Hey all! This is a smallish update for the demo build.
Bugfixes -fixed an issue that caused the camera to clip through geometry sometimes -implemented a fix for an issue that prevented antialiasing -fixed several typos -Fixed issues with loading screen timing. Now more accurate and smoother experience overall -fixed stutter on rotating the frame. Much smoother now.
Improvements: -added a hint system that allows player to press a button to receive a contextual hint at any time -further improved snakes to actually pause when you look at them. This causes some very tense moments as you try to maneuver. Added more snakes... -improved ember visibility in waterfalls -Added perdiodic reminders to player to submit feedback (not in demo build) -Changed default controls to simplify throwing embers (replaced RMB binding with F interact) -Changed default controls to simplify message reading (changed to RMB binding) -hand position of flipped frame was unnatural and has been adjusted -Updated Crawler AI to be more aggressive when pursuing the player -doubled the chat space at the expense of the websites/podcast player. The player spends much more time in the chat, so quality of life should be improved -improved the frame message UI to be more obvious and added a text reminder -removed unneccesarily pulling frame down when sending the player a message -improved performance in "another day" section -added more story content to the "another day" section -added subtitles to "another day" section -improved grabbing ember first person animation -added the most glorious billboard
Known Issues: -Issue with pausing during the opening credits. It's weird. Maybe don't do it.
For anyone having constant crashes or disconnects, this update should fix it. The issue stemmed from the entity pool where components sometimes wouldn't be matching. (mainly on blueprints)
Bug Fixes:
Fixed entity component mismatch after entity was sent to the object pool. This should fix 95% of cases where players were disconnecting or even crashing.
The test kicks off on May 31, 2024 7:00 PM UTC for all servers globally and is scheduled to end at 3:00 AM UTC on June 2nd.
What are we testing?
We have three areas we are focused on for this weekend’s playtest:
Latency: Last time we had some issues with players not getting paired up on their closest servers. We’re going to be trying out a solution this weekend.
Hit-reg: Last playtest you told us that there were some major hit-reg issues. We are tweaking a few things that should help improve your experience here.
Who needs their fix: We’ve had thousands of you requesting access to our next Alpha playtest after our last test on the 19th, and folks on our Discord have been asking about the next test daily. One goal this weekend is to see how many folks actually show up with their friends to play some Combat Champions!
How are we granting access?
A few hours before a server goes live, everyone who has requested access to our playtest on Steam will be allowed in to start downloading the game. Once the playtest begins, we’ll open up the playtest so all your buddies can roll in, request access, and hop right into the action.
Important notes!
We will be seeking specific feedback you can send us via the in-game feedback button, but to join the ongoing conversation please join our Discord server here: https://discord.gg/hpWNUyNNkM
0.7.5-EarlyAccess! Build Change Notes - May 28, 2024
NEW CARDS
CLEVER CAPTAIN REYNARD
On Play: Destroy the last Card you played and add 2 copies of it to your hand.
FISH PRINCE
On Play: Turn a random Card here with less Attack Power than this Card into a Fish.
LONELY SHEPARD
Channel: At the end of each turn, +3 Attack Power if there are no other Cards here.
DAME ALICE
On Play: Transform the Cards in your deck into random Cards. Cards you draw get 1 extra Attack Power.
NEW REALMS
THE BATTLEFIELD
When a Card is played here, it attacks an opponent's Character. They both deal damage equal to their Attack Power.
FROGS FORTRESS
1-Mana Cards cost 1 less.
NEW ART
Mother Malcho
Bittern
Hoopoe
Cinderella - Post-Apocalyptic Variant
ADDITIONS:
n/a
CHANGES:
Allerleirauh has been re-added into the Card unlock pool.
FIXES:
Fixed a bug where Huntsman would kill Snake Prince and softlock the game.
Fixed a bug where sometimes damage taken would not be shown in the Realm's details when clicked.
Fixed a bug where Golden Princess's ability would not activate.
Fixed a bug where Cursed Shadows's ability would not activate.
Fixed a bug where Sunjimah, Malian King's ability would not activate.
Fixed a bug where Ravenswood's Realm ability would not activate.
Fixed an issue if a card with a Channel ability was destroyed, the buff would not be removed from surrounding cards.
Fixed an issue where Stepsister Florinda would not destroy the appropriate amount of cards.
Fixed an issue where Snake Prince's Snakes would not receive the Dark Forest debuff.
Fixed an issue where Imitate Arcana would not cooperate.
Fixed an issue with XP bars at the end of the match not matching up to their numbers.
Fixed an issue where Miller's Daughter would not activate her On Play ability.
Fixed an issue where Torture Chamber would not trigger Fury.
Quests were not properly rerolling at the correct time.
KNOWN ISSUES:
We're aware of sometimes an interaction between cards does not completely resolve, freezing the match into a "Waiting" state. Conceding is the only way to currently bypass this.
1. Added fullscreen graphical mode in the settings tab. 2. Fixed cauliflower and potatoes. Added new graphics for those crops. 3. Fixed saving maps when only altered by the pickaxe.
We’ve been cooking up something pretty special to give you a taste of Tavern Keeper, and now we’re ready to reveal it: the first Tavern Keeper gameplay trailer is here!
Build and decorate your own fantasy tavern, oversee every detail, meet the locals, and play the most important role of any adventure: the Tavern Keeper! Opening Q4 2024.
Tell us: Did anything specific catch your eye in our trailer? 👀
Yesterday, I learned about the game's loading time issues. Since then, I've been trying to find a solution to make the map load faster. I apologize for only posting this on Discord and not here earlier.
I will keep you updated on my progress.
Regarding the multiplayer issues, I understand that some of you are unable to play with friends. I'm working on fixing this as well and will resolve it as quickly as possible.
Thank you all for your testing efforts. I've seen some of you streaming or making videos on YouTube, and you are all awesome!
Thank you all so much for continuing to support Doll Impostor! and for all the feedback I'm getting!
The next update will finally bring the daycare update!
What's Next?
New Map, New 20 Dolls, New 27 Achievements, New Actions and New Trophy Room in the Safe House!
Male dolls
Valera (The Horrifying)
Miaw (The Grim)
Nem (The Ghastly)
Phat (The Spooky)
Kendro (The Unsettling)
Japa (The Malicious)
Scudi (The Dreadful)
Venti (The Haunting)
Thorlar (The Chilling)
Terry (The Eerie)
Female dolls
Bim (The Macabre)
Ann (The Deadly)
Panda (The Sinister)
Emma (The Frightening)
Ari (The Ominous)
Jace (The Diabolical)
Madison (The Menacing)
Candy (The Gloomy)
Mil (The Creepy)
Blair (The Terrifying)
Important: Although some names can refer to people directly, their tastes, traits, nicknames, etc. would not be in accordance with them but with the characters they play
This is not the definitive list and things can change!