We're thrilled to announce that we are part of the Open World Survival Crafting Fest on Steam! Your support means the world to us, and we're grateful for the amazing feedback you've shared.
We've gotten some fantastic Reviews and Feedback from you all, and we’re reading every review, both good and bad, to improve the experience for full game as much as possible. Thank you for being such an awesome community!
Here are some exciting stats from the first five days of the prologue release:
Over 10,000 new wishlists, bringing us close to 50,000 wishlists for Astrometica!
More than 70,000 players want to play the Astrometica prologue, with 20,000 already installed.
Over 200 reviews for the prologue, with 95% positive feedback. This is unbelievable and incredibly motivating!
We're also released a new update that includes several bug fixes and new features. Here the patch notes:
Bugs Fixed:
Fixed crouching animation
Fixed blueprint in Signal 2 gravity issue
Added new keybinding for placing builds
Fixed solar panel model bug
Fixed bug with consuming food, water, and medkits in vehicles
Fixed inventory full sound effect issue based on VFX volume
Fixed bug preventing signs from being deleted
Fixed gamepad disabling issue after building summon vehicle
Fixed window rotation bug
Fixed corridor stair window bug
Fixed window red ghost bug when placing windows in rooms
Steam Open World Survival Crafting Fest 2024 is here ... ... and we welcome you into the far north with a discounted price! In case of UnReal World it's hard to imagine more suitable Steam Fest to participate in. First released in 1992 the game sports more than 30 years of active development with still no end in sight and has got Guinness World Records Gamer's Edition (2019) recognizition for being the first open-world survival game. Yes, these titles are always debatable but the content and eligibility is not.
UnReal World is a unique low-fantasy roguelike game set in the far north during the late-iron age. The world of the game is highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
For newcomers we'll highlight a curiosity that the game is created by devs who tend to practice what they code also in their real life. The ways of their ancestors, primitive and wilderness skills, traditional builds and crafts of many sorts.
From left to right, Erkka (co-designer) and Sami (creator) of UnReal World building something else than a computer game.
Steam Open World Survival Crafting Fest is about games where you start with nothing or very little, and eventually end up with... well, maybe still nothing. If you survive long enough though, you might find yourself with a nicely decorated base. But the threat of all of that coming down around you is ever-present.
UnReal World is completely open-ended and it's up to you how you decide or manage to live off the land. If you wish to, you can pick one of the varying start-up scenarios to send you into the far north with different conditions and rough plot to follow. Here's a brief introduction about what you would start with in these scenarios, and where they may lead you. But in the end, everything is up to you, and in the procedurally generated world not even the start-up equipment is always the same.
The Village Starting at the village provides a safe way to start playing. You may equip your character carefully before going out to the wilderness and have a safe place to return to if you face setbacks or dangers on your journeys. Villages are also sources of quests which may lead you into looking for water spirits, encountering forest maidens, returning lost village animals from the wild, assisting with village chores, and so on.
Runaway slave Having been slave to Njerpezit for years you finally take a step to escape from your captors. You are lightly dressed, carrying only few weapons. If you manage to escape, surviving in the wilderness like this, without supplies, may get very hard. On the other hand fighting against superior enemy may be more foolish - even though they are carrying equipment you too could use.
Unfortunate hunting trip Your father lies dead on the ground and the beast who killed him is still present. If you manage to down the beast or even escape from it you are on your own in the middle of the wide, unfamiliar environment. The equipment of your late father may become very useful to you if you manage to pick them up - and that way even though you are alone in the world now, your family will be with you.
Lonely settler You find yourself alone on a foreign ground with two unfinished cottages. You may want to finish the cottages on your own and settle here - whatever you do there's much to learn about life and making your livelihood. However, the area where your father brought you feels like home to you now more than the unfamiliar wilderness around.
Hurt, helpless, and afraid Wounded and left for dead, you struggle to survive in the wilderness. This is a difficult scenario, as you have suffered rather severe injuries, making you incapable of walking. You also lack anything but your knife and a few pieces of clothing. It is very possible to die from the injuries you have suffered.
Traps and trapping Your character is equipped with various traps and tools to make traps including wooden stakes for building fences and a shovel. Even if you can't make your livelihood immediately learning to use traps can be very interesting.
I want to be a fisherman One night you sneaked into the fishing shed and took all the equipment you could carry. "I know enough to make my living by fishing alone", you mumbled as you left your home for good. The days after that weren't easy but little by little you began to learn to use you your fishing tackle better - and the further you travelled the more friendly the waters seemed to be.
Abandoned trap-fence You find an old trap-fence in the wilderness. This scenario gives you an idea of what kind of trap-fences you should build yourself and encourages you to learn by using this starting trap-fence. It will only need repairing and improvement rather than construction from scratch by yourself.
Abandoned camp You find an old camp with a shelter, firewood and useful items. What brought you here and what kind of your past is like is a matter of your imagination. You are at a camp where to ponder about the path to take. You can take items lying around as a hint, or you can make a fire and throw them into it one by one... as always everything is up to you.
Agriculture You posses some valuable seeds and are ready to try out your agricultural skills. At the age of sixteen you left your home not only with some clothes, weapons and necessary equipment but also with some valuable seeds. When you find a nice place to settle down you can start growing your own crops.
There be robbers! You encounter a band of ruffians in the wilderness. This scenario puts you face to face with possible danger. Will you take the offensive or try to escape with your skin intact? The next step is up to you. Keeping your starting equipment means risking your life and fighting the bandits off.
Not all who wander are lost You set out into the unforgiving wilderness with a four-legged companion. Left alone with only the supplies and tools you carry and your four-legged companion you set out into the unforgiving wilderness, just another wanderer looking for their place in the UnReal World.
Congratulations for reading this far! If this all sounded like a lot to digest now bear in mind that this just scratching the surface. Feel free to go discover - the fest and discount is on.
UNITS: YOKAI EMPIRE: - KIRA MP reduced from 15 to 12 - KIRA HP reduced from 85 to 80 - KIRA perks have been changed
NEUTRAL: - GNOLL ASSASSIN changed to ASSASSIN - ASSASSIN DODGE chance has been reduced by 2 - ASSASSIN EFFECTIVENESS has been reduced by 5 - ASSASSIN attack animation has been changed - ASSASSIN MP reduced to 7
PERKS, SKILLS and SPELLS: - ICE CUT can trigger ICE NEEDLES - New perk SPIRITUAL COMBO - DARK FIRE skill MP cost increased by 2. If caster power is higher or equal 50 DARK FIRE puts ETERNAL FLAME status instead of BURN.
STATUSES: - NOROI DMG reduction changed from -15 % to -10 % GRAPHICS: - New design for KIRA YOKAI EMPIRE HERO - New design for ASSASSIN (replacing GNOLL ASSASSIN)
BUG FIXES: -[Tobi1Kenobi] Random starting GIFTS were not chosen from faction gift list
v0.8.b_11 has been released to beta, v0.8.b_10h3 (patch notes here) has been pushed to default. Report issues and bugs in the steam forums or Audiogames.
Wound Adjustments
Wounds are the additional effects tied to attacks. Previously, wound effects displayed alongside the hit or miss text. In this update, they were moved to combat notes, and several (such as Bleed and all bonus damage wounds) had text added to them indicating how many stacks/damage was applied to that wound. Wounds have also been buffed in intensity to give them more impact in fights, and some new ones were added in a reshuffling to try to tie damage types into stronger identities. Sharp had most of its debilitations removed, focusing on increased damage, damage over time, and empowering further attacks you make. Pierce had its (lackluster) increased damage wounds removed and the bleed chance reduced, but was given impairing wounds and the ability to damage armor. Blunt and the Elemental wounds remain mixed, as there wasn't an obvious strong identity to give them yet, but they benefit from the increased intensity as well.
Materials and Magic Stances
Magic Stances have been buffed to be around the strength of an Iron weapon, and several of their attacks have been given bonus on-hit effects. They are still worse than a normal weapon, since Iron isn't a very good material, so in the future it will be determined if they need more bonus add-on effects or more damage. For now, they are useful when you outlevel your weapons, but lackluster if you're keeping a leveled good material weapon on hand.
High end armor materials had nerfs to bring them more on par with each other:
Mythril had its base resist reduced from 15 to 14. It remains easily enchantable and with solid all around resists.
Adamantine had its base resist lowered from 20 to 16, but its sharp and pierce resist raised from 1.1x to 1.2x. The enchantment rating was also reduced, from 1.5x to 1x.
Sunsteel is now allowed to generate for armors. It is not enchantable (because it is steel), but has 16 base resist. This makes it better than Mythril without considering enchantments, as the other high end materials tend to not have full resistance to all physical damage types.
Solar Gold had its blunt resist increased from 1.2x to 1.3x. It still has poor resists in general but a very high 3x enchant.
World QoL
Curse has been removed from the skills most Person can obtain. This should reduce trips to the Doctor, which previously were excessive since killing or getting killed by random NPCs could result in a Curse. Some bosses still have the ability to Curse you. Feat Fragments no longer take up DrawBane space, and the default DrawBane bag size has been increased from 3 to 5, with the Big Bag skill increasing it further to 8.
Skills, Feats, Archetypes
This list only includes new Skills, Feats, and Archetypes, but existing Archetypes, Feats, and Perks had their skills shuffled around to accommodate the new additions and provide more coherent flavor where applicable using the new Skills.
Archetypes
Rune Blade: Grants Runesmith and Runic Blast.
Cut Throat: Grants Open Vein, Deadly Aim, and Quick Start.
Comestible Critic: Grants Chef, Big Bag, Bulk, and Potion Brewer.
Feats
Heavyweight: Grants Big Bag and Bulk.
Swift: Grants Aggress Parry and Blitz.
Cocooned: Grants Salvage and Living Armor.
Skills
A few new skill groupings were created. Crit Skills have been expanded from just Deadly Aim to a set of skills that reward high accuracy attacks. The trigger for crit-ing has been increased from 2x roll to 3x roll. Miasma replaces most of the skill gaps caused by Curse being removed from the default skillset. It focuses on Clarity contests to apply Miasma, which each skill has a trigger for applying and a boost against enemies already inflicting with it. Some skills that repair/boost Armor have also been added, which can put your armor over 100% just like the Armor Tuning skill has always been able to. Elemental Effect Skills have been expanded. The 'mantic' series now has a 90% combined chance (up from 75% combined) to replace a failed wound roll with the elemental wound type they correspond with, which combos with the Boost line that causes a bonus effect whenever you apply an Elemental wound, from dealing Elemental damage or aforementioned 'mantic' skills.
Fetid Fumes: When Attacked: Force a contested Clarity check at half Clarity to apply Miasma. Attackers already inflicted with Miasma suffer a -10% hit roll.
Fever Strike: On Attack: Force a contested Clarity check to apply two stacks of Miasma. When targeting opponents already suffering from Miasma with physical attacks, deal +10% damage as Decay damage.
No Quarter: Combines Twinned Takedown and old Press Advantage. On Kill: Gain Takedown effect and two stacks of Advantage. Takedown applies Knockout on hit once.
Bulk: +5% Strength as MHP.
Big Bag: Gain 3 Drawbane slots, for a total of 8.
Press Advantage: On Any Crit: Gain one stack of advantage.
Runic Blast: On Impact Crit: Apply a wound of the elemental on-hit enchantment.
Open Vein: On Impact Crit: Apply Hemorrhage to prevent Bleed stacks from healing, if already Hemorrhage, apply Bleed.
Aggress Parry: On Any Crit: Grants a compounding 1.2x dodge roll against one attack.
Living Armor: On Armor Block: Boost your armor by +8% flat.
Salvage: On Impactful Crit: Boost your armor by +12% flat.
Chef: Hearty potions have double sips and apply a Padded stack on Sip.
Ignite Boost: On Elemental Wound: Gain a compounding 1.2x dodge roll against one attack.
Frost Boost: On Elemental Wound: Boost armor by +10% flat.
Elec Boost: On Elemental Wound: Add 4 instants to target's action.
Misc World Additions
Locked Doors are now an attribute contest that applies Burnout on fail instead of always succeeding. You can use Dexterity or Strength.
Sky Cults were added to Mountains.
Bumpers (random encounters) can steal currency from you, so Bandits on the road are still a threat even if Curse has been removed from their ability set.
Rubies are more common from chests while Emeralds are more common from veins. You get free Rubies after leaving a Node Exploration Feature, after killing a boss.
Graphical Only
Total Deaths, Total Duel Wins, and Total Levelups have been added as leaderboards. Trying to input an invalid number will now restore the previous prompt instead of forcing you to use the number keys to input a correct number. Pressing Escape or Y/Triangle on controller will attempt to back out of 10 menus, as with the terminal input that does the same.
Thank you for your attention to my game. Thanks for your purchases, reviews, comments and positive emotions).
In this article I will briefly talk about the plans for the game and what to expect.
Plans: - I will be adding 5 more rounds in the near future. - In one of the next updates, I will add Achievement Achievements for achievements in the game. - Translations into other languages. - Fixing bugs and adding your wishes for the game.
Sorry friends that the game is not perfect, many know that this is my first experience. Realizing this I purposely did not put a big price on my game and in addition put a 40% discount on the release.
However, the game was very positively received and many major media outlets wrote about it.
Thank you all very much! I will try to make the game better, many people wrote that it has potential and I will try to realize it =).
I wish you all a wonderful day, week, month, year, life =)
With the development of ODDADA really having picked up speed this year, we're happy to announce that our demo is now out!
Please download it, make some cool cassettes and tell us about your experiences, thoughts and feelings on our Discord server 💬
Also, here's our brand new trailer:
We will be part of Next Fest too!
We're currently planning on doing one or two live streams during Next Fest week, so keep an eye out here on Steam and on our Discord when we announce the dates and time!
It's been a long journey, and now it feels surreal to see Personal Trainer on Steam. I'm relieved, scared, excited, nervous—I think I have butterflies in my stomach! It feels like I'm kissing a girl for the very first time again. No, I wasn't awkward, why do you ask?
I can't wait to hear your thoughts and experiences. I hope you all enjoy the game and remember that it doesn't take itself seriously and neither should you! Err, I mean, you can take yourself seriously just don't take the game ser- eh, nevermind
Unfortunately, I was not able to complete the minimum amount of mechanics by the beginning of the festival, so I apologize, but I continue to work as usual. if you wish, you can switch to the old version 0.2, where more mechanics are implemented: right-click on the 'Medieval Towns Playtest' in the Steam library -> Properties, then the Betas tab and select branch 'v0.2' there.
0.8.0.1
0.8.0.1 was deployed on a full&playtest server. Work has begun on the tutorial. Today the first task and the first window of the tutorial are available - with a description of the interface. The first task will be to find 3 pumpkins and they are already growing in the fields. What to do next with pumpkins should be in the next episode update ;)
0.8.0.2
Bug fix: pumpkins did not want to grow in some fields.