Tenrai IV kicks off next Tuesday, June 4, and Halo Infinite will receive an update alongside the launch of this latest Operation. Players can expect a few fixes under the hood, but the most exciting component of this next content update will be the release of the long-awaited Match Composer functionality for matchmaking!
Today, we want to give you a quick preview of what you can expect and how this feature will offer more flexibility to play the experiences you enjoy the most.
So, what exactly is a “Match Composer?”
This new matchmaking functionality allows players to choose a high-level playlist based on criteria like team composition (4v4, BTB, FFA, etc.) and then choose the specific modes you prefer to play (Husky Raid, Team Slayer, Team Snipers, etc.).
Originally, players would just be able to select “Team Arena” which could end up putting you into any of the supported game modes within that playlist. Now, you’ll be able to “compose” your match experience from the start and only search and play the specific types of experiences you want to play within a playlist. You can compose parameters and search one playlist at a time.
Not only does this new feature give you greater control to play what you want to play, it also allows us to take niche offerings that were previously relegated to limited-time rotationals and make them into permanent Match Composer mode choices (for example, Team Snipers is available to play all the time now within the Quick Play playlist).
At face value, Halo Infinite’s matchmaking menus will look quite similar—you’ll be presented with a list of available playlists and if you select a Match Composer-enabled playlist (denoted in the description), the next screen will then offer a list of all the available modes to choose from. By default, every mode option will be enabled to help expedite searching and get players into matches quickly, but players can select and deselect as few or as many as desired.
One important note here is that selecting fewer options adds more constraints to the matchmaking search parameters and can result in longer wait times depending on current online population and general popularity of the modes you’ve chosen. If you aren’t picky and just want to jump into a 4v4 match as fast as possible, leave everything selected. If you only want to play Team Snipers but not that many other players online have opted into Team Snipers, it may take longer to match into a game.
Playlist Offerings
Most, but not all, of Halo Infinite’s playlists will support Match Composer functionality when this feature is released next Tuesday. In general, most Social playlists will have Match Composer options but Ranked will not. Here’s the list of Social Match Composer enabled playlists that will be available upon release:
Tenrai IV
[FFA] [8 Players] Enjoy Tenrai-themed content including new community modes as well as the new original community map, Hanami
This is the new Tenrai Operation themed featured playlist, available for a limited time.
Quick Play
[4v4] All things 4v4 from Team Slayer to Husky Raid. Curate your preferred 4v4 experiences here
This playlist will include the majority of Halo Infinite’s 4v4 social game modes and offers numerous different choices ranging from Mini Slayer to CTF to Dodgeball and more. Players who only want to play on community-created Forge maps can select the “Community” version of a specific mode (i.e. “Community Slayer”).
Team Doubles
[2v2] Assorted games for teams of two. Work together or die alone; teamwork is critical here
Rumble Pit
[FFA] [8 Players] A mix of Slayer variants and other Free for All modes. You’re on your own, Spartan
Infection
[FFA] [12 Players] Infect the enemy team or survive until the time limit. Players killed by Infected become Infected
Big Team Battle
[12v12] For those who prefer a bigger battle. Here you can curate between standard BTB, BTB Heavies, and other variety BTB modes
Mode selection options include entries from the original BTB Core, BTB Social, and BTB Heavies playlists such as Total Control, Team Snipers, Stockpile, Fiesta Slayer, and more.
Squad Battle
[8v8] Your traditional fix for large scale warfare. Curate your experience with Team Slayer and objective gametypes
Mode choices include CTF, King of the Hill, Slayer, One Flag CTF, Land Grab, and Total Control.
Firefight Legendary
[PVE] [LEGENDARY] [4 Players] Take the fight to the Banished. Curate your Firefight experience with different modes on Legendary difficulty
Firefight Heroic
[PVE] [HEROIC] [4 Players] Take the fight to the Banished. Curate your Firefight experience with different modes on Heroic difficulty
Firefight Normal
[PVE] [NORMAL] [4 Players] Take the fight to the Banished. Curate your Firefight experience with different modes on Normal difficulty
Each of the three Firefight playlists offer the same options (regular Firefight: KotH, Gruntpocalypse, or Gruntpocalypse Fiesta) but are differentiated at the playlist level based on difficulty choice.
Ranked Playlists
To ensure Halo Infinite’s Ranked experience maintains the highest level of competitive integrity, these playlists will not support Match Composing. However, the consolidation that the Match Composer offers us on the Social side means we’re able to expand the core Ranked playlists with this release to include:
Ranked Arena
[4v4] – Bandit Evo Loadout. Motion tracker disabled. Team Slayer, CTF, Oddball, KOTH, and Strongholds gametypes. Face off against other Spartans to earn or progress your rank.
Ranked Slayer
[4v4] – Bandit Evo loadout. Friendly Fire enabled. Motion tracker disabled.
Ranked Doubles
[2v2] – Slay the enemy team. Bandit Evo loadout. Motion tracker disabled.
Ranked Tactical will be available as a Ranked Rotational offering beginning next week.
Play Your Way
The Match Composer comes to Halo Infinite as part of a free update alongside the next Operation: Tenrai IV next Tuesday, June 4. Check back next week for the full patch notes and additional details on the update and what you’ll find in the Tenrai Operation Pass and Exchange refreshes.
We’re excited to get this highly requested feature into your hands and will be keeping a close eye on feedback and game telemetry to ensure the Match Composer is delivering a great online experience.
Today, we will unveil the world of Everwayne through the eyes of those called to save it. You will meet the heroes incarnated in our dreams and fantasies. After all, the first steps in creating the game definitely began with the concept and design of the main characters.
Meet:
Veteran
[/h3] [/list] Wearing powerful armor and skilled in handling heavy weaponry, the Veteran excels both in defense and offense, a versatile hero! But the gleam of golden armor hides a dark past and regret. Will you manage to uncover the truth?
Owlkin
[/h3] [/list] A cunning genius of the Feathered Folk, mastering three types of magic. His ambitions and aspirations are sharply focused on conducting the most important experiment of his life. Remember, the price for knowledge may be too high.
Wolf
[/h3] A beast-man on a journey of self-discovery. Nature dictates him to be an animal, to hunt and tear flesh. But something inside guides him toward the light, calling for mercy and compassion. Perhaps the Wolf doesn't know what's happening to him, but he will surely do everything possible to understand who he truly is.
Gladiator
[/h3] The champion of the arena, a warrior without a past and future... Each swing of his sword is a battle for glory, and every victory becomes a legend. His strength and skill have no equals, and the gaze full of determination indicates that the Gladiator is ready to challenge fate itself for victory. And remember: the more scars on his body, the more painful to his enemies. And he has a lot of scars...
Will you dare to live only in the present, from battle to battle, and lead him to true victory?
They weren't called to be heroes, nor did they seek fame or eternal recognition. They were ordinary residents of Everwayne, whose lives intertwined with the fate of the entire world.
And now, as they face the darkness, they embark on a dangerous journey not as heroes, but as ordinary people, faced with a choice that will determine not only their own destinies but also the fate of the world. Where their adventure will lead depends solely on your decisions...
▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️ Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP
We are adding content as fast as we can because we know you need more!
In this update, you will find 7 new kinetic-related items focused on projectile Ricochet and Split functionalities, as well as new skill tree nodes with related features.
* New Disc Launcher * New kinetic related items * New kinetic related Skill Tree upgrades * Starmap sound effects * Turret buffed once more * Fire effects improved * Electric effects improved * Projectiles cannot Crit after they Penetrate/Split/Ricochet * Projectiles cannot Penetrate repeatedly * Penetration/Split/Ricochet chance revised for Turret and Skill Tree
▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️ Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP
The fourth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks. Change List:
Draw new slider knobs
New visuals for dragon statue switches
Improve visibility of items attracted to you with the magnet
Buff tutorial boss damage
Make it so you are unable to self-inflict death with charms
Add sound to sliding doors
Improve visuals/sounds for some of the ending cutscenes
Can use statue by Greg fight to teleport if boss is beaten
Make map and flask tooltips not show if Moby defeated
Make inner sanctum dark
Fix bug that breaks the game when quitting mid Greg fight
Fix bug with octahedron enemy attacks getting off
Fix bug where selecting npc dialogue removes bonus responses
Fix some disjointed poison hitboxes
Fix top of bookcase 'flickering'
Fix strange Librarian behavior
Fix Moby being able to hit you while dialogue is active