Are you tired of your job? Start a new, better one in Rancher: A new life! Add to your Steam wishlist now: https://store.steampowered.com/app/2665250/Rancher_A_new_life It's an amazing rancher life simulator with a wealth of possibilities. Travel the forest paths by quad bike, raise cattle, build, repair, and improve your farm. Take care of animals, go fishing, cook, grow vegetables, practice your accuracy on shooting range, take photos, and much more. Relax away from the hustle and bustle of the city! 🏙️ ➡️ 🧑🌾
It's been a while since I've been in touch. But don't worry, the development of the game continues!
Update 0.4 will be released soon, which includes a new chapter that will bring you one step closer to the final story. In addition to the new chapter, there will be a lot of visual improvements, bug fixes and much more! I'll post a more specific update plan later, but for now check out the first screenshot of chapter 9!
We’re thrilled to announce that Ikonei Island has won the Nordic Game Awards 2024 for "Best Fun for Everyone"! This recognition means the world to us, and we couldn't have done it without your incredible support. Let’s keep the fun and adventure going! Thank you for being part of our amazing community. 🎉
💙 Join Our Discord Island
Join our community on Discord! We've got contests, and channels where you can share feedback, report bugs, get help with the game, and find friends to play with. As well as the magnanimous presence of your favorite Frogboy!
Don't froget to share the magic Ikonei Island's Friends' Pass with other castaways:
Hi, engineers. Long time no see. You might already know Icarus was preparing some new fancy stuff for a future update. It’s a project that requires lots of resources from across the entire cluster. Icarus can only hope its vessels had brought enough warpers, or they would return 2000 years later.
CentreBrain already found the Interstellar Logistic Stations not being very “logical” when they are on many different planets. Like when one ship set off to deliver some ores, all needing stations are going overboard and spamming “Mine, mine!” in the transmission. So CentreBrain is now planting a logic chip into the Interstellar Logistic Station to make it function more properly.
Now you can set priority settings in Interstellar Logistic Stations, it comes with a new shipshape UI will help you manage your transport priorities.
This is not a final update for the interstellar transport system, a few future optimization updates are planned for further optimization.
Here is the full list of this update: (V0.10.30.22239)
[Feature] - Added priority setting feature to the interstellar logistics system. - Added ability to set point-to-point transportation for logistics stations with highest priority. - Added ability to designate interstellar routes, which are high-priority transportation routes between planets/planetary systems for specified items. - Added ability to group logistics stations, with higher priority transportation between stations within the same group. - Added a 0.3x resource multiplier, adjustable from the start game interface. - Added setting to automatically mute the game when switching to the background. - (Experimental) Tilted conveyor belts can now be constructed; adjust them using the [←]/[→] keys during conveyor belt construction (no in-game prompt available).
[Change]
- [Battlefield Analysis Base] pickup speed x2.5; picking up sand pile will not affect the speed of picking up other items. - Added an option in the [Pickup/Drop Filter] panel to disable sand pile dropping. - Real-time height information is now displayed when constructing conveyor belts. - Add the "Free item" toggle setting from the sandbox mode replicator panel to the save file. - Now you can use [WASD] to navigate the Tech Tree(T). - Optimized docking positions for drones at the [Battlefield Analysis Base] to reduce clipping issues. - Increased on-screen rendering limit for Traffic Monitor.
[Bugfix] - Fixed a bug where, after a downhill slope with a curved bridge on a conveyor belt, constructing a sorter would result in the direction being the same regardless of how it was pulled. - Fixed an issue in sandbox mode where inputting items with proliferator point bonuses into locked slots at interstellar logistics stations would cause individual item proliferator point bonuses to exceed 4 points. - Fixed a bug where enemies would get stuck underground in certain situations, causing defense turrets to continuously attack the ground. - Fixed a bug where Icarus would incorrectly deduct energy shields in certain situations. - Fixed visual effects bug with the plasma projectile of the Dark Fog plasma sentry tower.
Those of the present have had to deal with the implications of the “dead” coming back time and time again. But some of those long-lost friends want to catch up on the things they missed. But can we ever go back again?
Event Name: Missing Pieces Event Type: Galaxy Event Start: Thursday, [06/06] at Noon ET (16:00 UTC) Event Finish: Monday, [06/10] at Noon ET (16:00 UTC)
Squadrons: Y Crew Sharing: N Faction Winner Bonus: N
Event Crew: Niners Jadzia (STT Original) (New) 5* , Human Neelix (Existing) 4*, and LD Rom (New) 5*
Mega Crew Threshold: Displaced Boimler (New) 5*
Ranked reward 5* crew: Warship Torres (STT Original). - this crew will be featured event crew in the event starting on [06/13].
Bonus crew - high bonus: event crew - small bonus: variants of Boimler, Jadzia, Neelix, Rom, and crew with the ‘STT Original’ trait.
Event Faction Dominion, Ferengi Traditionalists, and Romulan Star Empire
New crew: Displaced Boimler 5*
FE 1/5, Level 100, DIP 654 (154 - 307), ENG 328 (99 - 207), SCI 943 (222 - 420) FE 5/5, Level 100, DIP 1102 (154 - 307), ENG 553 (99 - 207), SCI 1333 (222 - 420)
Parasites Various different parasites now inhabit the world. They can infest Onbu and be both harm- and helpful, depending on your current situation. External parasites can be fought with the new Pest Control building, while internal parasites are removed by the Injector. Some external parasites even lay eggs, allowing you to collect them and start your own parasite farm. Or you can just cook and eat them.
Cult of Onbu You can now feed villagers to Onbu. Not only does this fill up Onbu’s belly, but it also terrifies your villagers so much that they will stop revolting and start seeing Onbu as a divine being. They will then demand more sacrifices to Onbu, or become more and more unhappy with each level of the cult.
Stand still command The hornblower now has a separate command to make Onbu stand in place. Useful in biomes where the ground is poisonous, or for avoiding certain parasites.
New buildings
Large water tank
Pest control
New resources
Eleflea egg
Poached eleflea egg
Sporemoth egg
Scrambled sporemoth egg
Balancing
Jungle flu affliction replaced with Plague Gnat external parasite
Tapeworm affliction replaced with Tapeworm internal parasite
Renamed Panacea to Insecticide, removed the need to research it and changed its recipe in the Laboratory to include Spore Essence
Improvements
Savefile performance and size optimization
Various performance improvements (UI, Jobs, …)
Added a visualisation layer for earthquakes on Onbu’s back
Added a heartbeat button to the top bar, showing details about Onbu’s current rate of metabolism
Changed Onbu interaction UI to the same style as the building menu
Added injector, feeding pump and Onbu punisher missions to Onbu interaction UI
Onbu movement notifications do not log transition states anymore
Workers now get their own seed resources (water for planting for example) when they have nothing else to do
Buildings now have different resource slot sizes per resource, preventing them from hoarding rare resources
Added a second row to the status effect display
When marking a house for deconstruction, the amount of beds is only decreased after it is deconstructed, making the transition to better housing easier
Bugfixes
Fixed a bug where the mouse cursor wouldn’t show up on consoles
Fixed a bug where quarry and sawmill would mine another boulder or trunk rather than the one the player intended
Fixed a bug where miners would mine on a empty spot
Fixed a bug where water was listed as last eaten food
Fixed a bug where saving in the world map view during an earthquake would trigger camera shake effect after zooming in or loading
Fixed wrong hiding/showing of gamepad cursor
Fixed repair tool filters
Fixed destruction tool shortcut
Fixed the plantation temperature sometimes showing the arrow out of range
Fixed a crash that could occur whenever poisonous fungi spawned
Fixed bug which lead to a missing village
Visual Improvements
Fixed door locations for Trade Post, Pest Control and Spore Distillery
Add resource stack assets for parasite eggs, simple and gourmet meals
STAR WARS™: The Old Republic™ - SWTOR Community Team
PvP Season 6 "Great Pirate Hunt" is coming with the launch of Game Update 7.5! Previous seasons ran irrespective of game update launches, but beginning with 7.5, PvP Seasons will be tied directly to game updates going forward. Below are changes that players will see once the new season begins:
PvP Seasons will run for 16 weeks (up from 12 weeks).
Maximum Season Levels increased to 30 (up from 25)
Total points required to complete the PvP Season will be 9000 (up from 7000)
Warzone Medpacs and Adrenals will be added to the reward track
Below is all the information about season objectives and new rewards players can earn or purchase from the seasonal vendors, Tullek and Giradda the Hutt.
Season Objectives
F2P and Preferred players will receive 4 Weekly Objectives while Subscribers will receive 6 Weekly Objectives upon the Weekly Reset. All players can complete up to 4 objectives per week to make progress on the reward track.
More armor sets, decorations, titles,, and an achievement will be coming with Season 6! Here’s a breakdown of all the seasonal rewards.
(PvP Season 6 Blue and Red Flag - Toys)
Titles and Emote
Legacy Title: Privateer
Meta-Achievement Title: Pirate of Pirates
Character Title: Pirate Hunter
Text-Only Emote: Arr
Armors
(Cosmic Corsair Armor and Corsair’s Radiance Armor - earned on PvP Reward track)
(Astromarauder’s and Cosmoraider’s Armors - found on PvP vendor)
(PvP Season 6 Trophy (Large), PvP Season 6 Trophy (Small)
(PvP vendors, Giradda the Hutt and Tullek, can be found on the Fleet in the Combat Training area)
Tullek
Tullek will update his inventory with new rewards when the season starts. Below are the items that will be available for the duration of Season 6. And at the end of the season, they will move to Giradda’s inventory:
Vendor Item
Cost
Astromarauder's Armor Lockbox
6 PvP Tokens
Cosmoraider's Armor Lockbox
6 PvP Tokens
PvP Season 6 blue and red flags
2 PvP Tokens
Walk the Plank Decoration
2 PvP Tokens
Pirate Cove Plank Decoration
2 PvP Tokens
Giradda the Hutt
Giradda’s inventory will also be updated with rewards from the previous PvP season, “Fortune and Fame.” A collection of previous replicas and trophy decorations will still be available in the inventory rotation. Below are the items that are permanently available (new additions in bold):
Vendor Item
Cost
Plunderer's Greed Armor Lockbox
6 PvP Tokens
Flair: Pirate's Bounty
4 PvP Tokens
Blue Battle Flag (Season 5)
2 PvP Tokens
Red Battle Flag (Season 5)
2 PvP Tokens
Overflowing Treasure Chest
1 PvP Tokens
Rampaging Bandit Armor Lockbox
6 PvP Tokens
Renegade Bandit Armor Lockbox
6 PvP Tokens
PvP Season Blue Flag (Season 4)
2 PvP Tokens
PvP Season Red Flag (Season 4)
2 PvP Tokens
Scorched Warlord Armor Lockbox
6 PvP Tokens
Sandstorm Raider Armor Lockbox
6 PvP Tokens
PvP Season Blue Flag (Season 3)
2 PvP Tokens
PvP Season Red Flag (Season 3)
2 PvP Tokens
Shadeveil Assassin's Armor Lockbox
6 PvP Tokens
Shadowfiend Armor Lockbox
6 PvP Tokens
PvP Season Blue Flag (Season 2)
2 PvP Tokens
PvP Season Red Flag (Season 2)
2 PvP Tokens
Cartel Enforcer Armor Lockbox
6 PvP Tokens
Cartel Delegate Armor Lockbox
6 PvP Tokens
PvP Season Blue Flag (Season 1)
2 PvP Tokens
PvP Season Red Flag (Season 1)
2 PvP Tokens
Each rotation group (A, B, C, and D) of Giradda’s inventory will be available for 1 week and then cycle out for 3 weeks during the weekly reset (on Tuesdays at 12:00 PM GMT/UTC - 7:00 AM CT).
Group A
Vendor Item
Cost
Gladiatorial Nexu Replica
20 PvP Tokens
Rombuk
20 PvP Tokens
Battleworn Holo-Rancor
20 PvP Tokens
Replica Victorious Mystic Armor Lockbox
20 PvP Tokens
Replica Furious Battler Armor Lockbox
20 PvP Tokens
Replica Furious Weapon Lockbox
20 PvP Tokens
Replica Predacious Weapon Lockbox
20 PvP Tokens
Replica Victorious Assault Cannon
16 PvP Tokens
Replica Baron Deathmark's Huttball Helmet
16 PvP Tokens
Replica Victorious Blaster Lockbox
16 PvP Tokens
Title: Orbital Station Obliterator
12 PvP Tokens
Replica Furious Red-Yellow Color Crystal Lockbox
12 PvP Tokens
Replica Eternal Gold-Blue Color Crystal Lockbox
12 PvP Tokens
Trophy Art: Alderaan Civil War
12 PvP Tokens
Trophy Art: Mandalorian Battle Ring
12 PvP Tokens
Trophy Art: Tatooine Canyon
12 PvP Tokens
Human Frogdogs Player (Female)
12 PvP Tokens
Damage Trophy: Season 9 (Interior)
12 PvP Tokens
Frogdog Trophy: Season 9 (Interior)
12 PvP Tokens
Health Trophy: Season 9 (Interior)
12 PvP Tokens
Rotworm Trophy: Season 9 (Interior)
12 PvP Tokens
Group B
Vendor Item
Cost
Giradda's Special Pet Nexu Replica
20 PvP Tokens
Replica Victorious Combatant Armor Lockbox
20 PvP Tokens
Resourceful Renegade Armor Lockbox
20 PvP Tokens
Unrivaled Guardsman's Weapon Lockbox
20 PvP Tokens
Replica Furious Mystic Armor Lockbox
20 PvP Tokens
Replica Commanding Weapon Lockbox
20 PvP Tokens
Replica Giradda's Rancor
20 PvP Tokens
Replica Victorious Saberstaff
16 PvP Tokens
Replica Victorious Lightsaber Lockbox
16 PvP Tokens
Title: Canyon Crusher
12 PvP Tokens
Replica Swashbuckling Black-Blue Striated Color Crystal Lockbox
12 PvP Tokens
Frogdog Gold Color Crystal Lockbox
12 PvP Tokens
Replica Juvenile Rancor
12 PvP Tokens
Trophy Art: Novare Coast
12 PvP Tokens
Trophy Art: Onderon Palatial Ruins
12 PvP Tokens
Trophy Art: Odessen Proving Grounds
12 PvP Tokens
Trophy Art: The Voidstar
12 PvP Tokens
Rotworms Player (Krex)
12 PvP Tokens
Empire Trophy: Season 10
12 PvP Tokens
Gree Trophy: Season 10
12 PvP Tokens
Republic Trophy: Season 10
12 PvP Tokens
Speed Trophy: Season 10
12 PvP Tokens
Group C
Vendor Item
Cost
Baron Deathmark's Furious Walker Replica
20 PvP Tokens
Baron Deathmark's Predacious Wrangler Replica
20 PvP Tokens
Replica Victorious Infiltrator Armor Lockbox
20 PvP Tokens
Precise Insurgent's Weapon Lockbox
20 PvP Tokens
Airborne Invasion Armor Lockbox
20 PvP Tokens
Replica Furious Combatant Armor Lockbox
20 PvP Tokens
Replica Swashbuckling Weapon Lockbox
20 PvP Tokens
Replica Victorious Blaster Rifle
16 PvP Tokens
Title: Cove Cutthroat
12 PvP Tokens
Title: Slayer of the Square
12 PvP Tokens
Replica Predacious Gold Green Color Crystal Lockbox
12 PvP Tokens
Rotworm Purple Color Crystal Lockbox
12 PvP Tokens
Trophy Art: Ancient Hypergates
12 PvP Tokens
Trophy Art: Corellia Square
12 PvP Tokens
Trophy Art: Orbital Station
12 PvP Tokens
Trophy Art: Quesh Huttball Pit
12 PvP Tokens
Trophy Art: Yavin Ruins
12 PvP Tokens
Trophy: Giradda's Pleasure Barge (Holo-Replica)
12 PvP Tokens
Empire Trophy: Season 10 (Interior)
12 PvP Tokens
Gree Trophy: Season 10 (Interior)
12 PvP Tokens
Republic Trophy: Season 10 (Interior)
12 PvP Tokens
Speed Trophy: Season 10 (Interior)
12 PvP Tokens
Group D
Vendor Item
Cost
Baron Deathmark's Swashbuckling Cutter Replica
20 PvP Tokens
Giradda's Acklay Replica
20 PvP Tokens
Ember Makrin Replica
20 PvP Tokens
Replica Victorious Battler Armor Lockbox
20 PvP Tokens
Replica Furious Infiltrator Armor Lockbox
20 PvP Tokens
Replica Gladiatorial Weapon Lockbox
20 PvP Tokens
Centurion Defender Weapon Lockbox
20 PvP Tokens
Replica Victorious Sniper Rifle
16 PvP Tokens
Title: Mesa Mauler
12 PvP Tokens
Title: Battle Ring Brawler
12 PvP Tokens
Replica Gladiatorial Gold Outline Color Crystal Lockbox
12 PvP Tokens
Replica Commanding Burning Orange Color Crystal Lockbox