We are thrilled to announce that our demo is in live now! our public demo it's featured at the Steam Cozy & Family Friendly Games Celebration event FOR FIRST TIME!!
We are excited so that you can now organize your camper van and try out our first demo of Camper Van: Make it Home! In this demo, you'll embark on an adventure to the mountains with a well-equipped van. You'll have the opportunity to organize every detail, from the interior layout to the traveler's luggage. Immerse yourself in the journey, explore the nice mountain scenery, and get a feel for what it's like to live on the road in your personalized camper van. Don't forget to share your experiences and screenshots with us. We can't wait to see how you've designed your vans and hear your feedback! It greatly helps us improve our game.
The release of Outcast Tales is getting closer. We hope the game provides plenty of fun for everyone, with many hours of content to take a crack at. But don’t just sit on your hands simply replaying The First Journey over and over in anticipation, as we will be releasing an update to The First Journey, so you might want to wait before jumping into adventure with fresh eyes. How about you play or watch something else for now instead? And that’s why we’re here today.
Together, we are going to take a look at media with obvious similarities to Outcast Tales; some of it might’ve even inspired us in some ways! Hopefully, these stories will tide you over while you’re biting your nails off in wait for the game.
Death Road to Canada (2016)
It’s a zombie apocalypse and only your dim-witted friends can save you! Explore the cute and quirky side of post-civilizational mayhem, ward off zombies with a bunch of random items, and survive while ransacking locations for fuel and resources.
The idea of a team of unique characters going on a large, semi-randomized adventure definitely was a big inspiration for the general progression of Outcast Tales. We really wanted our game to have tons of items, unique events, and character interactions that make every playthrough feel different. And yet, even with all the carnage going on, each new run still manages to tell a unique story and create a fun memory.
The big highlight for us were the car rides in-between the action locations: each one sets up some sort of a unique scenario and mini-story, lets the player do a meaningful choice that changes the outcome of their playthrough or affects their resources, and also acts as a springboard for character dialogue and fun banter. Having these episodes accomplish multiple goals at the same time while keeping things brisk and breezy is something we definitely learned from for our Campfire sections.
Trigun (1998)
Surely you expected a Western picture to be a big inspiration, didn’t you? Many probably expected something closer to The Good, The Bad, and The Ugly, though…
Both Trigun and Outcast Tales fall into the category of “Western”, but only metaphorically so: things don’t literally take place in the Wild West (in fact, both take place in the far future), but things do happen against a somewhat desert-y backdrop meant to symbolize an unconquered frontier.
What really sets these apart is injecting a hearty dose of comedy into the usually stoic setting, with both Vash and your main party bouncing off other characters in unexpected ways (that said, Outcast Tales definitely brings even more havoc to the table).
It isn’t all smiles and laughs, though: as you watch or read Trigun, deeper layers will come into play, revealing secret pasts and clandestine conspiracies. While this isn’t exactly the template used in Outcast Tales, we did want to highlight a few more thought-provoking moments throughout the adventure: as you play, your party will be faced with plenty of funny and somber choices, leading to unexpected and permanent consequences. A lot of these moments are played for laughs, but they’re often based on some type of a real moral dilemma, and we hope these sequences give you a nice opportunity to engage with the game on a slightly deeper level. Sometimes just stopping and thinking for a few moments makes the ensuing carnage all that sweeter, you know? It’s just a few moments, though!
Slay the Spire (2019)
You might have expected that, and it’s no surprise, as the games do share some of the DNA.
Obviously, Outcast Tales is not a deck builder game, but what we really wanted to hone into are the tactics surrounding your opponents. Each battle in Slay the Spire is an event that requires you to plan your deck accordingly and engage in an arduous fight that will test your planning, wits, and maybe a little bit of your luck.
For Outcast Tales, we aimed to take that feeling of each fight being an important, boss-like event, and boosting the strategic factor way up.
You are not dealt a deck of cards this time, but you are also not braving the sandstorms all alone. The key factor to every battle is your party composition and being able to plan around your team’s moves and long-term growth. Most importantly, Outcast Tales lets you view the upcoming turns and actions of your opponents. All the machinations are laid bare, which lets you focus on the strategizing aspect of a particular fight. Your luck really only matters for the critical hits and out-of-battle scenarios.
We hope the tactical nature of our game’s battle system produces plenty of synergies with your customizable party and the myriad of random events, making each run truly a unique experience and a tale to be told and retold.
The Hitchhiker’s Guide to the Galaxy (1978-1979)
Last but not least. Let’s address what is possibly the biggest highlight of Outcast Tales: the writing. We always wanted to zero in on the concept of making an RPG rougelite game. But is it really a true RPG if you don't have miles upon miles of optional dialogue that dives deep into every characters’ personal history, the worldbuilding, and the social mores that echo our own predicaments? We thought so too, so instead we filled the game to the brim with jokes and outrageous situations to make it as shareable and repostable as possible.
In all seriousness, The Hitchhiker’s Guide to the Galaxy is a brilliant piece of writing and a masterpiece of sci-fi satire, and if you haven’t listened to it, or read it, or at least watched it — you really should. What makes it special for us, is that it deconstructs its genre while still preserving what makes it fun for the readers in the first place. Taking the sci-fi tropes and plot contrivances and cranking them up to eleven doesn’t take away from the core aspects of a sci-fi story, nor does it make the what-if philosophical quandaries less compelling; lampshading the trappings of the genre only ends up making them shine brighter. That, and we just wouldn’t be able to live without the thick, succulent paste of its British cheekiness.
A moment from the 2005 movie adaptation
For Outcast Tales, we strived to do a similar thing for the Western genre, post-apocalyptic scenarios, and sci-fi, all rolled into one. We even brought in Samuel Barnett to do the voice and provide the game with that missing Englishman touch. Of course, we wouldn’t be able to preserve exactly the same narrative structure due to the game’s interactive and randomized nature. However, we’re hoping the writing chops will shine through in a myriad of character encounters, scenarios that skirt the line between hilarious and morbid, and all the billions of words of character dialogue we’re working on. Outcast Tales can be many things, but at the end of the day we hope it becomes a fun and funny story for you to experience and share with others.
***
So how was that for a trip down the memory lane? Obviously, these weren’t the only influences on Outcast Tales — we’ve also been inspired by even more video games, Terry Prachett, and our tabletop sessions, among a multitude of other media.
We hope sharing those with you gave you some insight into our creative process. Who knows, maybe you’ll even pick up some new favorites and have something to scratch that itch before the inevitable release of the game!
But enough about us: what is it that makes you excited for Outcast Tales? Are there certain inspirations you’re looking forward to? A certain gameplay mechanic you like, or a feeling you wish to capture? Share all of it on the CRITICAL REFLEX Discord server! And don’t forget to follow our Twitter page and wishlist the game on Steam to stay posted on all the upcoming updates.
The release of Outcast Tales is getting closer. We hope the game provides plenty of fun for everyone, with many hours of content to take a crack at. But don’t just sit on your hands simply replaying The First Journey over and over in anticipation, as we will be releasing an update to The First Journey, so you might want to wait before jumping into adventure with fresh eyes. How about you play or watch something else for now instead? And that’s why we’re here today.
Together, we are going to take a look at media with obvious similarities to Outcast Tales; some of it might’ve even inspired us in some ways! Hopefully, these stories will tide you over while you’re biting your nails off in wait for the game.
Death Road to Canada (2016)
It’s a zombie apocalypse and only your dim-witted friends can save you! Explore the cute and quirky side of post-civilizational mayhem, ward off zombies with a bunch of random items, and survive while ransacking locations for fuel and resources.
The idea of a team of unique characters going on a large, semi-randomized adventure definitely was a big inspiration for the general progression of Outcast Tales. We really wanted our game to have tons of items, unique events, and character interactions that make every playthrough feel different. And yet, even with all the carnage going on, each new run still manages to tell a unique story and create a fun memory.
The big highlight for us were the car rides in-between the action locations: each one sets up some sort of a unique scenario and mini-story, lets the player do a meaningful choice that changes the outcome of their playthrough or affects their resources, and also acts as a springboard for character dialogue and fun banter. Having these episodes accomplish multiple goals at the same time while keeping things brisk and breezy is something we definitely learned from for our Campfire sections.
Trigun (1998)
Surely you expected a Western picture to be a big inspiration, didn’t you? Many probably expected something closer to The Good, The Bad, and The Ugly, though…
Both Trigun and Outcast Tales fall into the category of “Western”, but only metaphorically so: things don’t literally take place in the Wild West (in fact, both take place in the far future), but things do happen against a somewhat desert-y backdrop meant to symbolize an unconquered frontier.
What really sets these apart is injecting a hearty dose of comedy into the usually stoic setting, with both Vash and your main party bouncing off other characters in unexpected ways (that said, Outcast Tales definitely brings even more havoc to the table).
It isn’t all smiles and laughs, though: as you watch or read Trigun, deeper layers will come into play, revealing secret pasts and clandestine conspiracies. While this isn’t exactly the template used in Outcast Tales, we did want to highlight a few more thought-provoking moments throughout the adventure: as you play, your party will be faced with plenty of funny and somber choices, leading to unexpected and permanent consequences. A lot of these moments are played for laughs, but they’re often based on some type of a real moral dilemma, and we hope these sequences give you a nice opportunity to engage with the game on a slightly deeper level. Sometimes just stopping and thinking for a few moments makes the ensuing carnage all that sweeter, you know? It’s just a few moments, though!
Slay the Spire (2019)
You might have expected that, and it’s no surprise, as the games do share some of the DNA.
Obviously, Outcast Tales is not a deck builder game, but what we really wanted to hone into are the tactics surrounding your opponents. Each battle in Slay the Spire is an event that requires you to plan your deck accordingly and engage in an arduous fight that will test your planning, wits, and maybe a little bit of your luck.
For Outcast Tales, we aimed to take that feeling of each fight being an important, boss-like event, and boosting the strategic factor way up.
You are not dealt a deck of cards this time, but you are also not braving the sandstorms all alone. The key factor to every battle is your party composition and being able to plan around your team’s moves and long-term growth. Most importantly, Outcast Tales lets you view the upcoming turns and actions of your opponents. All the machinations are laid bare, which lets you focus on the strategizing aspect of a particular fight. Your luck really only matters for the critical hits and out-of-battle scenarios.
We hope the tactical nature of our game’s battle system produces plenty of synergies with your customizable party and the myriad of random events, making each run truly a unique experience and a tale to be told and retold.
The Hitchhiker’s Guide to the Galaxy (1978-1979)
Last but not least. Let’s address what is possibly the biggest highlight of Outcast Tales: the writing. We always wanted to zero in on the concept of making an RPG rougelite game. But is it really a true RPG if you don't have miles upon miles of optional dialogue that dives deep into every characters’ personal history, the worldbuilding, and the social mores that echo our own predicaments? We thought so too, so instead we filled the game to the brim with jokes and outrageous situations to make it as shareable and repostable as possible.
In all seriousness, The Hitchhiker’s Guide to the Galaxy is a brilliant piece of writing and a masterpiece of sci-fi satire, and if you haven’t listened to it, or read it, or at least watched it — you really should. What makes it special for us, is that it deconstructs its genre while still preserving what makes it fun for the readers in the first place. Taking the sci-fi tropes and plot contrivances and cranking them up to eleven doesn’t take away from the core aspects of a sci-fi story, nor does it make the what-if philosophical quandaries less compelling; lampshading the trappings of the genre only ends up making them shine brighter. That, and we just wouldn’t be able to live without the thick, succulent paste of its British cheekiness.
A moment from the 2005 movie adaptation
For Outcast Tales, we strived to do a similar thing for the Western genre, post-apocalyptic scenarios, and sci-fi, all rolled into one. We even brought in Samuel Barnett to do the voice and provide the game with that missing Englishman touch. Of course, we wouldn’t be able to preserve exactly the same narrative structure due to the game’s interactive and randomized nature. However, we’re hoping the writing chops will shine through in a myriad of character encounters, scenarios that skirt the line between hilarious and morbid, and all the billions of words of character dialogue we’re working on. Outcast Tales can be many things, but at the end of the day we hope it becomes a fun and funny story for you to experience and share with others.
***
So how was that for a trip down the memory lane? Obviously, these weren’t the only influences on Outcast Tales — we’ve also been inspired by even more video games, Terry Prachett, and our tabletop sessions, among a multitude of other media.
We hope sharing those with you gave you some insight into our creative process. Who knows, maybe you’ll even pick up some new favorites and have something to scratch that itch before the inevitable release of the game!
But enough about us: what is it that makes you excited for Outcast Tales? Are there certain inspirations you’re looking forward to? A certain gameplay mechanic you like, or a feeling you wish to capture? Share all of it on the CRITICAL REFLEX Discord server! And don’t forget to follow our Twitter page and wishlist the game on Steam to stay posted on all the upcoming updates.
Work on the next release of For One Year is well underway. The two big updates in this release are the addition of Nora - a traveling inventor - and a cooking mini-game!
Nora
Nora is a traveling inventor selling her unique creations. Unfortunately you, the traveler, are much too poor to afford Nora's wares, but she's willing to strike a deal to let you borrow them, for a time!
By meeting Nora, you'll get access to a weird bow, and even weirder fishing rod, to use in your travels.
And, of course, you'll also have the opportunity to get to know her better, as well! ;)
Cooking
When you find food in the wild, you'll now have the option to either take it as-is, or cook it! If you do well at the cooking mini-game, you could end up with even more food!
CRT Filter
As a retro-styled game, it's almost embarrassing that For One Year didn't launch with this option! (Better late than never?)
And more!
The character creation screens has been simplified, to reduce "typing" (typing with a mouse! blegh!), and make it easier to select your character's appearance.
There are now dialog choices scattered throughout the game's stories, giving you opportunities to learn about the people you meet (and more to do on repeated playthroughs), and just express yourself a bit from time to time.
There are already a few more full-screen images for some of the random villagers you can meet, and a few more will surely be added before release!
Release date for this update?
It's hard to say, exactly. Nora, and the cooking mini-game, are well underway, but still incomplete. For example, work on Nora's unique bow is nearly complete, but work on her fishing rod has not yet started! There's also the possibility of a second, new character being added!
More updates to come, and as things start to wrap up, a release date will be announced!
Thank you all for your love for "Esports Godfather"! This update focuses mainly on content additions, but we've also fixed some bugs. Here's what's included in this update:
New Content:
- Added numerous player events related to development characteristics. - Added Five new equipment items. - Added two new version rules.
Bug Fixes:
- Fixed the issue where opponent's turn ending would cause our cards to be discarded. - Addressed the problem with the monster counter. - Resolved the error when returning to the main menu and re-entering the battle. - Fixed the problem with playing the card "Fight in the Prison" . - Corrected the abnormal completion of the 3 kills half game Medal . - Fixed the stacking issue of the equipment "Energy Storage Chamber" . - Adjusted the trigger timing of several sponsor events. - Corrected some errors in English localization texts. - Fixed the abnormal display of certain content in the regular season summary. - Addressed the possible error in the postseason preview. - Fixed the issue where the floating window didn't disappear when leaving the page.
Gameplay Adjustments:
- Single kill tasks are no longer included in the breakthrough tasks for Bot players. - Keywords "Hover" (does not occupy hand card slots) are added to the cards "Close out the Game," "Colossus Teamfight," "Defend Lane," "Recall," and "Boom!" - The blocker card "Interference Field" no longer generates the card "Signal Detection" . - The blocker card "Signal Detection" removes the one-time keyword and changes to a global limit of use 4 times. - Trait "Unexpected Inspiration" cooldown changed from 30 rounds to 25 rounds, effect now lasts until the end of the operation phase or until the next card is played. - Miki's "Chick Charge" is now available from the start instead of joining at level 6. - Miki's "Seize the Initiative" now joins after winning the Dragon Teamfight and Herald Teamfight.
We’re thrilled to announce a new free update for Spirit City: Lofi Sessions, packed with new content and quality of life improvements to enhance your cozy, productive experience. This update, available now, brings fresh customization options, new spirits, achievements, and more!
New Spirits
3 New Spirits: Discover three new adorable spirits, each with a whole set of color variations and Steam achievements to unlock.
New Content Highlights
Introducing Rotational Playlists: Spring is here, and with it comes a new limited-time playlist! This energetic and refreshing mix is perfect for kicking off your Spring cleaning or simply enjoying the season. Rotational playlists will change periodically.
Bunny Ears: Add a touch of cuteness to your avatar with new bunny ears
Tank Tops: Keep cool and stylish with new tank tops available in the wardrobe.
Bubble Tea: Customize your desk with a cup of refreshing bubble tea!
Half-walls customization: You can now adjust the wallpaper of the half-wall accents
Quality of Life Improvements
We are always looking for ways to enhance your experience in Spirit City: Lofi Sessions. This update includes several quality of life improvements:
Daily Spirit Credits: Players can now earn Spirit Credits at a regular pace. Daily tasks will now grant 100 Spirit Credits per completion, in addition to exp. Plus, there's now a visual indication the moment a daily mission is completed, so you never miss a beat!
Habit and Journal Drag and Drop: Easily rearrange the order of your Habits and Journal entries with a new drag and drop feature.
Rebindable Hotkeys: You can now rebind the hotkey for the UI visibility and a hotkey to quickly mute all soundscapes and music
Improved Memory Usage: Various improvements under the hood should improve loading times when launching the game.
Bug Fixes:
Fixed an issue where using a game controller when the game is unfocused would keep capturing inputs, and potentially open menus in-game
Fixed an issue in the Journal tool where the journaling prompts were not translated properly
Found a work-around for an issue where users typing with an IME keyboard (such as for Japanese, Chinese, and Korean) had issues typing more than a few lines of text inside a Journal entry. See forum post for more details on a work-around here. We'll still be looking into this issue as we know this work-around is not the best, but we hope it can help some people temporarily for now.
Pennon and Battle: Enjoy Edition - Pennon and Battle
The story of Pennon and Battle is set in an ancient land called Ruachland. Various tribes established their own nations on this fertile continent. The excellent trade capabilities of the Sacred Oath Alliance led to rapid economic growth, allowing them to develop and equip advanced mechanical equipment, making them one of the most competitive factions in Ruachland.
Humans and dwarves are considered young races in the new era, once subservient to the Elven Empire. After the Ruachland catastrophe, the world entered an era of great strife. Human civilization began to flourish, with powerful tribes rapidly growing and transforming. During this period, the great Rickma, wielding the Dragonheart Blade of the Red Dragon Heart Knights, claimed to come to save the world and invented new farming techniques, quickly gaining public support. Eventually, under Rickma's leadership, the seven tribe leaders formed their own kingdom. Shortly after the establishment of the human kingdom, Rickma established diplomatic relations with the dwarf kings in the mountains, forming a new alliance nation - the Sacred Oath Alliance. This civilization, combining steam and spell, quickly became the most united and competitive nation on the continent in the new era.
Faction Features: The Sacred Oath Alliance showcases its prowess in Ruachland with its formidable mechanical army and excellent trade capabilities. Their mechanical units not only demonstrate strong overall strength on the battlefield but also possess various control and recovery abilities, making the Sacred Oath Alliance capable of both offense and defense in any combat environment, unafraid of any enemy. The opening of the Treasure Store is the best proof of their trade capabilities. Through trade, they can earn treasures from around the world and convert their own treasures into actual wealth, providing the funds needed for development. This developed trade network not only enhances their economic strength but also gives them an advantage in equipment during wars. The spell technology of the Sacred Oath Alliance is more integrated with mechanical manufacturing. Although their talent cannot compare to the Elves, they still hold a place in the field of spells, especially wind spells, allowing them to exhibit surprising tactical flexibility when facing enemy forces.
Faction Buildings: Treasure Store: Buy and sell treasures here. Repair Factory: Increases the repair effect of our mechanical units during siege defense. Armoury: Doubles the Ammo Capacity of Sacred Oath Alliance's ranged units when visiting this town.
Faction Units: Hero - Canon Canon, known as the Heavy Cannon, is a human mechanical engineering genius trained by the dwarf master Gandin and the current chief Master Engineer of the alliance. He made a name for himself in the defense of Saint Langson, repelling an Elf coalition ten times his own force with new firearms and fortifications, single-handedly turning the tide of the war. Unique Talent: Fast Repair Talent Effect: Enhances the effect of repair skills Talent Enhancement Direction: Leadership, Source Power, Exploration
Hero - Heidi Heidi is the second daughter of the current king of the Sacred Oath Alliance and the kingdom's court manager. Deeply saddened by the death of her husband Kurlan in the expeditionary army, she fills her inner void with busy affairs, gradually discovering her extraordinary talent in finance, becoming the king's right-hand assistant. Unique Talent: Chancellor of the Exchequer Talent Effect: Increases the output of Golden Coins from the town halls of all occupied towns Talent Enhancement Direction: Internal Affairs, Leadership, Source Power
Seventh Tier Soldier: Air Fortress Active Skills: 1. Fighter Squadron: Summons a random number of combat drones around itself 2. Repair Squadron: Summons a random number of repair drones around itself Partial Passive Skills: 1. Mechanical: Increases Armor, reduces Elemental Resistance, can only restore HP through repairs 2. Hover: Unaffected by ground obstacles when moving, landing point does not trigger traps
War Machinery: Attacks enemy units from a distance, with a chance to cause splash damage.
Pennon and Battle is a turn-based strategy war simulation game. As a lord, you will bear the responsibility of reviving the kingdom! Lead heroes and troops to expand your territory in Ruachland, use tactics and spells wisely, expand your kingdom's forces, and create your own legend! The game's Steam store is now open, and we will continue to release more game-related information in the near future. We look forward to your attention and adding it to your wishlist! Steam Store Page Links: Standard Edition: https://store.steampowered.com/app/2915660/Pennon_and_Battle/ Enjoy Edition: https://store.steampowered.com/app/2915670/Pennon_and_BattleEnjoy_Edition/
Here we are with our very first Steam game and we already left the first week behind! It is very exciting times. As much as it is exciting, it is the most intense problem solving period of a game launch!
We have been working hard to make sure that you have an amazing time with our little game. Here are the updates of the 1st week into Early Access.
Quality of life improvements
Performance improvements
Production chain balances - Coffee beans and coffee consummation ratio
General balance of towers - Bombard and Hotspot
Tons of bugs squished (sorry little buddies)
Working on Linux Steam Achievements
If you encounter any problems and crashes, you can report them on our Discord channel: https://discord.gg/WkTN2NAbxc
Thank you for your patience and support! Happy clicking!
Hello. From today onward you'll see a new bundle on the store page. I've teamed up with the nice people at PQube to truly test your survival skills. Featuring the gothic twin-stick When the Light Dies and of course Horde Hunters! I'm also announcing a new leaderboard competition for a chance to win a Steam key for When the Light Dies.
When the Light Dies: A survival game with roguelite elements set in a desolate, frozen wilderness. Step into a murky world of shadow and obscurity as a lone survivor fighting to keep the darkness and the horrors that lurk within at bay.
Personal notes: I think it's best not to go into this thinking it's another bullet heaven game. Or even a bullet heaven game for that matter. It's a slower paced survival shooter with elements from many genres, including the bullet heaven one. What I like about this one is that it has a unique style and boldly tries new things. Although it has only started its early access journey it shows a lot of promise. Go check it out!
Leaderboard competition
There's a new leaderboard competition taking place in the Village Hardcore map ending June 13th. The top 5 scores (excluding myself if I happen to be there) will win a free Steam key to When the Light Dies. Any existing scores will be counted too. Currently there's so few entries you'd be guaranteed a key so go give it your best shot!
Poll results
Thank you to those that took part in the recent poll. I'll let the results speak for themselves.
Although there's a new update around the corner I want to already start focusing on expanding the weapons & items. Please help me with this task by voicing your suggestions over at the forums, discord or anywhere I might read them. A considerable time goes into coming up with weapons and items that are somewhat unique or interesting. I could really use the collective effort here. Thank you.