May 29, 2024
Mercenary Leto - Summer
Just pushed a new demo out to Steam for Dreamhack Dallas this upcoming week!

https://dreamhack.com/dallas/

I'll be showing there, hope to see you too!

~Summer
https://www.instagram.com/dragonglitchllc/
Architect Life: A House Design Simulator - Nacon
Future designers!

We’re excited to unveil our latest project, Architect Life: A House Design Simulator.

Get ready to design the buildings of your dreams. To take these ideas from the planning stages to the complete build, guiding your projects each step of the way.

In Career mode you will take up the helm of an architectural firm, using our unique building tools and editor to put the pieces together, design the layout, choose the style, add unique flourishes, and then put in the final touches by furnishing your build. All the while, you’ll be facing the challenges of managing your business, budget, and the demands of your clients, unlocking new materials, techniques, and creative opportunities along the way.

Speaking of creative opportunities, in Free Mode the only goals are the ones you set yourself. Choose the environment and landscape you want to build in and go wild! Budgets be damned. Keep building!

Regardless of how you play, explore your handiwork in 1st person mode when the job is complete, or snap a few pics in photo mode to share with your friends.

We’ll have more to share on Architect Life soon, so make sure to wishlist on Steam and follow our socials to see more!

Follow our socials for more:
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MILFs of Sunville - Season 2 - EvkaL7team
Hey everyone!

We know you've been waiting for news about the next update, and here it is. In the upcoming update, you'll get to enjoy five new scenes.

First up, we have two short scenes—one featuring the amazing Nicole and another dedicated to the beloved Mama Ruth. These scenes might be small compared to a big scene we're preparing for you in this update, but they're important for developing the relationships between the main character and our wonderful MILFs and girl-students.

We hope you enjoy these updates, especially those of you who are big fans of Mama Ruth. Stay tuned and stay excited!
Paleo Pines - Ellen | MaxEnt Brand Manager


RANCHERS,

We present... official from Paleo Pines... for the first time ever... in-game and in life... our wee Sarcosuchus!

This trailer contains HUGE spoilers for the newest Paleo Pines inhabitant, so PLEASE don't look if you want to wait! (And make sure to spoiler anything if you DO watch)




PLUSHIE?!
Plushie! We're hosting a giveaway for our Bi pride Plushie from now until June 10th, and we've teamed up with a load of content creators with secret codes for you to have extra entries. Yippee! Have a look in content-promo for some super fun streams and keep an eye on our twitter, where we'll repost anything so you don't miss a chance!

Enter here: {LINK REMOVED}


{LINK REMOVED}
Battledroid - cprince
After 14 years in development...
...off-and-on, we're finally ready to release BATTLEDROID to the teeming masses. However we need a little bit of help to get it over the line, and this is where you can help make it happen.

Head on over to the Kickstarter and chuck a bit of cash our way - there's reward tiers for everybody's pocket.



Off to an amazing start
So far the Kickstarter is 25% funded in just 24 hours - I think we're going to make it! But we can't rest on our laurels - success is not guaranteed, and it's only going to happen if more of you can support us enough to reach our funding goal!
Wizard of Legend 2 - Humble Bundle
In our previous Arcane Knowledge mini-series entry, you learned more about Arcana and the enhancements you can apply to them. Wise wizards learn to master the combinations available to them. But most wizards aren’t wise, and they will learn today’s lesson the hard way…

Death is inevitable (but progression is permanent)

There’s no way around it: you will die a lot while playing Wizard of Legend 2. Ascending to the pinnacle of arcane prestige is not supposed to be easy! But the good news is that you—well, technically, the endless parade of ambitious wizards you’ll guide through the trials of the Floating Lands—will only get better after each death.



One of the first things you’ll notice upon visiting Van Eyckrous mansion, the game’s hub area, is a wondrous magical apparatus with a seemingly insatiable appetite for the Chaos Gems you’ll collect during your runs. The more of them you feed it, the more permanent upgrades it will bestow upon you to aid in future runs.

“One primary upgrade available through the apparatus is the Double Dash," says game director Aryan Bina, calling out a power the team expects will be an early must-pick for many players. “This allows wizards to execute a second dash immediately after the first, which is particularly useful for traversing pits.” The Floating Lands are littered with pits, and being able to dash over them in dual succession is both liberating and life-saving.

Aspirants with a flair for fashion will also be thrilled to learn that robes are making a return from the original Wizard of Legend. Switching up your wardrobe is not only good for morale, but each robe also confers powerful gameplay benefits. “Some robes are designed specifically to assist players less experienced in this genre,” says Bina, and will be helpful for beginner wizards who may just be coming to grips with the rogue-lite hazards of the Floating Lands.

Coming up next…learning from a legacy

Read the first entry in this mini-series



https://store.steampowered.com/app/2193540/Wizard_of_Legend_2/

Soulmask - kirov
Are you ready? Chieftains!

The EA Phase is coming! To help you quickly familiarize with this new world, we'll post some of the most frequently asked questions and brief answers here. Without further ado, let's get started!

1. What kind of game is Soulmask?
Soulmask is a survival sandbox game that aims to deliver a "Real Experience." As the "last person" of a tribe empowered by mysterious masks, you'll eke out a living on this ancient land of mysterious cults and blaze your own trail to civilization. Explore, build, and recruit tribesmen to develop your clan from scratch.

Since it's an EA version, the current visuals, sound effects, performance, and other aspects are not definitive. We're doing our best to make this game better with your help!

2. What time will the Soulmask Early Access be released exactly?

Our EA version will be released at the following points globally: May 31st, 2024, 07:00 UTC

Due to reasons concerning review and release, the product's release time on the page may be adjusted slightly. Please stay tuned for community messages.
3. Is there a console version of Soulmask? Or it's only available in Steam.

We will only launch it on Steam, but we are also preparing to launch it on other platforms. To learn more about our further plans, please check our posts in the community.

4. What are the system requirements?

The EA's Minimum and Recommended requirements are as follows. You can also check the [System Requirements] on the store page at any time:



5. Will the game support DLSS/FSR?

Yes! We will support NVIDIA DLSS/AMD FSR

If the above function doesn't take effect, please update your graphics driver to the latest version, restart your computer, and try again.

Besides, there is a chance that you may encounter flashing and overexposure using DLSS in the EA version. FSR would be a better choice.

6. Will it support PC game consoles/Steamdeck?

In fact, Soulmask now has a controller/SteamDeck scheme, but after some testing, it has not met the expected experience.

Therefore, to ensure a good experience for all controller players, we will not publicly announce support for controllers and Steamdeck during the Early Access, but you can still use this unfinished feature. We are fully committed to optimizing it. In the near future, we will comprehensively enhance support for game controllers and Steamdeck!

7. In the EA, will there be Official PVP Servers?

Short answer: Yes. The PVP mode is still in EA's early gameplay test phase, and you may find some flaws, like the lag problem when the server is filled with players (it often happens when the online players are over 30). We'll constantly optimize the related content to provide a better experience.

8. What game modes will it provide?

The EA will release 4 modes: Solo Mode, LAN Online Mode for up to 8 players, PVE/PVP Official Server Mode and Private Servers

9. What are the rule details for the official server?
In light of users' demands, we'll optimize the official server categorization based on the former test. The details are as follows:


Note:Server Capacity, Building Damage Time, and other rules may be adjusted according to the actual server pressure and user feedback in the early EA. We'll post notices timely.

If you want to know the specific information about our first round servers, please click here.

For the first play, you might want to try Solo/Multiplayer Mode or rent an exclusive server to get a smoother experience. In the meantime, we'll keep optimizing the related content and make the official server better!

10. What areas will the official server cover?
The official servers for this EA include America Server, Europe Server and Asia Server.

11.I want to set up a dedicated server myself. How should I do it?
The private server providers GPORTAL and CLAWCLOUD now support one-click rental and configuration. The server rental links are as follows:

CLAWCLOUD
GPORTAL

If you have your own server, check out this comprehensive tutorial we prepared for you. Click to learn more: Tutorial Link

12. My game crashed/got stuck!
Sorry for the frustrating game experience. Soulmask still has some unresolved compatibility issues during the EA phase. You can try verifying the game's integrity or restarting your computer. If the problem persists, you can visit our Official Discord to contact our staff. We'll solve it as soon as possible.

13. What is the reason behind the high lag in the official server?
The official online mode is still imperfect in the EA phase. When the server is swarmed with players, it activates many units on the map. Due to the precise action checks, combat may stutter or get stuck. We'll continue to optimize the related content to provide a smoother experience! If you encounter this issue, we suggest trying our Solo Mode, Multiplayer Mode, or Private Server first.

14. Don't know what to do when I first enter the game...

Don't worry, Soulmask has prepared a comprehensive tutorial to see you through the toughest early stage!

Or you can check out our Steam Guides for more guidance and strategies.

15. How can I seek out a specific material/animal?

In cooperation with the Wiki platform and FANDOM, we've prepared an exclusive Wiki for chieftains. This will release after EA launches!

You may refer to it for any in-game information. Since the Wiki is an open and ongoing project, your corrections and contributions are always welcome!

16. The crafting feels very grueling. How can I make it easier?

And that's where one of the main Soulmask features comes in: Tribesmen! By intimidating the wild barbarians, you can absorb them into your tribe. They can then help you with Gathering, Crafting, and other quests, even forming an entire automatic production line.

Don't know where to start? These tribesmen's strategies will definitely be of help!

17. What about the PVP Gameplay?

The PVP Mode revolves around freedom. You choose whatever game style you like, and there are no fixed PVP battles. Besides survival and combat, you may need to communicate, negotiate, and even build tribes or wage war with other players. We believe this will diversify the gameplay and give it more freedom, and we hope that players can fight fair and talk freely!

For new players, this mode can be exceedingly competitive, as they have to deal with threats from both nature and other players. This means that your Home, Resources, and Tribesmen are subject to attacks from other players. So new players are better off starting with Solo/Multiplayer Mode.

18. Does the PVP have Season Reset, Cross-Server, and other features?

PVP Season Reset is a common feature in many games, as it can enliven the game and make it more challenging. In Soulmask, the PVP Season will be reset after it ends, which means that the game data will be reset to give everyone the same start in the new season. The rules are as follows:

  • [PVP Season Span] The PVP Season will last about 120 days, and then it will be reset, and a new season will start. We'll still be testing the PVP mode during EA and may adjust the Reset Time accordingly. The adjustment notice will be released at least one month in advance. After confirmation, we'll change the [To be Announced] status to a specific date.
  • [PVP Cross-server Group] 21 days into the season, players of a server can teleport to another server in the same cross-server group. Please note that each independent server's Online Players Cap still stands.
  • [No season plans for the PVE Server for now] However, we may still make evaluations and adjustments during the EA Phase, and if there are any changes, we'll announce them at least 3 months in advance.
19. What about your future update plans?

At the early stages of EA, we have an initial blueprint for the future. Of course, we will make proper adjustments based on your feedback and the actual situation. For now, let's share our current "ambitions" with you:


20. How can I obtain the special mask (a reward for participating the previous tests) in the EA version?

Play Soulmask with the same Steam account used in the test, and raise the character to Lv.15 in any mode to unlock the Mask Decor Table. You can then equip mask appearances in the Special Mask section.

①: Raise the character to Lv.15 to unlock the Mask Decor Table. Craft and place Mask Decor Table



②: Open the Mask Decoration interface



③: Scroll down to the bottom and find Special Mask to equip mask appearances


21. I joined the test before, but why I can't get the special mask?

We noticed that some players entered the wrong Steam ID when claiming [New Mask Appearances], so their accounts can't activate them normally. Please go to our
Official Discord at and in the [#New Mask Appearance] Reissue Channel, enter your Steam ID and the tested character name. After verification, we'll reissue the [New Mask Appearance] for you in the next version.
Pirate Patrol - author
1.Scan and Loot
With our new update, we have disabled the "icon" clicking issue that caused problems with Scan and Loot. Now all you have to do is select the fighter to scan or loot and right-click on the shipwreck to be scanned or the find to be looted.




2.Select Fighters and Turrets with Num Keys
With this update, you can now select fighters and turrets with the number keys.

To select fighters, you can use the 1,2,3,4 and 5 keys. This order depends on which BAY the fighter is assigned to. Number 1 for fighter in BAY 1, number 5 for fighter in BAY 5... Also, during combat, you can see the pilot's name and BAY number of the fighter under the Fighter sprite.

To select the Turrets, you now had to press the Turret number with the +SHIFT key. In previous versions, Turrets could only be selected by pressing the 1,2,3,4,5 keys, but after the auto-fire feature, the fire control of mini turrets was largely automated. You can use combinations of SHIFT+3 for the Large Turret and SHIFT+6 and SHIFT+7 for the Missile launchers. You can also select these turrets by left-clicking on the Mothership, or you can open the Turrets panel and click on the relevant turret's panel. This way you can select them and have them ready for target selection.






3. Recall all fighters to the mothership
Among the fighter control buttons, there is now a "Recall All" button in the 3rd row to call all fighters in space to the mother ship at once. When you press this, all fighters on duty in space will return to the mother ship. We believe that this is a button that will make the job of our players much easier after conflicts and collecting loot.

As our experienced players will notice, there are no Scan and Loot buttons in the button row anymore. As we explained in the first title, you can now automatically start the scan and loot process by right-clicking on shipwrecks.

***
Some small reminders:

Level:
We see that some of our players have not yet noticed the Levels of friendly and enemy warriors. The game awards XP to Captain Lionheart and fighter pilots every time you destroy an enemy ship. This is not yet noticeable, but in the following battles you may encounter enemies of much different levels. You can see the Levels of your friendly warriors at the top of the fighter sprite. If you are going to attack a very high level enemy, we recommend that you organize your fighters as a team, because high level enemies can be strong enough to cause heavy damage even to the mother ship, and of course, they can cut your fighters's armors like paper.

Pilot priorities:
You should not expect the pilots under your command to strictly obey your every command. If these NPC pilots, under the control of artificial intelligence, sense an emergency, they may decide to abandon their mission and intervene in this emergency. For example, you may have tasked a pilot with scanning enemy debris. However, one of his comrades may have been under heavy enemy attack at that time. In this case, the NPC pilot may choose to abandon the scan mission you gave and run to the aid of his friend. In many situations like this, you may witness pilots leaving your command by analyzing the situation around them. Don't panic, you can try giving orders to your pilots until they accept your authority. But we don't know if it will work. Artificial intelligence's mind can work differently.


We wish you hours of fun in the game and we welcome your feedback.


An Amazing Wizard - Gobo
🧙‍♂️ Development Updates #22

In the last 2 weeks we were mainly working on adding spoken dialogues, replacing soundtracks with real ones, balancing and bug fixes.

✅ Added:
  • [Dialogs] Added spoken dialogues (experimental).
  • [Dialogs] Player now speaks after collecting any item (experimental).
  • [Enemies] Added new enemy called Ancient Scarab.
  • [Music] Added real Ancient Desert level track.
  • [Music] Replaced Shop track with real one.
  • [Meta Progression] Unlocked items now spawn near NPCs locations so you can test them right away after unlocking.
  • [Starting Room] Teleporting Altar now always spawns very close to the Spellweaver location.

🔄 Changed:
  • [Localization] Shortened all items and perks descriptions.
  • [Audio] Reduced Shop, Quest and Spellweaver NPCs music change range.
  • [Settings] Adjusted default audio settings.
  • [Enemies] Flying enemies are now unable to spawn in Challenge Rooms because they could fly away from it, making it impossible to finish them.
  • [Challenges] Changed Lucky Survivor challenge: Now it required to kill the boss with 35 or less HP instead of the need of finishing a level with 35 or less HP.
  • [Level Generation] Reduced length of higher levels.
  • [Level Generation] Changed how levels are generated in the Void.
  • [Spells] Changed Energy Ball sprite to pixel art.
  • [UI] Improved visuals of Cooldown Icons (made them a little bit transparent).
  • [Enemies] Reduced Void Worm's Gravity Zone duration 3.5 => 2.25
  • [Enemies] Reduced Hemlock Dragon's Thorn Spikes attack range 20 => 15
  • [Enemies] Reduced enemies health and damage on highest difficulty levels.

⚙️ Fixed:
  • [Curses] Enemies from Curse of the Eternal Battle will no longer spawn when dialog or minimap window is active.
  • [Curses] Fixed a bug where cursor was really hard to see when Curse of the Darkness was active.
  • [End Screen] Fixed a bug where enemies could spawn and attack you while End Screen with run stats was visible (they couldn't damage you anyway so it was just a visual thing).
  • [Inventory] Fixed a bug where when playing using Chinese language then the Inventory Items were overlapping each other (because of translation issues).


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!
Pocket Idler: Fishing Pond - Inner Realm Studios
I'm really excited to bring you this update!

It introduces a more personal experience to you and your avatar and introduces the foundation for the end-game content.

You can now customize your character a bit, change their hair and its color, their clothes color, and purchase and equip hats! Or hide your hat and or hair, if they don't suit you.

Earn "Fish Tokens" when you go on a personal fishing trip to a secret fishing area in the woods, once you've unlocked it. I know we've all been jealous of our fisher people customers getting to reel in all of the fish, and now it's your turn!

As always, I will be playing all day, and waiting for your feedback to ensure the quality of this update is up to par with the rest of the game.

Thank you for all of your support!

New Gameplay:
  • Customize your character to bring yourself into the game.
  • Purchase new hats for your character.
  • Go on personal fishing trips to a secret location in the woods.
  • Earn Fish Tokens by catching fish on your personal fishing trips.
  • 3 new achievements to earn.

What's Next?
After a bit more testing, I will begin to lean into the rest of the end-game content.

There will be new fishing spots with more variations, unique fish at the new spots, and even more hats.

Fish Chartering will allow you to bring your customers to new areas to fish and provide an entirely new gameplay experience once you've completed the base game as it currently is.

And who knows what else? I'd love to hear your feedback on the Discord server, perhaps you have a great addition!

Join the Discord
...