Shut Up and Dance: Special Edition - MrBoringGames
Hey guys!
The release date is round the corner! Tomorrow, May 30, "Shut Up and Dance: Special Edition" will be fully available on Steam! Hopefully you will enjoy the game and will have TONS of fun playing it, meeting new characters, and opening new hot scenes! I'm sure full nine episodes won't let you get bored and future eps. will give you even more fun!
Meanwhile, Megan has prepared something special and can't wait to see you!
Hey Drifters, Continuing on the food improvements, we bring you: The Chef. To better manage food in the endgame, you can now prioritize what your drifters eat, just like you prioritize their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it!
We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, introducing new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top.
During experimental we'll be working on additional balancing, food-related decorations and adding more depth to the drifter's diet.
What's next?
For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add a new region with new landmarks for these crops.
This patch is still in development and can be tested on the experimental branch to give feedback.
This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game: 1. Open Steam Library 2. Right click Flotsam 3. Select Properties 4. Go to tab 'Betas' at the top. 5. Select 'Experimental' in the drop-down.
Early Access 0.8.2e1: The Chef
An early version of The Chef update, that introduces a fancy restaurant, favorite and culinary food!
The Chef
Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier.
Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier.
Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat.
New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top.
New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food.
New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant.
New Crops: Potato, Tomato, Wheat.
Iterated upon current food pipeline to integrate the culinary foods and new ingredients.
Temporarily added the new crop items to supermarket landmarks.
Fixes
Fixed issue where loading old saves sometimes lead to landmarks being unusable.
Fixed issue on the map, where salvage icons would be created for finished duties.
Fixed issue with OFF icons not always showing above buildings that were turned off.
Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game.
Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view.
Maintenance has concluded as of 9:01 AM PDT and the servers are open once more. We thank you for your patience. Mabinogi will have a scheduled maintenance on May 30th. During this time, the game will be unavailable. Maintenance is expected to begin at 5:00 AM PDT and last approximately 5 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, May 30th
Pacific (PDT, UTC -7): 5:00 AM - 10:00 AM Eastern (EDT, UTC -4): 8:00 AM - 1:00 PM Paris (CEST, UTC +2): 2:00 PM - 7:00 PM Sydney (AEST, UTC +10): 10:00 PM - 3:00 AM (May 31st)
To address the following:
Weekly server upkeep.
Windows Update.
Note: The Name Change submission site will be unavailable after 5:00 AM PDT time, and will be available after the maintenance.
Hello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far. Our development has been underwhelming lately, made it worse with our subversion being disabled by tragic circunstances. We hope Xp-Dev's main developer's family recover from the loss of a dear family member.
Since we are disallowed to use it, our updates and files have been transferred manually, which increases our time drastically. Internally, we decided to let our subversion client resolve their internal issues while we develop our campaign.
Though we are behind in programming, our artwork and animation has been going fast. We have a script ready and expect everyone to like this small preamble to our main campaign, as a prelude that is actually an epilogue. You'll guys know more details in a few.
Not everything is bad news. Hyperkinetic has been a great partner so far with us and now has most of the knowledge of our code. This will help in the future with faster updates, but it'll require the subversion client to be restored. I hope everyone has a nice weekend!
Fixes:
* Some units were having a red glow when attacked (Visigoth units) others aren't (Frankish units like Trustismanne and Galikakus)
* Units were playing both Hurt and Defeat animations when defeated; should go direct to Defeated