Vigor - stastnyb0
Hei Outlanders!

Thank you for your support and the feedback you provided in the first weeks after the release. We're bringing you the first batch of fixes, and we hope you'll find them helpful.

Read the full changelog:

Added: Auto-set graphics quality button
Fixed: Default graphics settings are now set according to the benchmark
Fixed: Stretched geometry on character during gestures and at the start of encounters
Fixed: Quickplay feature not working properly in languages other than English
Fixed: It is possible to switch to windowed mode by pressing F11
Fixed: Unable to leave Shootout match after holding the respective button
Fixed: Narrowed texture for arrow keys in UI Shelter Menu
Fixed: Missing key bindings
Fixed: Unable to ping danger
Fixed: Bindings for Consumables are now set to 'E'
Fixed: Missing strings in tutorial hints
Fixed: Missing prompts in UI hints
Fixed: Missing confirmation message when leaving the game
Fixed: "View Profile" buttons were removed from Early Access due to missing functionality
Fixed: Sound stuck when F1 triggers the more info screen
Tweaked: Adjustments to default controls

See you in the Outlands!
N-Age: Awakening - pcanadido


Greetings Students!

Join us in celebrating the 1st Anniversary of N-Age Awakening!

To show our appreciation for your incredible support and dedication to the game, the GM team is thrilled to introduce the Hot Time event to kick off our anniversary month! Visit the link for the full details.

🔗 EN: https://vfun-lounge.valofe.com/page/nage-awakening/all/16462


🔗 TH: https://vfun-lounge.valofe.com/page/nage-awakening/all/16463
May 28, 2024
Community Announcements - welike-HENG
1. Fix the bug where M2010ESR muzzle cannot be installed;
2. Added Simplified Chinese floating prompt in custom mode.
May 28, 2024
Lonely tiny spaceship - Lonely Bro
Hi everyone!


A little about the content that has already been added to the full version.


A lonely tiny spaceship, in addition to asteroids and pirates, can also meet cultists who prefer to defend themselves with an energy shield and attack with blasters, therefore you need to use a different combination of protection/weapons for them for more effective survival



Thank you for your attention, see you soon!
Death Roads: Tournament - sir.patman
Hello Drivers! What a lovely day!

Long time no see! We’d like to stop here because we noticed an exciting movie title currently ruling the cinema. Do you know what we mean?

It is one of the two biggest inspirations for Death Roads games. And, of course, we are talking about Mad Max. Have you seen the new Furiosa yet? Is it good? The Polish premiere occurred last Friday, so we are eager to know if it is worth going to the cinema. Let us know!

Mad Max in Death Roads - inspirations and insights

Our post-apocalyptic wastelands are full of dangers and challenges that we created, heavily drawing from the raw landscapes of the iconic movie we mentioned above. Races are not just about speed – they are life-and-death battles. Shooting, ramming, and explosions add adrenaline to every match.



We wanted to replicate the sense of brutality and action that creates something extraordinary in the Mad Max movie. The scenes' atmosphere, the roads' backgrounds and the game mechanics are inspired by George Miller's work. Combining these elements with the plot and story from Death Race - we have created an entirely new entertainment that has found its niche in roguelike turn-based tactics.

Be sure to leave your opinion on the movie! You may find other Mad Max inspirations in the game - let us know if you have something!

Thanks for staying with us! See you on the road!
Cozy Caravan - Disky
Fixes
  • Fortune teller didnt save the items foretold
  • Fortune teller foretold item wasnt being demanded by the customers
  • Fix for sweetnessway collision/camera
  • Improved settings flow
May 28, 2024
Community Announcements - MILLIDIA
Fixed the issue where the card game selection interface overflowed on 16:10 screens.
Added color differentiation for rune equipment.
Added an outline effect toggle in the settings menu.
The First Explorers® - buchwald.interactive
Hi together and welcome to the next devlog!

Today's devlog is all about the very first Gameplay Showcase.

Gameplay Showcase
I'm proud to present you the first gameplay video of The First Explorers®.

In this video I talk you through the first minutes of a match and give some insights in terms of several game mechanics.

It was hard work to get to this state and I'm curious what you're feedback will be. Make sure to let me know your thoughts in the comments :)


https://www.youtube.com/watch?v=7yclkBWfJfo

Trademark
You may have spotted the ® symbol in the beginning of the blog post.

After a long process I'm thrilled to announce that I got the European Union trademark for The First Explorers®!

This is an important step for me, because it secures all rights to the brand for me. And this is not only the case for Germany, but the whole European Union.


game e.V.
Another interesting milestone for me, as a developer, is the membership in the German Games Industry Association game e.V.

I'm proud that I was accepted as a member, even though that I'm "only" a Solo-Developer.

This membership helps me to connect to a lot of other devs, publishers, streamers, associations, etc. in Germany and offers me other very valuable advantages.
-

Thanks for stopping by and I'd love to hear what you think about the Gameplay Video!

All the best,
Sebastian

PS: Here are some screenshots from the Gameplay Showcase, enjoy! :)







Conqueror's Blade - Max_CM1
Dear Warlords, long time no see!

#6 – Conqueror’s Report finally meets everyone. We apologize for the delay of this.

Curious about the factors causing the delay? Let's dive into #6 – Conqueror's Report together to uncover the details!

Newsletter Prelude
  • Player Moderators: Elevating Our Gaming Community Together!
  • Frontline Letters: What is the development team actually doing? Latest updates from the team!
  • Song of the Battlefield

Player Moderators: Elevating Our Gaming Community Together!!
Each of our newly appointed Player Moderators is an experienced and passionate gamer, committed to cultivating a friendly and uplifting atmosphere within our community. They will actively collect feedback from players and maintain close communication with everyone, ensuring that we are always in tune with your needs and expectations.

In order to better serve you, our amazing Mods will focus on engaging with the community, assisting with any issues, sharing valuable game knowledge, and offering helpful tips. They will help transform our community into a platform where we all support and learn from one another. Furthermore, they will work closely with us to localize and deliver essential information, guaranteeing that every player has access to accurate and timely updates!

•Frontline Letters: What is the development team actually doing? Latest updates from the team!

It has been several weeks since the last Conqueror’s Report, and some warlords may be speculating whether we have abandoned this again. No! Listening to players' voices diligently has always been the core mission of Conqueror’s Blade development team and Conqueror’s Blade community team. We deeply understand that player feedback is crucial to us, as it forms the milestone of shaping the future of our game. The Conqueror’s Report serves as an important channel of communication between us and the generals, and we will not give up on this column.

So, what have we been done in the past few weeks?

We have collected and organized all bugs and suggestions from players across various platforms over the past few years, totaling over 3,600 feedback in more than 11 languages. Based on the quantity and priority of these feedbacks, we have conducted a comprehensive evaluation and detailed scheduling of these suggestions and bugs.

Most importantly, we and the development team promise to do our best to turn your valuable feedback into reality!

We sincerely invite you to witness the first wave of changes in Conqueror’s Blade.

Q: We need a bulk unboxing feature!


A: Great! Your needs are our development direction! Based on you guys feedback, a new feature has been added, allowing bulk opening of selected and random chests. The maximum number for bulk opening of chests is 20 each time. We will continue to monitor and optimize the user experience for this feature.

Q: When will the issue of artillery view obstruction be fixed?



A: Fixed! The version on May 23, 2024, we optimized the view when using artillery. Nearby heroes, units, and walls will become semi-transparent during artillery usage.



Q: We need more colors to mark teammates!



A: Great! The battlefield information optimization is now online! In order to help our Warlords to better identify grouped teammates, the following updates have been made to differentiate teammates and grouped teammates:

1. Added team colors for teammates in the group. The default color for grouped teammates is green, making it easier to distinguish different teammates on the battlefield.




(2) Unified the color of unit indicators and the hero's health bar to yellow, ensuring consistency with the default color in the settings.



(3) Differentiated chat colors for "Allies" and "Group" chats. The text color for group chat is green, while the text color for allies is blue.



Q: The sound effects of the heroes and units are too loud!



A: The development of an independent audio control system is in progress! We will provide detailed independent volume control, allowing warlords to adjust/turn off/on different sections of voiceovers independently. We will also remix the in-game audio (volume balance) to address issues such as excessively loud audio or overly frequent triggers.

Q: When will the series of heroes bugs be fixed!!



A: Fixes have begun! The Maelstrom in the fifth stage of Maul could not be triggered, dismounting skills might fail when used on stairs/slopes, musket reload logic optimization, heroes getting stuck due to the interruption of Choke skill casting, and more. These issues have already been queued up to be fixed! Warlords, don’t worry, your concern is our top priority!

Q: In anonymous mode, player’s nicknames still appear in some notification and kill prompts



A: Fixed!

Q: We have more suggestions...



A: Please be assured! We have carefully reviewed and evaluated each of the 3600+ suggestions, and we will work diligently to incorporate your feedback into the game in the future. This is truly our dedication to improving the game based on your input!

So, what would be our next move…?

1. We realize that balance is extremely crucial to the warlords and Conqueror’s Blade. We've received numerous reports about the balance of the season's units, and we apologize for not taking action sooner. The balance adjustment for Xuanjia Heavy Cavalry is about to be launched!



2. We have received recent feedback regarding abnormal collision effects on models and have arranged a team to fix it. A big thank you to all of you for assisting in diagnosing the problem! However, we realize that it is beyond our capability to review all maps alone. We humbly ask for your help and hope that everyone can collaborate in identifying such issues. Please leave us a message in the designated DC channel! Many thanks!



3. Here are some other optimizations that we will work on in the near future: match history, improvements to House display, optimizations for preparing/mustering in Barracks EU/NA...




In addition to the issues mentioned above, we have identified hundreds of topics worth further exploration based on your feedbacks. The development team will revisit these topics in the near future and do their best to address the related needs according to practical considerations.

To ensure our Warlords will receive optimizations and updates promptly, the community support team will increase communication frequency in the relevant channels on Discord, keeping everyone informed of every step taken by the optimization team!

We will do our utmost to accompany players and work together with all warlords to build the future of our game!!

Battlefield's Song: Player Creations

Content creation is an irreplaceable part of our community. We respect, encourage, and thank every content creator!

This week's exciting content from the "Conqueror’s Report" comes from QhyLAN – Burak. Witness the impact from cavalry!

May 28, 2024
Pummel Party - RebuiltGames
1.14.0c
Changed
  • Points awarded from certain minigames are now awarded in multiples of 10 instead of powers of 2.
    • The power of 2 scoring was used with teams to avoid the situation where a team would not place first even though someone in the team placed first in the minigame.
    • With points now using multiples of 10, it is possible for a team to not place first even if a member of the team is the first to complete the minigame objective. It is now up to all players on the team to contribute enough points by completing the minigame objective before players on other teams to ensure their team wins.
Fixed
  • Fixed players incorrectly being given extra copies of the last item they had won from a previous minigame when they didn't actually win anything in the most recent minigame.
  • You can no longer use the Arcade Machine against teammates when friendly fire is enabled in the ruleset.
  • Fixes to the gold particles that follow the shortest path to the goal chest:
    • The particles will now include 'Jump'-type connections when finding the shortest path, and they will travel across a 'Jump' connection.
    • The particles will now stop at a teleport connection if it is the best path, rather than ignoring it and continuing down a worse or longer path.
    • The particles should no longer get caught in a loop instead of following a valid path to the goal chest.
  • Disabled a debugging layer that was left on in some minigames causing colored boxes to appear around players when using a controller.
  • Improved error handling for corrupted save data.
...