Luminous Skies: A Short Adventure - alkovac
We have a major update in store for you this round of patches for Luminous Skies: Horizons [links below].

I'll start with some of the smaller things first:

The difficulty has been increased to several of the enemies on harder difficulties. This was an oversight as these enemies were under powered when compared to some of their counterparts. Some of the larger enemies now have a 20% of wounding their target with a regular attack. We hope that you enjoy the increased challenge.

Added the skill "Energy Strikes" to Nori's skill list.

I've added and updated three accessory items in the game to be character specific. I will elaborate on one that has been in the game for some time .

After defeating the Mad Alchemist, the player can return to Oakside and enter into the Temple there. Once inside, there should be a glimmering icon that you can interact with.



It will start a conversation between Briar and Anri.



Once this conversation is finished, a new item will be added and equipped to Anri. It is a personal item, so only he can equip it.



This will go for the other similar items that you may find during your adventures.

The next thing is the addition of more weapons, fourteen more to be exact. This was something that had been backlogged my tasks document. It is, nonetheless, disappointing that I forgot as similar weapons had already been introduced into Luminous Skies: Interstellar. It should be noted that the weapons that have been added are side grades and not direct upgrades to the highest grade weapons found previously. Prior to release, one of my testers requested that I add more stats to the gear made available. So I did. For example. the Brigadine armor and Feather Cap [that can be used by anyone], may have lower stats than their heavier counterparts but they have evasion bonuses that quietly make them stronger than they initially appear. Similarly, weapons, like the Dawn Spear, have a chance to inflict vulnerability on a target with a regular attack [a status effect that the both the Guardian and Defender classes cannot otherwise do with this weapon equipped].

While I will look to the addition of new weapons and armors, it will be no minor task as it will have to comply with existing design philosophy.



Where do you find the new weapons? I don't know. Though rumor has it that their containers stand out from many of the others.

There is a new world available for the player to explore, along with two questlines. In order to do so, the player will have to return to the mainland [heading either to the Frost Port or the Imperial Capitol Docks]. From there, the player must head south of the Imperial Capitol and to an Imperial Fort.



The Royal Empire seems to have excavated the world gate that the players found in a side quest in The Pilgrimage and have been using it to contact other worlds. It would appear that several factors have lead the Empire to have a more diplomatic nature as they have setup trading posts in these regions rather than engage in war.



One of the quests can be started by speaking to the Sultan in Divya City.



The other quest can be started by interacting with the sparkling icon in Tashi Province.

Patch Notes:
Fixed incorrect images showing up during harvesting action on some maps [LSP, LSH].
Improved a few of the maps in The Pilgrimage and Horizons [LSP, LSH]
Random Weapon drops in new areas [LSH]
Fixed Crashes in Frostwind Temple [LSH]
Added new world zones to explore, two new quest chains added [LSH]
Increased the enemy's difficulty [LSH, LSASA]
Updated the horn Anri picks up to only allow him to equip it [LSH, LSASA]

DLC and Game Links, if you're interested [Horizons DLC got the major update]:

Luminous Skies: Horizons DLC

Luminous Skies: The Pilgrimage (20% off until June 3rd)

Luminous Skies: A Short Adventure (Free to Play)

If you're not sure, you are more than welcome to play A Short Adventure for free.

If you have any questions, feel free to reach out to us on the discussion boards here on under the community section.

We hope you enjoy the game and have a great day.

Soulknight Survivor - support
  • Deleted the "auto-aim on/off" description from the gamepad controls window, as it is not usable anymore since v.1.51 on gamepad.
  • Bushes now have a Z-Level, so they can be drawn above or below the player based on the player's position on the y-axis.
  • Added the missing bushes/grass from the last update to be destroyable.
  • Added a sound when a bomb is activated by the player.
  • Updated ppfx (graphical effects library) to the recent version.
  • Bugfix: Destroyable bushes were always drawn above the player in the village.
  • Bugfix: Addressed the bug with the flash soul power again. Hopefully, it's truly fixed this time.
  • Bugfix: Background of the speech bubbles was not drawn correctly.
Diesel Legacy: The Brazen Age - Maximum Entertainment
Welcome back to the stage of history– Diesel Legacy is back, baby! WHOO!!

  • NextFest Demo coming on June 10th!
  • NextFest Demo Features
  • Official Exhibition Matches
  • CEO x Diesel Legacy: Up to $2,500 in Prize Money!

NextFest Demo coming on June 10th!

In case the title wasn’t clear enough, the NextFest Demo (Playtest 3) will be coming on June 10th!! This demo is completely free and will allow you to play online with any characters revealed thus far– plus a shiny new one who has never been seen before!

Also, just a reminder that we take your feedback very seriously! As such, there’s a ton of requested features and updates that will be included in this demo.

The demo will run from June 10th at 2:00 PM ET until June 17th at 1:00 PM ET.

NextFest Demo Features

  • 7 Fighters (1 NEW Fighter) & Game Rebalance
  • Extended Versus Features
  • UX Overhaul
  • New Online/Matchmaking Options
  • Player Ranking System
  • New Stages
  • Voice Chat

7 Fighters (1 NEW Fighter) & Rebalance

Ruby, Rory, Fritz, Rotwang, Eleanora and Nyra will be playable once again, as well as one brand new fighter. We'll be announcing this new fighter VERY SOON!

There have been some gameplay adjustments for all characters as well as system mechanic tweaks – many of which will be revealed the day of the playtest. The purpose behind these adjustments is to give more expression to all players, along with buffing offensive and defensive mechanics to build into the spirit of free movement in Diesel.



Extended Versus Features

UX Overhaul
Just want traditional menus? We heard you.

The new UX will allow you to pause at any point to immediately access everything you need in one convenient menu. This includes all the features of the demo, matchmaking, and system options.



New Online/Matchmaking Options
Wanna mess around in training while searching for a match? The fight request mode is now functioning and waiting for you!

At nearly any point in the game, you’ll be able to search for an open match simultaneously while playing! It’s as simple as opening up your menu and setting your search options.

You’ll also be able to activate this while you’re in a Meet-Up lobby. Through this, you’ll have way more action and way less waiting.



Player Ranking System
Are you even good at a game if you can’t post about it on social media? The team at Diesel Legacy is here to help your sense of accomplishment!

There will be a Player Ranking System (name pending) waiting for you in the NextFest Demo. Through this, you’ll be able to see where you are in comparison to your friends and the top players!

We might have something in store for the top player of this demo period…

In the full game, there will be casual and ranked matches– so no need to sweat when you just wanna chill.

*Please note, these rankings will be reset.

  • Copper Forge Level 1-5
  • Copper Heart Level 5-10
  • Copper Smith Level 10-15
  • Copper Master Level 15-20
  • Bronze Forge Level 20-25
  • Bronze Heart Level 25-30
  • Bronze Smith Level 30-35
  • Bronze Master Level 35-40
  • Iron Forge Level 40-45
  • Iron Heart Level 45-50
  • Iron Smith Level 50-55
  • Iron Master Level 60-65
  • Steel Forge Level 65-75
  • Steel Heart Level 75-85
  • Steel Smith Level 85-98
  • Titanium Master Over Level 99



New Stages

“Abandoned Floor” and “Tinker Town”


Voice Chat
Coordinate with your team, talk a little bit of friendly smack, make some new friends or go make your Diesel Legacy Online Moments with our brand spankin’ new Voice Chat!

Naturally, we understand how internet culture works in the year of our lord 2024, so we do have a mute feature.

With that said, PLEASE don’t be the reason someone needs to mute you. Let’s all be responsible for creating and maintaining a welcoming community, and keep that wild stuff for those other games.

And more..!
Just like every other playtest, we’ll have a few more secrets waiting for you. Anticipation!



CEO x Diesel Legacy: Up to $2,500 in Prize Money!



CEO (Community Effort Orlando) is a veteran major tournament series that will be held this year in Daytona (just ignore that whole “Orlando” thing) from June 28th to 30th.

The CEO of CEO, Alex Jebailey, has been an incredibly supportive friend of ours – and we are glad to announce that we’ll be at CEO 2024 with a fully fledged booth and tournament!



The booth will be open to check out the latest build with new characters and features – come by, practice for the tournament, have some fun times with casuals, collect our FREE die cut stickers, or hang out with the Art Director, Producer and Community Manager.



Tournament Information
Please note, all info is subject to change.

Prize Pool
  • $1,500 prize pool for less than 32 players (16 teams)
  • $2,500 total prize pool ($1,000 additional) for 32 or more players

Main Rules
  • Double Elimination
  • 2v2
  • Must have a consistent teammate. Cannot change.
  • Xbox Controllers Provided (can provide own stick)
  • Default Settings - 99 Seconds, 1 Round, First-To-3 Games

Extra Rules
  • Pausing/Disconnections will lose the round for the team that paused.
  • All CEO2024 Code of Conduct rules will be enforced as well.
  • All prize payments will be done on site. A release agreement must be signed by someone 18 or older to distribute cash.
  • MaxEnt Staff has final rulings on all judgments.

Where/When?
Pools to Pre-Finals
- Location: At Booth
- Date: 6/28 (Friday) - Time TBA

Finals
- Location: Jebaileyland Stage Cage
- Date: 6/29 (Saturday) - Time TBA
- Stream: TBA
- Commentators: SaintCola & Fine Italian Leather

Can’t wait to see you all there!

The future is bright, be sure to follow us on socials to see us shine:
Discord: [[url=https://discord.gg/qZczTqaXsr]https://discord.gg/qZczTqaXsr[/url]]
X: [[url=https://x.com/DieselLegacy]@DieselLegacy[/url]]
Instagram: [[url=https://instagram.com/DieselLegacyGame]@DieselLegacyGame[/url]]
Facebook: @DieselLegacy

War Never Changes,
The Diesel Legacy & Maximum Entertainment Team 🫡
Second Wave - Challengers Games
We are happy to announce that we have resolved the issue that has been plaguing the game for the past 11 hours. We apologize for the downtime and appreciate those who have chosen to stick with us. Second Wave is still in Early Access and some bugs and issues are to be expected, but this was not one of them. We will continue to work hard to make sure this never happens again. As promised, we will be sending 5,000 gold to all players, with an additional 1,000 crystals as our way of expressing our apologies. Thank you for giving us a Second Chance.

Note: Once the in-game mail has been sent, please make sure to open the letter in-game within the next 14 days to receive the compensation, or else it will expire.

For a full list of changes, please visit our website.
May 31, 2024
Sling-A-Thing - DieZweiBeiden
Hello Slinger

Welcome to our very first Sling-A-Thing Demo Update!

First and foremost, many thanks for your interest in our game. We really hope you have fun playing it. The past days were exciting. We received valuable feedback and heartwarming words.

Whats in this Update?
  • More languages!
  • More visual feedback for all items
  • We rearranged some levels to be more coherent
  • A new UI icon to show the current Star-Challenge progress were implemented
  • Some smaller bugs at the end of the Demo were fixed

Stay tuned 🍎
Fabian and Thomas
Navel
May 31, 2024
Void's Calling ep. 2 - Novel_games
Beginning of a new month is here and so it’s time for some news. I had previously planned to finish the story by this point, and I've pretty much finished it. Now I'm doing the final scene of the update. The decision was made to add a few in-between scenes for the sake of making the narrative flow better and make it more logical. They are small, just to tie the events together. Developers are often accused of deliberately delaying the updates to get more money from Patreon. We have barely any income at Patreon to have any reason to intentionally delay the update because of it. Quite the opposite, we are very interested in completing all the work as soon as possible.
There will be no more updates to VC after this update, at least in the foreseeable future. Definitely not until the next project is fully finished.
I'm intentionally putting emphasis on this, because the update contains references to a sequel. However, I repeat, next in line is the new project. This was unanimously decided in the team. I can't do the same thing for so long. I understand many people love the universe, but we’ve said everything we wanted, at least for now.
The price of DLC before the update will be raised but not by much. In any case, those who read this news have already bought everything, and they will not be affected. But it would be silly to keep the same price, when it will contain 50 % more content after the update.

What will we do after the update? Well, first of all, for the second project I have more than a thousand renders and dozens of animations ready. So, we will be working on that.



If we were to choose the concept of a new game now, maybe we would do something different. But it's not rational to remake such an amount of already-prepared content, so we'll work with it. Besides, we like what we’re doing, even though it's not a typical game for us.

Apart from the new 18+ project, I have been working on a text-based economic simulator in my spare time. This is not so much for money as for creative reasons. Maybe I'll even publish it someday.

Translations of VC are going on at the same time as well. It's vital for us to expand our audience. And we need to do that before the update’s release.
Overall, we have many ideas. I'm glad that we will finally bring VC to an end, even if it’s not the originally intended one. However, given the current situation, it’s still much better than what it could have been.

Thank you for your interest and take care!

May 31, 2024
Vox Populi: Poland 2023 - Velsin
Hello everyone! An announcement to talk about the new game in the Vox Populi franchise and upcoming updates for Vox Populi: Polska.

Vox Populi: Europa 2024

https://store.steampowered.com/app/2842880/Vox_Populi_Europa_2024

Vox Populi: Europa 2024 was released yesterday on Steam. The game focuses on the European Union and contains many new features:

  • Seven scenarios, including the 2024 European Union elections and many other futuristic fictional scenarios
  • A new mechanism of laws and referendums to be organised during the campaign
  • Unique combinations of ideologies and Corpus, linked to dozens of new European and national flags.
  • A new system of political paths specific to Europe, allowing players to navigate between Europeanism, Socialism and Sovereignism
With the Vox Populi - Collection Bundle, you can also get all the games in the franchise for cheaper :

https://store.steampowered.com/bundle/42066/Vox_Populi__Collection


The future of Vox Populi: Polska

There are several major free updates planned for Vox Populi: Polska 2023 in the coming months, including the addition of futuristic scenarios, improvements to the debate system, and some unique mechanics.

See you soon for more news!
Gunship + Gunship 2000 - SmugPorky
Thank you for your patience while we worked to fix known issues with these titles.

Both games included in this package have been updated to the latest versions of their original releases, with various bugs and crashes having been addressed.

Additionally, one of our main goals was finding the best way to tackle the game's various forms of copy protection. As you play, the game will prompt you with various questions, such as identifying a type of vehicle or entering a password/countersign combo. The game's original copy protection has proven difficult to outright remove from the game without causing major issues. Our solution here is to include the original documentation to get past the copy protection as originally intended.

The solutions to the copy protection prompts can now be found in the Atari Presents launcher by selecting Documents for each respective title.

We hope you continue to enjoy these classic titles!
HexoCity - Locust
Hey everybody here are the results of this week's work :

Added :
  • Power: Remove tile
  • French translation (available in Setting / Other)
  • Control list in settings

Updated :
  • Reduced number of single roads / canals
  • Rework on the balance of the game
  • Lots of UI improvements

Fixed:
  • Multiple bugs related to powers and quests usage
  • Bad performance with Quests Splines

We hope you like it !

Cheers,
The Way16a team.
Dokapon Kingdom: Connect - shae
📯HEAR YE, HEAR YE!📯

The King of #Dokapon Kingdom Plushie campaign is now LIVE over at Makeship!

Don't miss out on this larger-than-life monarch and place your order today: https://www.makeship.com/products/king-of-dokapon-kingdom-plushie

Campaign ends on June 22!
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