X4: Foundations - belgoray
X4 7.00 Public Beta 7 is now available to download. With this latest update, we continue our commitment to improving your experience with new features, enhancements and fixes based on your feedback. Dive in and discover what's new!

In 7.00 Beta 7 the boarding times for the infiltration phase were adjusted to solve a reported issue where Experienced marines would take much longer then rookies. As such we would like to ask you for feedback on the new times (see forum thread).

Don't forget to add X4: Timelines, our upcoming new expansion for X4, to your Steam Wishlist. This way you will be notified as soon as it has been released. We will announce the release dates for the major 7.00 update to X4: Foundations as well as X4: Timelines soon™.

https://store.steampowered.com/app/2700340/X4_Timelines/

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 7 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 7] Added advice message for first-time players.
  • [Beta 7] Added player character portraits to New Game menu.
  • [Beta 7] Added wrecked equipment in Object Loadout menu.
  • [Beta 7] Added confirmation dialog when deleting Construction Plans.
  • [Beta 7] Added option to select order sector parameter by clicking on Map.
  • [Beta 7] Added option to delete input profiles.
  • [Beta 7] Added option to delete colour profiles (new feature in 7.00).
  • [Beta 7] Added new default profiles for various joysticks.

  • [Beta 7] Removed shield recharge sounds (new feature in 7.00).

  • [Beta 7] Improved accuracy of weapon aim prediction.
  • [Beta 7] Improved some cases where weapons fire with no chance of hitting target.
  • [Beta 7] Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
  • [Beta 7] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 7] Improved docking of spacesuits on S and M sized ships (further improvement to 7.00).
  • [Beta 7] Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
  • [Beta 7] Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
  • [Beta 7] Improved balancing of drop rate for spacefly eggs from ships (problem introduced in 7.00).
  • [Beta 7] Improved behaviour of missiles targeting stations.
  • [Beta 7] Improved clarity of icons representing obstructed enemies.

  • [Beta 7] Fixed Hatikvah story getting stuck on Fly To objective (further fix for issue fixed in 7.00).
  • [Beta 7] Fixed crisis research being selectable via custom gamestart menu (new feature in 7.00).
  • [Beta 7] Fixed mass traffic sometimes not having collisions.
  • [Beta 7] Fixed stations scheduled for dismantling sometimes still allowing ships to dock (problem introduced in 7.00).
  • [Beta 7] Fixed player not being able to approach spacesuit to rescue it while spacesuit is trying to dock at player ship (new feature in 7.00).
  • [Beta 7] Fixed loadout presets on player-owned shipyards not selecting optional software.
  • [Beta 7] Fixed infiltration phase of boarding taking longer with higher-skilled marines.
  • [Beta 7] Fixed factions not building certain factories needed to support ship building.
  • [Beta 7] Fixed modules in station editor disappearing when selecting new module after resetting rotation.
  • [Beta 7] Fixed container magnet not working correctly on certain ships.
  • [Beta 7] Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
  • [Beta 7] Fixed help text shortcuts not working (problem introduced in 7.00).
  • [Beta 7] Fixed check engine light not showing when ship's engines are destroyed.
  • [Beta 7] Fixed persistent smoke and fire effects on previously damaged objects (problem introduced in 7.00).
  • [Beta 7] Fixed Casino not being entirely visible in station construction menu.
  • [Beta 7] Fixed commander not being listed in ship destruction log entry (problem introduced in 7.00).
  • [Beta 7] Fixed issues with notifications being queued while menus are open (problem introduced in 7.00).
  • [Beta 7] Fixed pink logbook text (problem introduced in 7.00).
  • [Beta 7] Fixed detail on Xenon large seismic charge turret becoming invisible (new feature in 7.00).
  • [Beta 7] Fixed bridge of Xenon H clipping into ship hull (new feature in 7.00).
  • [Beta 7] Fixed front landing gear of Xenon F not animating correctly (new feature in 7.00).
  • [Beta 7] Fixed inverted player logo on Theseus.
  • [Beta 7] Fixed incorrect orientation of right main weapon on Odysseus E.
  • [Beta 7] Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
  • [Beta 7] Fixed incorrect reflections on small ship hulls.
  • [Beta 7] Fixed several causes of crashes.
Fearful Injection - Buschey
Patch Notes

- fixed a story interaction that displayed text for too long
- the pc interface now allows multiple windows to be active
- fixed some pc sound interactions

Have fun,

Tom
Rocky Mayhem - SepSlither
Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!
Hi Asteroid Destroyers!

The current mode, Survival, is finally complete. This patch brings a final level, where surviving it for a full minute will complete the game. After completing, you'll now be granted with an achievement for finishing the current content + you'll automatically enter Freeplay which reverts the game back to Level 10 and keeps you playing for as long as you want. While there will still be some alterations to the final mode and eventually a boss battle, content wise, it's practically done and I'm happy to say I can now move onto other focuses on the project.

What's Next
I would like to move onto an objective-based short campaign mode which follows the original story of Rocky Mayhem, with changes to suit the new gameplay style. These missions will include completing objectives to continue the story, introducing new asteroid types, weapon upgrades, and more. Between now and then however, I would like to work on upgrading the graphics to mark a new era for rocky mayhem, as well as add in audio effects. Dev logs will be made in due time!

PATCH #7

NEW
  • Added Level: Final Level
  • Added Achievements
BALANCING
  • Health Pickups now spawn every 30s, down from 40s
  • Levels now change every 40s, down from 60s
  • Gunship's Base Firing Speed slightly altered
  • Spawn Protection increased from 2s to 5s
  • Escape now brings you to the menu, instead of exiting the game
May 29, 2024
Tennis Manager 2024 - Rebound
This is a minor update for Tennis Manager 2024.
We've focused on the balancing and the issues on the mac version; thanks again to our community!

Fixes & Balancing:
  • Players in the academy now progress at a more consistent rate.
  • Difficulty level now affects player progression as intended.
  • Match results are now more realistic and less random.
  • Players were losing too much morale and form; this has been corrected.
  • Players gain more XP points according to their results
  • Balancing modifications on some players' attributes (only when starting a new career)
  • Gameplan and Surface training sessions now display the correct Gameplan indicator.
  • Training screens no longer crash when a custom program is deleted.
  • Mac-specific issues:
    • The game no longer crashes randomly.
    • Texts are now displayed correctly at the correct resolution.
Improvements:
  • Optimized the Calendar feature for improved performance.

Remember to restart Steam if you haven't received the update.

The Rebound team.
Beyond - Quix
New Features 🆕🌑🌚
--- Custom Games: Now you have the ability to fine tune your games, picking specific percentages for map generation, number of human players, number of enemies, individual enemy species, and individual enemy difficulty.
--- Local PvP: With custom games comes the ability to play locally with up to 12 human players. When playing with multiple humans, a Dialog Window will appear between human player turns so that control of the device can be passed to the appropriate player. Of course, if you don't feel the need for secrecy, you can turn off "Next Human Player Dialog Window" in the settings menu, to jump straight to the next player.

⚖️ Balance Changes ⚖️
--- Along with the Custom Games comes the ability to crank the difficulty way up beyond what was ever intended (because why not? 🤷). Because of this, a hard cap was added to Ship Maneuverability at 90%. We'll be watching out for any other stats that get too bonkers in the future as well.

💩 Code Repair
--- Numerous minor bug fixes that we stopped keeping track of when working on 1.1... Along with adding what are surely NEW bugs to hunt down and murder in the near future! \o/
--- Fixed several arrow display issues in the Tutorial relating arrows on the scrolling skill bar. Might have also fixed a crash related to them as well if it related to the game engine... Will be watching.
--- Fixed a crash that could occur when reloading the app on mobile if it didn't complete loading to the menu previously.
May 29, 2024
CRSED: Cuisine Royale - Huskey21_dev


Heroes, the gods have given us incredible gifts! Prices for packs and crowns have been cut in half from now till the end of time!

Gather the artifacts you have always desired, stuff your pockets full of crowns, and praise the gods!
May 29, 2024
Friends vs Friends - RawFury_Liz
Letter from the Team

Hey all !!

Friends vs Friends turns 1 year old, but in the end it's what we bring to the table that's important, we suppose.

So we have prepared a set of features that we hope you like.

YAYYY 1 YEAR!!! :D

The shiny thingy

Somebody has created a new machine to improve the actual card packs so you can recycle them into something cooler. With these new card packs you will be able to complete your collection OR get shiny ones.



NEW MAP: Reality

We have made a new map not based on a streaming series or something similar. It’s our 1st birthday so we made something accurate with that. We hope you like it.



Grindy skins and such

Are you familiar with the paywall concept? It's an awful thing, isn't it? Well, we have done the same but with skins that in essence are recolors of the basic ones, but to get them you need to play many games with the characters, specifically 500. They are quite cool to be honest!



Changelog and bug fixing stuff

FFA ELO: The ELO now is dependent on the amount of players of the match. FFA matches are longer and more difficult, so now you earn much more ELO if you win, buddy.

The Carrotov Nuke thing: now you won’t burn to the ashes when a nuclear catastrophe is happening, finally

Mayor's Message

Hey folks, it's me. The Mayor of Friendtown.

Am I real?

- The Mayor of Friendtown
May 29, 2024
Five Hundred - Paradice
Minor quality of life release:

* Added "Show highlight" mode for Solitaire to show available move options
* Fixed bidding outcome sound still playing when sound is switched off
* "Continue" screens now automatically progress after 10 seconds
Community Announcements - 阿阮
各位仙家弟子:  

《古剑奇谭网络版 海外版》将于2024年5月30日5:30进行例行停机维护。

“长携手”大区全服预计10:00开启。

在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次维护更新内容如下:

☆活动更新

>>儿童节活动开启

还璧欢歌

照影田蜜蜜在撤退到步云洲的时候,不小心把身上带的欢歌珏弄丢了。如果你能把欢歌珏找回来,可以在田蜜蜜那里换到不少好东西哦。据说捡走欢歌珏的,都是玩包剪锤的达人,可以试试挑战他们,说不定就……

包剪锤达人:

曲小惜、墨知、素节、茶小乖、明远歌、风茗、乐天星、尚非乐、俄净、俄迟云、乐天晴、雪芙芙、雪呼呼、花小隘、商遥青,以及枕剑仙乡中的其他前辈。

欢歌大作战

一年一度的欢歌之力最为强盛的时候马上就要到了,收集世间的欢歌之力凝成欢歌珏,是近来真实之境中最热闹的盛事。谁能获取最多的欢歌之力,就能凝聚最多的欢歌珏,成为真实之境最靓的“影”。感兴趣的仙家弟子们不妨乘此机会前往真实之境,加入照影们的狂欢吧。



☆秘境调整

本周周常任务调整为秘境【瘟骨红颜】

“凿空混沦”版本秘境开启:

瘟骨红颜:

作为瘟神最高调积极的信仰者,瘟癀会始终奔忙于散播瘟疫、传布瘟神信仰的前线。生命只在砥砺磨炼中才能与日俱进,而能历经疾疫痛楚之后存活,才是得瘟神垂怜的优异天选者。

瘟癀会与苍骨所率惊蛰教联合,在苍骨以无名之剑破开虚域·陈州的结界、剑指浊气神陵时,一并来到此处。他们运用能惑人心智的鸣骨,向虚域·陈州中苦苦求存的夭厉之民宣扬瘟神信仰、收揽结盟的同时,更是以新型堙蛊将其强化,指导他们与修仙者对抗。

你为阻止瘟癀会蛊惑更多夭厉之民而与杜忧一路探查,在击败一批夭厉之民及瘟癀会信徒后,瘟癀会总会会长白海棠终于出现在你面前。她决定亲自动手,将你们这些碍事的修仙者诛除。

瘟骨红颜的【历程】难度,以及对应区域的剧情线,侠义事件,将在2024年5月30日更新维护结束后开启。

幻境遗秘御群妖:

历经妖乱之劫,太华秘境遭受重创,众弟子在清禹、逸封两位长老的带领下先塑封印,防备更多妖族趁乱窜逃,再细细查验修补受损之处。期间,有弟子发现大妖煌羽遗留之妖谱,记录众多妖物鲜为人知的秘技。为加强众弟子对妖物的认知,太华山特仿照先时秘境之景,制出一处幻境,供弟子挑战往日劲敌,磨炼心技。

【幻境遗秘御群妖】的【普通】难度将在2024年5月30日更新维护结束后开启。



☆任务调整

主线任务第二十三章-第五节·夭厉瘟癀开启:

你于虚域·陈州探查之际,偶见楚狂客杜忧正与夭厉之民缠斗。你连忙上前帮忙,并在随后与楚狂客的同行途中,知晓了更多夭厉之民及瘟癀会的往事,还见到了一位不知为何出现于此的神秘女仙……



维护期间给您带来的不便,敬请谅解。

祝大家游戏愉快!

《古剑奇谭网络版 海外版》项目组

2024年5月29日
May 29, 2024
TIRELESS: Prepare For The Adrenaline - nxaxrxo
This patch is focused on improving and fixing performance issues that have been reported. Menus should run smoother and performance on the low quality settings should bring a reasonable FPS boost. Includes minor bug fixes.
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