Degraman: Act II. Victor - NamNorm
An illustration from the first and from the second Acts.

There is something to think about :3

Jun 1, 2024
Sky Link 2 - InfinitePhoenix
Happy June Sky Captains!



Summer’s finally here! It’s time for hotdogs, picnics, and insane drone battles!


Lots of updates to share this month, so let’s get to it!

[UI ELEMENTS]

First up, the UI we've continued to expand and enhance throughout May. The loading screens and UI will be looked at and further refined in the coming months as well. Many fixes for the UI went in as the Party system was developed throughout May. Another change you're sure to notice, we now have a loading hexagon to confirm the game's about to begin!



[PARTY SYSTEM]

The Party System is of paramount importance, as that’s how you’re going to squad up with your friends when you first get in Sky Link. There’s been a lot of work on the chat system in May. To start, names are now displayed correctly on the invite banner. Invites sent now show up as you’d expect. The Mass Invite feature now creates a party when the mass invitation is sent out. We saw one issue where the party would be created without you in it, and that was resolved in May as well.

- Changed hit text when chat is open
- Removed Scroll bar when chat is in "read only" mode
- On Garage screen esc close the chat instantly, it will not show the "read only" mode
- Removed SFX from friend button
- Fix issue with context menu not closing when pressing other buttons
- Added fade out on "in-game" chat
- Fix bug that makes social banner invite disappear when playing the banner animation on socials
- Fix bug where the name of the player that invited you to a party wouldn't appear when the invite was canceled
- Fix notification indicator showing new invite when on tab of invites



[SOUND EFFECTS]

Nothing is more immersive in a game than when the sound is just right. Our sound engineers have been hard at work to see this vision through, and have updated weapon reload sounds to give immediate feedback when you click reload. Blackboxes have been updated to include a sound on spawn as well, so you'll know right where you're needed most!

[VISUAL EFFECTS]

Minigun muzzle flash has been updated to better show trajectory and bullet spread.




[ADDITIONAL UPDATES]

The default button for Zoom has been changed from Z to V.

The Continue Button in the post match screen will now appear as expected!



Blackbox logic is now handled in blueprints instead of C++, allowing more granular control by our dev team.



Fixes for NPC drones, including corrections to their automatic respawn in Skirmish as well as AI corrections for their behavior.

Friday Playtests

During our Friday event we do beta testing; learning to master the finer mechanics of flight. Sky Link is difficult to master, though truly easy to pick up and just play.

We get together and play to provide balance testing and help shape the future of Sky Link, and it’d be awesome if you could stop by and check it out! Join the Sky Link discord here: https://discord.gg/playskylink

The event is live streamed on YouTube, and you can check out past and future events here:
https://www.youtube.com/@InfinitePhx


Dice & Fold - Troypc
Greetings Heroes!

In this update, we have a lot of fixes and balance adjustments, additionally, we added support for 11 languages and a Codex screen where you can access all the in game objects, heroes and content you would like to review and strategize.



Full Patch Notes

New Features
  • Implemented Shapeshifter's Three Phases: The Shapeshifter now progresses through three phases, each increasing its damage.
  • Custom Boss Fight Mechanics: Introduced new mechanics for the Illusionist and Fallen King bosses.
  • New Character Availability: Knight and Craftsman are now available in the beta version.
  • Dragon's Fireball: The Dragon now summons a Fireball card at the end of each turn.
  • New Animations: Added fade in & fade out animations for the Shapeshifter and the hero selection panel top bar.
  • Tutorial Update: Added a tutorial message for the Boss Stage.

Balances and Adjustments
  • Goblin's Eye: The item effect of Goblin's Eye no longer triggers against bosses.
  • Nuckelavee: Nuckelavee now deals damage to the hero when one of its slots is completed.
  • Ancient Hero: Fixed the damage reset issue before attacking and increased its damage by 2 when the turn ends.
  • Vampire: Increased Total Slot values by the damage it deals with each attack.
  • Plague Doctor: Dice slots reset at the end of the turn if not folded.
  • Forlorn: Unfolds as Ancient Hero when folded.
  • Undead Dweller: Now unfolds itself with an 80% chance after being folded.
  • Item Rerolls: Each reroll now costs an additional +1 gold.
  • Gold Chest: Item effect triggers only at the end of enemy stages.

Bug Fixes
  • Ancient Hero: Fixed damage reset issue before attacking.
  • Princess: Fixed the ability to complete her own skill slot.
  • Star Fruit: Fixed the issue where it completed locked skill slots.
  • Companion Damage: Fixed companions taking damage incorrectly.
  • Hero Cards: Fixed hero cards being selectable in the codex panel.
  • Item Purchase: Fixed item cards being purchasable with right-click in the codex panel.
  • Multiple Shortcut Keys: Fixed issues regarding multiple shortcut keys being pressed simultaneously.
  • UI Fixes: Various fixes to improve the user interface, including the hero selection panel and codex panel.

Visual and Audio Enhancements
  • Slash Effects: Added new slash animations and sounds for heroes, monsters, and bosses.
  • Hero Attack VFX: Arranged all hero attack visual effects.
  • Contrast Improvements: Improved contrast for visual effects.
  • Lore Panel Animation: Added animation for the lore panel.
  • Sound Implementation: Enabled sound effects, including click and background sounds.

Translations and Localization
  • Synced Translations: Updated and synced translations across multiple languages.
  • Localized Logos: Set localized logos where available.
  • Punctuation Fixes: Fixed punctuation issues in localized descriptions.

Data Management
  • Save Data Improvements: Enhanced saving and loading of hero, companion, item, and game progress data.
  • Continue Feature: Display "Continue" button only if saved data exists and prevent saving in the MainMenu scene.

Miscellaneous
  • Keyboard Shortcuts: Added keyboard shortcuts for the hero selection panel.
  • Monster Attacker VFX: Updated visual effects for monster attacks.
  • Sync Improvements: Synced bosses, monsters, images, and UI elements.
  • Game Progress Slider: Implemented a slider to display game progress.

These updates bring various improvements to gameplay, visual effects, and user interface, while also addressing numerous bugs and balance issues to enhance the overall player experience.
Nightmare Materials - Henkiller400
Greetings Players

Today with a new Npc and some desing changes
Know these are only changes for the Demo

Detailed changes:
    Added the explorer ArukChanged some landscape spritesChanged some area layoutChanged some enemy spawnsAdded more crimsonand some more . . .
Have fun with the Demo
Your Nameless Heaven team
Jun 1, 2024
Paper Play VR - Studio Moondowner
The Demo already contains three Minigames with a lot of different Levels. Join the Paper Playground and give it a shot! We are looking forward to hear your feedback!

We are currently working hard to finalize the Multiplayer Features of the game until the end of July, so that you can invite your friends and go on paperly adventures together!

Don't forget to sign up on our Kickstarter:
https://www.kickstarter.com/projects/studiomoondowner/paper-play-vr

TACTICAL BANDITS - Make Good Games
Release Update
Welcome to the final dev log update for TACTICAL BANDITS. No, the game has not been cancelled, but rather the opposite has happened... it has officially passed certification for all platforms! That’s right – Steam, Xbox, and Nintendo Switch, the game is ready to roll out.

TACTICAL BANDITS successfully passed the rigorous certification process for Xbox, Nintendo Switch, and PC. This means the game has met all the technical and quality standards required to bring you a flawless gaming experience.

We are now sorting out the final phase of preparing for the launch. This involves coordinating with platform holders to finalize release dates and ensuring a smooth rollout.

In our next update we will include the official release date, and trust us, it is coming very soon! We are incredibly excited to finally share TACTICAL BANDITS with you all. Your patience and support has been amazing, and we can’t wait for you to dive into the action-packed world of TACTICAL BANDITS.

Stay tuned for our next update with the release date announcement, and until next time, happy gaming!
Jun 1, 2024
Unknown Rules - 非想天
Prepare to add new monster
Rogue Voltage - scharlach


Dear tinkerers,

the third Early Access content drop just hit, bringing 4 new modules that focus on Cooldown and Malfunctioning mechanics.
Also big Kimmy nerf :( Girl was way too strong!

Thank you! to everybody who is playing Rogue Voltage in Early Access. Special thanks to everybody who joined the Discord to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited to join!

NEW MODULES:
  • Echo Chamber (VERY breakable)

  • Malfunction Sensor

  • Shock Absorber
  • Cooldown Redirector
CHARACTERS:
  • [Nerf] Kimmy's Storage Cell Factory now produces Storage Cells on Cooldown. Try using the Cooldown redirector to deflect that!
REWORKS :
  • Sensor Modules can have fire now
  • Durability Enhancer is now Rare (we try this out, might move back down)
  • Modules on Cooldown and Out of Order can't have Fire anymore. (Pro combo: Set a burning module on cooldown with the Cooldown Redirector to extinguish the fire)
BUGFIXES:
  • Fixed camp structure downpayment exploit
  • Fixed free loot rerolls not available with 0 plasma
KNOWN BUGS (that I still couldn't fix this week):
  • Saving in camp rerolls jack colors in shop.
  • Soft lock in tutorial when ignoring the tutorial instructions.

Enjoy wiring up the new version, let me know what you think in the comments or the Discord .

If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!

Thank you for playing.

All the best from summery Berlin,

Luca

Jun 1, 2024
Eden Crafters - Osaris Games
Hi Crafters!

Today's Demo patch implements some QoL features requested by the community and fixes some bug:

  • Shift + Click to start crafting 10 elements at once
  • Item Rotation is now aligned to the grid by default. New setting in Controls to choose if you rotate with the mousewheel, or with R.
  • Reduced the number of Uranium Ore needed to create Refined Uranium
  • Translation to Portuguese added thanks to Rafael.H (Stone)
  • Fixed a bug preventing you from manually putting ingredients in machines
  • Fixed a bug making the cursor disappear in main menu

Thanks for your great feedback!

Jun 1, 2024
World of Tanks Blitz - miko
From every speaker and every screen—feel the pumping beat! Catch those party vibes and get ready for endless summer fun, wild experiments, and absolute freedom! Gather your friends for an open air festival and meet the headliner—the daring TNH 105/1000 Partysan, the ultimate party king!



How Can I Get the Rewards?

You need a Tier III or higher vehicle to participate.

The Operation includes two reward progression paths, each comprising 60 levels. The first progression path is available to all players as regular Pass holders. The second progression path offers more rewards and is only available to Premium Pass holders. To receive rewards, increase your Pass Level by completing the Operation's missions.

While the Pass Level increases automatically, you'll need to collect your rewards manually.

What Are the Rewards?

Tons of resources, a Collector tank, themed warpaints and avatars, a profile background, certificates that provide XP bonuses for victories, and a Legendary camo for a researchable Tier VIII vehicle!
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