STAR WARS™: The Old Republic™ - SWTOR Community Team


The launch of Game Update 7.5 marks the debut and beginning of the Dantooine Spring Abundance Festival Event! This is an annual event that completes SWTOR’s seasonal event calendar.

What can players do in the event?


Even heroes need a break every now and then. What better way to pass the time than relaxing on a cozy farmstead on Dantooine? When the event is active, players can pick up the mission on the Fleet and make their way to Blba Groves, a secondary landing point on the planet Dantooine.

Players will find themselves the owner of a brand new farmstead, but something is not quite right as an unknown threat lingers on the land. After completing two story missions, players can access the repeatable event missions.

Festive Footwork - Daily


Players can dance to their heart’s content at the holo-pole in the heart of the farmstead.


Patissier for a Day (Daily) and Festival Pastry Sampling (Weekly)


Choose one of four pastries to bake and be sure to share them with friends!


Zap a Fish - Daily


This is the perfect mission to help you relax your weary feet, enjoy a beverage, and listen to some Cantina music. Use a probe droid to scour the farm pond and zap some fish. Rumor has it that there is an incredibly rare fish swimming around out there, and if captured, will unlock an Achievement. And don’t worry, they’re released after they’re captured, so no fish were harmed in the making of this mission!


Creature Rehabilitation - Weekly


Several creatures in the galaxy need your help! These missions will lead players to Rishi, Hoth, and Alderaan, guiding them to injured or abandoned animals that need to be taken back to the Dantooine farm and rehabilitated.


Seed Sourcing and Cultivation - Weekly


After getting rare seeds from either Nar Shaddaa, the Fleet, or Mek-Sha shipped to the Dantooine Farmstead, players can take control of a helpful probe droid to plant, water, and harvest exotic plants. Each week, players will encounter a new mission to hunt down seeds.


Egg Hunt - (Weekly)


Eggs have been hidden on Alderaan, Rishi, Makeb, Onderon, and Yavin IV. Every week the event is active, two out of the four planets mentioned will be available for players to partake in a galactic egg hunt!


Does new event mean new rewards?

Yes, it does! With the completion of missions listed above, players will begin to accumulate a new currency called Farmland Medals. These can be turned into the Abundance Festival Token Vendor for various rewards! Below is the complete list of rewards that can be earned.

Titles
  • Title: Crop Destroyer
  • Title: Humble Farmhand
  • Legacy Title: One Who Reaps
  • Legacy Titles: One Who Sows

Decorations
  • Arrangement: Abundance Supplies 1 Decoration
  • Arrangement: Abundance Supplies 2 Decoration
  • Arrangement: Abundance Supplies 3 Decoration
  • Arrangement: Abundance Supplies 4 Decoration

(Arrangement: Abundance Supplies Decorations)

  • Arrangement: Bestine Threeberry Pie Decoration
  • Arrangement: Deepwater Dac Pie Decoration
  • Arrangement: Pitted Ka-Olive Pie Decoration
  • Arrangement: Sweet Spore Tart Decoration
  • Spring Festival Barbeque Pit Decoration

(Barbeque Pit and pie decorations)

  • Spring Harvest Plant 1 Decoration
  • Spring Harvest Plant 2 Decoration
  • Spring Harvest Plant 3 Decoration
  • Cursed Farmland Pillar Decoration
  • Dantooine Potted Fruit Tree Decoration
  • Farm Harvest Shed Decoration

(Top: Farm Harvest Shed Decoration - Exterior and Interior)
(Bottom: Dantooine Potted Fruit Tree and Spring Harvest Plant Decorations)

Outfits
  • Farmland Grazer Outfit
  • Nightshift Tech Outfit

(Farmland Grazer features two different headpieces to display goggles on or off)

Weapons
  • Fitted Westar 19 Blaster Rifle
  • Fitted Westar 19 Blaster
  • Fitted Westar 19 Sniper Rifle

Mounts and Pets
  • Subterranean Mudhorn Creature Mount
  • Farmland Speeder Mount


  • Marshland Mudpup Mini Pet
  • Savana Mudpup Mini Pet
  • Subterranean Mudpup Mini Pet

(Marshland, Savanna, and Subterranean Mudpup mini pets)

The Dantooine Spring Abundance Festival Event will begin with the launch of Game Update 7.5 and will remain active for 28 days. When the event closes, Blba Groves will remain accessible to players, but the missions will not be active again until next year.

We hope you enjoy this new event!
Going Medieval - SeVerin
Greetings players! The newest patch (0.19.10) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue where revoking a role from a settler during the event (at which they were performing their duty) would cause their animation to break.
  • Fixed the issue where an animal that was a part of the ritual was allowed for roping, resulting in it missing the event.
  • Fixed the issue where bartering with a merchant would be disabled after the event ended.
  • Fixed the issue where a right clicking on a Wardrobe would not show more than 4 items.
  • Fixed the issue where merchant bodyguards couldn’t be a part of Sermons and Rituals
  • Fixed minor animation issues.
Quality of Life improvements
  • Rerolling settlers confirmation prompt will appear only if changes are being made in the edit mode.
Known issues:
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.


As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel
Arma 3 - LeClair
FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Western Sahara
ACTIVITY: Update 1.1.3 (Patch for version 1.1)
SIZE: ~5.2 GB

More information in the full changelog

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
May 29, 2024
Feudal Baron: King's Land - Justyna


Are you tired of your job? Start a new, better one in Rancher: A new life!
Add to your Steam wishlist now:
https://store.steampowered.com/app/2665250/Rancher_A_new_life
It's an amazing rancher life simulator with a wealth of possibilities. Travel the forest paths by quad bike, raise cattle, build, repair, and improve your farm. Take care of animals, go fishing, cook, grow vegetables, practice your accuracy on shooting range, take photos, and much more. Relax away from the hustle and bustle of the city! 🏙️ ➡️ 🧑‍🌾

🎮 Check out more of our games: https://store.steampowered.com/developer/simfarm

✍️ Which one is your favorite? Write to us on https://www.tiktok.com/@simfarmsa

We are waiting for your opinions! ❤️

The Forked Road - sasquatchtfr
Hey, everybody!
It's been a while since I've been in touch. But don't worry, the development of the game continues!
Update 0.4 will be released soon, which includes a new chapter that will bring you one step closer to the final story. In addition to the new chapter, there will be a lot of visual improvements, bug fixes and much more!
I'll post a more specific update plan later, but for now check out the first screenshot of chapter 9!
Ikonei Island: An Earthlock Adventure - Bunny



Hello there, Castaways! 🏝️


We’re thrilled to announce that Ikonei Island has won the Nordic Game Awards 2024 for "Best Fun for Everyone"! This recognition means the world to us, and we couldn't have done it without your incredible support. Let’s keep the fun and adventure going! Thank you for being part of our amazing community. 🎉





💙 Join Our Discord Island

Join our community on Discord! We've got contests, and channels where you can share feedback, report bugs, get help with the game, and find friends to play with. As well as the magnanimous presence of your favorite Frogboy!

Don't froget to share the magic Ikonei Island's Friends' Pass with other castaways:

https://store.steampowered.com/app/1550730/Ikonei_Island_An_Earthlock_Adventure/


We'll croak you on the island! 🐸
Snowcastle Games
Chef Chen - J.Warrior


Update Notes

1. New Features
  • Added Brazilian Portuguese language
  • Different knives displayed during character selection based on the number of players
  • New tutorial hints
2. Feature and Performance Optimizations
3. Bug Fixes
Dyson Sphere Program - Gamera Games
Hi, engineers. Long time no see. You might already know Icarus was preparing some new fancy stuff for a future update. It’s a project that requires lots of resources from across the entire cluster. Icarus can only hope its vessels had brought enough warpers, or they would return 2000 years later.

CentreBrain already found the Interstellar Logistic Stations not being very “logical” when they are on many different planets. Like when one ship set off to deliver some ores, all needing stations are going overboard and spamming “Mine, mine!” in the transmission. So CentreBrain is now planting a logic chip into the Interstellar Logistic Station to make it function more properly.

Now you can set priority settings in Interstellar Logistic Stations, it comes with a new shipshape UI will help you manage your transport priorities.



For the details of the transport update, please refer to the Interstellar Transport Optimization Dev Log

This is not a final update for the interstellar transport system, a few future optimization updates are planned for further optimization.

Here is the full list of this update:
(V0.10.30.22239)

[Feature]
- Added priority setting feature to the interstellar logistics system.
- Added ability to set point-to-point transportation for logistics stations with highest priority.
- Added ability to designate interstellar routes, which are high-priority transportation routes between planets/planetary systems for specified items.
- Added ability to group logistics stations, with higher priority transportation between stations within the same group.
- Added a 0.3x resource multiplier, adjustable from the start game interface.
- Added setting to automatically mute the game when switching to the background.
- (Experimental) Tilted conveyor belts can now be constructed; adjust them using the [←]/[→] keys during conveyor belt construction (no in-game prompt available).

[Change]

- [Battlefield Analysis Base] pickup speed x2.5; picking up sand pile will not affect the speed of picking up other items.
- Added an option in the [Pickup/Drop Filter] panel to disable sand pile dropping.
- Real-time height information is now displayed when constructing conveyor belts.
- Add the "Free item" toggle setting from the sandbox mode replicator panel to the save file.
- Now you can use [WASD] to navigate the Tech Tree(T).
- Optimized docking positions for drones at the [Battlefield Analysis Base] to reduce clipping issues.
- Increased on-screen rendering limit for Traffic Monitor.

[Bugfix]
- Fixed a bug where, after a downhill slope with a curved bridge on a conveyor belt, constructing a sorter would result in the direction being the same regardless of how it was pulled.
- Fixed an issue in sandbox mode where inputting items with proliferator point bonuses into locked slots at interstellar logistics stations would cause individual item proliferator point bonuses to exceed 4 points.
- Fixed a bug where enemies would get stuck underground in certain situations, causing defense turrets to continuously attack the ground.
- Fixed a bug where Icarus would incorrectly deduct energy shields in certain situations.
- Fixed visual effects bug with the plasma projectile of the Dark Fog plasma sentry tower.
Star Trek Timelines - NancySTT


Those of the present have had to deal with the implications of the “dead” coming back time and time again. But some of those long-lost friends want to catch up on the things they missed. But can we ever go back again?

Event Name: Missing Pieces
Event Type: Galaxy
Event Start: Thursday, [06/06] at Noon ET (16:00 UTC)
Event Finish: Monday, [06/10] at Noon ET (16:00 UTC)

Squadrons: Y
Crew Sharing: N
Faction Winner Bonus: N

Event Crew: Niners Jadzia (STT Original) (New) 5* , Human Neelix (Existing) 4*, and LD Rom (New) 5*

Mega Crew Threshold: Displaced Boimler (New) 5*

Ranked reward 5* crew: Warship Torres (STT Original). - this crew will be featured event crew in the event starting on [06/13].

Bonus crew
- high bonus: event crew
- small bonus: variants of Boimler, Jadzia, Neelix, Rom, and crew with the ‘STT Original’ trait.

Event Faction
Dominion, Ferengi Traditionalists, and Romulan Star Empire

New crew: Displaced Boimler 5*


FE 1/5, Level 100, DIP 654 (154 - 307), ENG 328 (99 - 207), SCI 943 (222 - 420)
FE 5/5, Level 100, DIP 1102 (154 - 307), ENG 553 (99 - 207), SCI 1333 (222 - 420)

"You Guys Look... Very Realistic"
- Boosts Accuracy by 4
- Initialize: 6s, Cooldown: 10s, Duration: 8s
- Bonus Ability: Increases Accuracy boost to +6 | Trigger: Cloak
- Equipment Bonus: Accuracy +325, Crit Bonus +200, Crit Rating +70, Evasion +150

Traits: Human, Federation, Starfleet, Communicator, Explorer, Caregiver, Displaced, Desperate

Live long and prosper,
The Star Trek Timelines Team
The Wandering Village - Matter92
Patchnotes 0.7.5

New features
  • Parasites
    Various different parasites now inhabit the world. They can infest Onbu and be both harm- and helpful, depending on your current situation. External parasites can be fought with the new Pest Control building, while internal parasites are removed by the Injector. Some external parasites even lay eggs, allowing you to collect them and start your own parasite farm. Or you can just cook and eat them.
  • Cult of Onbu
    You can now feed villagers to Onbu. Not only does this fill up Onbu’s belly, but it also terrifies your villagers so much that they will stop revolting and start seeing Onbu as a divine being. They will then demand more sacrifices to Onbu, or become more and more unhappy with each level of the cult.
  • Stand still command
    The hornblower now has a separate command to make Onbu stand in place. Useful in biomes where the ground is poisonous, or for avoiding certain parasites.

New buildings
  • Large water tank
  • Pest control

New resources
  • Eleflea egg
  • Poached eleflea egg
  • Sporemoth egg
  • Scrambled sporemoth egg

Balancing
  • Jungle flu affliction replaced with Plague Gnat external parasite
  • Tapeworm affliction replaced with Tapeworm internal parasite
  • Renamed Panacea to Insecticide, removed the need to research it and changed its recipe in the Laboratory to include Spore Essence

Improvements
  • Savefile performance and size optimization
  • Various performance improvements (UI, Jobs, …)
  • Added a visualisation layer for earthquakes on Onbu’s back
  • Added a heartbeat button to the top bar, showing details about Onbu’s current rate of metabolism
  • Changed Onbu interaction UI to the same style as the building menu
  • Added injector, feeding pump and Onbu punisher missions to Onbu interaction UI
  • Onbu movement notifications do not log transition states anymore
  • Workers now get their own seed resources (water for planting for example) when they have nothing else to do
  • Buildings now have different resource slot sizes per resource, preventing them from hoarding rare resources
  • Added a second row to the status effect display
  • When marking a house for deconstruction, the amount of beds is only decreased after it is deconstructed, making the transition to better housing easier

Bugfixes
  • Fixed a bug where the mouse cursor wouldn’t show up on consoles
  • Fixed a bug where quarry and sawmill would mine another boulder or trunk rather than the one the player intended
  • Fixed a bug where miners would mine on a empty spot
  • Fixed a bug where water was listed as last eaten food
  • Fixed a bug where saving in the world map view during an earthquake would trigger camera shake effect after zooming in or loading
  • Fixed wrong hiding/showing of gamepad cursor
  • Fixed repair tool filters
  • Fixed destruction tool shortcut
  • Fixed the plantation temperature sometimes showing the arrow out of range
  • Fixed a crash that could occur whenever poisonous fungi spawned
  • Fixed bug which lead to a missing village

Visual Improvements
  • Fixed door locations for Trade Post, Pest Control and Spore Distillery
  • Add resource stack assets for parasite eggs, simple and gourmet meals
  • Added parasite event visualizations in Onbu view
...