Rocky Mayhem - SepSlither
Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!
Hi Asteroid Destroyers!

The current mode, Survival, is finally complete. This patch brings a final level, where surviving it for a full minute will complete the game. After completing, you'll now be granted with an achievement for finishing the current content + you'll automatically enter Freeplay which reverts the game back to Level 10 and keeps you playing for as long as you want. While there will still be some alterations to the final mode and eventually a boss battle, content wise, it's practically done and I'm happy to say I can now move onto other focuses on the project.

What's Next
I would like to move onto an objective-based short campaign mode which follows the original story of Rocky Mayhem, with changes to suit the new gameplay style. These missions will include completing objectives to continue the story, introducing new asteroid types, weapon upgrades, and more. Between now and then however, I would like to work on upgrading the graphics to mark a new era for rocky mayhem, as well as add in audio effects. Dev logs will be made in due time!

PATCH #7

NEW
  • Added Level: Final Level
  • Added Achievements
BALANCING
  • Health Pickups now spawn every 30s, down from 40s
  • Levels now change every 40s, down from 60s
  • Gunship's Base Firing Speed slightly altered
  • Spawn Protection increased from 2s to 5s
  • Escape now brings you to the menu, instead of exiting the game
May 29, 2024
Tennis Manager 2024 - Rebound
This is a minor update for Tennis Manager 2024.
We've focused on the balancing and the issues on the mac version; thanks again to our community!

Fixes & Balancing:
  • Players in the academy now progress at a more consistent rate.
  • Difficulty level now affects player progression as intended.
  • Match results are now more realistic and less random.
  • Players were losing too much morale and form; this has been corrected.
  • Players gain more XP points according to their results
  • Balancing modifications on some players' attributes (only when starting a new career)
  • Gameplan and Surface training sessions now display the correct Gameplan indicator.
  • Training screens no longer crash when a custom program is deleted.
  • Mac-specific issues:
    • The game no longer crashes randomly.
    • Texts are now displayed correctly at the correct resolution.
Improvements:
  • Optimized the Calendar feature for improved performance.

Remember to restart Steam if you haven't received the update.

The Rebound team.
Beyond - Quix
New Features 🆕🌑🌚
--- Custom Games: Now you have the ability to fine tune your games, picking specific percentages for map generation, number of human players, number of enemies, individual enemy species, and individual enemy difficulty.
--- Local PvP: With custom games comes the ability to play locally with up to 12 human players. When playing with multiple humans, a Dialog Window will appear between human player turns so that control of the device can be passed to the appropriate player. Of course, if you don't feel the need for secrecy, you can turn off "Next Human Player Dialog Window" in the settings menu, to jump straight to the next player.

⚖️ Balance Changes ⚖️
--- Along with the Custom Games comes the ability to crank the difficulty way up beyond what was ever intended (because why not? 🤷). Because of this, a hard cap was added to Ship Maneuverability at 90%. We'll be watching out for any other stats that get too bonkers in the future as well.

💩 Code Repair
--- Numerous minor bug fixes that we stopped keeping track of when working on 1.1... Along with adding what are surely NEW bugs to hunt down and murder in the near future! \o/
--- Fixed several arrow display issues in the Tutorial relating arrows on the scrolling skill bar. Might have also fixed a crash related to them as well if it related to the game engine... Will be watching.
--- Fixed a crash that could occur when reloading the app on mobile if it didn't complete loading to the menu previously.
May 29, 2024
CRSED: Cuisine Royale - Huskey21_dev


Heroes, the gods have given us incredible gifts! Prices for packs and crowns have been cut in half from now till the end of time!

Gather the artifacts you have always desired, stuff your pockets full of crowns, and praise the gods!
May 29, 2024
Friends vs Friends - RawFury_Liz
Letter from the Team

Hey all !!

Friends vs Friends turns 1 year old, but in the end it's what we bring to the table that's important, we suppose.

So we have prepared a set of features that we hope you like.

YAYYY 1 YEAR!!! :D

The shiny thingy

Somebody has created a new machine to improve the actual card packs so you can recycle them into something cooler. With these new card packs you will be able to complete your collection OR get shiny ones.



NEW MAP: Reality

We have made a new map not based on a streaming series or something similar. It’s our 1st birthday so we made something accurate with that. We hope you like it.



Grindy skins and such

Are you familiar with the paywall concept? It's an awful thing, isn't it? Well, we have done the same but with skins that in essence are recolors of the basic ones, but to get them you need to play many games with the characters, specifically 500. They are quite cool to be honest!



Changelog and bug fixing stuff

FFA ELO: The ELO now is dependent on the amount of players of the match. FFA matches are longer and more difficult, so now you earn much more ELO if you win, buddy.

The Carrotov Nuke thing: now you won’t burn to the ashes when a nuclear catastrophe is happening, finally

Mayor's Message

Hey folks, it's me. The Mayor of Friendtown.

Am I real?

- The Mayor of Friendtown
May 29, 2024
Five Hundred - Paradice
Minor quality of life release:

* Added "Show highlight" mode for Solitaire to show available move options
* Fixed bidding outcome sound still playing when sound is switched off
* "Continue" screens now automatically progress after 10 seconds
Community Announcements - 阿阮
各位仙家弟子:  

《古剑奇谭网络版 海外版》将于2024年5月30日5:30进行例行停机维护。

“长携手”大区全服预计10:00开启。

在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次维护更新内容如下:

☆活动更新

>>儿童节活动开启

还璧欢歌

照影田蜜蜜在撤退到步云洲的时候,不小心把身上带的欢歌珏弄丢了。如果你能把欢歌珏找回来,可以在田蜜蜜那里换到不少好东西哦。据说捡走欢歌珏的,都是玩包剪锤的达人,可以试试挑战他们,说不定就……

包剪锤达人:

曲小惜、墨知、素节、茶小乖、明远歌、风茗、乐天星、尚非乐、俄净、俄迟云、乐天晴、雪芙芙、雪呼呼、花小隘、商遥青,以及枕剑仙乡中的其他前辈。

欢歌大作战

一年一度的欢歌之力最为强盛的时候马上就要到了,收集世间的欢歌之力凝成欢歌珏,是近来真实之境中最热闹的盛事。谁能获取最多的欢歌之力,就能凝聚最多的欢歌珏,成为真实之境最靓的“影”。感兴趣的仙家弟子们不妨乘此机会前往真实之境,加入照影们的狂欢吧。



☆秘境调整

本周周常任务调整为秘境【瘟骨红颜】

“凿空混沦”版本秘境开启:

瘟骨红颜:

作为瘟神最高调积极的信仰者,瘟癀会始终奔忙于散播瘟疫、传布瘟神信仰的前线。生命只在砥砺磨炼中才能与日俱进,而能历经疾疫痛楚之后存活,才是得瘟神垂怜的优异天选者。

瘟癀会与苍骨所率惊蛰教联合,在苍骨以无名之剑破开虚域·陈州的结界、剑指浊气神陵时,一并来到此处。他们运用能惑人心智的鸣骨,向虚域·陈州中苦苦求存的夭厉之民宣扬瘟神信仰、收揽结盟的同时,更是以新型堙蛊将其强化,指导他们与修仙者对抗。

你为阻止瘟癀会蛊惑更多夭厉之民而与杜忧一路探查,在击败一批夭厉之民及瘟癀会信徒后,瘟癀会总会会长白海棠终于出现在你面前。她决定亲自动手,将你们这些碍事的修仙者诛除。

瘟骨红颜的【历程】难度,以及对应区域的剧情线,侠义事件,将在2024年5月30日更新维护结束后开启。

幻境遗秘御群妖:

历经妖乱之劫,太华秘境遭受重创,众弟子在清禹、逸封两位长老的带领下先塑封印,防备更多妖族趁乱窜逃,再细细查验修补受损之处。期间,有弟子发现大妖煌羽遗留之妖谱,记录众多妖物鲜为人知的秘技。为加强众弟子对妖物的认知,太华山特仿照先时秘境之景,制出一处幻境,供弟子挑战往日劲敌,磨炼心技。

【幻境遗秘御群妖】的【普通】难度将在2024年5月30日更新维护结束后开启。



☆任务调整

主线任务第二十三章-第五节·夭厉瘟癀开启:

你于虚域·陈州探查之际,偶见楚狂客杜忧正与夭厉之民缠斗。你连忙上前帮忙,并在随后与楚狂客的同行途中,知晓了更多夭厉之民及瘟癀会的往事,还见到了一位不知为何出现于此的神秘女仙……



维护期间给您带来的不便,敬请谅解。

祝大家游戏愉快!

《古剑奇谭网络版 海外版》项目组

2024年5月29日
May 29, 2024
TIRELESS: Prepare For The Adrenaline - nxaxrxo
This patch is focused on improving and fixing performance issues that have been reported. Menus should run smoother and performance on the low quality settings should bring a reasonable FPS boost. Includes minor bug fixes.
May 29, 2024
Farm Manager World - Justyna


Are you tired of your job? Start a new, better one in Rancher: A new life!
Add to your Steam wishlist now: https://store.steampowered.com/app/2665250/Rancher_A_new_life
It's an amazing rancher life simulator with a wealth of possibilities. Travel the forest paths by quad bike, raise cattle, build, repair, and improve your farm. Take care of animals, go fishing, cook, grow vegetables, practice your accuracy on shooting range, take photos, and much more. Relax away from the hustle and bustle of the city! 🏙️ ➡️ 🧑‍🌾

🎮 Check out more of our games: https://store.steampowered.com/developer/simfarm

✍️ Which one is your favorite? Write to us on https://www.tiktok.com/@simfarmsa

We are waiting for your opinions! ❤️

Alone in the Dark - Lanani
Thank you all for your patience in waiting for this patch!

This time, we are bringing you photo mode, new game plus, a plethora of bug fixes (including that pesky attic black screen and the Nobody Knows What Happened achievement), as well as additional QOL fixes.

We hope you will enjoy this patch and thank you for your continued support!


New Features
  1. Added Photo Mode.
  2. Added "New Game +" available after finishing the campaign once.
    • Start the game with all weapons unlocked
    • Completely overhauled balance with more and tougher enemies
    • Some additional gameplay-events and scares
    • New, alternative intro

Critical Bugs Fixed
  1. Fixed black screen when solving attic puzzle after loading save made in attic.
  2. Fixed achievement bug "Nobody knows what happened".
  3. Fixed a large number of potential crashes and bugs related to audio issues.
  4. Fixed missing keychain in French Quarter 1 after Save/Load.
  5. Added fixes to avoid potential softlocks:
    • Door to from Spiral Staircase to Grand Parlor to avoid soft lock when transitioning to Taroella
    • Made sure the Parlor to conservatory door always in unlocked in Chapter 4
    • Fixed an issue where the door between Grand Parlor and Spiral Stairs was locked in Chapter 4
    • Fixed save issues with boiler valve
    • Fixed an issue where the camera in Ruth's room was not interactable when playing as Emily; preventing the player from proceeding to Warphoto
    • Fixed an issue where loading an autosave in chapter 4 made the player lose key items (contract and dagger)
  6. Fixed more than 90 collision issues that could make the player get stuck in environments

Quality of Life Features
  1. Added two additional save slots for the last autosaves.
  2. Added tutorial popup for examination view.
  3. Added contextual dodge tutorial for when you have been in combat but not dodged for a while.
  4. Melee tutorial will now also display if player is already in combat state upon picking up weapon.
  5. Added new icons for molotovs & brick throwable opportunities.
  6. Added camera keyboard controls to the rebinding menu to allow rebinding of arrow keys.
  7. Split map and lagniappe tutorial messages into separate strings to better fit the screen.

Combat improvements
  1. Fixed wrong hit reactions playing for Steamboat Creature in some occasions.
  2. Updated Cemetery Creature to be more responsive to damage received.
  3. Disabled dismemberment on already dead creatures. Now only triggers on the killing hit.
  4. Updated Emily's combat animations to allow her to blend out of the animations earlier (eg. getting player input control back much sooner).
  5. Trimmed and sped up many of Emily's hit reactions to feel more direct and responsive.
  6. The player can no longer switch weapon while suicidal (Dark Man).
  7. Tweaked Edward's heavy hit reactions so the player is allowed to regain input control sooner (smaller chance of stunlock).
  8. Improved Edward's melee swing arcs to hit so they hit enemies more consistently.
  9. Decreased combat exit wait timer to not have the music played for too long after combat is finished.

Other gameplay improvements
  1. Talisman: Increased the amount of time the player can look at the talisman when completing a puzzle to see all three pictures.
  2. Updated Talisman pickup animations and sequence for both Edward and Emily.
  3. Added bark for picking up the mummified cat lagniappe.
  4. Added/adjusted various barks in Chapter 2 Derceto (pickups & puzzles).
  5. Added sound when trying to pick up max stack item.
  6. Removed enemies that have not been killed in the warehouse fight if we reach the show room building and load a save.
  7. Made sure the warehouse event cannot be retriggered after loading a save.
  8. Boiler Valve Puzzle: Made sure the player can't interact with the puzzle when taking damage of the steam.
  9. Added fog and disabled the traversal to avoid backtracking down to the sewers in Gallatin street.
  10. Added bark to noticing Cassandra's crime scene in the basement of spiral stair case.
  11. Updated player character's "Awe" Reaction (used upon entering convent library).
  12. Added various instances of force feedback on controllers:
    • Added proximity force feedback to active Dark Man
    • Added force feedback when landing on the ground after jumping down
    • Added small force feedback on player death
    • Added force feedback to transition to various game events (Steamboat storm event, cemetery, dead clerk in Derceto, crypt flicker anomaly, temple collapse)
    • Added force feedback to grapple
    • Added force feedback to unlocking doors with key
    • Added force feedback to unbolting doors
    • Added force feedback when trying to interact with a bolted or permanent locked door
    • Added small force feedback when picking up consumables
    • Added force feedback to walking in maggot piles
    • Added force feedback on tackling doors open for single and double doors
    • Added force feedback to resistance walk
  13. Added save logic to the "Jack in the box" - lagniappe to ensure you can only pick it up once.
  14. Added new plank walkway in Gallatin street dock area.
  15. Allowing the player to triggering Edward's hidden ending in chapter 4.
  16. Removed bark after climbing down ladder to crypt after plaza fight in cemetery.
  17. Small audio improvements to cutscenes.
  18. Added non-diegetic "boom" sound when an enemy is dismembered.

Visual Improvements
  1. Updated size of objectives in the menu.
  2. Tweaks and improvements to level visual guidance.
  3. Tweaks and improvements to level lighting.
  4. Added LODs to Edwards Ghost models.
  5. Updated various animations (Combat, Gun Handling, characters reaching out to rails).
  6. Optimized interaction HUD.
  7. Various updated textures.
  8. Updated various meshes and UI elements for multiple key items (Sitting Room Key, Stevedore's Key, Kitchen Garden Key, Edward's Desk Key, Jetty Key).
  9. Updated UI for Batistes Keychain to only feature 3 keys.
  10. Adjusted and added keys to both versions of Johnny the Conqueror cutscenes to match with the amount of keys you actually get.
  11. Decreased lens frost intensity.
  12. Added dust trail to car in intro cutscene.
  13. Polished lighting of the final boss area and added more animations.
  14. Improved mirror reflections.
  15. Edited the jacket joints in Emily sneak animations to fix most of the clipping between the jacket and her skirt.
  16. Removed some missed full body dismemberment effects.
  17. Updated set dressing for better visibility in the voodoo courtyard in French Quarter 1.
  18. Added a minor set of vines outside of voodoo drugstore in French Quarter 1.
  19. Updated water drop shader and fixed many areas in the game with water effects to work with the change.
  20. Updated Emily banter animations to fix sync issue between animation and sound.
  21. Added blood splatter decal to rock crushing cemetery creature in temple escape sequence.
  22. Fixed issue with part of Edward's hair going invisible when far away.
  23. Reduced flickering issues of cloth in windy conditions.
  24. Improved visual quality of 8bit filter.
  25. Updated Power of the Verb UI to better match the description.
  26. Fix for player character having frost effect on clothes during confronting the Dark Man.

Performance
  1. Improved Lighting in various cutscenes, improving performance.
  2. Added preload component to cemetery corridor transition to reduce texture pop-ins.
  3. Several small visual fixes and improvements (reflections, lights).
  4. Several bug fixes to art assets improving overall performance.
  5. Removed preloading of Arctic levels to reduce stutter and lag in final Gray's Apt sequence.
  6. Simplified fmod events for performance improvements.

Steam Deck
  1. Added default video settings specifically for the Steam Deck.
  2. Steam Deck UI support.
  3. Steam Deck icons resized.
  4. Steam Deck controller icons added.
  5. Made the keybinding option hidden when playing on a Steam Deck.

Balancing
  1. Boosted enemy health on hard difficulty and removed consumables.
  2. Boosted the health of the steamboat creature.
  3. Added new checkpoint in French Quarter 3 just before flooded section.
  4. Added destructible weapons in French Quarter 3 to flooded area.
  5. Updated weapon pickup in Cryptflicker Anomaly.
  6. Added weapon drop spot to Dead Clerk Anomaly.
  7. Increased chances of loot spawning, avoiding the possibility of empty containers.
  8. Healing flasks now change the healing amount based on difficulty.
  9. Added melee weapon pickups and dropspots to Derceto.
  10. OilyRoom anomaly: Added melee weapons.
  11. Added support for flare gun ammo in dynamic pickups.
  12. Spawning of consumables due to empty containers now takes the current difficulty into account when calculating health flask spawn rate.
  13. Moved pickups in chapter 5 from bossfight gameplay to regular gameplay.

Additional Bugfixes and Optimization
  1. Fixed noir and 8bit filters being wrongly displayed with enabled HDR.
  2. Fixed bug where flare gun ammo is over Revolver/Remington after loading a save.
  3. Fixed the menu so the options for dlss and dlaa are not enabled if dlss is not supported.
  4. Fixed bug with subtitle size reset after game start.
  5. Fixed an issue when binding an action to a key that is already bound. Now the old binding will get properly unbound and saved.
  6. Fixed an issue of players getting stuck while opening lockers in Oil Rig.
  7. Fixed an issue of the "I abandoned him" achievement being possible to unlock early.
  8. Fixed an issue where it was possible to see the Mound Beast despawn in Oil Rig.
  9. Updated credits and fixed spelling errors.
  10. Disabled Flare Gun when Dark Man is active to avoid letting the player setting him on fire.
  11. Added timeout checks to avoid weapons getting stuck mid reload animation.
  12. Fixed credits music not playing.
  13. Removed duplicate save key of drowning disaster door to prevent the mansion door to be locked after loading a save.
  14. Attic Puzzle: Added logic to add the item needed to continue the puzzle, if the player has already put it in the puzzle and the puzzle was reset.
  15. Gray's Apartment Checkpoint: Retimed when the save occurs to minimize the risk of the player getting stuck in when loading the autosave.
  16. Fixed a VO line in a cutscene not playing and multiple VO lines getting delayed.
  17. Fixed weapon-fire audio getting sidechained (volume lowered) when shooting certain enemies.
  18. Disabled checkpoints in chapter 4 to fix a bug where player could get softlocked in funnel when loading autosave.
  19. Fixed a bug where a molotov by the plaza in the cemetery could not be reached.
  20. Attic Statuette Puzzle: Fixed an issue with the images in the talisman snapping out of focus.
  21. Chapter 2: Piazza door is now deactivated in CryptFlicker anomaly.
  22. Chapter 4: Funnel doors fixed in Gray's hallway.
  23. Moved up interaction icon on False book in Gray's office that was sometimes impossible to reach.
  24. Fixed an issue where player got stuck when loading save in chapter 5.
  25. Fixed the falling rock after chase event in cemetery.
  26. Fixing issue with being unable to trigger a hidden ending.
  27. Fixed multiple minor bugs that all would lead to ragdoll stopping immediately (most prevalent on loaded save game).
  28. UI fix for puzzle Dual Cemetery Medallions: move marker input hints was set to incorrect axis (left/right instead of up/down).
  29. Fixed bug where NPC dialogue would not be correctly reset upon picking up commonplace book.
  30. X-Ray Puzzle: Tweaked how items are swapped to handle plates clipping through it while moving the item there.
  31. Solved issue with player character shadow disappearing when the character gets too close to the camera.


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