Nonsensical Video Generator - KiwifruitDev
The largest Nonsensical Video Generator update is here!
Quality of life improvements, localization, new features, and more!
New Features
  • New "Image" root library type
    • Allows for libraries that contain images.
    • By default, there are no libraries; addons must implement their own.
    • Currently a work in progress and will be expanded upon in future updates.
  • New "Skip Intro" option in the Options tab.
  • Added colorblind-friendly theme to the default addons.
  • New click indicators with different rotating shapes.
    • Themes can add up to 9 custom click indicators; the default theme comes with 4.
  • Background music now plays sequentially, with the first track being random.
  • New music tracks added to the default theme's playlist:
    • Bug Crusher and Mystery by Bobby I Guess (contextual, playing during specific events).
    • Jazzy, which was also added to the downloadable soundtrack.
  • New Blog tab added for version information and latest events on Steam.
    • Shows a preview image and a small blurb.
    • The Game tab moved below this, where the Exit button used to be.
    • The Exit animation now applies when closing the NVG window (press twice to force close).
  • Waveform preview added to audio libraries.
    • Previewing audio files now brings up the media player to show the waveform.
  • Localization support added.
    • Currently supports English (United States) and Spanish (Mexico).
    • Community translations are welcome on GitHub.
    • Select a language by clicking the speech bubble action button in the Options tab.
  • Holiday themes are automatically applied during the holiday season.
    • Currently, only Halloween is supported; more to be added in the future.
Quality of Life Improvements
  • Addon list filtering in the Addon Management menu.
    • Select between Effects, Post-Render Effects, Themes, or All.
  • Tooltips now appear over all other elements.
  • Addon type displayed next to addon names.
    • If an addon already has the type in its name, it will be replaced.
    • Workshop uploads are also affected.
    • If adding the type to an addon's name causes truncation, it will not be added.
  • Action buttons and social buttons merged into one floating column for a cleaner look.
    • The Socials window and the Actions graphic in the Content window have been removed.
  • Addons from the Workshop now have a "View Workshop" button in their settings.
Bug Fixes and Adjustments
  • Fixed NVG freezing when loading addons.
  • Default start sound and music will not play at launch if a custom theme is set.
    • Ensures that the current custom theme's start sound and music play first.
  • Fixed freeze frames in videos after each clip, caused by encoding issues.
  • Scrolling in the addons list no longer locks when the mouse exits the window.
    • Up and down buttons navigate to the first and last addons if scrolling is out of range.
  • More verbose console logging added.
    • To view the console log after NVG has closed, add the "-console" launch option.
  • Fixed randomsound.lua stock effect bug that occurred if an input file name contained a space.
  • Default outro updated to reduce volume and simplify details.
  • Sound effect volume normalized, as they were previously too loud.
  • Media Player window adjusted to properly fit videos.
    • Added a progress bar when playing.
  • Fixed themes using old music from previously applied themes.
    • Caused by the music counter not resetting when changing to a theme with less music.
  • FFmpeg and FFprobe versions enforced.
    • NVG will require re-downloading them in-app if the versions are not compatible.
  • Button hitboxes made more accurate.
  • Removed unused graphics from the Theme addon template.
  • Updated localization files.
Minor Updates
  • Addon names truncated with an ellipsis (...) if they are too long.
  • Workshop preview image error added for images too big (Steam limit: 1 MB).
  • Numeric addon settings fix: Ensured proper setting if the region's number style is incompatible.
    • Issue was indicated by an "Input string was not in a correct format" error.
  • Faster Workshop addons: Loading, downloading, and deleting Workshop addons is much faster.
  • Updated addon templates to support localization.
  • Discord RPC: Updated to include an icon for the new Locales menu and an updated Options icon.
Let me know if you have any issues with this update.
Happy generating!
May 31, 2024
TRAGEDYPUNK:LABOR, SURVIVAL AND ROCKET Prologue - 沉浮如歌2021
- 优化部分情景的bloom 泛光效果强度;
- 修复战斗中部分对话框通过鼠标点击无法触发的错误;
- Optimized the bloom effect intensity in some scenarios;
- Fixed the error that some dialog boxes in battle could not be triggered by mouse clicks;
Planet S - lolmanjo
Hey everyone!

The Modding Update is here adding the modding API and support for the Steam Workshop!

NEW Steam Workshop support:

You can create mods using the now available editor "Planet S Tools". It enables you to create assets for Planet S including:

  • World types
  • Planet types
  • Items
  • Population types
  • Resources
  • Ambient objects (such as trees & rocks)
  • Rockets
  • Buildings
  • Spaceships
  • Technologies
  • and some other things like building menu entries or tile types

This guide explains the basics to get into modding Planet S: [Creating mods for Planet S]

For now there is one example mod available in the Workshop. It primary serves as an example for people creating mods but it also adds a bit of content to explore, as this update doesn't add content to the base game.

We will expand the documentation and add more examples in the future but if you have any questions or if you need help with mods or modding then check out our new Discord section!

DirectX 12:
The game now supports DirectX 12 which should improve compatibility across the board.
You can now choose between DirectX 12 and Vulkan on Windows when starting the game.

Linux:
The game now also ships with a native linux version for both the game and the new tools.
This has been a long time in the making and should provide a better experience and performance on Linux devices and the Steam Deck.
There might be some bugs that slipped through testing so please let us know if you find any!

Quality of life:
+ Item categories in spaceports, warehouses & depots
+ Items now have "tiers" like population types, shown by individual color accents
~ Bot aggression is now less dependent on the diplomatic opinion
~ Faster world generation (exspecially on CPUs with many threads)
~ Updated the city center UI to contains only the relevant citizen types

Bug fixes:
* Fixed a crash when hitting pirates with an interplanetary laser
* Fixed bots colonizing gas planets

Localization:
+ Added Ukrainian localization by klimuxel

Engine:
~ Implemented various performance optimizations

We are looking forward to what you all think and what you will create!

Enjoy!

TeamJA
Slice of Life - hello
Fixed a bug that allowed you to cut things through walls.
Houdini Indie - spoogicus
Hidey ho! The Houdini 20 Production Build has been updated to 20.0.724.

Here's a link to the journal for all the changes that went in since the last production build:
https://www.sidefx.com/forum/topic/96274/
Adrenaline Rampage - boec38
Hello AdrenalineRs!
The base has become bigger, more interesting, and more useful. The second difficulty level is temporarily open. We continue to improve the visual aspects of the game, fix bugs, and adjust the game balance. All of this should make the process of destroying the offspring of a sick “mind” even more colorful and immersive. Here’s what we did this week…

(enemy sketches: mutant, insect + high technology)

Gameplay
1. During the run you can improve the parameters at the base
2. Reduced collision area of saws (traps) in levels
3. Added a support platform at the player’s spawn point
4. Added an additional platform in the tutorial level
5. Added a notification to leave the level when the portal is activated
6. Fixed the position of platforms in boss levels
7. Removed "chunks" of levels with annoying jump-puzzle
8. Added new "chunks" of levels
9. Added a fourth floor to the base
10. Moved the terminal from the second floor to the first floor. Now you can view achievements, their conditions, and rewards on the first floor. Previously, the terminal was on the third floor and required activation to access it
11. Added terminals to the third and fourth floors of the base
12. Now each floor has a terminal with a set of skills and parameters. Character skills and parameters can be upgraded using resources from levels
13. The second difficulty level is open for playtests

Visuals
1. Updated the kamikaze explosion preparation effect
2. Removed overly bright spots in game levels
3. Killed enemies are now colored gray and lose their highlight

Interface
1. Added hints for the timer and stages
2. Added additional hints in the tutorial level
3. Removed the delay for hint appearance in the upgrade menu
4. Added a resource hint to the skill selection window

Balance
1. Changed the calculation principle of the “Max Life” skill bonus. Now, upgrading this skill adds +50 to the maximum health level and +50 to the current health level
2. Reduced the health points of elite enemies from 15,000 to 7,500
3. Grenadiers now attack less frequently and with less accuracy
4. Significantly increased the base damage of the Saw skill from 8 to 40

5. Increased invulnerability time after a dash from 0.3 sec to 0.5 sec
6. Changed the calculation principle of the “Bomb” booster damage to bosses: now it deals 25% of max health instead of 750 damage
7. The bomb booster now applies a burning effect to surviving enemies, dealing 200 damage per second for 10 seconds

Bugs
1. Fixed the issue with the “Save and Exit” button being highlighted when clicking in the void in the skill selection window
2. Removed the delay for hint appearance in terminals
Loonyland: Halloween Hill - SpaceManiac
Following up on the Steam release of Dr. Lunatic Supreme With Cheese, we proudly present Kid Loony's first RPG adventure! Prove your meritous mettle with Steam Achievements for the game's merit badges, and enjoy full Steam Deck and controller support, as well as new fixes and tweaks:

  • Add Randomizer mode (by AutomaticFrenzy)
  • Add Hard difficulty between Normal and Challenge (by AutomaticFrenzy)
  • Allow selecting character on the New Game screen (by Hyperme)
  • Increase save slots from 5 to 250 and show more information in the list
  • While Weapon Lock is on, weapon pickups pass through you, and you can use a new third control to grab them
  • Show invincible guys in aqua on the Radar and improve its accuracy on small maps
  • For quests that get "completed" before being turned in, indicate this status in the menu
  • Improve decoration on the first floor of Haunted Tower (by Jamul)
  • Fix difficult-to-access Gangrene in A Hidey Hole (by Jamul)
  • Fix Hardcore Mode not working correctly
  • Fix Witchcraft badge to award at level 9, matching the description, instead of level 10
  • Fix Vampire Slayin' badge description to say two minutes instead of one, matching award
  • Improve controller support
  • Add volume option

Visit the LoonyChat Discord to chat with other players, or if you get stuck in the devious new Randomizer mode! You can also get the game's source code and even make your own mods using HamSandwich.
Killing Floor 3 - Molly



KCJ-09 (CLOT) 83 years after its invention, the KCJ remains the most predominant bioweapon in the field. The ninth-generation model incorporates a steel-reinforced skeleton and unrestrained ferocity that, along with its competitive price point, ensures it will continue to dominate the bioweapons landscape.

May 31, 2024
Arma Reforger - Nillers


Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here 👇
https://reforger.armaplatform.com/news/comrad-14

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.
Meridian 59 - davidklaw
FINALLY! A new website. Today, we've relaunched the official Meridian 59 website with an all-new look and content. We invite you to go take a look!

A new, cleaner look
We swept up a bit and moved some pixels around. We think you'll like it.

Greater game information
Whether you're learning the game or browsing for available armor types, we've got you.

More to come
We're not finished yet. Keep an eye out for more information and game guides in the coming months.

CHECK OUT THE NEW MERIDIAN59.COM >
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