Hello everyone! I'm very happy to finally be releasing the game after months of development! I hope everyone likes the end result! Buy now while the launch discount is active! ;D
It's that time again when recruitment is inbound and war is upon us. The sweet call of the wilderness teases a relaxing getaway, but as you know the only thing forecasted is gunfire. This is where we need you! Be ready to give it your all as we head into this Wednesday's Warfare Event! Special instructions incoming:
Special Instructions
May 29th event will run from 3:30pm EST until 4:30pm EST
This game mode will be a rotation of Stomping Grounds, Control, and Team Annihilation played through our various game matches
Please join the server "Devs + Community Jam"
Everyone is welcome to join - this is crossplatform
Prizes for Joining
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
A 2x Contract Bonus
As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community!
Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be!
This version includes:
Bug fixes
Revised Rucksack
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If you find any bugs, have any suggestions, or want to just share your opinion, do so in the comments of this post or through any of the links below. I look forward to seeing them, thanks and good luck!
Embark on a thrilling journey through a world of relentless randomness. Stay quick, attentive, and diligent, and you might just emerge victorious in the battle against chance and find the Perfect Dice.
-fixed a game-breaking issue where if the player was hip aiming near a wall they could clip through the wall and see through
-fixed an issue where KP-31 would not aim in properly
-fixed an issue where the suppressor screw would be mispositioned on any weapon when equipping any suppressor
-fixed an issue where the "Press [F] to:" message would not disappear if player was in a PvP match with bots
-fixed the RPM of Mac11 being 1000 instead of 1200
-fixed an issue where if the host would give host to another player while in the pre-game lobby the ready and start buttons would not enable for the new host and disable for the old host
-various small fixes
Added/Changed:
-removed Tec9/AB-10 from the game due to the model being too bad
-finally implemented Fire Mode Switch for the weapons that support it.
-along with this fire mode implementation now the Glock has a fire mode selector and could be used on full auto at 1200 RPM
-changed the spinning loading circles with OM emblem spinning
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around