An update file for Teravit was released on May 30st, 2024, at 16:00 (JST). The following changes have been made in this update."
The game version will change to "002.03" after the update.
■New Additions & Changes
・Added a feature that allows players to equip weapons and shields when changing the appearance of events to "Upload Skins" or "Custom Skins". ・The "Emotion" command in the Event Editor now has the "Attack" and "Defeat" options under the "Emotion" effect type.
・In the Event Editor, the animations "Attack", "Restrain", and "Sing (Fixed Direction)" have been added. ・In the Event Editor's "Camera Work" command, we have added an "Aim Point Offset" option and included the following types in the "Camera Work Type":
・In the Event Editor's "Camera Work" command, the values for "Offset" and "Focus Point Offset" can now be entered into decimal places. ・The "Play BGM" command in the Event Editor now includes a "Fade Time" option. Players can specify the time it takes for the BGM to fade in or crossfade." ・Added a "Volume Adjustment" command to the Event Editor.
・Added the system variable "BGM_POS" to the Event Editor. "BGM_POS" allows players to obtain the number of seconds of the currently playing BGM. ・In the Event Editor's "Change Appearance" players can now choose to change their appearance to that of a monster or animal. - While the appearance is changed to a monster or animal, items cannot be used. - For some monsters, unique attacks can be performed using attack commands." ・Added "Waiting for Input" to the "Window Type" options in the Event Editor's "Change Screen" command. Processing will stop until the specified key input is performed or the "End Condition Other than Input" is met.
・Comments from blocked players are hidden. ・Added a feature to notify the start and end of the invitation with a popup when starting and ending an invitation in Build Play.
■Bugs Fixed
・Fixed the following issues in the Event Editor: - The script for the "Variable Calculation" command could not be input correctly on some platforms. - Changing pages in the "Command List" would inherit the position of the currently displayed line, causing it to exceed the display limit after page change. - Some icons were not displayed in the "Log Output" command.
・Fixed an issue where animals and some monsters would move when hit with a "Spark Bomb" even though there was a paralyzing effect.
Wow, it's actually been a while this Steam page is up, and still no news! I think it's time to fix that.
And let's start right away with saying the following: Decline's Drops will come to PC this October 10th!
It's been a long, long road, and it's quite incredible to finally reach the finish line. I hope you will enjoy what we've been working on for all these years (5 years, wow, that's a lot.), I'm so excited!
In the meantime, I hope you enjoy the Demo of Decline's Drops! Don't forget to send your feedback in the discussions, but you can also join our Discord to follow the progress of the game!
Also please follow us on social medias if you don't already, it helps a ton!
Thank you all for your feedback and I will fix some bugs mentioned as soon as possible!