Smaller build today, but it has some important bugfixes and improvements.
There's improvement to locomotion controls - you can separately control deadzones for movement & turning and you can switch joysticks to be used only for turning and no movement. This should make the controls more familiar to players coming from other platforms and games.
The bug with people randomly appearing offline *should* also be gone, but we'll need to see. The bug with the dash screens randomly becoming blank is also fixed now!
The "Save to inventory" now indicates when you can't save and the avatar creator tells you why you can't protect avatar in Local, which should help reduce some confusion!
New Features:
- Add TurnOnly mode for left/right controller movement (based on feedback by @trotim, issue #1769 and @gawdl3y, issue #2114) -- This will make the joystick only cause turning and no forward/backward motion -- The original "Turn" mode is now "TurnAndMove" -- TurnOnly is now the new default for new users
- Split deadzone setting between movement deadzone & turning deadzone (based on feedback by @trotim, issue #1769 and @gawdl3y, issue #2114) -- This allows you to set turning deadzone higher than movement, to prevent accidental turning when turning and moving on the same joystick
- ValueReceiver now has TryConvertValues (default on), which will try to convert incompatible values to the target type of possible (requested by @art0007i, issue #561) -- E.g. if the target value is float and the input is string, it will try to parse it or if the input value is int, it will convert it to float
Tweaks:
- Switch SteamLink OSC driver to use non-typoed version of the parameter for tongue out (reported by @hazre, issue #2100) -- There's no functional change, the typo is actually in the source data coming from SteamLink - Added note on why "Protect Avatar" cannot be used in Local home (implemented by @probableprime) - "Save to inventory" context menu option now provides reason when item can't be currently saved (based on feedback by @atakku, @_deltawolf, @cameron5, TisFoolish, @ohzee, issue #10, implemented by @probableprime)
Locale:
- Merged German locale update by @muppeq - Merged Russian locale update by @shadowpanther
Bugfixes:
- Add delay before clearing user's online status on disconnect to prevent users from appearing offline when they lose connection to SignalR temporarily (based on report by @pyroboy, @nexustwg, Drazion, @rawpie, @its_sox, @989onan, @liny_fox (😔), @nytra, @flamesoulis, @skywind.kitsune, @shadowpanther, @zahndy, issue #739)
- Fixed freshly initialized dash screens (e.g. after using -ResetDash) that were never activated, but ended up saved, becoming blank (reported by @orange3134, @konshu, arcanus2112, AxelTheAvali, @stiefeljackal, @gearbell, @zahndy, issue #466) - When facets loaded from presets fail to load, try load them again on the next startup to prevent them from getting stuck
Just writing a quick post to let you know that I've uploaded a new build of Clear Skye Thinking to fix a handful of typos which were pointed out in the Steam community forum!
As always, if you find more typos, or if you have any issues with the new build, don't hesitate to let me know. I'll try and fix everything when I can!
This first patch allows you to play again simply by clicking a button or pressing any key instead of having to wait the 60 seconds or use the menu to reconnect.
Also if you had a name with a bunch of numbers or letters in it, we ignore those now so it won't sound so strange.
We also keep stats for each word that you solve and will show your personal best when you are repeating a word for the second time.
Since its actually quite difficult to get the devil out last we added an achievement for that.
Hello fellow Necromantics! We’re now a week past Early Access launch, and as you can tell, we’ve been busy. We’re constantly combing the Steam discussions, discord and Facebook to see how we can make your lives as Valorborn survivors easier and more engaging. We’ve got some great Quality of Life improvements here for you, so without further ado, here’s the latest changes.
Updates to fix holes and exploitable walls in Brookhaven, Squalor Creek and other troublesome areas
Fallen Warrior plumes have been updated, as they sometimes would exhibit some funky behaviour
Free play after completing chapter has been addressed now
Added Vsync to settings, as many have requested this
Spectator mode added to Multiplayer Co-op. So you no longer have to look at your tombstone as you wait anxiously for your classmate to save you
As always, we’re listening, and please keep those comments coming our way, so we can improve Necromantic. A heartfelt thanks from the dev team!
Get ready for this wildly evocative, provocative and trippy dream of a game, but at the same time probably our most narratively clear and emotionally concrete work yet.
Thanks to everyone who helped making it happen, and also to everyone who expressed how they wanted it to happen, which also helped making it happen, in a way.
In a few months, it will be a year since I launched Terminal 81 on Steam, and since then the game has received a very good reception that has left me very surprised. I really can't find enough words to thank everyone who bought and played the video game. When I started creating Terminal 81, I didn't think it would be played by so many people. I also want to apologize for not being able to thank you with something better, like a DLC or a big update. I am really busy lately.
Thank you very much to everyone. This message, first of all, is to thank you all, and secondly, I wanted to let you know that I have not forgotten about you and I have not forgotten about this game. I already have a script written for a sequel, however, at the moment, I am not working on this sequel because I am busy working on another project. But as soon as I finish this project, I will definitely start working on the sequel. Again, thank you all very much. Remember that if any of you have a problem with any of my games or want to make suggestions, or anything else, you can talk to me through Discord.
Servers will be temporarily offline for an estimated time of 4 hours on May 30th from 2 AM to 6 AM (UTC) to update Patch 1.22.1.
* The game will be unavailable during the maintenance period. * Please restart your client after the update. * Use of the event page may be limited during maintenance.