HumanitZ - Ashe
Hi everyone!

We're excited to share that HumanitZ is part of the Open World Survival Crafting Fest on Steam that celebrates games where you start with nothing and eventually end up with... well, maybe still nothing. Show off your survival skills starting May 27th to June 3rd!

Now is the perfect time to dive into HumanitZ as it will be 30% off for the duration of the event.

Don't forget to join our Discord to stay up to date with the latest news!


https://store.steampowered.com/app/1766060/HumanitZ/
May 28, 2024
Smalland: Survive the Wilds - benny_merge
Hello Smallfolk!

A small hotfix has just gone out following the release of the Taming Update!
  • Improvement to companion teleport logic
  • Fix for Granger unlock on Handcannon
  • Minor fix to NPC dialogue
  • Minor improvement to incapacitated VFX
  • Fixed legacy creature minimum bond - Increased from 5 to 35
  • Revive tool works on untamed creatures as well as tamed
  • Consumables eaten by tamed creatures recover resiliance as well as health
  • Creatures at full health will now eat to recover any missing resilliance
  • World event creatures excluded from taming pool
  • Minor fix to resiliance feedback in HUD
  • Ragdoll with force reapplied on death
Thank you all for your support!
WGT Golf - WGTChampion
WGT will be down for server maintenance tonight beginning at 9:00 PM PT.

Expected downtime is only 3 hours.

We'll have you back on the course as quickly as possible.

Thanks,

-WGT Dev Team
Contain - adre
We need to talk about something important: The price of our game. After weeks of discussions, we've decided to lower the base cost. We're committed to being transparent and want to assure you that we have plans to compensate everyone who paid the current price.

WHY THE CHANGE?
Since our launch, we've realized the current price tag hasn't worked out. Many of you cited the high price for an Early Access game and the lower prices of similar games as reasons for refunds. So, starting the 3rd of June, we’re reducing the price with a special discount, and this will be the permanent base price after the discount ends.

OUR COMMITMENT
We still aim to develop a game worthy of the current price (as subjective as that may be). However, to fulfill our vision we need to make this price adjustment. We are committed to deliver the Contain experience we promised.

A SPECIAL THANK YOU
We understand that those who paid the initial price may feel disappointed. To show our gratitude, we're handing out an Exclusive Free DLC called "First Responders". This exclusive DLC will be automatically added to the accounts of the players who purchased the game until the 3rd of June. It's our way of saying thank you, and we will continue to expand this pack from time to time with even more goodies.

THE PATH FORWARD
This way, we can keep improving Contain, and you get some exclusive goodies for your support. Thank you for understanding and staying with us on this journey.





For more information and details or if you want to get in touch and speak with us please consider joining our Discord. We are online, and we mostly use Discord for instant, direct communications.

May 28, 2024
Elven City Simulator - vasilenko.i.d.93
Hello there, elfs

Sometimes may be good, sometimes may be bad. Unfortunately, not much new functionality was brought in this update. There are many more bug fixes - because we love you, our players, and would like to make your experience with the game as smooth as possible, despite having a custom engine and a purely enthusiastic team! Also, we are starting work on missions reloading and various extra conditions to implement true-spirited old-school economics strategy campaign.

Changes include:

  • Bugfix of dying elfs targeted lantern
  • Bugfix for save/load
  • Elfs no longer prevent wheat seeding
  • Wheat seeding now has available places highllight
  • Fix for Initial setting of Great Tree too close to other items on map

Don't loose yourself in the fog and have fun with the demo!

thundercatofdoom and CleDeSol.
Paw Pirates - Skoot
Hey all! Here's our update for this week:

We've spent this week working on visual updates! We're trying to spice up the look of the game to make it more appealing and clear for players.

Here's what we did:

Color Correction

This week we dived into the wild world of Colors in an effort to make the game more appealing to look at and easier to play.

Here's the before/after of these changes on our character select screen.

Before:



After:




Here's the result on the first level:

Before:



After:




We're really happy with our efforts, and we're hoping it will make the game more enjoyable for you all :)

Decorations

We also spent a good chunk of this week working on some extra decorations for the backgrounds of each scene. While most of this isn't yet ready to share, here's a sneak peak of the new clouds and wind particles we've added to the level select screen:




We've also reworked the fire particles to make them match the game's cartoony style a bit more:




That's all we've got to show for now, but stay tuned for next week's devlog!

Thanks for reading!

-Murray
May 28, 2024
Beasties of Greenhollow - pandomimestudio
Hey gang, Disco Reptile here. Some lovely players gave us some feedback we had a few changes to make!

Bug fixes:
  • Inspection button should no longer remain on the map screen.
  • V now maxes out at 99.
  • Fixed a visual bug with "ally" and "enemy" being shown in the inventory.
  • The X button to end a boss battle you weren't ready for was overstaying its welcome, and remaining past beating the actual bosses. Fixed that.
  • Added a little tutorial message explaining the box, since some players seemed to think the box keeping its beastie between saves was unintentional.
  • The X button to end a boss stayed after the battle begun, meaning you could leave at any point and not lose a heart.
  • Fixed a few typos on the journal.
  • A few difficulty tweaks.
  • Items now randomize when you beat a boss, not just when you start the game.
NEBULOUS: Fleet Command - Matt (Hooded Horse)
NEBULOUS: Fleet Command is 35% off until June 11th!

https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/

Take command in Nebulous: Fleet Command, a tactical space warfare simulator where every decision impacts the outcome of battle. Customize your fleet from robust multi-role ships to specialized vessels, and engage in intense, strategic combat across a vast 3D battlespace. Utilize advanced weaponry, electronic warfare, and strategic positioning to outmaneuver your opponents in real-time battles where no reinforcements are coming—every loss counts.



  • Deep Customization: Tailor your fleet to match your tactical style, choosing from various ship classes and configuring their weaponry, electronic warfare capabilities, and more.
  • Dynamic Fleet Management: Control every ship’s movements and combat roles dynamically, adapting to the ever-changing battlefield conditions.


  • Intel and Stealth: Use electronic countermeasures and stealth tactics to shield your fleet from enemy detection, making strategic use of the environment.
  • Strategic Combat: Engage in methodical battles using environmental cover and radar occlusions to gain the upper hand.
You can also check out the latest patch, which just released on May 28th!
https://store.steampowered.com/news/app/887570/view/4170974735580366404?l=english
Minesweeper Infinite - lpacphantom
- Added Survival Mode. Score decreases over time, when it reaches 0, game over.
- Added outline to minimap that scales with your view to assist in finding unfinished cells on your screen.
- Added some optimization to the "flood opening" of '0' cells process to reduce memory usage.
- Added default sleep timer setting to automatically start a sleep timer in infinite modes.
- Added a reminder of the chunk goal number when playing Blitz Mode to pause menu.
- Added a check on load to ensure all stat based achievements are unlocked correctly.
- Added some color changing UI to show when numbers are changed. ie Opening a mine flashes score to red to show penalty.

- Fixed exploded mine count in worlds was not saving. First load of a world should correctly count existing mines.
May 28, 2024
RPG Architect - Locke
  • Fixed an issue with clipping entities not moving.
  • Fixed an issue with spelling in Weather section of database.
...