From every speaker and every screen—feel the pumping beat! Catch those party vibes and get ready for endless summer fun, wild experiments, and absolute freedom! Gather your friends for an open air festival and meet the headliner—the daring TNH 105/1000 Partysan, the ultimate party king!
How Can I Get the Rewards?
You need a Tier III or higher vehicle to participate.
The Operation includes two reward progression paths, each comprising 60 levels. The first progression path is available to all players as regular Pass holders. The second progression path offers more rewards and is only available to Premium Pass holders. To receive rewards, increase your Pass Level by completing the Operation's missions.
While the Pass Level increases automatically, you'll need to collect your rewards manually.
What Are the Rewards?
Tons of resources, a Collector tank, themed warpaints and avatars, a profile background, certificates that provide XP bonuses for victories, and a Legendary camo for a researchable Tier VIII vehicle!
Fixes: -Fıxed an issue where player couldn’t return to warehouse. -Added yellow indicators in warehouse. -Added more helper text to store. -Fixed an issue which was causing house info's not to show up. -Added better pop up message for players when they return from prison. -Added an indicator on selling truck. Now you can see where to drop stolen objects in your inventory.
Thank you for some amazing feedback following the days of the prologue launch. Much of the feedback is being addressed in the coming weeks.
As of now, i have revamped the planting phase and removed the "Memory" aspect of the game. This part seemed too tedious to many, and thus has been completely changed.
The crops you plant now stays where they are between rounds so you don't need to re-plant them every round.
You can now move crops around freely (They don't lock once you plant them).
Crops no longer pop out in random order, but can all be seen on the shelf at the top.
I am currently working on some new ways to add strategy to the planting phase, giving it more purpose and making you think more about how you plant your crops...
I hope you enjoyed discovering the new features of Destroy The Monoliths during the Endless Replayability Steam Fest! Today is time to share about the upcoming 1.3 update. In a nutshell, a beta branch is available, so keep reading the post to learn more!
That's quite a lot of enemies...
This update adds a new gamemode to enjoy the game in a fresh way. This mode, called Defend the Core, proposes a more classic tower defense experience.
Instead of monoliths, you are facing indestructible crystals that keep summoning minions forever. Your goal is to defend your Core and ultimately survive for as long as possible to get the highest score. XP comes from minions instead of monoliths.
The score is computed from various statistics like the number of enemies killed, resources collected, time survived, etc. The game also applies a score multiplier that depends on the number of spawning crystals, as well as the potential doomed or blessed relics activated for the run.
This mode is a compact experience compared to the default as it consists of a single endless mission. For this reason, I need feedback to properly refine the pacing and difficulty. To this end, I’m happy to release today the update in a public beta branch! You can opt to this branch in the properties of the application (see screenshot below!) and give the new gamemode a try as of right now. Please share your feedback (and bug reports) on the Steam forums to help me improve this update! It should then hit the main branch of the game in a couple months, along with new related achievements.
How to activate the beta branch in the app properties
I’m looking forward to reading your thoughts and suggestions about the new gamemode! Thanks for reading, and see you next time!
We’re excited to announce a thrilling event happening tonight! Join us for the Hunt for the Golden Radiated Sword, a special in-game event with a chance to win a $50 Steam gift card!
🗓 Event Details: 📅 Date: Tonight June 1st. 🕖 Time:
7:00 PM UAE Time 8:00 AM PT (Pacific Time) 11:00 AM ET (Eastern Time) 4:00 PM GMT
📺 Streaming on Twitch: A few amazing streamers will be broadcasting the event live on Twitch, so you can follow the excitement as it unfolds.
💡 Event Goal: The Golden Radiated Sword is hidden somewhere in the game world. To find it, you must decipher the clue provided during the event. The first player to find the sword will win a $50 Steam gift card!
How to Participate:
Join our Discord Community Server: Make sure you’re a member of our community to get all the latest updates and participate in the event.
Download the Demo: Ensure you have the latest version of the Singularity Survivors: Demo installed. Be Ready by 7:00 PM UAE Time: The event will start promptly, so be prepared to jump in and start your hunt!
Don’t miss out on this exciting opportunity to explore, compete, and win! See you all at 7 PM UAE time for the Hunt for the Golden Radiated Sword. Let the best survivor win!
We had shared with you our goal to elevate the competition to the highest level in the Competitive mode. After the end of the Spring Season, if you are ready for a three-month adventure where you will face your rivals and experience competition at its peak, the Summer Season in Competitive mode has started. It's time to raise your Rank by playing in Competitive Mode and win plenty of rewards!
What rewards await you at the end of the Summer Season?
To everyone Novice 1 Mounth Case Bronze 1 Super Moon Case Silver 1 Season Case
Gold 1 Adventure Rare Case 1 XXX Season Case
Emerald 1 Adventure Legendary Case 1 x Permanent Glove Case Competition Season Spray Permanent 1 XXX Season Case
Diamond 2 Adventure Legendary Case 2 x Permanent Glove Case Competition Season Spray Permanent 2 XXX Season Case
Elite 3 Adventure Legendary Case 3 Permanent Glove Case Competition Season Spray Permanent 3 XXX Season Case
Expert 4 Adventure Heroic Case 1 x Permanent XXX Glove Case Competition Season Spray Permanent 4 XXX Season Case 1 x Permanent XXX Glove Case 1 x Permanent Medic Glove Case
Myth 7 Adventure Heroic Case 2 x Permanent XXX Glove Case Competition Season Spray Permanent 7 XXX Season Case 2 x Permanent XXX Glove Case 2 Permanent Ivy Glove Case
Champion 10 Adventure Heroic Case 3 x Permanent XXX Glove Case Competition Season Spray Permanent 10 XXX Season Case 3 x Permanent XXX Glove Case 3 Permanent Ivy Glove Case
Leader 15 Adventure Heroic Case 4 x Permanent XXX Glove Case Competition Season Spray Permanent 15 XXX Season Case 4 Permanent XXX Glove Case 4 Permanent Ivy Glove Case
To Approved Accounts Silver 20.000 XP Gold 30.000 XP Emerald 40.000 XP
Diamond 1 Guaranteed Deck 45.000 XP 1 Nick Name Change
Elite 1 Guaranteed Deck 50.000 XP 1 Nick Name Change
Expert 1 Medic Guaranteed Deck 75.000 XP 1 Nick Name Change 1 XXX Guaranteed Deck
Myth 2 Medic Guaranteed Deck 150.000 XP 1 Nick Name Change 2 XXX Guaranteed Deck
Champion 1 Medic Guaranteed Deck 500.000 XP 1 Nick Name Change 1 Ivy Guaranteed King Deck 1 XXX Guaranteed Deck 1 XXX Guaranteed Deck
Leader 2 Medic Guaranteed Deck 1.000.000 XP 1 Nick Name Change 2 Ivy Guaranteed King Deck 2 XXX Guaranteed Deck 2 XXX Guaranteed Deck
We just released the first hotfix on the beta branch for the Spline and Map Update.
Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").
Following issues have been resolved:
Fixed an issue where the sun rised in wrong direction
Fixed an issue where splines continued in the wrong direction after snapping them to existing splines
Fixed an issue where help UI did not disappear anymore
Fixed an issue where Minimap did not display content anymore after changing maps
Fixed an issue where some cars and new vehicles were not shown immediately on the Minimap
Fixed an issue that the 3 color styles of the maximap looked different
Fixed an issue where parallel track did not copy different color types of bridges
Fixed an issue where snow plow acted like it had brakes on it - added also a handbrake now
Fixed an issue where client could not operate the knuckle couplers on the gregg cars
Fixed an issue where the client fell through the loading platform
Fixed an issue where clients didn’t see the correct information of industry in- and outputs on maximap
Fixed an issue where the grade readout was not displayed correctly while building track in precise mode
Fixed an issue where industry snap links were visible all the time. They will now only be displayed when you are in the track building mode
Fixed an issue where the wicker baskets had no hit boxes so they could not be deleted
Fixed an issue where having back to back switches caused them to be unswitchable in the maxi/minimap
Fixed an issue where you could be respawned if you were in the “Deep Valley” on Pine Valley
Fixed an issue where clients didn't see locos or tenders on the minimap
Fixed an issue where using a password with “S” didnt let the client join the game
Fixed an issue where some facilities did not have groundwork under them
Fixed an issue where some industries had incorrect icons for inputs/outputs
Fixed an issue where players could not save games with invalid windows file characters. Invalid characters are replaced with underscore and games will be saved.
Fixed an issue when you delete a track above the ground the engine and cars hang in the air
Fixed an issue where players were unable to close the maxi map if they clicked outside the maxi map bounds.
New Features:
Added a toggle button for the minimap. Press “Y” to toggle the minimap. The key binding can be changed in Options->Controls.
The rest you will get as soon as you do the work. Details are already in your PDA or at the Suckoff NPC. You'll have to get your hands dirty, but rest assured, the reward is worth it.
Here's the list of rewards you will get for completing it: