Hello again đ Here comes a follow-up patch, right after the first! đ Itâs a small one this time.
(Some) startup crash fixes: * Disable AMD âswitchable graphicsâ. This will hopefully fix startup issues for many players with AMD processors and NVIDIA graphics cards. This functionality seems to be broken in drivers, and we found out the hard way đ
We continue to investigate startup crashes. If youâre still experiencing issues with the game crashing for you on launch, please check our troubleshooting guide and if still doesn't work, please let us know!
How to join: Right click on Flyout in your Steam Library, select properties -> betas -> and choose "dev_test" from the dropdown menu.
Making a backup of you Craft folder is recommended!
0.22 Notes
Turbines - added turbine Test Run Mode: tweak turbine settings while it's running and see how it affects performance (available when selecting a turbine) - added manual compressor stage & turbine pressure ratio setup (Advanced Setup - Simple Setup works like before) - added Bleed Air system and air starter - increased maximum turbine alternator and hydraulic power - slightly decreased turbine efficiency - decreased min and increased max combustor temperature
Rotors - increased max rotor blade count to 8 - added a rotor blade chord setting - rotor blades can now break under high G-load and speed - added vortex ring state, overspeed and load warnings to the in-flight readout - fixed missing sound on the Tail Rotor
Aerodynamics - increased wing drag just after stall which can make the aircraft yaw and possibly spin - increased camber effect from leading edge flaps - increased vertical wind strength as the air moves over mountains - added wing snap sound effect - fixed incorrect fuselage center of pressure - fixed asymmetric vapor effects
New Parts - added a Ducted Fan
Game Mechanics - added an Era system which estimates the earliest year your aircraft could have been built - added Unit Cost, Part Count and Build Time to the craft Specifications window
Craft Inputs - fixed some bugs affecting the Switch type input
Performance - volumetric cloud performance should be better now
Other - fixed landing gear root hinge drag problem - added editor directional light toggle
Added playable Raijin Maps have all been remade with a new road system and smaller buildings New machinima camera mode and free cam improvements (Please check the updated controls menu in the settings menu) Fixed skins unlocked by cheats not staying unlocked (You will need to put in the cheat once more to unlock) New water shader Combat improvements Destruction improvements Plus countless bug fixes and improvements!
Currently I'm working on a few important features and changes for the game's first major update. I think this update will greatly improve quality of life as well as making the late game a much more fun and smooth experience.
Here's a preview of two things in the works:
Exit Island Feature You will be able to exit any island from where you entered, using the pause menu. No more hassle of backtracking / navigating through areas of an island that you do not want to revisit.
Albatross Rework In addition to some other tweaks to the Frozen Spire in an attempt to smooth out its rough edges and bring it more inline with the rest of the game, the albatross network will be reworked as most people rightfully find it extremely frustrating. Currently exploring and navigating the map is tedious and unrewarding. The new version will reward players for exploring, and make travel easier as they discover more of the map.
The Toastercide closed beta playtest is now open! There will be a relatively limited number of spots, so sign up early for the best chance at accessing new content.
There will be three new levels in the playtest, with more to come. These levels all include the new mechanics added in the newest update, including but not limited to: Hostile Enemies Style Points System New Toast abilities and animations 3 new unique levels New music for all levels Aim Assist New toaster model
Many of these features are in the early stages of testing, hence the playtest.
The discord is also open now to all players. Whether or not you have access to the playtest. I encourage everyone to join to provide feedback and report any bugs you find (and you will find bugs). I am excited to form a community around this game and chat with you all!
Summer Splash Texture Update. -------------------------------- This update contains a revision to core game textures and removes normal maps so that art production and visual style experiments can remain organized during development.
The new game scenario now has a working Camp Generator at location 300,400 along with a few ships and a collection of barrels used for texture testing.
Fans and Settlers of Medusa Frontier can find randomly textured barrels this summer as part of the Summer Texture Splash tradition. There are no extra game features or mechanics for the Summer Texture Splash other than the random barrels used for testing and art production.
The next Major Content Update is here! After one of us had to part ways with their appendix and another had a PC explode, we bring to you our biggest content release to date, including a new area, faction, quests, systems, bugfixes and more! Let's get into it:
Opting in
Don't miss out, last time I checked only 30% of you opted in! Until there is content parity with the Unreal Engine 4 release, the UE5 Preview will be available via a Beta Branch on Steam, to access this latest update, right click on the game in your library -> properties -> betas -> click "ue5_beta". You're in!
The Gilded Fold
Coming along with a map expansion (Bull's Shield) and the slavery mechanics, the Gilded fold are the next faction to step into the growing world of Sabu. These followers of the demigoddess Anashai control slavery in Sabu, subject to the necessary bribes (and free samples) for the Merchant's Guild.
Players will get their first look at the walled-gardens of these flesh-traders, hinting at the questline to come. Initially you'll be able to sell slaves to the Gilded Fold, eventually gaining enough reputation to make use of their cages and chains to obtain slaves of your own.
The initial slavery tutorial quest will be part of the update, with the rest of the chain arriving after DSS 2.0 (for reasons that are fairly easy to imagine). The faction on release have 3 new quests, plenty of new NPCs to talk to and a huge new area.
Centaurs
This update brings Centaurs to UE5, with brand new sex scenes, we can confirm that you can have Intimate Relations with all three Centaurs as any Form (Minus Formless), head on over to the new Island Located off the coast of Medhen.
New Equipment / Cosmetics
Given that we're introducing so many new NPCs in the update we've added multiple new clothing options to help flesh out the world and avoid things becoming too repetitive.
Some existing cosmetics have been updated for use by players. The Bloodseeker equipment is now usable for players and features a male variant.
Both of the Centaur Helmets are also now usable items, bringing the armour of Lybos into play for the first time.
We've also been careful to ensure that there are lots of subtypes of faction-specific clothing. That means you shouldn't find too many Anubites wearing the exact same version of the exact same dress. Whilst many will have similar outfits, minor details will vary to keep from a "clone army" appearance.
The image below is a bit like a "spot the difference", but each of these identical Felian ladies has a slightly different outfit;
The new clothing will allow us to make characters more distinct from each other, especially key romance or quest NPCs potentially having unique clothing variants to help them stand out at a glance (as well as to help build the environmental storytelling around the character).
It should be more intuitive who someone is from their appearance alone.
These dresses are the first phase and they'll have some complementary components for the other slots which will help to make the NPCs ever more diverse.
New Large Cock Option - "Wer" Member
Main Story Update - Amara & Sorcery
We felt that where the main story currently leaves players is a bit confusing as it's missing the transition to the next phase of the game. As such we've added in a crucial story NPC - Amara. Amara is a mysterious white Jackal who will unlock not only Character Customization but also the arcane arts, namely sorcery.
Magic in CI has been teased for a while and in the next update you'll get to play it for the first time (technically the second if you figured out how to access the test fireball). This first set of abilities allows you to wield the unstable magics of the void to destroy your enemies, though there are numerous other abilities already in development.
Quality of Life Improvements
Shade Sight
Tap into the power of Kethra's echo and use the eyes of the void to view the world to better find enemies, treasure and quest locations.
Essence drops added to enemies
Essence is a crucial resource for Customization, Sorcery and more to come. Rather than limit player to only gaining essence from Bosses, Quests, and Kethra's Gifts, we've added small amounts of essence to most enemy types. Those beings with a stronger tether to the void, the original source of magic, will drop more essence than mundane enemies.
Levelling
Based on player feedback we've removed the campfire requirement for levelling. You can now level up at any time via the Character Menu.
Side Quest - No Rest for the Wicked (Revamped)
Mesahtnofret and her doomed village are making a comeback in UE5. Help her bring a cure to the worsening curse with a new Dungeon, enemies, NPCs, and rewards.
Side Quest - Depths of Kab'Alrah
Near to Shipwright's Encampment (home to Alkippe, Khyras and Iva) Tomb Robbers have been hard at work exploring an ancient ruin. Delve into the forgotten hallways of this tomb and take their ill-gotten treasures for your own. But beware, these dark caverns are not without dangers of their own.
Side Quest - New Point of Interest NPCs:
A hermitess with a mysterious past living in self-imposed exile.
An aging warrior that seeks a fitting end.
Point of Interest - Pleasure Villa
Safiya and her Harem of lusty handmaidens have been having a dispute with the local Anubites at the nearby Temple ruins. In a future side quest - helping to resolve the dispute will enable players to make use of her villa and the services on offer.
Worldbuilding - New Enemies
The "Beasts of Sobek" have been sorely missed in Sabu since the move to UE5 and they're making a comeback with a vengeance. The name shifted over time and these creatures are known by the locals as "Subaq" (sue-back). A single large eye adorns their head and, in some large specimens, will have the ability to mesmerise potential prey.
Only the common, smaller Subaq (pictured) will drop in this coming update, but larger specimens with more developed abilities won't be far behind.
Worldbuilding - Fishing Mechanics
You're not going to win the heart of a lusty fisherman without proving you can haul in a catch yourself. Well, Moswen is actually fairly easy to please so you probably can. Either way we wanted to broaden the interaction with the world and we've done that with the inclusion of fishing spots.
Once discovered these locations will appear on your map and can be used to catch various fish, with each spot being better for a different type. Currently only Glimmerfin Snapper and Sandscale Minnow are available, but there are numerous others in progress.
Fish are a commodity and can be sold, but once cooking drops (in a post-DSS 2.0 update) they will be used in crafting a variety of dishes. These aren't just for flavour (pun intended) but will give various gameplay benefits.
UI Updates
As we've been updating the Sorcery UI, we've gone back and updated the visuals of the Inventory and Character screen.
We've also added new UI elements for the new "world events", including reward popups to better detail what your efforts have achieved.
New Systems Overview
A few have been mentioned above, but I just wanted to give a quick overview of the new systems that have been added.
Sorcery
With Amara, Sorcery has been added to Sabu, this initial release gives you one skill point to unlock one of three spells:
Void Orb - Fire an orb of void energy at your target, dealing huge damage
Void Strikes - Infuse your weapon with void energy
Blink - Leap through the void in the blink of an eye, teleporting a short distance
Fishing
Fishing a peaceful side-activity which is part of an initial expansion into cooking and crafting, right now you can catch fish at fishing points and sell the fish, with more to come in future updates. Approach a fishing station around the world, and keep the rod steady to reel in a juicy catch. You can either patiently wait for a bite, or if you spot a nibble, reel in early to grab the fish.
Slavery
Slavery is unlocked with the Gilded Fold, on initial release you can catch and sell slaves. With future updates, you'll be able to break and have intimate encounters with them.
Final Notes
We hope you enjoy this update, it's the biggest update to the game so far, along with more work we've put in behind the scenes on future content. Due to unforeseen circumstances, delays to the schedule happened for this update, we're still just a small team. That along with the R&D time means we've slightly updated the wording of our planned update schedule on the store page. It now states: "huge content update at least four times per year (approximately once per quarter, precise release timings will vary depending on update complexity)."
What's Next?
DSS 2.0 - Dynamic Sex System 2.0. To keep it simple, whilst giving at least some insight, here's a brief summary;
Freecam and Lovense enabled. Scene progression from initial foreplay to getting it on. Support for everything from erotic bathing and oiled massage to full-frontal snogging and bed-breaking romps.
Once the DSS2.0 update is out, we'll be switching the UE5 branch to be the main branch of the game, and putting the UE4 version of a Beta Branch, so you can still play any of that content.
Thank You
As always, thank you everyone for your support and we hope you enjoy the new content, we're really excited to share with you all of our hard work.
Team Carnal Instinct
Full Changelog
Added
Added new zone - The Gilded Fold
Added new zone - Ikenni Villa
Added new zone - Zakros Estate
Added new zone - Kusma (Cursed Village)
Added new genitals - "Wer" (Large Canine)
Added new clothing - "Herder's Mask" (Gilded Fold Headwear)
Added new clothing - "Centaur Helmet"
Added new clothing set - "Bloodseeker"
Added new clothing set - "Inquisitor"
Added new underwear option - "Serpent's Coil"
Added new weapon - "Daggers"
Added new Item - "Korvoth's Scepter" (Teleports you to the Shrine of Ascension)
Added new clothing "Dress" (6 types)
Added new enemy - "Subaq" (Croc)
Added new enemy- "Inquisition Soldier"
Added new Key Quest NPC - "Amara"
Added new faction - "Gilded Fold" (Slavers)
Added new Main Quest - "Call to Adventure"
Added new sidequest - "Avarice of Birds"
Added new sidequest - "No Rest for the Wicked"
Added new sidequest - "Depths of Kab'Alrah"
Added new sidequest - "Lost and Found"
Added new point-of-interest - "Hermitess"
Added new point-of-interest - "Aging Warrior"
Added new system - 'Fishing' - (two fish currently; Glimmerfin Snapper and Sandscale Minnow)
Added new system - 'Slavery' Capture, Store and Sell slaves for now - coming up, Breaking and Sex
Added new system - 'World Events' - small Area events for clearing out villages, saving merchants etc. Currently testing with Kehm Farmstead
Added new system - 'Sorcery' ( 3 Initial Spells)
Added new system - Reputation
Added essence drops to all enemy types to increase the essence sources around the world
Added shade sight to highlight quests, interactables and enemies in the world
Added harvestable gathering system for future crafting update
Added mountains to help give a sense of scale to the world
Added new Nenu the bard's songs - Look to the Shadow & Centaurs Bridge
Changed
Changed playable area - expanded to include ~50% of "Bulls Shield"
Changed Mehden Island - enlarged settlements, added new hamlets, camps, etc for future content
Changed Pleasure Island - detail pass with new Anubite props (statues, obelisks, etc)
Changed foliage - new plants added to detail all map areas
Changed ambient fog settings to make the world more vibrant
Changed interactable interactions and dialog to freeze the player when appropriate to prevent issues with dialog & movement (i.e. sprinting off while still talking to someone)
Changed - Remade Inventory, Quest, Campfire & Character Screen UI
Changed improved optimization of NPCs and Interactables
Changed settings to Add invert Y Axis Camera support
Changed random loot system
Changed Itempickups to prevent duping issues
Changed max morph size on Boobs & Ass to prevent issues with clothing and sex scenes
Changed stat screen UI to add reputation and other stats (more to come)
Fixed
Fixed mesh clipping issues with clothing
Fixed pregnancy save/load bugs
Fixed crit chance not being calculated or displayed properly
Fixed interactable issues with input buffers
Fixed issues with Utnas
Fixed issues with Resolution Scale
Fixed a bug with mouse sensitivity
Fixed issues with interactions being traced while in conversations
Fixed issues with the Campfire causing softlocks and not working properly with the Escape Key
Fixed issues with Asim
Fixed fishing calcs - added bad luck protection to prevent players getting ruined by random chance
Fixed issues with the tail on the player not animating
Fixed issues with Masturbation sometimes causing the player to have a teeny tiny head
Fixed issues with Sotema teleporting players to the wrong location
Fixed issues with morphs on some meshes
Fixed issues with mounting/dismounting
Fixed a bug where enemies that gave no xp still gave essence
Fixed issues with the Tenets and Ahmek
Fixed issues with saving mid-dialog
Fixed cistern doors (no longer trapped forever)
Fixed issues with Amara
Fixed issues with the Elevator call button not always working
Fixed issues with broken NPCs around the world in shipped game due to ID issue
Fixed avarice of birds objective markers
Fixed an issue where players had 101 mana instead of 100
Fixed issues with the audio options menu not saving/updating
Fixed defaults for gameplay settings
Fixed many many issues with Slavery/Cages/Jars
Fixed issues with dialog references breaking after load
Fixed a bug where you could eat nigh tlotus inside a cave, de-spawning the cave
Fixed many floating NPCs
Fixed a number of bugs with No Rest for the Wicked
Fixed a missing marker on Reseph during Welcome to the Fold
Fixed Ahmek going for a walk
Fixed Rocks, trees and landscape that defied gravity
Fixed Amonhoteph refusing to talk
Fixed Hermitesss Inquisitor sitting, giving you her item and dialog
Fixed Overly aggressive bushes
Fixed Issues with Amara
Fixed Optimization issues with some users
Fixed Temerah causing crashes
Fixed issues with Slavery Cages
Fixed Yellow fruit not appearing on lower foliage settings
Fixed Lost and Found
Fixed The kill plane in Alrah dungeon not...killing players...
Fixed a bug where if you started dialog with your capture jar out, you could break the camera and dialog
Fixed Issues with the Swim HUD
Fixed Collision issues with Crocodiles, Rocks, Cushions, Foliage and More.
Fixed Audio Options
Fixed Issues with Home from Home being partially auto-completed
Fixed Issues with Multi-Pickup and Pickupables duping
Fixed A bunch of minor typos and misc bits and bobs