The Elision Effect - holly’s tea
That's right. This Friday on the 31th of May, you will be able to play The Elision Effect on Steam.

Imagine pressing that juicy play button, getting lost in the abandoned office rooms, where is anyone?

Hello?

Where is that noise coming from?

Wha
May 28, 2024
Puzzle Quest 3 - Jeto










Flashbang! Gem
Matches with Yellow
When matched, explodes, destroying the surrounding gems, and deals 5% of the opponents Max Life as Light Damage.
There is also a 1% chance to Stun them for 1 turn.

Flashbang! Gem will spawn normally when fighting all Gnoll enemies





Sandswept Variant

When a column is matched, create 1-6 Yellow Gems

Number of gems is based on the number of Variant pieces being equipped.

This variant in 3.1 will be applied to Lightbringer Gear and also use the Lightbringer Relics





Mirror of the Forgotten
At the start of my turn, there is a -10-20% chance to Blind the enemy for 2 turns.
If the enemy is already blinded, create 1 Flashbang! Gems instead.

The breastplate of Lunthalas the Forgotten, who slew a Dragon Lord almost 4000 years ago.
It was taken by the Dragons as a trophy, when they caught Lunthalas and tore him apart.






Blinding Blast
110 Yellow Mana
• Blind the enemy for 2-7 turns. If the enemy is already Blind, deal X Light Damage, and create a Flashbang! Gem.

○ Conversion increases with Spell Rarity, Light Damage increases with Spellbook Level

Desert Night
110 Blue Mana
• Deal X Ice damage, and convert 3-8 Yellow Gems to Blue.

○ Ice Damage increases with Spellbook Level, Conversion increases with Spell Rarity





Scarabee
[expand type=details] Speedy
• Might: 2-30 Speed: 10-195 Cunning: 4-75

○ Versus Spell: Polish Shell (50 Yellow Mana)
Heal X Armor and Resistance[/expand]


Undragonette
[expand type=details] Mighty
• Might: 10-190 Speed: 2-40 Cunning: 4-70

○ Versus Spell: Bone Breath (75 Blue Mana)
Deal X Damage, +10% for each Skull on the board. [/expand]





“Oh, what a day! What a lovely day!”



We’ve made a few changes to Seasons! Some of these changes will be in update 3.1, while others will be available from 3.1.5 (current target release of June 4th to coincide with the Season).

Changes coming in 3.1:
○ When Season Caches & Dungeon chests drop Gear, they will only drop the Seasonal variant
○ You will be able to purchase 50 Ancient Coins for 50 Seasonal Currency in the Season Rewards tab (this does not count towards your weekly Ancient Coin cap)
○ Ancient Coins cap in the Archive is moving from 30 per day, to 420 per week

Changes coming in 3.1.5:
○ Gold Season Pass holders will be able to choose one gear piece from the Seasonal set at Legendary rarity from the Season Rewards tab
○ Platinum Season Pass holders will be able to choose the above, and a gear piece from the Season set at Mythic rarity



We’re giving Minions more to do in Versus!

Currently players get +0.1-5% Power and Vitality in Versus from each equipped Minion.
From 3.1, we’ll be scaling the buffs based on the stat’s number between 1 and 250 and giving them some new debuffs too!

Might
Power and Vitality bonus is now tied to Might instead of the Minion’s Level
○ Power & Vitality 0.08% per Might (Max: 20%)


Speed
  • Speed now provides two debuffs targeting Starting Mana and Masteries
  • Players will be able to reduce enemy starting mana by a %. If they have 2 Minions with max Speed, then the enemy will start the battle with 0 Mana
  • Speed will also reduce Masteries, potentially strongly reducing Enemy Spell Damage for up to 25% per Minion!
    • Starting Mana -0.2% per Speed (Max: 50%)
    • Enemy Masteries -0.1% per Speed (Max: 25%)

    Cunning
  • Clever little Minions will be using Cunning to reduce Crit Chance and Crit Damage, reducing both based on the stat.
    • Crit Chance -0.2% per Cunning (Max: 50%)
    • Crit Damage -1% per Cunning (Max: 250%)





    We wanted a way to run longer events with some cool stuff in it, so we made a way!

  • Event Rewards will appear in our little task menu where you’ll find the Event Calendars
  • The Rewards tab will show you all the cool stuff you can earn throughout the event!
  • You’ll redeem special event currency which you can earn in different ways which can include:
    • Completing Holiday Tasks
    • Adventure Rewards
    • Holiday Giveaways
    • Completing Adventure Battles and Opening Chests (Up to a Daily Cap)

    The Event Rewards will run up to 3 days beyond the finish of the event to make sure you have the chance to spend all your currency before Gong eats it!

    Your first chance to see Event Rewards in action will be our Summer Festival running from June 17th → 21st July (UTC)!




    The game has changed a lot in the past few years, but the Shop hadn’t really.
    So, we thought it was well past time to give it a refresh and reorganize to better reflect the game we have now.





    The Shop had some issues with categories not necessarily being particularly descriptive, and some items in the shop being difficult to find, so we’ve modernized and reorganized around what you need things for.

    Note: To keep things clean and tidy, we hide any categories that don’t currently have anything in them

    Featured
  • Various deals highlighted from around the Shop

    Daily Deals
  • More or less as it was before, but organized in a more compact arrangement

    Resources
  • Resources! This category breaks down into a few subcategories to make it more straightforward to find what you’re looking for:

    • Basics (Keys, Food, Ore etc)
    • Shards & Glyphs
    • Relics, Runes, and Scrolls
    • Followers & Crafting (Crystals, Dust, Aether, and other Follower related materials)

    Collectables
  • This is where you’ll find items and other collectables
    • Gear
    • Spells
    • Minions

    Cosmetics
  • You won’t find this one in the Shop just yet, but we’ve prepped these subcategories!
    • Skins
    • Portraits
    • Frames
    • Emojis

    Currencies
  • Same as before. This is where you’ll find your:
    • Crowns
    • Gems
    • Gold

    VIP
  • No changes here, it just needed a new home!





    The Gear Cache is a new way to find Gear! After the Gear Rework, we wanted to provide another way to find Gear directly:
    • Found in Collectables > Gear
    • 100 Gems to pull a piece of Gear Rare or Above
    • You are guaranteed to pull a Mythic within 30 pulls from the Gear Cache





    • Added cap to variant gear bonuses to 6 items equipped
    • Barrier and Reflect are now consistent on the damage sources they trigger on.



    • Added Continue button to Adventure menu to match Season and Story
    • Added a Continue button to the end of battles in Adventures so you can skip returning to the map where possible
    • Added Inventory button to end of Adventure battles
    • After a conversation in Adventures, if there is only one possible next step, it will be automatically continued without needing to return to the map (where possible), bringing it more inline with the main story
    • Can now use Loot Tickets even if your Gear Vault is overflowing



    • Battle Pause Menu/Character Stats now expands the text out for Spells, Status Effects and Gear Set Effects, so it should now be more readable for longer descriptions
    • Added a Collect All button to the Goals Tab. When Collect all is pressed, a list of all completed goals will be displayed, along with all the rewards received for collecting all those goals.
    • Holiday event rewards and freebies will now use the full reward menu when needed
    • Pressing back in an Adventure will now close the active node popup instead of just closing the menu



    • Updated the reward display for Gear to show the Quality value, the Quality of the Elemental Mastery, and the Core Stat
    • Updated reward display for basic resources to show the total amount you have
    • Added additional information for how to increase resource caps (if possible), to the tooltips of Gold, Ore and food, if they are currently capped
    • The Resource Cache Possible Items list in Seasons will now sort the percentage chances from highest to lowest, and condenses the list to be more readable.



    • Achievements should now sync on loading the game when swapping between platforms





    • Seasonal Dungeon Wealth Altars should now be rewarding Gold correctly
    • Season Dungeons should be assigning enemies randomly again



    • Fixed Season camera not focusing on nodes correctly after completing certain steps
    • Gem of Dreams was incorrectly keeping the Big Gem number from Green Gems
    • Ancient Coin material finder description been corrected



  • Reward screen Gold bonus not displaying correctly
    • (Fixed in 3.1.5)
  • Joining chat while in Party forces “retreat”
  • Purchasing random Spell Pages from Shop can show “Owned Max Spells” warning incorrectly
    • (Fixed in 3.1.5)
  • Quickly skipping conversation causes error & soft lock
    • (Fixed in 3.1.5)
  • XP Bonus not showing visually in Adventure
    • (Fixed in 3.1.5)
  • Upgrade pip missing from Minion list under Gear
    • (Fixed in 3.1.5)
  • Gear Filter by number should be removed
    • (Fixed in 3.1.5)
  • Leaving game in background causes black background
  • PQ3 client is causing some devices to overheat (iOS/Android/Xbox Series X)
    • (Improvements have been made in 3.1)
May 28, 2024
Burger Shop 3 - brianshmrian
  • Fixing a Steam Deck incompatibility introduced in version 0.6.1a. (Steam Deck users, let us know if the game works now. Thanks!)
  • Added all of the food names and descriptions (for when you choose food on each level).
May 28, 2024
Grave Realms Playtest - UberKull
- Adjusted audio for Fire hazard
- Optimizations
Behind the Frame: The Finest Scenery - [AG] riv otter
We're very excited to announce the voice actresses who will be providing their voices for The Star Named EOS in three different languages!

Japanese Voiceover: Aoi Yuki
A Japanese voice actress with notable roles such as Madoka Kaname (Puella Magi Madoka Magica), Tanya Degurechaff (The Saga of Tanya the Evil), Sayaka Natori (Your Name), Futaba Sakura (Persona 5), and The Traveler/Lumine (Genshin Impact), among others.

English Voiceover: Suzie Yeung
An Asian-American voice actress with notable roles such as Makima (Chainsaw Man), Eula (Genshin Impact), and Yuffie (Final Fantasy VII Remake), among others.

Chinese Voiceover: Shandy Ma
A Taiwanese voice actress with various roles across media. From audio guide narrations for the Forbidden Palace in Beijing and the National Museum of Taiwan History to advertisement narrations for various household brands, her voice is a familiar one to the Taiwanese.

The Steam demo has now been updated to include the new voiceovers. Why not take the opportunity to immerse yourself in the game's world before release?

◆New Demo now on Steam◆
https://store.steampowered.com/app/1619230/The_Star_Named_EOS/
Dragon Ruins - Yomigael
  • Improved stability
  • Adjusted Japanese localization
Z.O.N.A: Origin - AGamingTeam
Developer's Diary, Day... I've lost count. Factions.

We have completed work on some of the game's factions that I'd like to showcase. The factions differ not only visually but also in their behavior during combat, as well as in their protection and equipment. For example, a headshot can often lead to instant death of an enemy, but if they are wearing a helmet, it becomes much harder as the damage area is reduced and the damage only affects the parts not covered by the helmet. If the fighters are wearing a bulletproof vest, it also absorbs some of the damage. The factions are also armed with a variety of weapons, from firearms to sniper rifles.



First faction: "Doomsday" - Fighters of the "Doomsday" faction are one of the strongest and most mysterious groups in the Zone. Many stalkers say that these fighters seem to have been created by the Zone itself. They possess excellent equipment and are nearly invulnerable to headshots thanks to tactical masks that not only protect their heads but also provide excellent vision both day and night. Typically armed with M16s or a unique, custom-designed Uzi and often equipped with sniper rifles. They consider all other factions in the Zone their enemies.



Faction "Strike" - Fighters of the "Strike" faction, devoted communists, aim to destroy all dissenters in the Zone. They are equipped with standard bulletproof vests and sometimes helmets, and are armed with AK-47 and M16 rifles.



Bandits or marauders — representatives of the criminal world who have come to the Zone for various reasons: to make money from selling artifacts, to buy or sell weapons. There are many such elements in the Zone, ranging from petty thugs to serious fighters. They are mainly organized into gangs. They consider everyone, except for the fighters of the "Strike" faction, their enemies. They are typically armed with AK-47 and AK-74 rifles, but their equipment is often poor, making them easy targets in battles with more prepared opponents.



Free Stalkers — these stalkers belong to no particular faction and primarily operate either solo or in small groups with a changing lineup. They have their own small bases throughout the Zone, where an unwritten rule prevails: almost every visitor is considered a friend. They are usually armed with AK-47 rifles, but fighters with SMGs and assault rifles are also encountered. They have decent equipment and maintain good relations with the Scientists of the "Dawn" faction, the "Freedom" faction, and the AFU.



AFU Special Forces — elite units that have undergone specialized military training, guard important objects in the Zone. These squads were established when the military high command decided to conduct special operations and expeditions within the Zone. They are capable of engaging in combat with any faction depending on the objectives set, but they unofficially maintain connections with the "Dawn", "Freedom", and "Free Stalkers" factions.
Combat Champions - dbrandt
The Schedule
The test kicks off on May 31, 2024 7:00 PM UTC for all servers globally and is scheduled to end at 3:00 AM UTC on June 2nd.

What are we testing?
We have three areas we are focused on for this weekend’s playtest:

Latency: Last time we had some issues with players not getting paired up on their closest servers. We’re going to be trying out a solution this weekend.

Hit-reg: Last playtest you told us that there were some major hit-reg issues. We are tweaking a few things that should help improve your experience here.

Who needs their fix: We’ve had thousands of you requesting access to our next Alpha playtest after our last test on the 19th, and folks on our Discord have been asking about the next test daily. One goal this weekend is to see how many folks actually show up with their friends to play some Combat Champions!

How are we granting access?
A few hours before a server goes live, everyone who has requested access to our playtest on Steam will be allowed in to start downloading the game.
Once the playtest begins, we’ll open up the playtest so all your buddies can roll in, request access, and hop right into the action.

Important notes!
We will be seeking specific feedback you can send us via the in-game feedback button, but to join the ongoing conversation please join our Discord server here: https://discord.gg/hpWNUyNNkM

C77 Entertainment
Bug & Seek - sopeculiargames
There are lots of small changes in this update, mostly related to controller support, as we had some more polish and improvements that we made for the upcoming NIntendo Switch release. I also changed the settings to allow for windowed mode. You can always go to fullscreen if you want, but this will allow players more flexibility.

I updated the UI placement options so the popUps don't cover up UI elements in any position.

I'll be working on another content update to be released in the fall, but I'm happy to continue fixing any (bad) bugs or minor QoL improvements as we go. I always appreciate it when players let me know of what needs to be fixed or what they'd like to see! Keep those suggestions coming on our Discord server!

Happy Bug Hunting!

- Chera
Cryptmaster - [AG] riv otter
Hey doomed souls,

It seems that some of you have discovered some bugs in my perfect crypts– and not the kind whose soul you slurp up. I would like personally to apologize to those who had to listen to Finks laugh and not being able to skip it, attacks not doing the correct damage, and a few more issues the visitors have found. My goal is to make the crypts as welcoming as possible so that more souls can become trapped and try to escape. I will personally take away a few letters from my minions.

Before I finish, Cryptmaster has almost 500 reviews on Steam with a 96% positive rating. If we keep above 95% at 500 reviews, my unholy crusade will be upgraded to “overwhelmingly positive” on Steam so if you have some time, please leave us a review.

Now back to the patch notes, here is the full notes
  • Additional looting "Fingers" on enemies' letters accessibility toggle for quicker skill unlocks.
  • Reducing the difficulty on god scrolls
  • Stopped Vitus rap looping from the start when you want to enter something else.
  • Disable screenshake option in menu
  • Tomb kings hold subtitles added, so the subtitles don't fade away.
  • Additional fishing tooltips on first cast
  • To palace to change to palace/swamps, and or generally better swamp markers.
  • Gel cube area named as location, removing a bit of swamp confusion
  • Lorias door still glitches out sometimes, will rebuild that script.
  • Swamps altar, between the palace and the pools to add another save point
  • Add block minimap rotation option in options
  • Ratty respawning even if quest is complete
  • Temple audio upgrades on the speaker system.
  • Embezzle - deal 1 damage when it mentions 2 damage
  • Dogwhistle - damage fixed.
  • Goggos script dead ends and blocks progress after you revisit him post Pantry.
  • Bump zombie names at top of tower, increasing difficulty slightly.
  • N and M skulls are too close together, they will be moving further apart.
  • Add controller real-time slowdown, so real-time is a bit more forgiving on controller.
  • The icon on the map where you entered so that you can see your map entry point.
  • New level-up music and world music.
  • Self-damage in cards plays wrong sound effects
  • Rare fish are a bit too skittish right now
  • Finks laughs variation, also fix it so it is skippable.
  • Double Darkness skull in the Bonehouses
  • Highlight on whatever on start sometimes missing
  • Removed RNG on shields + armor combinations so you cant get damage locked.
  • Slow down murder/drums cooldown, so you can preempt those out of combat.
  • Urchins gets buffed to 4 projectiles.
  • Fish highlighting white between maps
  • Library east wing/right labels
  • Iss shader toned back
  • Remove line breaking on danger letters entirely, so that it doesn't break on Iss's island.
  • Eyestone card is bugged, will be renamed to "Eye" also.
  • Pipers final rap has wrong lines on final/repeat version.
  • Joros self damage abilities will be buffed to allow for more variety in his use.
  • Payns boulders not activating if you go the long way.
  • Moving one of the dead paladins in the downwood to a more central location, making a generic mob you get the helmet from, the other will be either a dead body, or a mob, depending on which you kill first, this will lead into the update beyond 1.034....
  • Spanish news puzzle has been correctly realigned on the levels to represent N O S E instead of N O E S
  • Riddle04 despawning bug fixed.
  • Fixed combat lock when fighting gel cubes in the swamps

If you want to check out the change logs for the next patch, one of my developer minions have started a post here so you can view what is coming next.
https://steamcommunity.com/app/1885110/discussions/0/4337608365463568669/

- The Cryptmaster
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