Get ready to discover even more exciting features in Cornucopia's latest update 6.1! Enjoy new weapons like the bow, crossbow, and slingshot, participate in the new Barn Dance festival, and organize your farm with the new animal tracking tab. With additional V3 portraits, new cooking system storage slots, numerous bug fixes, and added content, your farm life just got a lot more thrilling!
🐾 New Animal Tracking Tab! 🐾
Improves organization and tracking.
Shows location and base stats of all your animals.
Summon animals to you using the lost pet whistle.
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Map now has a toggleable checkbox to view your animals locations. 📍
⚔️ New Ranged Weapons ⚔️
Added New ranged weapons with unique abilities and stats: Bow, Crossbow, Sun Striker Bow, Sanctifier Crossbow and Slingshot.
Various rocks used for the Slingshot have different hidden base damage and chance of causing status effects on the enemy for certain rocks.
Added Roger’s shop selling arrows and bolts, and a chance of bow or crossbow for sale.
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Added arrow and bolt crafting recipes "Basic, Toxic (Poisoned), Flaming (Burning), Icy (Chilled), Explosive (Explodes on Impact), and Golden(Lots of Damage)" that unlock with combat skill.
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🐾 New Festival - Barn Dance! 🐾
Barn dance event is on the 23rd of Summer in the Veggie Barn.
Receive a dance shell in the mail a week prior, gift the shell to an NPC and hope they will become your dance partner for the dance.
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🍳 New Cooking System Storage Slots 🍳
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🖼️ More V3 Portraits 🖼️
Rufus, Rose, Lindsay, Kaho, Finn, Bradley, Anastasia. Note: Female Bachelorette V3 Portraits Coming in a Future Update!
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Added slime soda vending machine to upper rock area in Slime Caves. 🥤
Added fishing festival booth, spring plant festival booth, and cherry blossom festival Japanese tori. 🎣🌸
✨ New Features ✨
Added sparkles missing on the beach exit and perverted snail entrance. ✨
Added sort by type for hats and weapons. 🧢⚔️
Added hats and weapons to the collectionist. 🧢⚔️
Adjusted 3D interactable interior furniture details. 🛋️
Set Honeydew Melon Seeds' preferred season to summer and Jalapeno Pepper Seeds to fall. 🍉🌶️
Doubled the rate of animal husbandry skill leveling up. 🐄
Adjusted combat and gardening skill-up rates. 🛡️🌿
Increased the daily amount of bags of sand, clay, and silt from 12 to 999 at Sprouts and Sprigs Gardening shop. 🏝️
Adjusted the "catch metallic items" fishing card to have a heavier emphasis on iron and mythril ores, with the added possibility of finding mythril, platinum, and magnetic ore. 🎣
Directly gifting munger food will now unlock the “feeding your dog for the first time” achievement and automatically fill his food tray. Soup will fill both the food tray and water bowl, and a drink will fill the water bowl. 🐕🍲
Added new informational pop-ups for relationship statuses: “____ is now Dating You!”, “Engaged to you”, or “Married to you”. 💌💍
Talking to NPCs during festivals no longer increases heart level the first time. 🎉
🐞 Bug Fixes 🐞
Fixed the issue where gifting Roger a Sloppy Joe resulted in the player falling into nothingness. 🕳️
Fixed the season icon on the player GUI not resetting when starting a new game. 🌸
Fixed the birthday season not saving and loading correctly; use a "Change your Birthday" card to recover your intended birthday on old save files. 🎂
Fixed the bug where placing picked-up furniture would not work if a blueprint was selected on the hotbar. 🛋️
Fixed hat and weapon stats rerolling when transferred to another inventory using Q or Z hotkeys.
Fixed the empty shipping bin displaying $1 when the last item was removed. 📦
Fixed kitchen sinks and candles not being affected by volume settings. 🚰🕯️
Fixed water dispensers and ensured they save/load correctly. 💧
Fixed the bug where placing or dropping a bomb in the shipping bin would start Guma quests. 💣
Fixed the bug with gifting land expansion deeds.
Fixed the full NPC detail journal page to correctly show V3 portraits when available instead of V2.
Fixed the item above the head not showing up. ❓
Fixed the character disappearance bug where Kyoko would vanish from her store at 1 PM and not appear on the map. 🗺️
Fixed the bug preventing half of the NPCs from performing their special animations and random dances. 💃
Fixed Munger’s position near the doghouse with tier 3 home and V3 home. 🐕🏠
Fixed the bug where talking to NPCs would cause the player to get stuck in objects below. 🗣️🕳️
Join Our Community
🌟 Join Our Farming Family Step into our vibrant community and be a part of our gaming journey. Connect with fellow farmers, exchange tips, and stay updated. Let's chat on Discord: [https://discord.gg/cornucopia] 🤝🌾
💪 Your Support, Our Inspiration Your excitement fuels our days and lights up our development path. We're committed to enriching your gaming experience, bringing you continuous enhancements and joyous updates. 🚀🎮
💌 A Harvest of Thanks We're truly grateful for your active role in our gaming family. Your insights and feedback are the seeds that help our game grow and blossom. Thank you for being with us on this wonderful journey. 🙏💖
🎉 Stay Tuned for More! Keep your eyes peeled for exciting updates and delightful surprises! We promise to keep your farming adventures fresh and fun. Happy farming, and remember, every day is a new opportunity to grow! 🌱🚜
Optimized: Animals captured by herdsmen, do not trigger the animal clip when the beast caught Optimized: Barcoon distribution default shortcut keys G Optimized: Summon small elves default shortcuts K Optimization: The efficiency of slaughtering chickens is too low
Today, we want to shine a light on the man behind the stunning and spine-chilling art of Macabre—industry veteran Jake Hempson. Jake has a long history with sci-fi horror, starting with his work on the "Aliens vs Predator" game. Inspired by films and games like Alien, Dead Space, and Event Horizon, Jake aims to evoke those same spine-tingling feelings through the design of creatures, costumes, and environments in our game.
Over to Jake:
Soooo… an industry veteran, eh? (Yes, yes, I have been around the block.) I'm a bit of a mixed bag. I originally studied graphic design in South Africa, then moved to the UK, aiming to get into comics illustration and concept art. I wound up teaching myself 3D animation, eventually working on the "Aliens vs Predator" game for Rebellion.
Several games later, I came to OZ and worked for Krome Studios in Brisbane. Eventually, I transitioned into a 3D generalist for VFX/TVC, working at Cutting Edge, where I first met Jay.
A few years and several films later, I reconnected with Jay and was excited to learn he'd been working on a multiplayer horror game (Macabre). I wanted in as I love horror and creature design, as well as some of the nerd-core sci-tech aesthetics we have in mind (more on that later). —Jake Hempson
The final prize of the upcoming Tales from the Dark Battle Path will be a Russian Main Battle Tank called T-90M Proryv.
The T-90M Proryv Main Battle Tank is the latest modernization of the older T-90 series of MBTs and the most modern Russian tank currently in service. The modernization started in the early 2010s as a part of the Proryv-3 program (Proryv-2 being the T-90MS) with the first prototypes being ready in 2016.
Compared to the older T-90 and T-90A MBT, the this tank has received a number of upgrades in terms of fire control systems and electronics, including new commander panoramic optics fitted with an advanced thermal imager, advanced gunner optics, an additional APU, a satellite navigation system and a new battlefield management system. Crew protection was improved by the inclusion of new Relikt ERA as well as internal changes. The frontal fuel tank was removed and the frontal ammo rack was moved to an isolated rear compartment. The vehicle was also fitted with a new spall liner.
Since its reveal, it has been a subject of speculation whether the tank is fitted with Armata’s 125mm 2A82 gun as well. While at least one prototype with this gun was likely built, the mass-produced version is equipped with the 125mm 2A46M-6 gun that cannot use the truly advanced ammunition such as Vakuum-2.
The tank underwent state trials in 2017 and its mass production began almost immediately with the first vehicles reaching the Russian army (the Tamanskaya division) in 2020. This was possible by re-using the components that were developed earlier for the T-90MS.
The T-90M has been used extensively and successfully in combat during the conflict in Ukraine. The experience from this conflict was used in its numerous upgrades and several patterns exist with various armor layouts, including the soft Relikt containers seen as early as in 2017 in Syria and with additional rear ERA plates to protect the engine compartment. Several vehicles were captured by the Ukrainian armed forces.
In Armored Warfare, the T-90M will be a Tier 10 Premium Main Battle Tank.
The baseline vehicle is not unlike the other T-90s you already know from the game, especially the T-90MS. What this means is it’ll be a solid, fast Main Battle Tank with relatively high damage per minute value, which will come in handy especially in PvE. But having another T-90MS would be relatively boring so there will be upgrades.
For one, the vehicle will feature additional layers of extra Relikt ERA, which will make it very well protected anything HEAT-based, be it shells or missiles. Unlike on other Russian MBTs, there will also be ERA elements covering the rear of the vehicle, even the hull. And, for even more missile protection, the vehicle will also feature Arena hard-kill APS available right away as well as Shtora soft-kill APS.
Aside from the “standard” ERA layout, there will also be an additional ERA layer in form of soft “bag” ERA elements on its sides. This kit will be possible to unlock via the Workshop feature (by completing Battle Path missions and such). So, all in all, this MBT will be fairly well-protected.
The mobility will be slightly worse than that of the T-90MS – after all, the vehicle is heavier. We are looking at 1250hp engine for its 50 tons, which translates into:
5.83s to 32 km/h
30s to its maximum speed of 65 km/h
Hull traverse rate 39 deg/s
But the firepower will be excellent. The tank will start with the 125mm 2A82 gun used by the T-14 Armata MBT along with a set of the same rounds Armata has (Vakuum-2 APFSDS, 3VBK27 HEAT, Sokol-V ATGM and a HE round).
But that’s still not all.
The vehicle will feature a new ability called Recon Optics that will activate an extendable set of optics located on the back of the vehicle. This ability is partially similar to that of the AFT-10. It increases your vision range and the ability to spot enemies hiding behind foliage (bushes, canopies) at the cost of your own camouflage factor. In other words, activating this ability makes you easier to spot. The exact numbers are still being tuned but we are looking at roughly 345m with the ability enabled.
There’s more to it though. With this ability switched off, the gun-launched ATGMs behave as usual. But with it enabled, they gain the fire-and-forget function. In other words, you can just lock your target, fire, and they will home at it automatically.
The rest is of the values is normal for its Tier and class – 337m viewrange and 15% camouflage. It is the ability along with its versatile ammo set, good protection and solid damage output that make the vehicle interesting. In short, unlike some specialist machines out there, the T-90M doesn’t have any glaring weaknesses and will perform well under most circumstances, even in the hands of beginning players.