Vindictive Drive 2: Maidbot Archive - Bal Dev
Beluga Lake is here!


Beluga Lake is a residential district of New Noir City, lots of small apartment buildings near the lake, a nice view and a large concentration of powerful machines in the center of SEITEN's fleet.

The new area is classified a Red danger zone, every single enemy has as much HP as regular bosses, there's enemies and structures with new diverse skills that will surprise you and most of all...

Athena Battlestation

Sitting in the first Black danger zone block, this massive ship has enormous firepower and endurance, it won't go down in one attempt, it has two hangars with fighter jets that will constantly attack you as well as absorb damage from your projectiles to protect Athena.

Illustrious | The first Generation 2 Battleship girl you can try

A girl with a powerful kit and a nasty attitude comes to cause havoc.
If you manage to conquer Beluga Lake, you will be rewarded(or punished depending on how you see it) with Illustrious, one of the three Battleship sisters who comes from the fictional country of Britain, or so she says.
Illustrious will treat you like trash and bully you, but if you manage to impress her she will start treating you well.
Her kit plays around her personality, if you land her airstrikes properly, your cooldown will reset, enabling you to recast the skill as long as you don't mess up, if you do mess up, it will be extended and you will suffer a defense cut.

You can't fix her.

Illustrious is voiced by Rachel Herring, an amazing British VA and you can follow her in X/Twitter.

Archive and general layout changes

I rebuilt the Archive! Now it's easier to navigate and efficient for future updates, and as you will see, it gives me a lot of room to add new features in the future like unlockable pics and stories, but for now, this is the start of something cool.

Changed the hud in the city so that it doesn't get in the way of your shooting, I also made the Auriga more compact and easier to navigate, Arris is faster now too, you'll get to do what you want quicker.

Now Hex will comment on the number of alfajores you steal from her, the dialogues change every 10 alfajores and it ends at 200 for now, disappointing, I know, but I'll add many more as soon as I get a second of free time in a couple days, these are surprisingly easy to produce so hey, people seem to like stealing from that box for some reason.


Obstacles and challenges

The lag glitch is being a pain to kill, and telling players to restart their game to fix it doesn't sit well with me, I'll focus my attention into it more.

Collabs!
I'll start working on the Collab characters, there's 7 of them on queue, but there's one that is HUGE, and I mean, ENORMOUS, LARGE, but you'll see what I mean, please stay tuned to my X/Twitter where I will announce it soon.

Kickstarter | The final lap

We are days away! We've met all the stretch goals! That means the game will have 300 Maidbots, a lorebook, an official song...though I want many but we will see, and professional Marketing/Administration assistance that is very needed so I can focus on development and deliver updates faster.

All money raised past the final stretch will be used to pay Voice Actors, we are gonna have a LOT of characters so please share the campaign if you can and want to.

Kickstarter page: http://kck.st/4aweK1G

Thank you for trusting me for this, special thanks to the players that have been helping in the Wiki, being vocal about the game, reporting bugs, uploading amazing gameplay and helping in general.
Not gonna lie, this is being a tough challenge, but it's the kinda challenge that makes life worth living, knowing you are there brings me joy unlike anything else.

Thank you for reading, for the end I saved this precious Zero fanart by TheGenieA1


https://www.bokensha.org/
Jun 1, 2024
Railroader - imtzo
A few more bugfixes of higher profile items:

  • Fixed movement input being ignored after interacting with the AI HUD panel. (RR-467)
  • Fixed diesel reverser getting set to neutral when switching the selected engine in certain cases. (RR-480)
  • Fixed AI failing to stop correctly when approaching a switch set against it occupied by a train moving in the same direction of travel. (RR-481)
Jun 1, 2024
Mine Seeker - Vocus
It has been almost 2 years since the last update but im back!
This update includes 4 new maps, more color options for the UI and some more settings.

I hope you have fun playing!
Neverseas - сусемь)
Optimization and Performance
Lately we have received many reports of poor performance in the game on some machines. I hope you didn't wait too long, because all this time we have been working on optimization and performance. As a result, DLSS and FSR were integrated into the project, significantly increasing performance, as well as a number of other optimization edits that allowed us to gain a certain number of frames without losing image quality.
DLSS
The DLSS image enhancement algorithm allows you to increase the maximum resolution values, which ultimately directly affects the “playability” of the content and promotes deep immersion in it.
Fidelity FX Super Resolution
Fidelity FX Super Resolution is a real-time image scaling technology that allows you to increase productivity with minimal loss of final image quality.




Updates and changes
New control tips and new content have also been added:
  • The ship interface has been redesigned: it now has control tips and only the necessary information is displayed
  • The character interface has been redesigned, namely, a hint on the main keys for interacting with interfaces and the outside world has been added.
  • Now there is no need to hold down the compass key. Now it is always displayed. You can also turn off its display using the C key.
  • Added interface for tasks and orders. Now you can prioritize the tasks you are performing and hide those that you plan to do later or completely refuse to complete them.
  • A spyglass has been added, allowing you to see threats in time and adjust the course of your ship




Bug fixes
In addition to this, critical problems were eliminated that prevented players from receiving part of the game’s content:
  • Fixed a bug where the character would hang in the air when equipping a weapon while controlling the ship
  • Fixed a bug where NPCs disappeared after talking to them
  • Fixed a bug where it was possible to skip the starting tasks and sail on a ship, thereby breaking the passage
  • Fixed a bug due to which NPC weapons glowed as an item for pickup
  • Fixed a bug due to which additional cannons could fire in a circle
  • Fixed a bug where islands did not appear while sailing on a ship

Have a nice FPS, Captain!






Jun 1, 2024
Wagotabi Playtest - WLimited
  • Improved keyboard input controls for test and name edition (can now validate with [enter], and display correctly the japenese input preview)
  • Fixed name edition validation button behaviour
  • The Kabuki theater scene is now a cut scene
  • Improved いいえ and です definitions
  • Reduced slightly the delay to display the [あいうえお] kana in the japanese keyboard during tests
  • Some english localization fixes
  • Other minor fixes
Jun 1, 2024
Squarena - Codeaclysm Games
This update brings a few additions as well as several fixes and adjustments mainly from things that were made known from the many games that were played over Memorial Day weekend at Hanabi Con. Thank you to everyone who stopped by and played Squarena!

Update Highlights
  • Added bounce pads to the corners of "Hot Potato", "Soccer" and "Basketball" arenas.
  • Made various obstacle adjustments in "Square Up!" game mode.
  • Created a new "goalie" object to replace the standard moving platforms on the "Soccer" arena.
  • Fixed a bug that would cause vibration to stay enabled if you paused right as it started.
  • Fixed a slight visual overlap in the secret arena.
  • Fixed a bug that made players able to shoot teleport without aiming. (it would just shoot to the right)
  • Fixed a crash that could happen if another player tried to pause the game after someone had already paused.
  • Fixed a bug that wouldn't allow mega shots to add energy to a charging portal.
  • Fixed health setting affecting the size of your character in "Square Up!" game mode.
  • Fixed a bug with setting reverse gravity and playing any of the race modes. The gravity is intentionally unaffected in these modes, but would still reverse jump direction.
  • Fixed a bug that would cause a player to spawn for each controller connected in the tutorial, even if they hadn't joined the lobby.
  • Removed the soccer balls that were embedded into the wall in "Square Up!".
Pinhead Adventures - Fern
Hello Adventurer's! This week's update is very exciting! We have decided to start bringing the new features from the Lil Green update! New mechanics for the Swooper, and some new assets have appeared around the map! We hope you all enjoy!

Pinhead
Fixed 2 animations that were playing twice, causing double reloads and some visual jank
Reworked the reticle to be more precise

Estoria
The tunnel has been redone
Vault Doors and Hacking terminals have been added to areas around the map
Some lights and doors have been fixed
All three towers have been revisited to make the platforming better

Swooper
We have enabled some of the new features for the swoopers from the little green update
Swooper will no longer dive or spit at the player if the player is being carried
Cleaned up some logic for when the pinhead is grabbed by the swooper
Removed initial hit when the swooper grabs the player, added that damage to the toss
Changed some sounds to better indicate when the swooper is about to attack

Spiker
Hit protection regained at the correct time after being stunned

Statues
Fixed a dupe glitch

As always, feel free to follow us on X, Youtube, or here on the Steam forums!
江湖客栈-The Jianghu - 东厂丶大卫
【第三赛季】计划于2024年6月4日下午4点整,正式开启第三赛季【通天之塔】的传承阶段;届时各位东家只需在4点之后重新启动游戏,便能够在市集皇宫内的巴图尔处看到传承按钮。
本次传承阶段预计持续至6月18日关服。
请各位需要传承的东家,务必在此时间之内完成传承侠客及装备的操作。

一、赛季传承说明
  • 1.在新赛季开始时,除了部分东家选择带出的个别【驻客】与【装备】外、其余不在下面清单中的数据都将清除:

    I.数据保留部分:
    所有特殊货币【金票、通天珠、蟠桃、五彩通天布】全部保留;
    所有已获得时装【神兵、易容、背饰、坐骑、称号、表情】保留;
    通天宝池及通天马倌中紫色及橙色保底次数保留;
    风物志内已镶嵌的精魄与血玉保留,但新赛季开始后需要重新消耗金锭进行激活后才会生效;
    通天凭证(月卡)将在关服后冻结时间,并在下赛季开始时恢复计时;

    II.自动转化部分:
    所有未使用的时装道具【神兵、易容、背饰、坐骑、称号、表情】,将自动转化为对应数量的五彩通天布,并通过邮件在新赛季首日发放,邮件内包含详细清单及转化明细;
    所有未使用的崇祯通宝,将自动转化为等量的渔村崇祯通宝进入渔村;

    III.自动传承部分:
    所有通天珠兑换及特殊道具将在新赛季首日通过邮件发放,包括:
    【糖葫芦、弼马倌的缰绳、通天钥、甲子招魂幡、招魂幡、易容箱、虎头禄存箱、金丝禄存箱、乾坤禄存箱、库房扩建令、翻天锻造锤、覆地锻造锤、擎人锻造锤、鬼匠锻造锤、名匠锻造锤、天工开物丹、地设浮屠丹、人炁昆仑丹、忘魂花、六道轮回旗、仗义疏财【称号】、行侠仗义【称号】、两肋插刀【称号】、江湖救急【称号】、倾囊相助【称号】、雪中送炭【称号】、武具易手令、侠士易主令、武林叛师令、灵宝化煞符、乾坤洗炼锤】;

    Ⅳ.特殊道具不保留部分:
    所有尚未使用的礼包道具都不保留,请于2024年6月18日结算日停服前使用完毕。包括:
    【所有赞助回礼礼包、所有首恩谢礼礼包、所有赞助通天珠礼包、所有回馈通天珠礼包、所有通天阁内购买的礼包、所有通过活动获取的礼包】;

  • 2.驻客在经历传承将有部分数据重置:
    驻客等级重置为1级(六维属性将重新随机生成);
    饮水饱食上限重置为100;
    灵丹妙药次数重置为0次;
    驻客技能等级重置为1级;
    可升级特性等级重置为1级(不可升级特性等级保留);
    服用【天工开物丹】次数重置为0;
    服用【地设浮屠丸】次数重置为0;
    服用【人炁昆仑散】次数重置为0;

  • 3.驻客与装备在通过传承进入新赛季后,属性将跟随赛季时间逐步解锁、解锁时间表可见:


其中特性与八脉的解锁需要玩家在驻客特性详情界面进行手动操作:




二、传承准备
1.本次传承不再消耗【崇祯通宝】,只限制传承数量;在渔村空间足够的情况下,最多可以带出10名驻客以及20件装备;
2.可以通过消耗【渔村崇祯通宝】升级渔村内的塞外群侠谱与教头武备箱来提升渔村内能容纳的驻客与装备数量,以此来传承更多的驻客与装备;



3.在客栈库房内使用【崇祯通宝】可以获取【渔村崇祯通宝】,只有【渔村崇祯通宝】可以进行渔村内建筑的升级;


4.赛季结束时如果库房内还有尚未使用的【崇祯通宝】,将自动转化为【渔村崇祯通宝】。

三、赛季传承
  • 1.传承开启后,进入游戏将接到传承引导任务,同时进入市集也会自动弹出买买提对话;前往宫殿找到巴图尔进行赛季传承;
  • [/h3]


  • 2、在宫殿内的巴图尔出可以点击传承按钮打开传承界面;
  • [/h3]



  • 3. 驻客传承只需要单击选中后点击确认传承,可以同时传承多名驻客、没有任何消耗;
  • [/h3]


  • 4.装备传承需要拖拽左侧库房内装备至右侧教头武备箱内,同时无需任何消耗;
  • [/h3]


  • 5.传承可以多次进行,但每次进行传承后总可传承数量上限会减少;
  • [/h3]


  • 6.确认传承后驻客与装备将即刻进入渔村内的塞外群侠谱与教头武备箱中(升级塞外群侠谱和教头武备箱可以存放更多传承驻客与装备)
  • [/h3]




    四、新赛季继承
  • 1、新赛季开始后,可以前往渔村寻找小六进行驻客及装备的带入,带入同样没有任何消耗、只会受到数量限制;带入数量由玩家的令牌类型决定,默认为独侠令牌、其余令牌需要付费购买:
  • [/h3]


  • 2、所有新赛季继承后的驻客角色及装备都将默认交易次数为0。【新赛季角色及装备交易规则将有新变化,最终版本请关注赛季前瞻更新公告而定】
  • [/h3]
    Jun 1, 2024
    Observe and Report - nohamgames
    Observe and Report is now fully released! Hop on security duty and report anomalies in two new maps: Convenience and Shopping.
    Whirligig Media Player - Whirligig
    [edit - I've uploaded a new version 5.261 which should address some of the controllers being at weird angles. I've also done a load of testing on different headsets and have only found the hand tracking to work on the Quest 2 and 3. My implementation is using XRhands which is not hardware locked so if the other headsets support it it should work. I will have to continue to look into what headsets will allow hand tracking and make a compatibility list.

    This will be interesting when I start building with the hand tracking for Standalone as I know both Pico and Quest support it so hopefully they will both pick it up. Regardless let me know your experiences and what you'd like to see :).]

    Hi everyone

    So I've been working on a load of updates including a bit of a overhaul of the VR controller detection system. This has included the addition of hand tracking. So a quick overview.

    This is a quick post so lacking a bit of detail as I wanted to get this release out so people can try it. The control system has been worked on so let me know if you have any issues.

    A quick note. Hand tracking isn't on as default. It will be disable in the settings/input menu. Switch it on and it should start working. I've only tested this with the Quest 3 but it should work on other headsets as well as it's using XRhands.

    Updates:
    • Mouse right click plays/pauses.
    • Mouse doesn't get locked to screen when playing in locked panning and full screen cinema mode.
    • Direct audio option added to audio menu.
    • Hand tracking.

    Hand Tracking


    This is the first release of this so it's a little rough around the edges. Hand tracking is a mystic art and anything that feels like it's working is a win. This is how it works.

    Control panel use
    If you open your palm up with your thumb out the control panel will appear on your palm. You can then push the buttons on your palm. They should do all the things you expect that it does.

    Pinch menu use
    Put your hand into a pinch gesture (without the palm one above) and the laser will link to your hand. You can then pinch to select items on the menus. This should work just like the controllers with the trigger.

    Is that it?
    Yes. Well no. This is the first release and I want to make it much more usable. This is the first release to give people a chance to try it and hopefully let me know what's working, what's not and how I can improve it. I will continue to work on it but your feedback is very welcome. Please let me know what you think :)

    And finally
    This was a quick release update but took a long time to do. Hopefully it works well and I very much want to hear what you think. Again, positive reviews are always welcome as well as feedback and bug reports.

    I hope you like the update.

    Happy watching :)

    Phil


    ...