Today is Children's Day, although we are not necessarily children, who is not a baby? In order to let the table pets also have a Children's Day, we have specially added a nursery function for the table pets, not a new schedule function. The owners can add custom schedules to the table pets by purchasing different work packages and classes. Different packages have different commission rates/level requirements/duration/processing fees. The owners can make the table pets have a more regular schedule, and also let the table pets be self-disciplined when they are busy, no longer worrying about the little ones not calling and just messing around all day long
Calendar
Repair Translation of UI will be carried out in the next version In the work panel, the function of adding to the schedule has been added. You can add work/study/play to the schedule Add work and study to the schedule, and sign a package and agreement with work summaries and training institutions On the Schedule page, you can sort/manage your schedule. The (+) plus sign on the left can be used to add breaks. Breaks need to account for more than 29% of the overall time before the schedule can begin. It's important to balance work and rest
New idle animation: rope skipping
Balance Adjustment
The efficiency of work income has been fixed to 1.2: You no longer have to worry about the poor efficiency of old MODs and being unable to use them Exhaustion Reduction of Thirst and Hunger: Make the overflowing physical strength more useful Gain +20% when physical strength is high: Physical strength brings efficiency to a higher level Better to buy automatic purchase more reasonable
All updated items
Newly added
Added a new animation for happy falling Provide some MOD information to the author of the code plug-in MOD Animations adds the IsFail parameter to prevent the process from being stuck when loading failed images Support for incorrect loading animations and alerts Optimization tips for skin switching Added the function of translating message box Modify the animation comparison method when switching panes Add a restart button for switching languages Schedule Idle animation: rope skipping
Fix
Fix the mistake in writing the speech data to the wrong location, which leads to a decrease in mood and health Provide new threads for ultra-long loop animations to avoid stackoverflow Fixed the issue of online pet deformation error Repair the speech action not stopping caused by frequent speaking Some animations are restored * 8 Fix the error that the backup settings are not loaded Update Traditional Chinese by DragonTaki Missing animation supplement Do not calculate the switching animation when the function is not enabled Illness Receiving Gifts Animation Repair Illness animation repair Fixed the issue of displaying errors during work stoppage Fix the parameter error in the MOD loading interface Fix the error of repeated loading of MOD Fix: BUG caused by optimized tips for skin switching Fixed the problem of face-pinching settlement VPet.Solution fixes the problem of abnormal function of the invalid module removal function. Fixes the problem of saving errors after closing the module Fix animation loading issues
Adjustment
When hungry, eat a proper meal Remove the mood storage value The green bar lasts longer The demand for high efficiency is reduced to 60% Automatic feeding judgment is changed from 75% to 70% Increase the efficiency of work income to 1.2 Physical consumption reduction plus income
Thank you to the following translators DragonTaki, AwesomeFart Thank the following testers CCCCCCHARA, YIYuNCU, j6845 and all personnel involved in testing/submitting issues
Buckle up for an epic collaboration between CounterSide with GUILTY GEAR -STRIVE-!
We are thrilled to announce the arrival of GUILTY GEAR -STRIVE- characters including JACK-O’! She will join us as a powerful Awakened Striker, bringing her unique skills and haunting presence to the battlefield.
To start this momentous occasion, share JACK-O's PV on your SNS accounts to spread the news to participate in our Draw event!
For more details on how to participate in the event, please check the for more!
👻 Dirgelings, get ready for Dirge 1.7! 🩹 We’ve got some spine-tingling updates that will make your characters... limp? That’s right, investigators will now limp when their health drops below 1/3. Because nothing says "I’m in trouble" like dragging a leg through the eerie shadows! 🚶♂️💀
We've added a setting to mute the game when it’s in the background—perfect for stealthy coffee breaks. 🕵️♀️☕ And minions can now hear gunshots, so be careful where you point that thing! 🎯🐾 Thanks to Rageful Riot, we’ve fixed the Wendigo devour/stun bug, ensuring the Wendigo 'releases' before getting stunned.
We've also tackled issues like unregistered deaths via radiator or mushroom, keys hiding inside typewriters, and lighting artifacts in the Main Hall’s secret room. Knights’ melee impacts now spark in the right place, and fireplaces will no longer throw particles around like confetti. 🎉🔥
So, grab your flashlight, check out these chilling changes, and stay on your toes—or rather, on your limp. Follow us on social media for more ghoulish updates, and don’t forget to check out our Discord if you dare! 🎮👹
Additions
Added injured animations, when you have less than 1/3 of your health you'll start to limp.
Added option in game settings to mute the game when running in the background.
Changes
Minions can now hear gun shots.
Fixes
Fixed Wendigo devour/stun bug by forcing 'release' of devouring before stun begins. (Thanks Rageful Riot!)
Fixed bug where if you died via radiator or mushroom that death wasn't registered and you would A Pose.
Turning off show help text setting doesn't hide sidebar anymore
Fixing bug where key could spawn inside typewriter in library
Fixing bug where Main Hall secret room had lighting artifacts.
Fixed melee impact origin for knights so the spark appears on their mesh not in the air in front of them.
Fixing bug in fireplace effects spawning particles in the wrong location.
The beta development for 1.12 wrapped up in May, and it is now the default version. Some of the initial design decisions of 1.12 had to be changed in the light of existing player saves, but it in the end it held well overall, and it's a very major improvement in the simulation quality of the game.
Private 1.13 development has already started. Two major new features have already been implemented: walk legs and station halls. These correspond or solve some very often suggested features by players. To read more on how they look like read the devblog for this month:
It should no longer be possible to get the achievement for having seen all endings while missing any of the other ending-related achievements.
The game will now check for missing achievements when launched and grant them to you if necessary (this should only happen if you have reached an ending but returned to Main Menu or quit the game before the end of the credits sequence).
Today's update brings the largest overhaul that Trivia Tricks' question database has seen yet, bringing a massive 1,100 new questions to the game! New additions can be found in every category and the existing questions have been reviewed for their relevancy in 2024. With today's update Trivia Tricks now contains over 5,000 questions, and that's before considering the thousands available through Steam Workshop!
As an additional bonus, the category icons have had a much-needed redraw. Please let us know what you think about these new questions!
We're also excited to share that a Beta for the Workshop V2 features will be arriving in the next couple of weeks!
If you need catching up, Workshop V2 will allow players to create and share custom question packs which include...
Picture questions! Include an image that will be shown alongside your question.
The ability to have just 2 or 3 answer choices instead of 4.
Answer explanations, a piece of text which can be displayed to players after the answer is revealed.
You can start creating these packs today, and when the Beta begins you'll be able to upload and share them with other players! Long time players may recall the original Workshop Beta, which provided pivotal feedback to ensure the best experience was delivered for players on launch day. We hope you've been having fun creating V2 Workshop packs and we can't wait to see what you've been creating! If you're interested in being the first to know when the Beta begins please consider following Trivia Tricks on Steam!
If you'd like to help shape the future of Trivia Tricks then please consider leaving an honest Steam Review letting us know what you think about the game. This will guide the direction of future updates and helps Trivia Tricks to find more quiz heads on Steam! Thank you!
Added over 1,100 new questions!
Questions in the base game that were accredited to fans have been removed. This is step was taken for legal compliance and to create a clearer distinction between 'official' and player-created content. We thank everybody who took the time to submit questions to us and encourage you to upload your questions to the Workshop!
But don't worry, even accounting for the removal of player-submitted questions Trivia Tricks' base game has more questions than ever before!
Fixed a bug where players who left when a Chance Round ball was flying towards them wouldn't have their score altered.
Fixed a bug where Mr Tricks would sometimes skip the first question.
Fixed a bug where the camera transition during the ending would break from the second game onwards.
Fixed a bug where the Workshop verification process in a lobby could be broken by pressing Back.
Fixed a bug where it was possible for players to upload the default V2 Workshop pack without any changes.
Fixed a bug where the Anvil effect would be delayed if used twice or more in one game.
Fixed a bug where, if a player joined a lobby midgame, all player podiums would animate incorrectly when their score next changed.
Fixed a possible performance issue when using the right stick.
-New Vehicle: RC Maus, younger version of Maus! -Added four students' Children's Day skins! (You can modify the appearance of others in your view through augmented reality technology, thanks to technological advancements) -Fixed the bug where the Black Prince turret did not change with the hull camo. -T34's damage increased from 6 to 8