Hey, the new Patch is live 🙌 If your game crashed while loading into the map, this issue is now resolved. We fixed issues with units getting blocked inside buildings and being unable to reach certain areas. You can now change the camera panning to the WASD keys by going to Settings > Hotkeys and selecting the WASD camera preset.
Here is the full list of updates:
Improvements
Party and Invite UI adjusted
A better more noticeable Custom Game leave button added
Enter Cave hover indicator
Profile and Match Result Base Layouts now display unit preview images
Custom games with only 2 players will now default to all chat
Performance
Added Tool Tips for Item types
How obstacles are being drawn for the Minimap
Bug Fixes
Cancel upgrade sound was audible to other players
Voice line "No energy" from Gianni now plays in stereo instead of mono
Line graph would not display post-match if a spectator was in the game
50 Floors: The Paranormal Investigators Prologue - nordska
Dear user,
We are pleased to inform you that you have been successfully hired! Congratulations on this significant step in your career.
However, due to regulatory requirements and established procedures, we must notify you that our company is not responsible for any damage, injury or accident (including death) that may occur while you are performing your duties in the workplace.
We are confident in your ability to handle the responsibilities assigned to you and provide support within the company's capabilities. However, please be careful and follow all prescribed safety standards and procedures.
We look forward to working with you and believe in your success as part of our team. To get started, please add this product to your wishlist and it will be perceived as your signature to get started!
■ Bug fixes ・Fixed a bug in which the contents of a chest would disappear when an NPC with maximum likability was hovered over by a chest, and the chest was closed by WASD movement and then dropped. ・Fixed a bug that when saving at the ruins, the game does not start from the starting staircase of the saved level. ・Fixed a bug in which a golden egg would turn into an omelette when placed as a dish. ・Fixed a bug in the animation of the gallows of the female natives where the layers were in the wrong order. ・Fixed a typo in an item. ・Fixed a bug that prevented the main character from asking for sex even with NPCs in a state of lewdness. ・Fixed a bug that the main character was not affected by the magical charms. ・Fixed a bug that fast-traveling while suffering from food poisoning would result in a very large amount of food poisoning damage. ・Fixed a bug in which the rewards for work in the breeding farm were not being selected correctly. ・Fixed a bug that the All in and All out buttons could not be used when hovering over an item. ・Fixed errors in loading
Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into a land with 1 of their Presence.
Pursue with Scratches, Pecks, and Stings now lets you keep Invaders in an Isolated land.
Blight added to a board via cascade is now counted properly for Russia 6.
Fixed Russia 6 incorrectly taking effect on a board after flipping the Blight card and using undo.
If a board does not have Beasts tokens, Russia's escalation effect now lets Many Minds Move as One decide that their sacred sites do not count as Beasts.
Quicken the Earth's Struggles, Blazing Renewal, and Pent-up Calamity now properly get the +1 damage boost from Devouring Teeth Lurk Underfoot's special rule.
Fixed a problem where number labels on the 2D map could be inaccurate in some situations.
Shadows Flicker Like Flame's innate power now lets you avoid gathering an Explorer into an Isolated land.
The game no longer gets stuck if a town is destroyed while moving because of Invaders Surge Inland.
The damage from Blood Draws Predators now interacts properly with Russia and Isolate.
Distant Hunt and Grim Toll no longer push Russian Explorers from an Isolated land.
Fixed problems with undo after using Plaguebearers.
Fixed Keeper of the Forbidden Wilds getting out of sync in multiplayer when moving Dahan during growth in Dahan Insurrection.
The game no longer gets out of sync in multiplayer when using the Ritual of Destroying Flame against Russia 2+.
Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into another sacred site.
Fixed Sharp Fangs Behind the Leaves and Many Minds Move as One causing a multiplayer desync when gathering sacred sites as Beasts.
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Immerse yourself in the rich story and background as you discover the dark secrets of the Mortal Void, a mysterious and foreboding corner of the cosmos. Uncover the fate of previous explorers, lost fleets, and join the ranks of elite warriors trained specifically to combat the vicious robotic horde.
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Stay tuned for more updates and exciting news on Mortal Void, and don't forget to follow us on our official Discord server at https://discord.gg/kkx8pUQ9gZ for exclusive behind-the-scenes content and the latest game developments.
You can now grow your MyArcade through the unlock system.
Mini-Game Unlocks Play [Mystery Cartridge] in Party Mode, then return to MyArcade to find a large box containing a new game console. These game console boxes can be opened with energy obtained in Party Mode. Unopened game console boxes will appear as [Demo Cartridges] in Party Mode, with the blue energy locked.
Decorate MyArcade Wallpaper and Flooring Talk to [Master Bong] using Arcade Coins earned in Party Mode to purchase and decorate wallpaper and flooring.
Unlock Player Emotions Talk to [Master Bong] using Arcade Coins earned in Party Mode to purchase player emotions.
Stage Length and Difficulty Changes Initially, 2 stages and a boss stage will appear. Clearing the boss stage unlocks 3 more stages and another boss stage. Each time you rescue a kidnapped friend, longer stages are unlocked. The difficulty of the boss stages increases progressively.
Energy System Improvements The third energy has been changed to blue energy. Only the best players can obtain blue energy. If even one player obtains the blue energy, the mini-game is cleared unconditionally. Blue energy is initially locked and is unlocked when the game console box is opened in MyArcade.
New Special Cartridges Added to Party Mode
New cartridges are available for selection in Party Mode.
Coin Cartridge Additional coins pour out in mini-games.
Revenge Cartridge Appears when a mini-game is failed. Successfully taking revenge deals double damage to the arcade machine.
Mystery Cartridge A new cartridge appears.
Demo Cartridge Games found in Party Mode but not yet unlocked in MyArcade appear as Demo Cartridges.
Vending Machine Added
If you run out of hearts while playing Party Mode, try using the vending machine! It offers drinks that replenish hearts, including some that permanently increase the number of hearts.
Practice Mode Added to Mini-Games in MyArcade
Difficulty selection and stage effect options have been added to mini-games. Challenge yourself at the difficulty that suits your skill!
🛠Bug Fixes and Gameplay Improvements
💬 Tutorial content and images improved💬 MyArcade internal improvements and optimization to match the unlock system💬 Changed so that extra hearts do not grant lives at 1/3 and 2/3 increments💬 Jukebox songs now remain consistent
👾Known Issues
📢 The mini-game 'Slime Pang' has been temporarily disabled in Party Mode due to issues but is still playable in MyArcade.💬 TV videos have been replaced with temporary images.💬 Occasional animation skips when selecting game cartridges in Party Mode
Share your thoughts on the new unlock system added today! You can easily share your feedback through comments or the ‘Send Feedback’ feature in the game!
This week has been monumental for us. The initial response of VoidBound's EA launch has been fantastic, and we are thrilled to see so many of you diving into the game.
Current Focus: 🎯
As we bask in the excitement of our release, our team is taking a well-earned break to recharge.
However, rest assured that our dedication to improving the game hasn't wavered. The coders remain hard at work, diligently addressing the bugs you've reported.
Bug Fixing and Improvements: 🗞️🐛
We've already identified and fixed several key issues, such as:
Rare but critical crash during The Warden fight.
Slime Event not correctly continuing.
A bug that made Vial inaccessible in the third planet's dungeon.
And many miscellaneous more. Our goal is to ensure that you have the best possible experience, and your feedback is crucial in this process.
Community Engagement: 💬
As aforementioned, your feedback has been incredibly valuable. We love hearing from you, whether it's through the Steam Forums, Discord, or even through our X page.
One player suggested that Caly should be able to rest, heal and repair on the ship, which has inspired us to look into the idea when we overhaul the ship's visual in the coming updates!
We’re committed to listening and making the game better with your help.
Future Plans: 🔮
Looking ahead, we have exciting plans for new content and features that we can’t wait to share with you. Once the team is back from their break, we’ll dive into developing of the next bigger side quest that as sponsored by one of our supporters.
In the meantime, we plan to use this road map to document our progress in the Early Access. Go give it a look!
And stay tuned for more updates in the coming weeks!
Thank You: 🙏
Finally, thank you all so much for your continued support. We couldn’t have reached this milestone without you. Please keep sharing your thoughts and spread the word about VoidBound.