Big update with so many new content New skin for Janitor New skin for sinister little girls. Added creepy jumpscare in nightmare mode. Added more new content! New Achievement system!
Since the launch of Dream Tactics, we've received a lot of positive and passionate feedback from our players. We set out to create the best strategy RPG we could, and we cannot express how happy it makes us to see everyone enjoying it.
That being said, we realized that one aspect of the game—the ending—did not meet the expectations of many of our players, and we wanted to address that.
In this update, we're proud to announce that we've written a new epilogue for the game, which will play after the credits roll.
Additionally, to celebrate, Dream Tactics will be on sale for 20% off from May 27th 10:00AM PDT until June 3rd 10:00AM PDT! Thank you all for your support, and we hope to continue making Dream Tactics the best it can be.
Added a new epilogue cutscene after defeating Dream Eater.
Lowered the damage of the Dark Flame traps in Ashguard by 33%.
Chest completion for the Empire of Ashguard will now exclude chests that are not yet obtainable.
Barricades in the Empire of Ashguard will now be automatically removed when finishing a fight.
Minor adjustments to the wording around stat scaling.
Polished Japanese localization.
Cards
Dagger Throw
Now scales with 60 STR and DEX.
Shuriken
Now scales with 50 DEX and AGI.
Head Shot
Now gives +3% CRIT per Rose stack, instead of modifying the card's base critical hit chance.
Melee (Summon Nightmare)
Increased STR scaling from 80 to 100.
Assassinate
Decreased LUK scaling from 100 to 80.
Clone
Decoy now increases damage taken by 100% (from 50%).
Equipment
Lucky Star
Reduced the LUK scaling of Star Slam from 100% to 80%.
Bug Fixes
Fixed a bug where Thermometer and Friendly Fire did not affect the damage of Reignite or Wild Fire.
Fixed a bug where teleporting the party in combat could overwrite units that were there previously.
Fixed a bug where Temporal Bracers did not apply when refreshing status effects with a 1 turn duration.
Fixed a bug where duplicate controls were present when inspecting cards while fielding units.
Fixed rounding errors in stat scaling when using Heartwood Bow.
Fixed a potential crash when using Cold Snap.
Fixed a potential crash when failing a fight.
You can join us over on Discord; we would love to hear your thoughts on our epilogue!
And if you haven’t yet, we’d greatly appreciate it if you left us an honest review on Steam. Steam reviews are incredibly important for indie games as it allows more players like yourselves to discover Dream Tactics.
The "Explosive" Update is now available for everyone!
We wanted to add a few things in version 1.0, but we didn't have time to do so. So here is a new free update with all this content less than two months after the 1.0 release!
You will be able to use the new explosive devices to access new hidden areas, such as the new Red Falls biome.
We improved the procedural wrecks generation to be more engaging and fun to explore by adding new rooms. And if you're lucky while exploring, you might discover a genetic trait for a new animal species!
Additionally, we added a new skins system, allowing you to change your outfits by collecting more than 15 skins! This will make it easier to differentiate between your friends while playing in co-op!
As usual, we added new items & quality of life features, fixed some bugs and we hid new secrets!
Your save files will transfer seamlessly to the update. But if you want to try a fresh adventure, feel free to create a new game to fully experience this update! And remember that you must use the same version to play with your friends.
Full Changelog - v0.1.102 - The Explosive Update
New Items
Explosives allowing to access new hidden areas : Unlock it via blueprint microchips
More than 15 skins (spacesuits) to find in the world
New genetic trait for a new creature
New "Ecosystem" machine, that will generate larvae
Animal food allowing to increase generation of animals
One new tree seed
T4 Exoskelleton
Space suit displayer
World
New Red Falls biome
Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling
One new secret place to discover Ikhlas final base, look under a waterfall
Added 4 new procedural wrecks directly in the main map
Some trees will now spawn naturally in the world depending on the seeds planted by the player
Improved the world collisions to avoid texture clipping
Added a beacon to return portals when in a long range wreck
Quality of life and balancing
Foundation can now be built trough rocks
Added snapping for sofas, desktops and outdoor farms
Map UI can now be moved with keyboard keys
Increased number of larvae chances to spawn
Drone station and T2 beehive unlock a bit sooner
Added the ability to build on roof glass
Animal multiplier from spawners when not fed is halved instead of null
DNA Extractor now showing traits details
DNA Extractor now generating traits on group selection if in creative mode
Trade platform can be placed freely (not only on terrain)
Small changes to ending texts to make it more cheerfull
Riley ending now require only 250000 tokens
Increased wardens final key altars visibility trigger
Various minor changes
Optimizations
Fixed a memory leak causing crashes after a long playtime
Improved textures performances
Engine and netcode versions upgraded
Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games:
Attention, valiant crew members and esteemed adventurers of the cosmos! This is Captain Dave, broadcasting from the command bridge of The Thunderchild with an exhilarating update the Lab Boys have been cooking up for Space Quest: 2099!
PVP Overhaul: Engage in a revamped Deathmatch mode, where skill and movement reign supreme!
Ai Bots: Never play alone! I know is can get lonely in space (and the Space Quest: 2099 servers). For this reason, the lab boys have cooked up some dastardly bots to do battle with in PVP gamemodes! Skill-appropriate from the fresh-faced cadet, to a illustrious space captain like myself!
New Playable Characters: The roster has expanded with three remarkable additions! Step into the boots of The Thunderchild's Chief Engineer Malcolm, a master of machinery and technical prowess. Join the fray as Redshirt Rob, the grizzled worker with a penchant for spanners. Or, embrace the dark side as the nefarious Commissar Ivan, a force to be reckoned with.
Territorial Control Gamemode Released/Finalised: The Territorial Control gamemode is now fully operational! Engage in team skirmishes to capture and control critical areas of The Thunderchild - a battle on a dynamic map across the entire ship!
Bug Fixes and Quality of Life Changes: The Lab Boys've squashed numerous bugs and implemented enhancements to ensure a smoother, more enjoyable experience for all crew members.
Cutscenes of Cut-Content Available: Dive into the archives and explore cutscenes of previously unreleased content.
Brace yourselves, esteemed crew, for these enhancements will propel your Space Quest: 2099 experience to outer-galactic proportions! Prepare for action, adventure, and endless excitement as you embark on this galactic journey. Onward, to the stars and beyond! Tally-ho!
Changelog: Major Changes
Major Deathmatch Overhaul.Added Announcer to Deathmatch.Added Ai Bots to PVP gamemodes, can be set at 4 difficulty levels.Added three new playable characters.Finalised Territorial Control Gamemode (yes, this is the niche gamemode from TF2's Hydro).Added unique announcers for each team in Territorial Control.Added an overview map before each round in Territorial Control.Added cut-content cutscenes to the Movies tab under Extras.Added a minigame in the Extras Section.
Other Changes
Camera no longer immediately cuts after death in PVP.Synchronised ambient music plays in PVP gamemodes.Balance changes to weapon damage.Centre weapon viewmodels setting added (classic viewmodels).Re-worked teleporters to avoid constantly warping back-and-forth (getting AI pathfinding to use the teleporters in Territorial Control was a bloody pain).Rocket launcher no longer has a reload time proportional to the number of rockets to reload.Tesla Gun damage is now more consistent (removed randomness)Updated the main menu to better reflect new gamemodes.Updated the pvp server creation screen to allow host to set up AI bots.
Fixes
Fixed an issue where options menu settings wouldn't save on some Windows machines.Fixed an issue where FOV couldn't be updated.Fixed an issue where mouse sensitivity couldn't be updated.Fixed an issue where the lowest graphics settings would result in some areas being hard to navigate.Fixed an issue where the player's view would move with the mouse while they were in the menu.Fixed an issue in the coop campaign and horde mode where some enemies would appear invisible on client's game instances.
Big news from Rablo Games’ team today! The demo of our next game, Necro Story, has just been made available on Steam!
Necro Story is a light-hearted RPG, just like Healer's Quest, but here you play as a powerful and (kind of) evil Necromancer. You cast powerful spells, raise armies of skeletons, sign Dark Pacts and capture dead enemies' souls to take control of them.
You can try it right now from the Necro Story Steam page. Don’t forget to wishlist the full game while you’re on it. :)
We’re super excited that this moment has finally arrived, and we’re looking forward to reading all your feedback! Feel free to let us know what you think of the game in the Steam forums or on our Discord server. It will help us make the game better! As far as the final game is concerned, we still have some polishing to do and are planning to release it in September 2024.
It’s been a long road to get to this point and we really hope you’ll have a great time playing the demo of Necro Story!