May 31, 2024
AOD - yhwell
Fixed some bugs
Brigador Killers - dudeglove
Why’re they pink?” Gus asked, pointing to his chest as he struggled with the donning procedure of a Carmine in his size.

“Carmine. It’s the colour as well as the suit,” Amon corrected him.

“Fine. Why are they fucking Carmine?”

Amon rattled off his lines like an actor jumping the mark. It put Gus on edge in a way he struggled to articulate.

“The area in which these suits saw action is tidally locked. That is, the strategically important areas on Volta are cast in a permanent twilight, which casts a pinkish hue over the entire region.”

“Carmine-ish,” Gus corrected him
.
[Excerpt from [b]Brigador Killers: Pilgrim[/b] by Brad Buckmaster]

Arriving at a particular design is one of the difficulties of video game development. “Just come up with something new” sounds romantic, but is often an ineffective approach. We find that the best designs are often authored in response to particular constraints; those can be story (the planet has a red star), practical (we only have two weeks to build this), gameplay (we don't have the sprite budget for this unit to animate), or even just arbitrarily self-imposed.

If you read our post on Reimagining The Spacers from last year you’ll know comes next: we went one step before that process to answer what might seem to be a simple question: why is the Carmine suit that colour? Naturally, we asked an astrophysicist to help us out.

The Carmine suit’s origins

Also known as a tactical rig or “tac rig”, the Carmine suit is less sturdy than a powersuit like the loyalist Mongoose. It makes up for this with increasing the player’s movement speed and kick power, as we have previously noted.


Within the fiction the suit comes from Volta, a mining colony planet mentioned in the text above. Voltan locals attempted a revolt with the use of these suits, though Volta is not a planet like our own.

Volta

Volta is different to both Novo Solo (where Solo Nobre is located) and Mar Nosso (where Brigador Killers takes place). There’s no specific mention of the following in the original Brigador, but if you listened to the prologue of the Pilgrim audiobook…


…At the 3:10 mark, you might have wondered what the word “terminator” means in this context.

On most planets like our own, the terminator is the ever-moving line that is the border between daytime and nighttime. In Volta’s case this line does not move. This is because Volta is tidally locked towards its sun, meaning one side of the planet is always facing that direction. Our own Moon is an example of this phenomenon, since it faces towards Earth.

In the novel extract, the character Amon mentions “a pinkish hue over the entire region” but most of us have experienced twilight - that period where the Sun’s light is still scattering into the upper atmosphere despite being below the horizon…

[[url=https://en.wikipedia.org/wiki/Twilight#/media/File:Powder_Blue_Desert_Twilight.jpg ]Mojave Desert via Wikipedia[/url]]

…but these periods are not exclusively pink. Missing from the extract is what sort of sun Volta has. Enter Dr. Lindsay DeMarchi, an astrophysicist kind enough to consult us on the vagaries of living on a tidally locked planet.

What is a red dwarf?

Our sun in the solar system is a yellow dwarf. It’s about 0.5 degrees across, or in other words takes up approximately 1/720th of the sky. Volta’s sun is a red dwarf, which is 2.1 degrees across and takes up 1/180th of the sky. If we overlaid both planets’ skies into one scene, the stars might look something like this.


Despite the yellow dwarf looking smaller than the red dwarf, red dwarves are smaller in mass, have less luminosity and are cooler than a star like our Sun. Volta is also much closer to its star for two reasons. The first is tidally locked systems occur when bodies are close to one another, such as Mercury and our Sun (another example of tidal locking... kind of). The second is that Volta’s red dwarf has a cooler temperature and is less luminous than our Sun. This means the habitable zone for Volta needs to be within 0.030 and 0.043 astronomical units from the red dwarf to make up for the disparity in temperature and light compared to the Earth (which is ~1 AU from the Sun).

If you are wondering whether we did the math on any of this, absolutely not. The astrophysicist who does this sort of thing as their day job did the math, resulting in the following table:


Or, as a diagram:


We are aware that tidally locked planets might not be habitable at all. Dr. DeMarchi wrote to us the following caveat:

Astronomers don’t yet know for certain the effect tidally locking has on the development of life. Would this cause a temperature gradient that triggers very strong winds? Would the opposite faces each be too hostile for life to develop? Would an atmosphere be able to exist at all, or would the cold side condense it all until it’s too thick to be a gas?
Yet when it comes to the realism vs. fun debate in video games, we tend to lean towards fun because it’s far more interesting to assume that Volta is (just about) habitable and all the effects that might have on a local population.

Now that we know where Volta is and what sort of sun it has, what does any of this have to do with the Carmine suit being carmine?

Light, Or The Ornamental Force Of The Universe

Since Volta has a red dwarf and not a yellow dwarf, there is going to be a difference in the range of visible light on Volta. This means that Volta’s star isn’t putting out a lot of blue or green into the spectrum, which we get a lot of from our own Sun. Put blunt, this is what a Voltan rainbow might look like.


This isn’t the full list of colors visible, just a snapshot of what might appear. If you’d like to play around with what colors appear at different wavelengths, you can use this site.

As the name of the red dwarf implies, Volta’s environment would appear very red on the surface. We arrive then at our answer as to why the Carmine suits are that colour: camouflage. There’s even precedent for this in an actual conflict.

The Pink Panthers of the SAS

A few years into the Dhofar War that took place between 1963 and 1976, Britain supported the then-sultan of Oman with the Special Air Service. One of the vehicles used in this conflict by the SAS was a run of 1968 series IIa Land Rovers painted entirely in pink. This vehicle can be seen on display in the British Motor Museum in Warwickshire, England.

[[url=https://en.wikipedia.org/wiki/Dhofar_War#/media/File:Land_Rover_series_IIa_'Pink_Panther'_SAS_desert_car_1968.jpg]Via Wikipedia[/url]]

The reasoning behind this choice of colour is that it turns out pink was effective at disguising the vehicle in Oman, the geography of which is mostly desert and valley. The colour scheme would later be abandoned when it was replaced with the sand-coloured SAS 110 Desert Patrol Vehicle in the 1980s.


If you’re voracious for more physics, you might have missed this lengthy chat our designer Hugh had with another physicist friend discussing the rationality behind the proposed form of space travel in the Brigador universe. Enjoy.



[[i]Special thanks to Dr. Lindsay DeMarchi AKA @stellarmorticia who also went to the trouble of explaining several other things, like why bees would not do well on a planet like Volta due to the lack of UV light from a red dwarf. Cover image is "Planets Under A Red Sun" by NASA/JPL-Caltech.[/i]]

May 31, 2024
Nova Empire - Aquila Interactive Community
Commanders, get ready! 🔥

Events timetable from May 31

Server: All Elite Servers, 562 – 570
1. Void Reflection (5/29-5/31)
2. Celestial Blessing (5/29-6/3)
3. Galaxy Barter (5/29-6/5)
4. Flagship Institute [Elite Server] (5/29-6/3)
5. Void Materials Ranking Event (5/30-6/1)
6. Tech Piece Exchange Event (5/30-6/6)
7. Anping Event (5/31-6/3)
8. Starry Bingo (6/1-6/3)
9. Exploration Detachment (6/3-6/8)
10. Star Missions [Alliance] (6/3-6/5)
11. Cosmos Prism (6/3-6/5)
12. Warp Core Exchange Event [Elite Server] (6/3-6/10)
13. Cosmos Prism (6/3-6/5)
14. Unit Core Exchange Event (6/1-6/30)
15. Fleet Damage Module Exchang (6/1-6/30)
16. Naval Battle Unit Exchange (6/1-6/30)
17. Attack Module Exchange (6/1-6/30)
18. Leadership Module Exchange (6/1-6/30)
19. Modification Module Exchange [Elite Server] (6/1-6/30)
20. Stellar Cube Exchange (6/1-6/30)
The Wrath of Einherjar - Pirate Intrusion
Group: A01, A03, A05, 1020-1033(5/30-5/31)
Group: 562-569(5/30-5/31)
Group: 1034-1051(5/31-6/1)
May 31, 2024
Rappelz - Julia
The following changes have been made to the game:

▪ Cloak enchanting rait has been activated.

We wish you a pleasant game!
Rappelz - Julia


What surprises did this Friday bring us?

Right now and until the maintenance starts on Monday, you have a x2 rate for enchanting the cloaks of the White, Black and Sand Dragon!

Yep, chances of you getting a +20 Sand Dragon Cloak have just doubled!

That's not all! The chance of success when upgrading the Lava Cloak is also increased by 2 times!

Hurry up, stock up on dark cubes and lava feathers and start sharpening!
May 31, 2024
Rogue Waves - Flight
We've added a few more blocks and units, for testing and preparing for the release of the next content patch, which will include Mission 4. Help us test it!
May 31, 2024
Nova Empire - Aquila Interactive Community
Commanders, get ready! 🔥

Galaxy War

Sat 2024/06/01, 12:00 UTC

A01 | 1028
A03 | A05
1020 | 1039
1023 | 1024
1025 | 1045
1029 | 1042
1031 | 1034
1033 | 1036
1046 | 1047
Fireworks Mania - An Explosive Simulator - Laumania ApS


## Added
- Add back Town map! It's not fully "multiplayer-enabled" so you will see some props not being synced, but destruction work
- Added support for multiple player spawn locations in a map. Not in use in any maps at this point, but it's not possible
- Added different footstep sounds in Town depending on ground - Asphalt, grass and wood.
- Added some new logic to simplify player animation the further away the camera is. This is to save performance rendering detailed animation of players you can't even see or that are very far away

## Changed
- Upgraded to Unity 2022.3.30
- Changed the sound occlusion cutoff frequency and timing. This is to deepen the sound if you are behind stuff.

## Fixed
- Fixed issue where clients couldn't pickup debris from destroyed objects
- Fixed issue where not all debris from destroyed church were network synced
- Fixed issue with occlusion culling. However, it seems occlusion culling isn't working on clients for now, but there are no graphical issue as far as I know
- Fixed issue where the DayNightTimeTrigger component wasn't in sync at start up/spawn
- Fixed the leftover destruction objects I forgot in Flat map - it's not gone again
- Fixed issue where player wasn't spawned rotated correctly in relation to the PlayerSpawnLocationPrefab. This fix might mean that you will spawn facing a different way than you are use to. Modders can update the rotation of the PlayerSpawnLocationPrefab next time they update their map

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
A Twisted Path to Renown - hangmansJoke
Heya, fellow Buckaroos!
Today it's time to share the upcoming Update details with you!



PATCH NOTES

NEW FEATURES
- added ‘overall character state’ to the stamina bar
- added new perk "Strength IV"
- new medical items were added: Field Medic Kit, Combat Surgeon's Field Kit, All-Cure Trauma Kit, and Turpentine Kit. Most of these items are versatile, capable of restoring HP, stopping bleeding, and healing fractures
- Clayton Mercer now offers you 3 new quests. Two of them provide metal plates for crafting high-protection clothing, up to level 10 protection. The last one offers a new unique item necessary for crafting unique clothing.

ADJUSTMENTS
- the quantity and spawn chance of ingredients for clothing crafting have been increased
- due to changes in clothing crafting, the ability to craft thin metal plates and thick metal plates has been removed. However, now they can be obtained by completing a repeatable quest, with up to 10 plates per week. Additionally, the ability to craft Raw Metal Plates, which are necessary for crafting armored clothing up to level 5 protection, has been added.
- clothing crafting has been reworked. Now you also choose your style from a variety of appearance options when crafting clothes
- AI clothing (their armor and weight stats) have been revised due to the new clothing crafting system
- based on your feedback one of Elias Whitmore's quests has been reworked (now the required items will be returned to you as a reward)
- the changes to the .44 revolver crafting have been made to reflect the steel patination processes known at the time more accurately. Now it requires Charcoal. Sulfur Ore will no longer be used.
- The ability to mine Sulfur Ore has been removed, as this process lost its purpose. If you have one left - you can sell it or keep it as a keepsake artifact.
- Significantly reworked AI



Stay tuned for even more new features and tweaks that make your gameplay of A Twisted Path To Renown even more exciting!
Everholm - Chonky Loaf
Hi everyone!

We're excited to share that Everholm is part of the Cozy Family & Friendly Games Celebration from May 30th to June 4th!
Being highlighted among other amazing indie games and their talented and diverse community of indie developers is an awesome opportunity we couldn't wait to share.
As part of the celebration, our free demo will be available on Steam!

Make sure to set aside some time to play it while you can and share your thoughts on it in our Discord or within our Steam discussion board.

Don't forget to wishlist the game to stay up to date with the latest news and be notified of any announcements!
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