Bellwright - pogosan

After a long month of improvements and bug fixes, Forestry Update - the first of many content updates for Bellwright is finally here!

Forestry introduces a building where you can grow saplings and use them to replant nearby forests, allowing your settlements to have a sustainable source of wood instead of having to create new outposts deeper and deeper into Karvenia.

Staging Ground is another exciting feature - a gathering place to prepare your companions before journeying further. Companions assigned to it will automatically stock up on food, equipment, and arrows from nearby storages, significantly improving resource management.

Tier 3 buildings received plenty of tweaks and improvements as well. Notably, an overhaul for Windmill and Bakery, with the goal of creating a simple and consistent source of food for all of your workers.

Bakery will now be able to feed every one of your villagers with higher bread output, while Windmill and Thresher will produce significantly more flour and grains. On the other hand, new dishes added to the Inn provide useful status effects for players and soldiers like increased experience gain and higher combat attributes.

Many remaining gameplay issues have also been addressed. For example, many Tier 2 weapons, armors, and some buildings like Drying Rack will no longer require villagers with professions to research them. It was a common complaint that equipment needed to fight the brigands was only unlockable after liberation.

We considered different options like making brigands easier to kill, but ultimately decided that removing profession requirements from some of them would solve the issue without changing the rest of the gameplay.

Additionally, food items that don’t regrow including meat and cooked dishes had their spoilage times increased as many of you have suggested, and Villagers will finally be able to navigate properly around Tier 3 buildings, use ramps and walk on wooden platforms without issues.



Changelog
Updated after Preview Branch

Forester

  • Added Forester, where players and NPCs can grow saplings and replant forests.
  • Added Tree Seeds that drop when harvesting saplings and young trees, and can be bought from herbalists.

Staging Ground

  • Added Staging Ground, where players can assign their companions to it; they will stock up on food, equipment, and arrows from nearby storages and await further orders at its location.
  • Added food slider setting to squad menu to specify how much they should bring when commanded to Staging Ground.
  • Added Food Bag, allowing players and NPCs to store food in a separate container instead of the inventory.

Tier 3 Improvements

  • Overhauled Bakery gameplay loop to allow for consistent bread production that feeds the town, requiring larger wheat fields to support it.
  • Increased Bread output in Bakery from 1 to 8 per craft; all other recipes from 1 to 3.
  • Changed Grains recipe in Thresher to 10 Wheat -> 30 Grains, effectively keeping the same balance, but reducing the time it takes for NPCs to carry resources.
  • Increased Flour output in Windmill from 1 to 5 per craft.
  • Increased Grain requirement per flour from 3 to 6, effectively making the recipe 30 Grains -> 5 Flour.
  • Reduced Flour crafting time in Windmill from 5 min to 2.5 min.
  • Changed Windmill worker job category from Cooking to Crafting.
  • Changed Wheat category from Food Ration to Resource, so they don’t store it in Food Cellar.
  • Changed Windmill to require a worker to reflect much higher crafting efficiency.
  • Fixed various floating decorations in the Windmill.
  • Added new unique recipes to Inn that have status effects useful for players.
  • Increased Warehouse storage volume from 2500 to 6500.
  • Increased Big House NPC capacity from 5 to 7.
  • Added 4 Foraging Racks to Foraging Lodge.
  • Moved Apiary from Tier 2 to Tier 3, as it can’t be researched this early and honey has no use before Tier 3.
  • Increased Sage requirement in Honey from 3 to 5 to reflect the change in Apiary tiers.
  • Replaced Cured Rope with Rope in Coal Burner recipe to fix a Resin deadlock.
  • Removed smithing requirement when crafting at the Workshop to remove Iron Hammer deadlock.
  • Fixed NPCs getting stuck on or trying to walk under wooden platforms and ramps of Tier 3 buildings.
  • Fixed some NPC interactables in Tier 3 buildings not being accessible when a building is placed on extreme hills.
  • Fixed various issues with decorations in Tier 3 buildings; wrong collision set up and locations, resulting in flying or clipping.
  • Fixed fast travel in Town Hall spawning players on top of the roof.
  • Fixed Mashed Potatoes and Beetroot Jam not being possible to craft by players.
  • Fixed floating fences and flowers in Lodge.
  • Fixed Lumbermill being possible to be built partially inside hills.
  • Fixed Apiary map icon using meat.

Gameplay Improvements

  • Increased spoilage time for food that doesn’t regrow; this includes meat, cooked dishes, and special raw food like Cloudberry.
  • Removed and adjusted NPC profession requirements for researching Tier 2 equipment in Toolmaker and Weaver Hut.
  • Changed metal helmets crafted in Weaver Hut to Toolmaker.
  • Added stock up command for companions to be available on any single stockpile similarly to Staging Ground; they will only stock up from that stockpile.
  • Made it possible to destroy saplings growing in forests by hitting them with a weapon.
  • Fixed book reading and other status effects sometimes get stuck when loading the game after sleeping.
  • Fixed Knowledge Book loot never dropping One Handed books; thank you to our modders for finding this issue.
  • Fixed Rabbit Traps sometimes not being accessible by Trappers.

Brigands Headquarters

  • Improved and extended the final quest after killing Lord Ashbourne.
  • Added unique dialogues to Lord Ashbourne when meeting him before the battle.
  • Removed incorrect lines from Lord Ashbourne outside of dialogue.
  • Significantly improved NPC navigation in Headquarters, allowing for much smoother combat with big armies.
  • Blocked unfinished areas that aren’t supposed to be accessible yet.
  • Fixed some wooden walkways and the balcony not being accessible by NPCs.
  • Fixed various other issues by spreading our or grouping closer together decorations.

Combat

  • Added new down block animation for two handed weapons.
  • Increased the size and duration of blood particles to make them more prominent.

User Interface

  • Added the word “Broken” to broken items when searching for deliveries and for storage management in stockpiles.
  • Added warnings to the Research Desk screen to show missing requirements for research.
  • Added new category to stockpile storage management for Knowledge Books, quest items, Old Coins, and animal trophies.
  • Improved various alignments and positions of various screens and menus.
  • Added words “Highest” and “Lowest” when selecting priorities to make it clearer.
  • Made clicking on Specify Amount in storage management enable the associated item if it was disabled.
  • Made disabling an item in a storage management also disable the associated amount rule.

Text and Localization

  • Updated all localization to new and changed text.
  • Improved and fixed Ukrainian, Polish, and Russian localizations.
  • Updated Simplified Chinese and Traditional Chinese localizations.
  • Fixed wrong spelling of Bradford in some posters.
  • Fixed wrong text being voiced by NPCs in some instances of dialogue.


Various Fixes

  • Fixed rare issue on save files in late progression that would load for 10 minutes or more.
  • Fixed crash when Rabbit Traps would get assigned to a settlement twice.
  • Fixed Communication Breakdown quest failing if you kill bandits without talking to them first.
  • Fixed working animations not playing for NPCs when using some Tier 2 buildings.
  • Fixed hidden containers on NPCs when bags are equipped and items are stored, but not visible; was previously fixed, but required reequipping the bags. Now it's fixed automatically
  • Fixed hidden containers on NPCs when bags are equipped and items are stored, but not visible. Previously required to reequip the bags, but is now automatic.
  • Fixed shooting corpses giving Archery experience and lowering trust on mutilating animal corpses.
May 27, 2024
Hero Realms - classicsmiley
Card bug fixes.

Please see our Discord server for the full list of affected cards.
May 27, 2024
The Process: Need a Job? - rr02547
Patch 1.3 includes:
-Completion percentage on Main Menu screen
-New Lore elements found in various locations
-Visual and audio aids in game.
-Balancing out bots a bit more

-Announcement of more to come!
Pocketing the ball-Billiards Simulator - 8 ball- 3D pool - 特级黄游评鉴官
Dear players,

We would like to express our gratitude for your continued support and enthusiastic participation in our game! In our pursuit to enhance the gaming experience and meet players' needs, we sincerely invite your feedback and suggestions. We are eager to hear your thoughts on what you enjoy about the game and your ideas for improvements and new content.

We are particularly interested in your opinions on the following aspects:

New Content Ideas: What kind of new content would you like to see in the game? Is it new levels, quests, characters, storylines, or any other creative ideas? Please share your thoughts and expectations with us.
Game Improvement Suggestions: Do you have any suggestions for improving the game? This could include enhancing controls, optimizing graphics, balancing game difficulty, or improving social features, among others. We value your input and strive to make the game better based on your feedback.
Community Interaction: Do you have any suggestions regarding community interaction? For example, increasing player communication channels, organizing events, or establishing player teams. We aim to create a vibrant and friendly community environment.
Please send your opinions and suggestions to our official email or leave a message in the game community. We will carefully read each feedback and consider your ideas as we continue to work towards providing an even better gaming experience.

Once again, we sincerely appreciate your support and passion for our game! We look forward to hearing your voice and collaborating with you to create a more exciting gaming world.

Wishing you a pleasant gaming experience!

The Game Developer


May 27, 2024
Community Announcements - Ruindog_Quasi
Added a new core effect, a core trigger now throws a plasma grenade while sprinting to damage enemies chasing the player.

Added new core effect, a core trigger now summons frozen spikes to throw enemies into the air

E-Startup 2 : Business Tycoon - Hogus
Hello players !

Here some improvements asked by the community and some fixes, enjoy !

Gameplay:
  • You can now “Save As” your save for more control over your experience.
  • Better autosave files management, you can now have 5 autosaves by company.
UI Improvements:
  • Increase UI size of loading saves interfaces
Balancing and Bug Fixes:
  • Edit balancing of the game, increasing some cost
  • Fix Texts displays issues
  • Fix bug with camera movement enabled while typing
  • Fix german translation

That’s it for today, thanks for your support and see you on the next notes !
YouRiding - Surfing and Bodyboarding Game - Mike
The season 2024.1 surf world tour comes back with the fifth event happening at Puerto Escondido in Mexico.

This event is based on the longest barrel: you can ride as many waves as you want, but only your longest barrel will count towards the final ranking.

Don't waste any minute and start practicing right now!

Good luck to everyone!
Astromeda - astromedagame
Hey everyone! I've been working very hard on a big update to the Astromeda Demo! The update includes many changes and additions thanks to all of the incredible feedback the game received over the past few months!



Note: The following contains spoilers to the Astromeda Demo.
The new update includes:
  • The dying animation that appears in the running scene at the start or when you get hit by the acid has been adjusted and is 2.5x faster.
  • In the running scene at the start, if you fall or get hit by the boulders, part of the scene gets skipped so that it wouldn't get annoying if you die multiple times.
  • A brand new animation now appears at the end of the running scene, when you fall and Per catches you.
  • You can now properly close the game through the game's UI! There are 2 ways to do so. You can hold escape, or go to the menu options and press on Quit game.
  • Per now runs after you in shock if you walk off the bridge before his dialogue starts.
  • The overall dying part of the running scene is more fluid and quicker.
  • I wanted to make the first running scene a little more engaging, but since my goal is to make the demo, AKA the first area of the game rather simple so that everyone at all skill levels could learn the basics-- In order of making it a little more engaging I made the big boulders that fall behind you start falling faster and faster, so if you flinch or stop moving you'll likely not make it. It makes the scene a little more intense but keeps in mind that it's the second-ever scene of the entire game, haha.
  • New sound effects were added.
  • A secret character got a new sprite.
  • A few new name easter eggs were added.
  • If you perform an attack but deal 0 damage (by not pressing anything), it will show "Miss" instead of "0"!
  • A new talkable scientist was added to the Basement labs. The scientist helps explain the reason for the toxic waste being there.
  • Forgi's lightning attack animation has received a few new frames. The lightning has new frames. The attack was adjusted.
  • Per's 3D perspective idle animation has been improved! It has double the frames to make it smoother, and Per now blinks.
  • Per's 3D perspective sprite now has a new addition of the floating cubes he uses in his attacks, to further make his visual stand out and fit his character.
  • You no longer get more defense when leveling up as it proved to make enemies too weak, but now it is balanced. HP does increase as usual. Defense will be increased by obtaining armor items. (After testing this myself, this synergizes very well with the full game's items and enemy damage.)
  • In the first battle against Actobacter, the battle background's bridge ended abruptly. It doesn't anymore.
  • Maria has special dialogue if you ask for fortune telling and you actually have 45 Electros.
  • The Residential Area has been optimized and should be less laggy for lower-end PCs. (The residential area was laggy for some players, so I made sure to optimize it more. Please let me know if the lag is gone for you if you experienced it.)
  • When you enter the Dark Switches room the music now stops and a sound plays to add to the scene.
  • Actobacter's shield in his final battle was reduced. Thus, the fight is a little shorter. Some of his dialogue also moved around slightly to ensure non of his existing dialogue is overlooked.
  • You now have a chance of escaping wild bacteria battles without having to take out the shield. (Beforehand you had to take out the shield of every Bacteria enemy you encounter.)
  • When Actobacter gets revealed, a scary musical cue plays.
  • In the final Per shuttle scene, he had a few incorrect facial expressions which are now fixed.
  • New expressions were made for the Per pre-battle scene.
  • New expressions were made for the Per post-battle scene.
  • Per's cube throw animation in battle was remade.
  • Per's teleport animation in battle was remade.
  • The electricity explosion visual effect from Per's cube was polished.
  • The purple rain attack's visual effect was polished.
  • Per has new animations for each attack.
  • Okay pretty much everything in the boss has new animations and Per has new expressions for everything!
  • Per has new animated expressions in the hallway/small talk scene.
  • The 3D player in the menu was updated!
  • The 2 queen scenes at the start and end were slightly remade. The coding behind the scenes is now improved and the components of it communicate better!
  • Other minor changes.
  • A few bug fixes.

May 27, 2024
Sinderfury - hafiz.awang
  • Changed all boss music
  • Adjusted Necromancer to move faster and teleport slightly more often
  • Holy Bomb not working on client fixed
  • Elder Demon attacks missing fixed
  • Mobs not spawning during Elder Demon fixed
  • Mage Sacrifice restores 25% of mana
  • Chorus Song of Horror has significantly less range
  • Necro Level 2 Attack damage toned down
  • Credits updated
  • Cooldown reduction has a hard cap of 18% per gear piece
Empyrion - Galactic Survival - annes
Whether you want to be a space explorer or a survivor of the Medieval era, we have the perfect bundle for you to live your wildest survival dreams.

We have teamed up with our friends at Render Cube to bring you the Medieval Galactic Survival Bundle to celebrate the Open World Survival Crafting Fest. Available until June 3rd, with this bundle, you can get both Empyrion - Galactic Survival and Medieval Dynasty at a hefty discount! 🗡️

https://store.steampowered.com/bundle/41809/Medieval_Galactic_Survival/

Throughout the Open World Survival Craft Fest, Empyrion - Galactic Survival will be on a 60% discount. The bundle you will get you another 10% discount on top of the individual discounts.

Empyrion - Galactic Survival:
Build and explore in a true space sandbox survival adventure. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion!

Medieval Dynasty:
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.

Have fun conquering the galaxies and writing your own Medieval epic!
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