Nevergrind Online - Nevergrind Online
626: Early Access 0.22.14
June 1, 2024 1:45 AM EST
• Added new legendary items to the game.
• The map's combat rooms now clear green properly at a dead end.
• Looted gold and items are now layered behind your character and inventory windows.
• Client errors no longer report to the social log.
• Opted to use English for all proc names instead of translating fanciful phrases.
• Exceptional Round Shields were renamed to Dwarven Shields because there is also a normal-tier item called a Round Shield.
• Unique focuses and staves had talent bonuses added to some of the items. I think they were overlooked when talents were introduced.
• Focuses and staves now only select caster classes when assigning random talent bonuses. This makes it easier to get desired talent bonuses.
• Manastone had its mana regen bonus increased.
May 31, 2024
Rootin' Tootin' Lootin' & Shootin' - Raspberry Jam
  • Added bones
    • You start with 5
    • Bosses drop 2 bones when defeated
    • Upgrades now cost bones to equip
  • You can unequip upgrades
  • Every 5th enemy drops a weapon
  • Reduced inventory size from 6 to 4
  • Upgrades are now proportional to weapon stats
  • Damage can be dealt in increments of a quarter of a heart
  • Added more bullet sprite variations
  • Removed Splash Screen
  • Added sound effect for breaking a weapon
  • Flamethrower projectile lasts longer
  • Added upgrades
    • Glass Cannon
    • Health Plus
    • Random Crits
    • Speed Plus
    • Rocket Boots
    • Lightweight Bullets
    • Fireworks
    • Rogue's Dagger
  • Added sprites for existing upgrades
    • Heavy Bullets
    • Pitcher's Mitt
    • Smart Bullets
    • Big Bullets
    • Rubber Bullets
    • Eightfold Steel
    • Firestep
    • Loyalty Card
  • Renamed items
    • Damage Up -> Damage Plus
    • Shot Speed Up -> Shot Speed Plus
    • Bubble -> Bubble Wand
Netherworld Covenant - HEHE
It's been a while since our store page launch. Today, I'd like to showcase some of the new features we've recently developed and discuss our plans for upcoming demo versions. We anticipate that the game will be available in Early Access this winter.



Before the official release, we plan to launch two major demo versions (Demo1 and Demo2).

Demo1 is expected to be released by the end of June. This version will primarily showcase the combat gameplay and some in-game progression, including 8 regular levels, 1 elite monster battle, and 1 boss battle.

Demo2 is expected to be released by the end of August. This version will further refine the combat and progression systems and introduce out-of-game progression features.

We are also seeking publishing partners for our game. If you are interested, please contact us via email at: madgoatgamestudio@gmail.com.
Blood of Titans - Флавий Окулюс


The tournament of magicians has started!

The best of the best will get the epic Bone Dragon card!

Fight with other players, earn valuable resources and rise in the ranking.

The bonus is already in the game! You have 24 hours to pick it up!
May 31, 2024
Rivalry warlord Sengoku - StaticOssanGames
minor fix,update.
EXFIL - IrOnTaXi
Attention all operators!

Weekend playtest has commenced a few hours early!

We don't want to diminish how excited we are for this test but we also want to remind everyone to temper expectations accordingly. This is a Pre-Release Steam Playtest that helps us gather data and feedback for the next phase of development.

Our Goals are

1. To field test the changes to the product publicly and gather feedback and data
2 To keep our commitment to our community and let them play before we ask them to play



We can't be much more transparent than that.

We are a small 3 man team but we know exactly the road we need to take to make Exfil a reality.

Our ask is for those who enjoy the product to take the path with us over the next months and years.


NOW.. time for the operation to begin.

Good luck Operators!

Exfil Out!
Caves of Qud - AlphaBeard
207.55 - 'beta' branch
  • Swapped tinkering and journal tab positions.
  • Added +/- and left/right category support to tinkering and journal entries.
  • Phasing now shows cooldown and duration.
  • Removed the extraneous grazer golem.
  • Tillifergaewicz is now a point of interest.
  • Twinning and trining lamprey can be villagers again.
  • Creatures no longer get saves vs. dreamcrungle gazes.
  • Replaced the 'Entomb yourself' achievement with 'Swollen Bulb'.
  • Gave the nephilim achievements real names.
  • Reverted an earlier change that allowed the nephilim achievements to be unlocked via pacification.
  • Reverted a change that made nephilim grow in strength when one was pacified.
  • Clarified the disease cure achievements only trigger when the diseases are cured via traditional methods.
  • Knowing the Cloaca Surprise no longer significantly slows down game loading.
  • Tinkering bitlocker items are no longer navigable.
  • Made performance and memory utilization improvements.
  • Guarded against some invalid text markup shaders causing crashes.
  • Improved performance when many active effects were in play.
  • Improved memory overhead and performance when saving/loading.
  • Fixed a bug that caused the low HP warning to persist after ending a game.
  • Fixed a bug that caused the zone you were entering to be frozen, making the game lock up.
  • Fixed a bug that caused creatures to sometimes attack things they were not hostile towards if they were the only prospective target left.
  • Fixed a bug that caused ongoing effects like explosions to sometimes persist after restoring a checkpoint or precognitive vision.
  • Fixed a bug that caused local achievements to lose their unlock date.
  • Fixed a bug that caused companions to not use some abilities when directed to attack neutral creatures.
  • Fixed a bug that sometimes caused the player object to be lost.
  • Fixed unlocking of the '0 for 2' and 'The Laws of Physics Are Mere Suggestions, Vol. 3' achievements.
  • Fixed a bug that allowed books to be read from non-librarian vendors.
  • Fixed some wigglyness in the layout of game object pickers.
  • Fixed a bug in the eventing system that caused high-cpu usage and out of control animation speed.
  • Fixed a bug in part nesting in list mode.
  • Fixed checkpointing and autosaves being affected by your move speed.
  • Fixed parts of zones being serialized twice.
  • Fixed several pieces of game state being serialized erroneously.
  • Fixed a save compatibility issue with dynamic village quests.
  • Fixed an error when some objects were garbage collected.
  • [modding] The basic fields of effects are now manually serialized. It's no longer necessary to call the base Write method.
  • [modding] Game state singletons can now handle any embark events that occur after their creation.
  • [modding] An error is now generated when a serialized type falls through to the deprecated binary formatter.
Sir Fallen - Neverknow247
Patch Notes

===

Minor Updates:
- Added wes skin as prize for first place competition
- Minor bug fix to settings menu for directional button navigation
- Slight modification to tomb in preparation for June Challenge Update
- Reduced Squash and Stretch
May 31, 2024
Java Journey - bearmallostudio
It has come to our attention that your saved data before our Achievement update has been overriding the new data, making it difficult to earn them, and apologies for this inconvenience!

We have modified how they work so know you should be able to earn achievements, with new or old save data
Songbringer - Wizardfu
Greetings, my friends!

Wraithbinder is a fast-paced action roguelike game with secrets, loot, necromancy and ability progression set in the Songbringer universe, created by solo dev and yours truly, Wizard Fu.

It's now in Early Access!

https://store.steampowered.com/app/2126370/Wraithbinder

The Songbringer Universe

The events of Wraithbinder take place hundreds of years before Songbringer, on the planet Yuerder, where the character Zero was born. Yuerder was once a lush, Earth-like planet but eons of thick, dark cloud cover transformed most of the oxygen-breathing life into nocturnal and bioluminescent creatures while its people built cities to float above the clouds. In Wraithbinder you play as the Captain of a sky sailor ship who discovers an enigmatic, floating city...



About Early Access

This is an Early Access game, which means there is more to come before it is finished. Act I of III of Wraithbinder's story is playable now, this represents about 1/3 of the content the game will eventually have at 1.0 launch. Plans are to be in Early Access for at least one year.

Two major things are coming during Early Access: Act II and online co-op multiplayer! Act III will come along with the 1.0 launch.



Get it now or later?

It's up to you and whether you'd rather play the early version and help shape the game as it develops, or whether you'd rather play the final 1.0 version. The game is priced low right now because it is Early Access but the price will increase at 1.0 launch.



Regular Updates

During Early Access there will be small updates every week or so and big updates every month or so. Please share your feedback on the Discord, the Steam forum, or email. There are links in the game.

I listen to your feedback & work to incorporate your suggestions into improving the game regularly. You can watch my Wraithbinder live development stream each week on Twitch. Feel free to just chat with me or share your suggestions.



Reviews Help!

If you like Wraithbinder, please follow it on Steam. And if you get it, please leave a review!

Thanks for playing Songbringer and I hope you enjoy Wraithbinder! I appreciate your support and encouragement.


Nat (the dev)
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