While working on another project that shares the infrastructure and engine used in Rings of Powder, we noticed that after the last unit was removed from the queue, the progress bar continued to work. This has been corrected.
We have released a small patch to address some issues and improve the gaming experience. The update includes the following:
1.Fixed Weapon Loss Issue: Resolved instances where weapons would disappear under certain conditions. 2.Fixed Missing Textures Issue: Corrected instances of missing or incorrectly displayed textures. 3.Optimized Pistol Misfire Issue After Empty Magazine: Improved the handling of pistols when the magazine is empty to prevent accidental misfires. 4.Various Balance Adjustments: Made several balance adjustments to enhance overall gameplay experience. Thank you for your continuous support and feedback. We will keep working hard to provide you with a better gaming experience.
Did you really believe VERSION 1.5 - ‘Master of Fate’ was the final chapter in your harrowing journey through Mournstead? Well, it’s time to relight the lantern, Crusader, for yet another adventure awaits…
As requested by a great number of you, today we release ‘Clash of Champions’, a brand new update that throws down the gauntlet to those looking for the ultimate trial of skill and endurance. featuring two previously unannounced ‘boss rush’ modes - ‘Echoes of Battle’ and ‘Crucible’ - you now have the option to replay boss battles with previously vanquished foes or confront them sequentially in one of several gruelling gauntlets. Both modes are playable either in single-player or with a fellow Lampbearer in online co-op multiplayer. Today’s update also includes further performance improvements in addition to fully resolving the stutters some players experienced following the ‘Master of Fate’ update.
To celebrate the release, we’ve crafted another all-new epic cinematic trailer to fully capture the adrenaline-fueled experience.
In light, we walk. HEXWORKS Team
Accessible through the game’s Vestige checkpoint markers, the Boss Rush modes feature two distinct experiences for players: ‘Echoes of Battle’ and ‘Crucible’. While Echoes of Battle allows players to relive their favourite boss encounters, including Ellianne the Starved, Congregator of Flesh, and Radiant Sentinel, Crucible is a series of six increasingly challenging trials of pre-selected bosses that must be overcome without dying to unlock rewards, including Shrine Currency and exclusive new armour tincts.
Crucible - A gruelling test of combat
Undergo the ultimate challenge in Crucible, where you can choose from pre-selected trials, each offering different bosses to face with differing rewards based on the level of difficulty. As for those who are truly one with Mournstead, we challenge you to take on the Crucible of the Lords. Crucible mode is available after finishing the campaign once, with different crucibles unlocking after meeting certain criteria.
For those of you who still have a bone to pick with a felled foe, we offer unlimited access to vent your frustrations - re-challenge foes you have defeated in battle to your heart's content.
Thank you to all Lampbearers who supported us on this adventure and a special thanks goes out to the passionate Nikolay-97 who kept asking for a Boss Rush mode to be added on each and every update announcement!
Virtual photographies below are courtesy of @RalstonVP - created with the in-game 3D Photo Mode
Fixed the bug where exploring underground mines would be pitch black in low graphics settings. Fixed the issue where the save inheritance in the bottom right corner of a 2K screen was not visible at the end of a run. Added light effects to the fence stone pillars after solving the secret forest puzzles. For individual options, pressing Tab can now skip like dialogues.
1. Add 2 new items. A 1 x 2 sized plant pot. And a set of hanging paintings that increase the artistic index.
2. There are three interfaces: end of live broadcast, e-sports order, and registration notification, with default pop ups reminding players. Add a checkmark setting that can be turned off. (Processing the interface for the birth of great works) 3. Fixed some UI errors.
Dear internet cafe owners, we have started producing new content. The new content is expected to be released gradually in mid June. In the near future, apart from bugs, the frequency and content of updates will decrease. But we will still solve the optimization problems that everyone has raised.
■ Bug fixes ・Fixed a bug that prevented saves from loading properly if the body of an NPC who died after a failed rescue was in the player's possession. ・Fixed a bug that caused the body of an NPC who died after a failed rescue to disappear after being placed in a chest or other inventory. ・Fixed a bug that localized the name of unique characters when they join a group. ・Fixed a bug that the skin color of a young man was applied to a female NPC in a young man's sex scene. ・Fixed a bug that caused equipment to be duplicated when interacting with a neutral NPC, such as a trader, and removing the equipment after the interaction was over. ・Fixed a bug in which the display of NPCs with you remained off when you entered the Giant's event with Yona. ・Fixed a bug that Takumi's H history in Takumi's event was not reflected to Takumi when he became a friend. ・Fixed a bug that NPCs that use warp, such as ghosts, do not die immediately when their life is reduced to 0 during warp. ・Fixed a bug that NPCs in chests were dropped as item bags when dropped. ・Fixed a bug in the behavior of the display and non-display of the fence of the milking machine. ・Fixed a bug that the display of the stomach remains on the milking machine. ・Fixed a bug that the demolition status of the underground woman and Mummy did not load properly. ・Cooking: Fixed the wrong appearance of fried egg and omelette when they are placed. ・Fixed a bug that the "Ruck" would slide away when vacuuming on a slope. ・Fixed one of the missing reward items in the ruins. ・Fixed a problem with the NPCs in the wooden toilet.
■Adjustments ・Adjusted the conditions under which the young man and other NPCs h ・Changed the animation of NPCs in the wooden toilet to be the same as that of chairs. ・The current progress status of the event to give food to Takumi is now displayed. ・Adjusted so that hit judgments are not performed on characters with “Survival” combat type. ・Adjusted the crafting window to refresh when a collection is acquired.
I've been gone for quite a while, but I can't wait to release a huge update (we're reworking the entire game).
We? Yes, now it’s not only me working on the game, but also an amazing master of his craft, who has already taught me a lot. I will introduce him in an upcoming update, but for now, he will be shrouded in geometric mysticism.
We are completely reworking the items, as at the moment, the huge potential for replayability is not that huge and lies in the initial selection and number of items. Our idea is that items should also be composite. I already see huge potential and unexpected builds that break the game, and I like it.
We don't know how long it will take to complete the update, but it will be worth it (trust me).
But items are not the only thing that will be updated. Thanks to the new team member, the game will now have:
A large number of localizations
The ability to save AT ANY MOMENT OF THE GAME (without exploits to break the game)
New content updates will be available even in a saved run
Updated character selection
Optimization
These 5 points have been fully realized thanks to the new team member, and I am very happy to work with him. Everyone will love the results of his fantastic work.
- Adjusted Contract Order: The sequence in which contracts are provided has been adjusted, along with the order in which weapons are collected. - Vipers Gaze Performance Improvement: Enhanced the performance of Vipers Gaze. - Minor Bug Fixes and Improvements: Various minor bugs have been fixed and overall improvements have been made.