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Optimization: Do not use the tomb as the basis for monster occupation of the area Optimization: Add instructions to the preaching platform, and the book needs to be synthesized on the research platform Optimization: Display the list of workers in the building's work task list Optimization: In the help file, the production facilities have added numerical information showing the synthesis formula Optimization: When collecting wild fruits, wild vegetables, weeds and trees, only pick mature ones Tip: For buildings built in the wild, give clear prompts, and the buildings will be deleted when switching maps Guide: Parameter setting interface, you can disable or enable the tutorial Optimization: When the animals caught by the herdsmen pass through the trap, do not trigger the trap Optimization: The default shortcut key G is assigned to the cannon Optimization: The default shortcut key K for summoning the elves Optimization: The problem of too low efficiency in slaughtering chickens BUG: The problem that the racial occupation settings are not recorded in the archive Optimization: The properties of the wood pile can be copied to facilitate the adjustment of the material access range Numerical adjustment: In the hardcore mode, the initial materials are the same as the yellow mode, and the initial increase in seeds: wheat
Thank you to all our gamer friends for your support. Nine Sols is now on sale and available for purchase on Steam and the official Red Candle E-Shop🎉🎉🎉 supporting four languages: Chinese, English, Japanese, and Korean.
The regular price is NTD 650, with a 10% discount during the first week (approximately NTD 585). Don't miss out!
In the coming days, we plan to expand support for additional languages and will continue to provide updates, so please stay tuned.
We sincerely hope you enjoy Nine Sols and invite you to join the Red Candle Discord to have fun with other players🎮
• [new] Localization added for French, Japanese, Polish, Russian and Simplified Chinese • [tune] Installed modules can now be dragged into the forge. • [tune] Adjusted requirement text in the forge to create and tier up, @Dangerous. • [tune] Updated the Compendium to reflect some of the changes in the last months. • [tune] Corporation listing UI corrected. • [tune] Corporations that have not yet arrived in the new season cannot be joined; the button is greyed out, and a tooltip will explain this. • [tune] The Gate Keeper will not allow weapons to gain experience, @Dangerous. • [fix] Chat window is finally auto-scrolling again if it was left at the bottom, @Sakuya. • [fix] Item duplication removed from the forge, which resulted in the inability to continue building a ship due to safety triggers taking place. Affected players will have the item removed and compensation waiting in their mailbox: Dangerous, Kami287, Wildpants, Yowzer. Thanks to @Dangerous. • [fix] Mail corruption introduced with the last version. • [dev] Improved many memory allocations on the server and client.
Hey all! This week, I'd like to show all of you the new portrait for the Enchanter class! This portrait is the second in the new batch of updated portraits, after Chieri, and will be the standard for all new and remade portraits going forward. The original portraits were made over time while we were still developing our skills and the artstyle for Crystal Horizons, but now we've settled on a strong direction.
For a refresher, Enchanter is our hybrid melee/mage that marries elegant swordplay and unique Aspected magic. By Conceptualizing an element, they can add that element's damage type to their attacks, and change the properties of spells such as Aspected Spark and Aspected Nova. With their knowledge, they are able to weave the very fabric of magic around their blade, granting them access to some extremely unique spells. With Light Weave and Dark Weave, Enchanter can provide supportive buffs to their allies. By using Mass Restitch, they can even spread their unique buffs or debuffs around in a large area.
Additionally, I've included a sneak peek at a new map in this screenshot. I'll be going into more detail on this one next week, so stay tuned! We've been hard at work preparing for a number of upcoming events, including AVCon 2024! Just like last year, you'll be able to find Crystal Horizons in the Indie Games Room, so please stop by to give the game a shot and provide us with some feedback! We're also getting closer to our Closed Beta Test, which we'll announce more details for as we finalize some remaining tasks.
That's all I've got for you this week! Thanks for tuning in, and I'll see you all next week!
We're progressing with the development of the LIVING WITH TEMPTATION: AMERICAN SUNSET. Recently, we've released the early-stage PREVIEW 2 on https://lopgold.com/index_lwt-asp2.php where our subscribers can test the current version of the game.
Presently, the development continues, and we hope to be able to present our effort on STEAM soon. It will be released as EARLY ACCESS first, and then we'll continue to update the game with new content (both expanded scenes from the ORIGINAL game and plenty of new ones).
More info, the current version of the preview build:
Classical story re-told with refreshed images, redesigned gameplay and reinforced with new scenes and characters. Everything is baked with Renpy with the ability to save the game whenever you want, with the option to roll back the time and play on PC, MAC and STEAM DECK via a web browser. This version of a game, which we call PREVIEW 2, offers over 6 hours of gameplay.
What is included so far?
Complete interactions at LEVEL 2 & LEVEL 3 for Lisa and Tracy around the house, sending the whole relationship-building experience into space. Just a crazy amount of new content to explore during daily actions.
Expanded VEGAS TRIP quest, including new photo sessions with Tracy and redesigned scenes in the city of sin, where you’re going to meet new characters and see the whole event in the club on new renders, with new animations and interactions that took place before the show.
Slightly expanded the event when Lisa invited Justin to the club for the first time – new scenes and renders.
Expanded WEEKENDS IN THE CABIN with Tracy, including new scenes on a deck during night hours and scenes with Tracy in their bedroom on a Sunday morning.
Introduction of new dating possibilities with girls, spending their free time around town (COCO, LISA and DOMINIQUE)
All events from the BASE game, WILD WEEKENDS, and most from the WIFE GONE WILDER expansions
What is NOT included?
SWINGERS CLUB scene from the WIFE GONE WILDER expansion – we plan to significantly expand this scene, including new characters meeting during the VEGAS scene, and we need much more time to prepare new renders for this QUEST – both for what happens in the club and for events that took place before Justin and Tracy go there.
LUSCIOUS SECRETS expansion
What are the changes?
First, the gameplay is so relaxing – it flows like a stream, and you just follow the current, unlocking new scenes and enjoying every minute. Forget about mundane and repetitive actions. There is no time limit (before, it was 30 days), so you can experience the game as long as you want, at your own pace, doing whatever you want.
To achieve quests, you need to make an effort and be focused, but everything is clearly explained by the quest system, so pursuing interesting scenes is not a matter of luck but your actions. If you don’t achieve something one day, don’t worry – you can try it another day or next week – no pressure, you won’t miss any scene by accident.
Some of the scenes were redesigned to make everything more approachable. For instance, you don’t need to worry about blocking some parts of the content because you’ve made a wrong decision (for example, you can no longer progress your relationship with Lisa). Now, all events are streamlined and designed so you won’t miss anything that would require you to start playing from the beginning. Just relax and let the story flow.
What are the plans for further development?
Our plans are super ambitious because we have so many stories to tell. Today, I’m going to reveal the first 2 key characters who will play a significant part in the incoming addition.
We’re splitting the LUSCIOUS SECRETS content into modules oriented around characters. That way, you don’t have to wait until we complete the EXPANSION with all changes to every character we want to include in the game. So first, I want to present a first module from LUSCIOUS SECRETS, including HANNAH, which will come with new content. Also, she will be a datable character, so we gonna change the structure and outcomes of the original scenes to make everything more seamless and exciting at the same time.
For the first time, we’re going to see what is below Justin’s house. There is an old basement that Lisa suggested redecorating. For that task, she recommends Caleb, Derek’s friend doing construction work. Caleb is a very genuine character, with a lack of self-confidence and some social skills. Justin notices that Tracy made a massive impression on Caleb when he notices her for the first time at their house… and that would probably transform into erotic tension during Caleb’s construction work at their place. Oh boy… that content is going to be so hot!
The rest of our plan is secret for now – I don’t want to promise too much and keep you waiting too long for the new content. Of course, in the first place, we will seriously redesign the SWINGERS CLUB scene, including new scenes with Amanda and Blake, and expand the storyline for Black Dove publisher Dominique and much, much more.
Conclusion
Take a look at https://lopgold.com/index_lwt-asp2.php if you're thinking about tasting the early preview of AMERICAN SUNSET now, or wait a little bit longer to get the more complete version on STEAM.