May 27, 2024
Eden Crafters - Osaris Games
Hello crafters!

Today we're very happy to release the first public demo of Eden Crafters!

To celebrate the Steam Open World Survival Crafting Fest, we prepared this demo which takes place in Ocean World, one of the planets you'll be able to play on the full game.

You located a planet where your scanners detected a lot of water, it should be easy to turn it into a habitable haven for humanity. Gather materials, craft essential tools, and lay the foundation for a thriving civilization.

Except... maybe there is too much water on this planet? Ocean World presents a unique challenge: giant waves caused by a nearby moon.



If you like this planet and would like to continue your journey there, you can wishlist the upcoming free prologue Ocean World: Eden Crafters which will let you experience even more:

https://store.steampowered.com/app/2811830/Ocean_World_Eden_Crafters/

Eden Crafters is still in early development, so you might encounter bugs or unfinished systems in this first demo.

We would love to hear your feedback and ideas. Don't forget to join our Discord or post in the Steam community forums!



May 27, 2024
Sentinel of Innocence - fito
General ui bugfix
Turret damage bugfix
Gold calculation bugfix
Refund upgrades button bugfix
Robin Hood - Sherwood Builders - alex


Open World Crafting and Survival Fest!

We are excited to announce that the festival is going live soon! During the event, you can purchase Robin Hood - Sherwood Builders at a special discount!

https://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/

In other news, we are constantly improving the game and are thrilled to present the latest update:



Here's a list of all the new features and changes we're adding to the game:
  • Added new Workshop category buildings to the Village Builder – the Jeweller and the Distillery. It's luxury, but for a good cause! Use the new buildings for a new way to earn coin and obtain consumables that will greatly aid Robin in combat,
  • New jewellery items made at the Jeweller's from valuable materials that can be sold for a profit,
  • New tincture consumables made at the Distillery from Garden products that grant unique buffs in combat,
  • New damage buff for Robin added to the game's mechanics,
  • Added new Community category buildings – the Three Cups Game and the Bowman's Game. Place a wager and win some gold while you're sharpening your focus and precision in these new minigames,
  • Fixed issues with ragdolls freezing after an NPC's death,
  • Various improvements to the game's audio and voices,
  • Various localization adjustments.

Keep your eyes peeled,
MeanAstronauts Team

Yolk Heroes: A Long Tamago - 14 Hours Productions
Hello fellow humans!

We're still taking it a bit easy today, it's a long weekend in the United States. Tomorrow will hopefully be a build devoted purely to bug and quality of life fixes. There have been a few crashes and a few controller issues we really want to address.

Today, is us trying to implement the balance changes we were trying to do last week! So, if we broke the game again, please let us know as soon as possible. Hopefully this time we're avoiding any soft locking issues!

Other important things, mini-games (Fishing, mining, potion crafting) should now work as intended.

-Fishing should give you fish, which are energy restoring items!
-Mining should give you ore, which should sell for a lot of gold!
-Potions should have different utility, such as healing!

They also now have a cool down and a few other changes. They cost 200 xp and can only be played once an hour.

There are a lot of other small changes beyond balance and mini-games, but most of those are fixes.

Please let us know if we ruined anything! Love you all.

-Always

The Yolk Heroes Team!

v1.0.6
------
- Balance Adjustments (Boss specific stats, limiting max held per-item count)
- Minigames now have a cooldown of 1hour and consume 200*Chapter XP.
- Healing items now heal % instead of set amount
- New loot tables for minigames
- Skills do not consume turns anymore
- Pausing during battles bug fixes
- Text & Localization fixes
- Various UI fixes
May 27, 2024
Pawn Simulator - D3RELI
. The bug where customers were not queuing after the store was closed while the customer was arriving has been fixed.

.In-store lighting adjustments.

.The bug of repairing the product in the hands of the customer has been fixed.

.Save system improvements

.The bug where the thief's bones grow longer when you grab him and throw him has been fixed.

We Hope You Enjoy
Milfy Cases: Damsels in Distress - Mr Big Chungus
Hi all-

After multiple rounds of feedback for both Milfy Cases and the revamped Horny Holiday, I've updated all the idle animations in Milfy Cases to match the better received game.

Additionally, there were numerous bug fixes including a few images that weren't correct for idle animations, the wrong speaker for a few lines of dialogue, and other minor audio improvements made for this update.

Cheers,
Brosef
May 27, 2024
.Forty-Five - microwavestudios
Howdy Outlaws!

Todays update introduces Long Lost Bullet:



This bullet has some neat effects, but they only activate while the enemy has poison, so you have to ensure poison remains active as long as possible.

Meanwhile, we are still hard at work on the major update (Be prepared for some teasers coming up). We also have some important exams ahead of us, which means we are currently spending a lot of time studying and unfortunately couldn't work much on the game. But this will hopefully change in the summer, where the game will see some meaningfull progress.

See you in the Frontier!
Fragment's Moonrise - Yyanthire
Welcome to V1.5!



In the previous update, I established the Lake of Lightning area, which included an additional boss fight alongside access to a new class, the Apprentice of Air.

Now, in this update, I have expanded upon the main questline with the addition of the Forest of the World Tree. This is the area where the “open world” feature of the game will truly begin to shine, because this next area basically relinquishes all exploration-based control to the player. While none of the maps it connects to have yet to be established (they will all be added in due time), this hub sets the state of the world to come.

To access the new area, head to the Pathway Deeper into the Grove, and continue forward.

So what’s in this new update?

Access to the World Waypoints



World Waypoints offer a way for the player to rapidly traverse across the entire world. Think of them like the in-map Waypoints, but across ALL maps.

You will be able to discover these World Waypoints in key locations as you explore the Grove. At any point in time, you can teleport back to the World Tree, and access the World Waypoint menu and thus transport to any location corresponding to a World Waypoint discovered.

Expansion upon the main questline



The main questline continues on with the discovery of Okeiri, the World Tree. This is an ancient tree from times of old, and has much lore and rewards to offer.

The purpose of Okeiri in this scenario is to establish the main plot of the Grove: find and slay the Hydra Jhiik. With Okeiri’s help, it is clear where Jhiik dwells. However, being such a powerful dragon means the player must prepare. Opened up is now main routes to various places in the Grove that can contain new elemental Tomes, similar to the Tome of Air from the last update. Upgrading your Units and establishing your army will be pivotal when it comes to facing Jhiik.

This ends the blog, best wishes checking out what the Forest of the World Tree has to offer!

Thanks for checking out Fragment's Moonrise!
Destroy Them ! - RoiDeCoeurs
With this New Update, you will be able to play on a brand new map: Containight !



This update also contains a major improvement to the feeling the player has when taking damage, it will now be much easier to notice that a robot is attacking you :
-The edges of the screen will turn black
-and the volume of the damage sound has been increased.


There are also bug fixes, interface improvements and much more!

May 27, 2024
Primal Carnage: Extinction - dinosauriac
Our latest patch for Primal Carnage: Extinction on Steam sees further bug fixes and balance improvements, as we continue working through our backlog of issues reported by the community.

These changes are just the tip of the iceberg compared to what is coming with 3.0 later this year, but we'll keep getting all the fixes we can out to you guys while that is still cooking in the background.

See the highlights below and read about the latest community events, or scroll to the bottom for the full changelog...

When Bugfixing = Balance Overhaul

PCE is getting quite long in the tooth these days - our codebase is around 10 years old, and the engine is even much older than that. As we've been resolving bugs on the road to 3.0 we've often been fixing things that in the past had negatively affected the game's balance...



Tupa Sprint Exploit

This latest patch resolves longstanding problems with the Tupa's attack cooldowns in flight, finally preventing it from being able to easily land double hits on enemies. Flyers can be exceptionally dangerous in the right hands, and this "sprint exploit" that reset Tupa's headbutt was a painful issue.

Sniper Rifle Hipfire

The scientist's sniper rifle no longer deals insane crit damage when not scoped in. A while ago we separated scope damage and hipfire damage, however it was still possible for the scoped multiplier to get added when shooting from the hip. This fix makes the sniper rifle less overpowered in close quarters.

Tranqs & Armor

Other balance changes that come from bugfixes include resolving an issue where dinosaurs couldn't get health back from kills or corpses if they had been tranqulized, and fixing the armor buff from the tranq pistol stacking with Pyro's chainsaw damage mitigation. Angus is enough of a tank already.

On that note, the flamesaw now only blocks 30% of incoming damage while revving instead of 50%... we'll be watching to see how this plays out in the live game, but halving all damage has ultimately felt a bit too much in practice.

Bruiser Adjustments

One last balance consideration worth mentioning is we have adjusted the health pools of two Bruisers after seeing them in action lately. Ceratosaurus now has 100 less HP, it also has a slightly slower primary attack now but makes up for this with better sprint acceleration and turn speed.

Pachycephalosaurus has been granted an additional +50 HP to help it out a little. This shoud let a full health Pachy survive a double barrel shotgun blast with both barrels, rewarding Pachy players that have managed to stay undamaged but still making such a hit lethal if they have seen any combat.

In addition to the above, there are many other small but meaningful tweaks this patch which hopefully remove a bit of friction and aggravation from gameplay. Hopefully!


Next Retro Store Rotation
Flyer Week



In the lead up to Summer Meltdown we're cycling through some classic cosmetic collections in-store, featuring different classes each week. For all you Flyers out there, Pteranodon and Tupandactylus will have their moment in the sun starting Tuesday!

Dozens upon dozens of classic mutations, skins, taunts and bundles for our flying fiends will be back with time-limited discounts, so get them before they fly away!

Art Contest
Spring Chickens

Just a reminder - our latest comunity art contest ends this Friday!



If you'd like to take part, simply post your artwork on the Official Primal Carnage Discord server under #Art-Contest-Chat for a chance to win in-game prizes and a physical raptor poster grand prize!

Just make sure your creation fits the contest theme of Raptors in Springtime. For full contest details and rules see pinned messages of the Art Contest chat on Discord.

We'll be running more of these throughout the year, so keep an eye out!

New Spitter Merch
The official merch store will be getting a set of new spit-tacular items starting tomorrow!



Featuring new artwork of the Dilo and Cryo created by Aram Papazian, this is the latest in our dinosaur portrait series and will be available as a high quality poster, plus mugs and T-shirts. Elsewhere, our most recent Royal Acro portrait will start appearing on more merch as well in the coming days.

Visit https://store.primalcarnage.com/ to browse all our physical merchandise, new designs will continue to be added throughout summer!

Version 2.9.54
Full Changelog:

Balance Tweaks
  • Increased health of Pachy from 750 to 800
  • Reduced health of Cerato from 1600 to 1500
  • Improved turning speed and acceleration for Cerato
  • Slightly longer interval between Cerato bite attacks

  • Prevented immediate re-use of Tupa charge attack after hitting a human - fixes "Tupa sprint exploit"

  • Dart debuff effects should no longer stop dinos getting health from kills or eating corpses
    (unless they are in the fully overdosed / "marked for death" state)

  • Pyro chainsaw armour now gives 30% protection while revving instead of 50%
  • Tranq pistol armour buff on Pyro no longer stacks with chainsaw damage mitigation
  • Reduced tranq pistol buff duration from 20 seconds to 15 seconds

  • Fixed broken sniper rifle hipfire damagetype, no longer causes 2x critical hits when un-scoped
  • Netgun nets are now smaller with a tighter collision radius
  • Net projectiles have higher gravity, reducing their flight distance

  • Humans now auto-cancel sprint when they initiate an attack
  • Reduced time needed to reach max charge of stungun
  • Stungun auto-discharge when not releasing the trigger now takes 8 seconds instead of 5
    (more time to avoid hurting yourself)

Bug Fixes:
  • Fixed it being possible to get idle kicked if currently capturing an objective
    (if kick warning shows, stepping on an unclaimed control point should reset the idle kick timer)

  • Survival: fixed Hunt Nova AI still being able move when netted / stunned
  • Survival: fixed Hunt Nova AI not being insta-killed if hit after being netted
  • Survival: fixed AI dinos that are on fire being able to extinguish themselves by going into water

  • If using a taunt that hides your weapon as Pyro, the flamesaw will now hide its pilot light flame
  • Fixed inspect animation triggering if you tap reload with ammo in the clip but no reserve ammo

  • Fixed netgun flight projectile particle getting "stuck" rotating on the spot
  • Fixed assault rifle grenade effects vanishing on low detail mode
  • Fixed netgun having a muzzle flash light

  • Optimizations to master human shader
  • Fixed incorrect fx mask being used for Kestrel Ovi skin
  • Fixed lighting issues with Precursor Spino and Spring Rex skins
  • Fixed a few T.Rex skins with mismatched head and body shading
  • Fixed corrupted glow effect on Andromeda Rex skin
  • Fixed glow sight effect of Nighthawk Spaz skin applying to the whole gun, no longer looks "green"

Just Warming Up

We hope you enjoy this latest update!
Our annual Meltdown Event will be here on June 27th, with a sizzling selection of new looks...



The new PlayStation version is advancing towards release now, so this June you can expect a closer look at the major improvements and additions coming with the Evolution Update (3.0) for PCE on PC.

We've been hard at work on the console side for about two years, not just bringing the many updates PCE has received on Steam to PlayStation but taking things way futher.

Expect massive overhauls to level design, new lighting, subclass music, hundreds of new dialog lines, VFX updates, HUD improvements, major optimizations and brand new gameplay features!

There's no official release date just yet, but we're looking at running a Steam beta for 3.0 this summer.
Stay tuned...

Thanks for playing!
-The Primal Carnage Team
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