Happy weekend! Here are the details of the fixes in this update:
Fixes:
- Fixed an issue where players could not receive achievements properly. - Fixed the issue where some events would trigger repeatedly. - Fixed discrepancies between interview text and actual matches. - Fixed the issue where the timing of triggering certain process events did not match actual conditions. - Fixed a problem related to the "Midas' Hand" equipment. - Fixed the hand limit issue for the "Tactical Roaming" card. - Fixed the problem of Ada obtaining 4 "Mod Upgrade" cards. - Fixed the sorting method reverting to overall ability after confirming signings during the transfer period. - Fixed the issue where signing players was unsuccessful if there were more than 7 players during the transfer period. - Fixed an error when switching clubs during training matches. - Fixed proficiency descriptions for Shougong Lei and Kaka . - Fixed proficiency for Dylan. - Optimized AI logic for playing card Gold Rush. - Fixed issues related to the cards "Close out the Game" and "Colossus Teamfight." - Medal MVP rewards hero mastery exp: 1 → 3
Captain Gazman Day Of The Rage enters the open beta! From this moment you can buy and complete the game.
But why it's still in beta? 1) Barely any voices recorded (we have ~20 lines on our hands from the overall 400, voiced by only two guys) 2) Missing some features like Logitech G15 LCD integration, voice recognition or Wiimote support 3) There's still some non-critical bugs 4) Some content is missing, like one of the arcade machines and some cutscenes in the later chapters 5) Mac port isn't ready yet, and Linux port is RAW 6) Game still has some problems with VERY specific hardware like hungs on AMD Radeon RX480 4 GB 7) We have plans to add DLSS, RTXGI and raytracing, but our hardware can't provide that 8) Cutscenes are not yet optimized for non-default FOV values 9) No support for Dualshock 3 or Dualsense, only Xbox-compatibles, old DInput stuff and Dualshock 4
Game will be finally released for Linux on October 2024, for Windows in December 2024 and for Mac in May 2025.
Customer reviews have been added for the full version of our game. Now you need to pay more attention to the quality and the items you buy for your business. Attention!!! Customers might get annoyed if the prices are high or they can't find a fitting room!
Many situations like this are now affecting customers :)
Customer reviews have been added for the full version of our game. Now you need to pay more attention to the quality and the items you buy for your business. Attention!!! Customers might get annoyed if the prices are high or they can't find a fitting room!
Many situations like this are now affecting customers :)
Sippy Disco: Light Up the Dance Floor - Turn Da Page
Jump into summer! Join Sippy on 30 additional summer themed levels. You can now jump to a distant tile using triangle tiles!
In addition, I've been listening to your feedback. I've added a move goal visible on every level so it's easy to know what score you need to hit to get 100%.
I'm excited to share the progress we've made over the last month and update you on our Alpha Roadmap. First, thank you to everyone that has given us their feedback on our latest Dev Diaries. Dev Diary 17 on Mapmaking and the Map Rework has proven to be one of our most popular ones yet! We have received a lot of suggestions and comments about the first draft of our provincial map layer on the globe. Of course, I'd like to remind you that this is still a first draft of the provinces. There will certainly be changes to the borders. Hopefully, you understood from the Dev Diary that we are taking our time to carefully research map content—political borders, terrain, resources. However, we ultimately do need to make some gameplay considerations, which will cause the map to deviate slightly from the real 19th Century political map, especially as we adapt it to a hex-based globe. And of course, we appreciate your feedback—we are collecting suggestions we have received from our community and will consider them for future map updates.
Also, as a reminder—we have assigned Discord roles to our backers who are already part of our server. If you are not a member of our server, please join via the link below to ensure that you claim your role! We'll be checking back weekly to assign roles to new followers. Of course, if you join and would like to get your role sooner, just say hello in the main channel and mention that you'd like your role. If you're not yet a member of our Discord server, please use this link to join! Join the Gilded Destiny Discord Server
Accomplished in May
Front-loading Mapmaking before the Map Rework: As mentioned in Dev Diary 17, a major Map Rework, discussed at the end of the video, is coming very soon. The Rework will optimize the map to run more smoothly and improve performance. Check out Dev Diary 17 for more information!
Our Technical Artists and programmers will be implementing the Map Rework in June. While they are performing this update, our Content Designers will not be able to edit the map. Therefore, we reshuffled some of our tasks that we outlined last month, to prioritize a development sprint on placing cities, terrain, and resources before the Map Rework begins. Ultimately, this means that we accomplished more on the map than anticipated, with events to be worked on in June.
Cities and Major Terrain Features Our content design team has actually succeeded in accomplishing more than expected!
The first draft of Cities has been completed across all regions around the globe.
The first draft of Terrain has been placed in: Japan, Korea, Southeastern China, South Asia, Northern South America, most of Brazil, much of Sub-Saharan Africa, and Europe.
We plan to make more progress on South America, Africa, and parts of North America in the first few weeks of June before the Rework begins.
Lakes and Rivers will be placed once the Map Rework is complete.
Resources Placed
While originally resource placement in Europe was planned for June, I'm happy to announce that our team has made significant progress placing resources in many other parts around the globe (Australia, South Asia, Russia, and Africa)—far ahead of schedule! Of course, as terrain is further completed, some of these may need to be moved, and additional resources added.
Resources that have been added so far into the game include: Iron, Sulfur, Niter, Coal, Gold, Oil, Furs.
Some resources, which are dependent on terrain or vegetation, such as Logs, will be added in the future to coincide with the map decoration for Forests.
New Military UI Inputted
The new Military UI design has been completed, and has largely been input into the game. Inputting the Military UI will be complete by the release of our next stable internal build in the coming week. We'll share a teaser screenshot when it's ready!
Logistics System Inputted
Done! The new Logistics System, as outlined in Dev Diary 15, has now been inputted into the game.
Technology and Research Designs Completed
The initial design of Research Mechanics has been completed; however, it still needs to be finalized and input into the game. Our Content Design team has finished a draft of the Academia, Industry, and Military tech trees, which detail the research progression of each tech. We look forward to sharing this with you in a Dev Diary soon!
End of June
Map Rework Work on the Map Rework will begin June 11. We aim for this to take about one month, scheduled to be finished around July 10.
Content for Military Units This includes removing some placeholders and naming Military Units, along with refining the stats for each unit type
First Draft of Major Prussian Events Since we had to prioritize the map before the Map Rework, we moved events tasks from May. As one of the pivotal countries in the time period, we are starting with Prussia to test and build out our event system.
Add Provincial Data for Prussia This involves researching and inputting population data for each Prussian province (such as the number of people and the distribution of cultures, religions, and professions).
Implement the New Diplomacy System Our programmers will implement the redesign of the Diplomacy System into the game. We also have a redesign of the Diplomacy UI planned in the future, so stay tuned for an update on that too!
Input the revised and updated Leader System, including new UI and mechanics
End of July
Finalize First Draft of Terrain As our team will not be able to work on the map in June, once the Map Rework is completed around the end of June, they will continue with editing terrain in July. We aim to finish editing altitude, placing terrain features, lakes, and rivers.
Continue adding provincial data for other countries and regions
First draft of Minor Prussian Events
Complete the reworked Technology UI design to go with our new Technology system
Input the revised and updated Construction and Building System, including new UI and mechanics As we prioritized mapmaking before the Map Rework to be done from June 11 to July 10, we moved the input of the Construction and Building System to July.
As our goals and expectations evolve, and as these milestones are reached, we will keep you updated!
Thanks for your support and for reading! May your day be a gilded one!
Over the past few months, we’ve been working to create a special demo which would allow you all to experience the first few sections of City 20. Now, the time has finally come. Our game will be part of the June 2024 edition of Next Fest, with a demo already available to play!
The demo will include the first few days of the game and is designed to let you get familiar with some of the mechanics of City 20. Among other things, you’ll get the chance to meet some of the game’s most iconic characters, explore a big chunk of the in-game map, complete quests, talk to people, get introduced to factions and experience life in an abandoned nuclear city.
At the same time, this will be a chance for us to know your thoughts and get valuable feedback ahead of the early access phase. If you want to help us, don’t forget to join our Discord server and let us know how you found the demo!
Enjoy your time in City 20 and beware of what’s lurking in the darkness!
Shut Up and Dance: Special Edition - MrBoringGames
Hey guys!
What do you think about a little challenge? What if we all gather together and play the game at the same time? Sounds simple, right? :-p
If we hit 350 players playing "Shut Up and Dance" at the same, I'll make a STEAM SPECIAL image pack with Megan in a very... VERY lewd and hot situation!
If we hit 500+ players playing together, I'll make a special poll on our Discord, where you can choose another character (or even a few of them?) you want to see custom pics with.
It's that simple: play the game, have lots of fun in the process, and get a reward here at the end! Sounds like a win-win situation. ;-p
We’re excited to bring you a fresh, juicy update for Unnatural Disaster! This version is packed with new features, enhancements, and some long-awaited love for our fans on Apple devices.
Mac Release
That’s right, Unnatural Disaster is now available on macOS! You can finally take a bite out of the Big Apple... on an Apple.
Controller Support
Cause chaos and create calamities from the comfort of your couch. We’re particularly eager to hear your feedback on this new feature. How do hurricanes handle and Sandbox tools seem with a controller? Share your thoughts!
Rebalanced Objectives
We’ve made significant changes to the objectives on several levels to improve game balance and enhance your gameplay experience. Dive in and see if you can conquer the new challenges!
New Landmark
Vegas just got a whole lot more personality! The new Sphere landmark mugs for the camera and reacts to your disasters. And of course, it's unlockable in Sandbox Mode!
Bug Fixes and Performance Improvements
Before
After
Everyone says they fix bugs and improve performance, but we really mean it! We put a lot of effort into optimizing the worstbest case scenarios - like an entire map of explosives going off at once - so try to ensure the only limit in Sandbox Mode is your imagination.
What’s Next
With this update, we’re taking a big step towards the ultimate 1.0 release. Your feedback is more important than ever. Share your thoughts with the in-game feedback buttons, or on our discussion board.