May 28, 2024
Pierhead Arcade 2 - Mechabit
Updated the engine to Unity 2020.
Hide the head in LIV mixed reality.
Various minor fixes.
The Last Craftsman - Tummyache
A small patch update has been deployed that fixes a few small issues and adds new promotional items. Follow The Last Craftsman on Twitter for more news about getting codes for those items!

Patch Notes:
  • Added a new machine in town that accepts promo codes
  • Added new music for Autumn days
  • Lowered the number of items obtained from Savorleaf crops
  • Fixed an issue causing cats to hatch from dog eggs
  • Fixed an issue causing light objects to appear smaller when first placed
  • Fixed an issue causing the night music to continue playing after waking up
  • Changed one of Moth's contracts so it no longer psychologically assaults players
  • Fixed various typos and missing text
COCOON - Sam
Just wanted to quickly let fans know that Geometric Interactive, Annapurna Interactive, and iam8bit have partnered to create a vinyl soundtrack and physical editions of COCOON for PS5 and Switch! They'll be shipping later this year.

Vinyl Soundtrack
Original Music by Jakob Schmid
Album Art by Erwin Kho


iam8bit Collector's Edition
PlayStation 5 and Nintendo Switch


Both items are available for pre-order now and will ship in Q4 2024. You can find them on iam8bit's site. Additionally, there will be more information to come about a standard retail physical edition of the game.

Lastly, COCOON is currently on sale at its biggest discount ever as part of our 2024 Annapurna Interactive publisher sale and the 2024 Cerebral Puzzle Showcase! Discount runs until June 3rd @ 10am PDT.

https://store.steampowered.com/app/1497440/COCOON/

Thanks for your continued support for COCOON! <3
Skullgirls 2nd Encore - hiddenjesse
Hello everyone!

With Combo Breaker 2024 and the 2024 Skullgirls Championship Series concluded, the long awaited balance adjustments update for Skullgirls 2nd Encore is now available on all platforms!

This update also includes Valentine's new cross design and other recent updates from the playable Beta on Steam.

Check out the full details here:
{LINK REMOVED}

At this time, the Skullgirls 2nd Encore beta launch option is also being closed down. We thank everyone for all the feedback they provided during the crucial beta periods!

Sincerely,
Hidden Variable Studios



(Version number 3.7.10)
May 28, 2024
Phantom Brigade - [BYG]Da BossMan
  • Fixed camera bouncing when taking actions
PMC Promiscuity - Amber Fiend
+ Fixed bug with new nameplate conventions not applied to all the girls

+ Fixed bug causing partial screen flicker when making some decisions

+ Fixed bug causing Adelaide's Alt search scene to only replay the latter half under certain conditions

+ Fixed bug causing scene redirect taking the player to Adelaide and Shizu's (only, for the moment!) alt scene, when attempting to revisit roleplay scene

+ Fixed multiple dialogue mismatches

+ 'Ordinance' it turns out, is a county law. Ordnance is the term for military paraphernalia, whoops!

+ Prep for armoury game + Hydroponics match 2 game redesign in the works (Don't worry, I got your feedback haha)

+ Kicked Whisper off comms

+ SPAG changes
May 28, 2024
Dangerous Land - Randin
Hello Lords,

Update 0.7.0 introduces many changes and new features. The game has been visually refreshed with new vegetation that can be seen in various compositions on each map. The color and texture of the standard grass have also been changed. Additionally, we can now admire the new look of the sky. The color palette has been adjusted — the game is less vivid, and the colors are more subdued, which makes it look even better.

Staying with the visual changes, the player model has been redesigned. The tools and weapons used by the player have been replaced with new ones that better fit the rest of the objects in the game.

Two new structures have been added to the game: a mine and a stone watchtower. These structures can be seen in the new eighth mission, as well as in previous missions where some of them have been slightly modified.

Another important change is the new system that informs the player about incoming waves of enemies. Thanks to this system, the player can better prepare for the attack by seeing the quantity and types of enemy units, as well as information about the number of groups that will make up the attack.

A new tutorial has been added to the game, which has been completely redesigned visually and mechanically. I hope that this new tutorial will help players better grasp the basic mechanics of the game.

The rest of the changes and new features are listed below, along with a more detailed description of the aforementioned changes and new features.

New Game Look


  • Added 5 types of flowers.
  • Added 3 types of vegetation (which can appear in 2 color variants).
  • Changed the density, texture, and color of the grass (which can appear in 2 color variants).
  • Changed the appearance of the sky.
  • Clouds are partially transparent.
  • Changed the color palette to be more subdued and less contrasting.
  • Rocks can now be covered with moss (different from what they were before).
  • Added several new textures for terrain and paths.
  • Modified the player model.
  • Changed the models of player weapons and tools.


New Structures



Mine

The mine appears in 3 variants (stone mine, iron mine, and gold mine).

By taking control of the mine, the player can send 2 workers who will passively produce resources (stone, iron, and gold) depending on the type of mine captured.

Sentry Tower

Stone watchtowers appear in 3 variants (with a small flag, with a large flag, with both small and large flags).

By taking control of the stone watchtower, the player gains control over a group of units imprisoned in the tower, which from that moment on become part of their army. Importantly, these units do not consume food, do not count towards the total population, and wear yellow colors.

New Enemy Wave Information System



From now on, during each mission, the player sees information about incoming enemy waves in the upper left corner of the screen. The player can see how many units and of what type will make up the enemy groups, and the number of skulls indicates the number of unit groups in each wave.

This solution makes the gameplay much more enjoyable because the player no longer needs to guess how well prepared they need to be for enemy attacks.

New Tutorial



The tutorial has been completely redesigned visually and mechanically.

Now, a high-quality short video will be available demonstrating the discussed game mechanics.

The tutorial has also been divided into more parts to make learning the game mechanics over a longer period easier.

Missions


  • Added 1 new mission.
  • Modified missions 3, 4, 5, 6, and 7 to varying degrees.

Other Changes and New Features
  • Changed the appearance of the main game menu.
  • Changed the game logo.
  • Modified some GUI elements.
  • Changed the thickness of text outlines.
  • Initially, birds appear at different distances from each other.
  • Added animations of waving flags.
  • Added an icon when receiving information about a destroyed enemy camp.
  • Updated icons of player weapons in the skill tree.
  • Added a trail effect when attacking with a sword and using tools.
  • Changed attack animations for sword and bow attacks for the player.
  • Modified tool use animations for the player.
  • Increased recoil effect when hitting with a sword.
  • Player speed decreases by 10% when in combat mode.
  • Increased player movement speed.
    Walking: 4.75 => 5.5
    Running: 7.15 => 8.0

Bug Fixes
  • Fixed: Sometimes the player's arrow would stop at the enemy's shield without depleting its durability.
  • Fixed: Sometimes the bow draw animation could get stuck.
  • Fixed: If an enemy attacked an unbuilt building, the building did not disappear, and the player received resources for each hit as if it were demolished.
  • Fixed: The sound at the moment of ordering the worker to dig up the bush did not play if the player issued the command using the button ("Send idle worker").
  • Fixed: The notification about the lack of arrows for archers was shown only once.

What's Next?

In the next major update, I plan to improve the overall look and functionality of the interface (GUI), and focus on enhancing existing mechanics and visual and sound effects. Of course, I don't rule out the possibility of introducing other new features.

As for more distant plans, I intend to try implementing network cooperation, allowing two players to complete missions together. This is currently just a concept, and I'm not sure if I'll be able to add it, but I'll definitely try. In addition, I plan to add a new game mode without time pressure, as mentioned in the last update.
Chainmail Bikini - raymonddidit
Small patch today to correct some issues:

Fixed collision in the underground chamber
Corrected EXP error with the Necromancer
May 28, 2024
Community Announcements - MILLIDIA
Due to feedback from some players that the traps and parkour mini-games are quite difficult, we have lowered their difficulty accordingly.
Added ingredients that can restore Sanctuary Power to merchants in each city, reducing the necessity of mandatory fishing.
Changed the trigger mechanism for the Black Knight chase on the Golden Sand Beach, so it no longer forces a battle.
May 28, 2024
XERA: Survival - IcedYoshi

🎉 Welcome to Season 7 of XERA: Survival! 🎉

Season 7 brings a plethora of updates and new features, including the introduction of an Armored Vehicle, improved AI behaviors, enhanced visual and sound effects, and numerous fixes. Dive into the exciting new content and experience a more immersive and challenging survival adventure!

General
Various fixes to help resolve getting stuck on 'Loading Levels'
New hit-marker icon for hitting headshots
New hit-marker icon for hitting vehicles
New hit-marker icon for hitting base parts

Vehicle
New vehicle - 5 Person Armoured Vehicle (AMV)

Main Menu
Daily rewards now accessible through the main menu

FX
New Impact FX for Concrete
New Impact FX for Sand
New Impact FX for Grass
New Impact FX for Metal
New Decal System On Impact

Sounds
New AK-47 Firing Audio
New UMP Firing Audio
New G-17 Firing Audio
New Deagle Firing Audio
New L96-A1 Firing Audio
New 1911 Firing Audio
New SVD Firing Audio
New Scar-H/L Firing Audio
New M16 Firing Audio
New MP5 Firing Audio
New AKS Firing Audio
New AR-15 Firing Audio
New G3A3 Firing Audio
New G36 Firing Audio
Fixed an issue with G3A3 reload sound not being attenuated

UI
Land Claim location will now display on the map
Added UI indicator on current item smelting in furnaces
New UI indicator when in range of a workbench

Items
Renamed 'Mushroom' to 'Red Mushroom'
Added Blue Mushroom
Added Yellow Mushroom
Added Purple Mushroom
Added Metorite Dust (created by adding Meteorite Rocks and Reactor Material to a Refinery)

Bandits
Bandit characters will use the character system (Random outfits given)
Increased spawn rate of bandits
Added hit-box multipliers (Head-shot/Body)
Added impact effects
Improved AI general behavior
Bandits will now shoot vehicles if a player is in it or if it's blocking their line of sight to the player

XOIDs
XOIDs will now attack vehicles if the player is driving or standing inside

Resources
Picking mushrooms now grants a random mushroom type (Red, Blue, Yellow, Purple)

Radio Towers
Air Drop on completion will spawn within 350 meters of the radio tower

Air Drops
Air drops will randomly deploy on the map every 30 minutes

Base Building
Furnace, Metal Press, and Refinery will now process one slot at a time
Changed max slots of Furnace to 8
Changed max slots of Metal Press to 8
Changed max slots of Refinery to 8
Changed max stack of Furnace to 25
Changed max stack of Metal Press to 8
Changed max stack of Refinery to 8
Changed turret receiving damage multiplier from 0.1 to 0.2 for bullets
Fixed an issue causing floating bases when doors/windows are used
Fixed an issue with Furnace giving more resources than expected
Fixed an issue with Metal Press giving more resources than expected
Fixed an issue with Refinery giving more resources than expected
Increased the HP of Wood Foundations from 750 to 1500
Increased the HP of Stone Foundations from 1500 to 3000
Increased the HP of Metal Foundations from 2600 to 5000
Increased the HP of Reinforced Metal Foundations from 3200 to 7500

Note with the changes to the smelting process, it is important that you leave 1 to 2 slots open when smelting materials in a Furnace, Metal Press, or Refinery. Ideally you should use 1 slot for the fuel source and 3-4 slots max for materials being smelted. This allows resources to be outputted to one of the remaining slots. If all slots are filled, your fuel will still be consumed, and nothing will be output as it requires an open slot.

Missions
Moved Sleepy Time and A Good Night's Rest missions to be in the same track as placing a base foundation
Added tooltip text to indicate that a sleeping bag will appear on the map

Vendor
Added Buy Values to Vendor for Blue Mushroom, Yellow Mushroom, Purple Mushroom, and Meteorite Dust

Global Stash
Removed Reactor Material from Global Stash
Removed Wires from Global Stash
Removed Alcohol from Global Stash
Removed Epoxy Resin from Global Stash
Removed Batteries from Global Stash

Dive into the new season and explore all the fantastic updates we've rolled out. Your feedback is invaluable to us, so keep it coming. Let's survive and thrive together in XERA: Survival!

Happy gaming!
The XERA: Survival Team
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