Fixed swift feather not applying aerial speed Damage added by toxic shroom is correctly added to the UI Damage numbers and enemy indicators on screen no longer appear on top of run recap The player’s secondary attack has more animations on enemies Buffed archer arrows Changed The Mad-Stricken Performer’s animations Removed unintentional grass on the Boss Island Third Hastur pillar now correctly deactivates Added sound effects and VFX for Hastur’s tentacle swipe attack Buffed many of Hastur’s attacks Added a new Hastur attack
Settings:
Added options button to the title screen Added visual background to the options menu Changed video settings UI layout When opening the game for the first time, the default master volume is 50 instead of 100 Changing resolution works, and resolution is now only 16:9 options Changed camera sensitivity slider to minimum 1, max 200
Quality of Life:
Added title screen music Added new iterations of the passive and combat area music Added various UI sound effects Volume fades out/in upon changing scenes Some assets are pre-loaded to prevent certain lag spikes in gameplay Fixed a typo in the title screen Fixed typo in the Add Boost Item Fixed visual bug where you could spam the start button Dimensional fragments and item shards no longer go below zero Hub store item buttons go away when there are no items left to buy Purchasing an item through the hub store automatically enables it
Find a home on the high seas or claim Undaunted plunder with new Crown Store goods this month!
Below, you can review all the items available in (and coming to) the in-game Crown Store throughout June 2024. Don’t forget to also check out what is currently available on the Crown Store page. Fancy any of these goods? Then head over to the Buy Crowns page to secure the crowns you need! Certain items and offers will be available for a limited time only, so be sure to read their details below and don't miss out.
ESO Plus Deals
All ESO Plus™ members have access to a monthly selection of exclusive deals and items. You can find more information about them in this article.
This is actually a fairly large patch with a lot of little changes here and there. Because of that, I want to do a week or so of testing to see if there needs to be any further changes.
- Reworks: - Yo-Yo Ability: - Removed the duration and will now only spin around the character once during the ability phase of the turn. - Remove upgrades for turn duration - Changed upgrades for cooldown from 8, 7, 6, 4→ 4, 3, 2, 1 - Increased the damage from 30,55, 90, 150 → 50, 70, 110, 175 - Increased the scale upgrades, but I can’t remember what the old values were - Adjusted the logic so that scale increase only increase the distance way from the player at 60% of their value. This is to prevent the yoyo from missing adjacent tiles as the scale increases - Increasing the scale no long increases the radius as well. The was how it previously worked, but after the AOE update it seems to have made it feel fairly bad. - Previously the Yo-Yo would spin at a set rate for a set duration of turns, while this made it a fairly unique ability it realistically was just fundamentally flawed with the idea of quick turns and how the other abilities work. - As such I’ve gone a head and changed it, as it’s no fun when one ability is just clearly better than the rest. - Plus to get the most power out of the Yo-Yo you needed to sit still and wait, which again is not fun. And I want to make this a fun game. - Please let me know if it feel bad or weak and I can add more power to it. - Firewall Hazard: - Removed the rotation effect so now the fire balls will simply spawn on a tile and remain there until their turn durations is over (or they explode due to the player hitting it). - Previously the firewalls would spawn in and then the line of fireballs would rotate clockwise during the players movement turn. - My goal was to push the player to think quick, but hearing some feedback from players this goal was not met, and these firewall hazard just feel bad. So I changed them.
Misc:
- Increased the XP per level growth from 4-5 and lowered the base XP amount from 5 to 4. This should have a small impact to the “end game” level you can reach but I don’t think it will be all that noticeable - Added a new text popup when a movement power up is consumed that will show the type of movement and the amount of turns added - I have changed the arrow for the pawns movement direction to be a bit clearer - Added the ability description to the ability tooltip - Minion with turn durations will now respawn at the start of the players movement phase instead of at the start of the ability phase. Functionally this gives them one more turn to act and should just make it easily to plan your movement around them. - Changed the Smol Wizard to now start with the YoYo ability instead of Pai Sho - When using a mouse you can now hover over the ability icons and relic icons to see their tooltips
Bugs:
Grabbing a Magnet on last turn doesn't work as expected
Can’t hover over the relics/abilities on level up
Fixed Matin’s names so is not all caps
Fixed the text for Gambit Level 1 to not have “enabled” twice
Fixed the art for the Fish Bowl character to have a non-outline version when in the character select screen
Fixed a bug where starting a new run could crash the game
Fixed another bug where the game over screen could cause the game to crash if you didn’t win the game.
Endless Mode:
- Endless mode new act modifered will now increase far more as you go deeper into endless acts. Previously each act would scale the act mods by 33% more and now that is 200%. Let’s see if it’s hard now. 🙂 - You no long gain XP again after finishing endless mode - Long standing oversight that I finally fixed
The demo has been updated with some new content as well as a completely revamped UI!
I hope you enjoy the new alternate branch to discover!
Aside from that, I'm also excited to announce another game jam project is coming to Steam on June 3rd. In it, you can experience an alternate version of Artificial Selection with Foris as the main character:
Ever thought that you'd wish there was more to do in the Arcade Hall itself? That is a huge part of what we are working on, and as a first result of that work, the Air Hockey Minigame is finally here!
Headlines:
Air Hockey: Infinitely replay in matches against the Ghost AI! Can you beat him? Every goal you score will grant you a ticket for the Ticket Shop, and there is a new Achievement as well if you manage to win against the Ghost!
Casual or 80s Mode: When you start a new game, it will now prompt you with the decision whether to play the game in Casual or 80s Mode: Do you want the authentic experience of having to play an Arcade Game all the way through or having to start it all over again, or would you say that game design has improved for a reason, and a few checkpoints within each Arcade Game are more than justified? You will have to make that decision before starting the game now - but do not worry, there is a toggle in the Pause Menu as well, so you can always re-decide!
FOV Slider: We got you feedback that a portion of players felt irritated by the first person view of the 3D Hall, and someone on our Community Forum even pointed it out specifically - there is no way to adjust the Field of View of the player. Now, not only did we increase the default Field of View slightly, but we also added a slider into the Pause Menu which enables you to adjust it to your liking.
Quality of life:
Arrows have become Markers: Confused where to go or what to do next in the Hub Scene? Don't worry! There are UI Markers floating above anything that is currently interact-able in the Hub. If it is highlighted in green, you can use it right now! If it is red, however, you will have to progress further in the story to unlock it.
Forward skipping through the game in the Hub Scene seems to have done more harm than good as players stumbled on it unintentionally and skipped parts of the game - so we took it out for now! Don't worry, you can still skip passages in Llama Drama and skipping in the Hub will return under a fresh new coat of skin!
Bugfixes:
Continuing from a save did not update the Dialogue of the Ghost accordingly - now it does!
There was a bright pink hat on the Ghost when continuing - no more!
The Tickets UI overlapped with the Casual Mode toggle in the escape menu - no more!
The Tickets UI stayed infinitely even if you are not in the shop and not getting any new tickets - no more (limited to 20s)!
When pressing Continue, a new Hub Theme soundtrack started playing over the already started one - no more!
Adjusting the Sensitivity also changed the volume - no more!
You can see an updated version of our upcoming Roadmap right here:
Version 2.8: Interactive Dialogue
Completely rewritten dialogue
Pick-and-choose from different dialogue response options
End up with different bonds depending on what you picked
Version 2.9: Story - Part 1 - June
Discover 3 items hidden around the Arcade that dive into the backstory of the Ghost and what his unfinished business is
Version 3.0: Happy Hall Designer - Part 2
Further and expanded Themes!
Use Themes either on the entire Hall, or only on specific rregions, or on every object individually - however you'd like!
Acquire the furniture in the shop, spawn as many as you need and plce them wherever it suits you!
Get decor to put inside of the furniture!
Version 3.2: Story Part 2
Discover 4 additional items that flesh out and round up the story, allowing for a new dialogue option with the Ghost
Version 4.0: 2 New Arcade-Games
Arcade Game: Laser Bike
Arcade Game: Sheepy Runs!
Version 4.1: Hall Features
Playable Claw Machine Minigame!
Playable Basketball-Hoop Minigame!
Version 5.0: FULL RELEASE
2 New Arcade Games (Robot Time, Defender of Plushville)
Pick-and-choose the order in which you play Arcade Games!
Explore even more figurines, plushies and texture sets!
Added a "Play This Room Again" option on the restore/replay menu, allowing a single room to be revisited in an unsolved state without affecting current progress
Added onscreen buttons for controlling replay playback
Added an option to restore to the end of a replay
Clicking in the game area no longer cancels replay playback
Tile mouseover is no longer hidden whenever a replay automatically advances
Dragging the mouse during gameplay now inspects each tile as the mouse drags over it
Restore/Replay menu now displays a warning if a replay was recorded on an different room revision (note: room revision info wasn't saved in replays recorded in game versions prior to 1.0.6, so older replays won't be able to show this warning)
Bugfix:
Fixed a crash when making specific inputs in the journal with an enemy having been seen but nothing known about it yet
Fixed a crash in the editor when switching tile groups with the keyboard under certain circumstances
Fixed invalid game state when viewing a replay that exits the room by climbing a ladder
Fixed infinite loop when double clicking an empty text field
Fixed issues with some keyboards disconnecting or having poor response on Windows
- NCS Library: 1200+ copyright-free songs! - Ignore Damage in editor levels - Hide Level Complete screen - Back to last checkpoint after Practice Complete - Estimated completion time for Platformer levels - Windows: Improved performance (64-bit) - Mac: Fixed launch and performance issues - Various bugfixes and tweaks.
This event offers a fantastic opportunity for gamers to explore our game through live demos, developer Q&A sessions, and exclusive content.
Participants can immerse themselves in the gameplay, discover unique features, and get a firsthand look at what makes our game special.
Join us at Next Fest to experience the thrill, engage with our development team, and be among the first to enjoy exclusive previews. Don't miss out on this celebration of gaming innovation and creativity!
The very first big Update for Exodition is out! You can play it right now.
Here is the list of all the changes:
New Content
New Level 8 - First stage of the second third of the Game. Out of the city Bottoms. Keep your head down for the flying cars all around you.
New Level 9 - THE FLIKIES FACTORY. 'The biggest Flikies Factory of Horidian' Conveyor Belts and Meat Grinders won't make your Factory-Tour easy.
New Secret Areas where you can find Statues. I won't tell you too much about those as they are secrets for you to find <3
Controller Support - Yes. A lot have asked for it, and with the current system I had to rework a lot of stuff, but now it is there ːsteamhappyː
Options menu redone!
More story for you to experiece. Get to know a bit more about Horidian.
Sensitivity Option has been added
Fixes
Several Writing-Mistakes throughout the first 7 Levels
Additional Level design in Level 2
Wrong Steam-Requirements Information (4mb instead of 4gb RAM)
Got rid of short camera-glitches between cutscenes and gameplay
Resolution wont change in options
Options were only available in the Main-Menu. Now also in Ingame-Menu
Issues on Settings-Loading
Play time and Deaths are now shown at the end of the EA-Content
Unachievable Steam-Achievements are temporary removed
Electric Tower-Noises are now affected by the Master-Volume slider
Credits have been refined a bit
Save Name is now always in capitals
Village house with collision issues fixed
Settings can now be closed with ESC as they can be opened with that key
In certain Levels you could see underneath the water. Now it is darkness <3
Skip with G was shown on cutscenes, where you could only fast-forward. Now it is propperly declared
Thats about it.. I think there may be a few I missed, but I can say that there may be some more things I havent fixed yet. But this is exactly what this Early Access is for. Please send me all feedback you have, so that I can put it on my todo and work it out asap =) Your feedback count!
I will make a little Discount soon for the Exo-Fans out there who are unsure to pay 20 BuGs for an Early-Access Game.
For the Next Update on July 1st I would love to add Steam Achievements and there will be new levels with new challenges. Stay tuned