Hey hey starchasers! How's your Saturday? Full of rain? That's thematically appropriate. We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance.
Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate.
Changelog is as follows:
NEW FEATURES
Added a new option to control the size of the targeting reticule.
The navmap will now display the owning region of a star system.
CHANGES AND REBALANCES
Games saved on stations will show the current station’s location.
Legendary ships that spawn beam stuff will now properly target nearby hostiles, not just the player.
Ticker relays will now have green triangles on the long range scanner once their relevant questline begins.
Adjusted projectile trajectory code to feel a little more natural.
Huge improvements on performance in crowd-heavy areas on stations, due to many NPCs having their models reduced to single drawcalls.
Adjusted lighting settings on some stations.
Adjusted Darkon Entity’s ambient attacks to be a little bit more thematically consistent and not hit the player incorrectly.
Dialogue cameras for almost all talkable-to characters now are properly oriented and translated.
Optimized performance with the Darkon entity slightly.
Updated several visuals in Reach for the Stars.
Rebalanced some trade routes in Union systems to be less broken.
FIXES
Fixed some weird geometry for the news board on the Remaining Eye.
Fixed camera issues with the Loco Star.
Fixed some rifts that spawned outside of nebulas.
Fixed issue where acquired customization items wouldn’t… acquire. These will need to be reacquired but thankfully, that’s allowed.
Fixed some asteroids spawning inside lanelines.
Fixed issue where some duplicate ships could be seen within inventory menus on stations.
Resized many ship icons in the inventory to be more visible.
Fixed issue where some missions would spawn hostile ships as non-hostile.
Fixed issue where many achievements wouldn’t display or were doubling up.
Fixed issue where multiple joined chapters couldn’t be accessed in the information UI.
Fixed issue where mouse mapping wouldn’t work for some inputs.
Fixed flickering lights in Planet Vauldric’s shipdealer.
Fixed issue where ambient crowd settings would disable NPCs that weren’t meant to be disabled.
Solar loot boxes now display the proper distance in the targeting UI.
Looting single objects will now play the tractor beam effect.
Fixed some texture issues in various stations.
Many of the redone bosses now properly cease to exist after their defeats.
Fixed issue where waypoints on stations could cause the map to disappear.
Fixed some mislabeled instructions during the Ordnance Tomb quest.
Fixed some rendering issues in Clearhome.
Fixed a huge amount of typos everywhere.
Fixed issue where the pin wouldn’t work in some star systems.
Fixed item duplication issues when switching between ships.
Romanticized Dreams of a Post-Apocalyptic Cowpoke - Apex Wolf Studios
Howdy Cowpokes!
I'm proud to announce the launch of Romanticized Dreams of a Post-Apocalyptic Cowpoke! Fight your way through five bandit strongholds across the new frontier. Try and rid The Town of Baron Von Bandit's army of dastardly villians! It'll be a difficult and treacherous journey but there is no need to worry, afterall failure is just a bad dream. Spend tokens in the town to unlock new items and weapons to discover in future runs, or just buy some new clothes from Madame Silk to show off your style while fighting bandits. Each playthrough brings its own unique challenges and opportunities, with a variety of bosses, enemies, weapons and items no two playthroughs will ever be the same!
Soundtrack
Additionally I'm excited to present the excellent handcrafted soundtrack for Romanticized Dreams of a Post-Apocalyptic Cowpoke is now available to purchase. So make sure to check that out if you'd like to show your support to the talented King Aurorus Music.
Find out more information about the creator of the amazing sounds of the Post-Apocalyptic West here: https://kingaurorusmusic.com/
What's Next?
Over the next few weeks here my priority will mainly be forcused on bugfixing and balacing. Afterwards there are plans in place for free additional content, enemies, weapons, and bosses.
A Personal Thank You
I would also like to say as a solo developer everyone who takes a chance on a small indie studio has my deepest gratitude. I'm looking forward to seeing what the future holds for Romanticized Dreams of a Post-Apocalyptic Cowpoke. Goodluck out there Cowpokes!
Sad day it is when the release date of a game has to be pushed back.
I know that some of you were waiting on the release of this title as I do watch to see the number of people wishlisting the game rise. Sadly, we are currently a one-person company so when real life happens to get in the way sometimes the release date happens to get pushed back. I know that right now it just says Q2 for the release date but we/I am hard at work on the game. I'm not going to rush it though, because I still want to deliver a game worth playing. I just hope you can be patient with us a bit longer as we work on this.
Arctic Eggs is now in Chinese thanks to user RamenLava! Also fellow gamedev KowloonsCurse on twitter finished up the Dutch Translation and now I just need to be implement it. Also currently the Polish translation is being worked on by my Polish girlfriend. That is all currently in the works at the moment, so let me know of any others you want next.
Here is a list of small fixes/additions in this latest update:
Random mode has been added into sandbox. You can set your desired difficulty and just enjoy cooking indefinitely. I enjoy a difficulty of 5 or 6, this can create some very weird combination while still feeling fair.
I spent a good while optimizing the bar area of the game. A few of you reported issues with freezing in this area, I can't replicate this unfortunately so it is a little hard for me to pinpoint the problem, but I did a lot of things to help improve performance so hopefully that fixed the issue.
Added an Invert Y option
My hardware distribution request was approved, so soon the game should be steam deck certified! Thank you for your continued support, I really appreciate it and I will keep working at improving the egg flipping experience!
Cosmantic Cluster's demo has been updated to reflect the full game visually and gameplay wise.
Before The demo was originally made using an old build of the game as a template and mainly used to bug test and gather feedback from play testers. Lots of gameplay and visuals have since then changed in the full game. The demo featured the first 5 levels of route 1 and a limited 2p vs mode with a handful of characters and stages.
After -Lots of UI elements have been updated such as text bubbles, super gauge, Ui buttons etc.
-Main menu now reflects the one in the full game. With more options and button layouts available and other quality of life improvements.
-The tip diary and quick tutorials up to purple orbs are available.
-Lots of tweaks to the gameplay that make it more in line to the full game.
-Easy mode and hard mode changes.
-The credits are viewable from the main menu.
If you have been on the fence about getting the full game, give the improved demo I try! Story progress will not carry over though.
As usual if you encounter any bugs ether in the demo or the full game please let us know! You can reach out to us on Steam or through our Discord!
BoneTown: The Second Coming Edition - D-Dub Software
It’s not just different kinks that we’re adding to BoneTown with the Kinks DLC, but also a lot of new straight sex content that adds to what BoneTown was already famous for.
We’ve included a bunch of new foreplay positions with Hand Job, Titty Fuck and Foot Job. We have new ways of doing it on a table, while spooning, in the reverse cow girl position, and even creampies. Into licking ass? We got that too.
We added a Gym, Planet Fill-This, where you can pump more than iron. The Gym also has a night gig as a Big Beautiful Women night club.
Below is a list of the new straight sex positions in the Kinks DLC:
· Ass Licking · Fisting · Solo Butt Dildo · Foot Job · Hand Job · Titty Fuck · Reverse Cowgirl · Table Sex · Spooning · Threesome Train · Girl Riding Face and Crotch · Threeway Side-by-Side · Threeway Side-by-Side Anal · Gangbang Dicksuck · Gangbang Split the Silk · Gangbang The Threeway · Gangbang Wobbly H
We’re adding something for everyone in the straight sex category in the Kinks DLC, coming June 3rd.
Another update is here! Introducing patrol van interior, acid arrows, beach props, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - patrol van interior with loot - new craftable item Acid arrows - beach props - Urlando collision optimizations - falling sound - concrete roadblocks around Urlando
CHANGED - improved patrol van obstacle detection - smoothed out patrol van collision (for easier movement) - arrows crafting amount is no longer randomized - reduced regular arrows crafting amount to 10 - made drawer loot spawning less glitchy - made car slip sound more consistent & lasting - smoothed out freeway ledge collision in Urlando - reworked some sounds
FIXED - destroyed patrol van could be repaired - button hint sometimes disappeared right after appearing - lightning strikes sometimes spawned out of visible/audible range - patrol van made dirt slip sound on hard surfaces
Fixed swift feather not applying aerial speed Damage added by toxic shroom is correctly added to the UI Damage numbers and enemy indicators on screen no longer appear on top of run recap The player’s secondary attack has more animations on enemies Buffed archer arrows Changed The Mad-Stricken Performer’s animations Removed unintentional grass on the Boss Island Third Hastur pillar now correctly deactivates Added sound effects and VFX for Hastur’s tentacle swipe attack Buffed many of Hastur’s attacks Added a new Hastur attack
Settings:
Added options button to the title screen Added visual background to the options menu Changed video settings UI layout When opening the game for the first time, the default master volume is 50 instead of 100 Changing resolution works, and resolution is now only 16:9 options Changed camera sensitivity slider to minimum 1, max 200
Quality of Life:
Added title screen music Added new iterations of the passive and combat area music Added various UI sound effects Volume fades out/in upon changing scenes Some assets are pre-loaded to prevent certain lag spikes in gameplay Fixed a typo in the title screen Fixed typo in the Add Boost Item Fixed visual bug where you could spam the start button Dimensional fragments and item shards no longer go below zero Hub store item buttons go away when there are no items left to buy Purchasing an item through the hub store automatically enables it