TRAGEDYPUNK:LABOR, SURVIVAL AND ROCKET Prologue - 沉浮如歌2021
- 优化部分情景的bloom 泛光效果强度; - 修复战斗中部分对话框通过鼠标点击无法触发的错误; - Optimized the bloom effect intensity in some scenarios; - Fixed the error that some dialog boxes in battle could not be triggered by mouse clicks;
For now there is one example mod available in the Workshop. It primary serves as an example for people creating mods but it also adds a bit of content to explore, as this update doesn't add content to the base game.
We will expand the documentation and add more examples in the future but if you have any questions or if you need help with mods or modding then check out our new Discord section!
DirectX 12:
The game now supports DirectX 12 which should improve compatibility across the board. You can now choose between DirectX 12 and Vulkan on Windows when starting the game.
Linux:
The game now also ships with a native linux version for both the game and the new tools. This has been a long time in the making and should provide a better experience and performance on Linux devices and the Steam Deck. There might be some bugs that slipped through testing so please let us know if you find any!
Quality of life:
+ Item categories in spaceports, warehouses & depots + Items now have "tiers" like population types, shown by individual color accents ~ Bot aggression is now less dependent on the diplomatic opinion ~ Faster world generation (exspecially on CPUs with many threads) ~ Updated the city center UI to contains only the relevant citizen types
Bug fixes:
* Fixed a crash when hitting pirates with an interplanetary laser * Fixed bots colonizing gas planets
Localization:
+ Added Ukrainian localization by klimuxel
Engine:
~ Implemented various performance optimizations
We are looking forward to what you all think and what you will create!
Hello AdrenalineRs! The base has become bigger, more interesting, and more useful. The second difficulty level is temporarily open. We continue to improve the visual aspects of the game, fix bugs, and adjust the game balance. All of this should make the process of destroying the offspring of a sick “mind” even more colorful and immersive. Here’s what we did this week…
(enemy sketches: mutant, insect + high technology)
Gameplay 1. During the run you can improve the parameters at the base 2. Reduced collision area of saws (traps) in levels 3. Added a support platform at the player’s spawn point 4. Added an additional platform in the tutorial level 5. Added a notification to leave the level when the portal is activated 6. Fixed the position of platforms in boss levels 7. Removed "chunks" of levels with annoying jump-puzzle 8. Added new "chunks" of levels 9. Added a fourth floor to the base 10. Moved the terminal from the second floor to the first floor. Now you can view achievements, their conditions, and rewards on the first floor. Previously, the terminal was on the third floor and required activation to access it 11. Added terminals to the third and fourth floors of the base 12. Now each floor has a terminal with a set of skills and parameters. Character skills and parameters can be upgraded using resources from levels 13. The second difficulty level is open for playtests
Visuals 1. Updated the kamikaze explosion preparation effect 2. Removed overly bright spots in game levels 3. Killed enemies are now colored gray and lose their highlight
Interface 1. Added hints for the timer and stages 2. Added additional hints in the tutorial level 3. Removed the delay for hint appearance in the upgrade menu 4. Added a resource hint to the skill selection window
Balance 1. Changed the calculation principle of the “Max Life” skill bonus. Now, upgrading this skill adds +50 to the maximum health level and +50 to the current health level 2. Reduced the health points of elite enemies from 15,000 to 7,500 3. Grenadiers now attack less frequently and with less accuracy 4. Significantly increased the base damage of the Saw skill from 8 to 40 5. Increased invulnerability time after a dash from 0.3 sec to 0.5 sec 6. Changed the calculation principle of the “Bomb” booster damage to bosses: now it deals 25% of max health instead of 750 damage 7. The bomb booster now applies a burning effect to surviving enemies, dealing 200 damage per second for 10 seconds
Bugs 1. Fixed the issue with the “Save and Exit” button being highlighted when clicking in the void in the skill selection window 2. Removed the delay for hint appearance in terminals
Following up on the Steam release of Dr. Lunatic Supreme With Cheese, we proudly present Kid Loony's first RPG adventure! Prove your meritous mettle with Steam Achievements for the game's merit badges, and enjoy full Steam Deck and controller support, as well as new fixes and tweaks:
Add Randomizer mode (by AutomaticFrenzy)
Add Hard difficulty between Normal and Challenge (by AutomaticFrenzy)
Allow selecting character on the New Game screen (by Hyperme)
Increase save slots from 5 to 250 and show more information in the list
While Weapon Lock is on, weapon pickups pass through you, and you can use a new third control to grab them
Show invincible guys in aqua on the Radar and improve its accuracy on small maps
For quests that get "completed" before being turned in, indicate this status in the menu
Improve decoration on the first floor of Haunted Tower (by Jamul)
Fix difficult-to-access Gangrene in A Hidey Hole (by Jamul)
Fix Hardcore Mode not working correctly
Fix Witchcraft badge to award at level 9, matching the description, instead of level 10
Fix Vampire Slayin' badge description to say two minutes instead of one, matching award
Improve controller support
Add volume option
Visit the LoonyChat Discord to chat with other players, or if you get stuck in the devious new Randomizer mode! You can also get the game's source code and even make your own mods using HamSandwich.
KCJ-09 (CLOT) 83 years after its invention, the KCJ remains the most predominant bioweapon in the field. The ninth-generation model incorporates a steel-reinforced skeleton and unrestrained ferocity that, along with its competitive price point, ensures it will continue to dominate the bioweapons landscape.
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.