1, 2024
Cowboy 3030 - soyboygames
Patch notes for 0.475 version
  • Fixed a glitch causing the player to fall through the map on boss spawn
  • Changed UI to display all the proper buttons after remapping buttons layout
  • Added the option to rebind the pickup and grid menu key
  • Fixed a glitch causing 0 riddle bots to spawn in some levels
  • Changed the information flow in the tutorial
  • Allow first time players to set settings before being forced into the tutorial
  • Updated tutorial

Please let us know if you experience any issues or have feedback on the game.

Join our Discord Server
Jun 1, 2024
Multi Idle - #1MCLAMA
Patch Notes - Steam v0.8.59

General:
  • Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly.


Advanced Combat:
  • Bugfix: Error caused by a future affix for Fungus Growth.
  • Bugfix: Slowed ailment not working. Was giving Shocked instead.
  • Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time.
  • Bugfix: Slowed and Shocked were not counting down time.


Hero:
  • Added: Preventative measures for a Quest Error when starting an Quest.
  • Bugfix: Quest reward for Multiplier on Reset no longer has decimals.


Dungeon:
  • Bugfix: Dungeon run log report now includes the run count multiplier for module experience.
  • Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger.
  • Bugfix: Dungeon surge specified in log now.
  • Bugfix: Buff tooltips now show the correct numbers when first loading the game.


Kingdom:
  • Change: Project build times no longer display a time remaining when no focus points allocated.
  • Change: Months of Date now display a zero in front of single digit months.
  • Bugfix: Projects overwriting honor level to a lower number than the current honor level on rebirth.
  • Bugfix: Adding/Removing WorkForce to Projects and Jobs now activates a game calculation and updates combat stats.
  • Bugfix: Conquering land now gives module experience.
  • Bugfix: Exception with toggling a building on/off.
  • Bugfix: Months of Date how show 1-12, instead of 0-11.
  • Bugfix: Project completion times now properly include the new Project Build Rate bonuses.


Passive:
  • Change: Codex definitions are now applied to the descriptions of nodes.
  • Bugfix: New node Wand Mastery now properly works.


Miscellaneous:
  • Added: Offline progress and Time skip now include module experience gained.
  • Added: Combat Log can now use codex highlighting.
  • Change: The codex now only shows the last 10 Patch Notes.
  • Change: The codex now initialized with the game start.
  • Change: Codex has been optimized significantly and now loads in 2-3% of the time it took before.
  • Change: Skill name used added to the Combat Logger to specify cause of damage.
  • Bugfix: offline progress items found text.
  • Bugfix: Skill Statistic for Ice Spike not showing correct individual skill value.
  • Bugfix: Skill Statistic for Ice Spike now includes the players Multiplier.


Hollywood Animal - Weappy
Thank you for playing Hollywood Animal Demo and reporting bugs and feedback! We appreciate your love and support!

We've just uploaded the second patch. Please see the list of fixes:
  • Fixed a couple more things that could cause the demo to freeze or movies get stuck.
  • Some improvements to Simplified Chinese. More to come!
  • Now you can load a save file from the pause menu.
  • Now you can control speed with 1-2-3-spacebar.
  • Now you can accelerate WASD camera movement by holding down Shift.
  • A bunch of smaller fixes and improvements.

After downloading the build, you'll see 0.6.5 in the upper right corner while playing the Demo.

'Did I download the patch?'
Let's check if you updated the demo to the latest version. Open the Hollywood Animal Steam demo page and check for any updates in the queue.
You can also go to the Properties and check the date you updated the demo last time.
P.S. To avoid missing an update, change the 'Setting: Properties' in 'Automatic Updates' to 'Always keep this game updated.'


Again, thank you for playing!
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