May 27, 2024
General War Memories - jtggame

"Golden Joy" is a unique event that allows you to get resources, you spend gold coins and get rewards in return.


Best regards, JTGGame Team!
May 27, 2024
Outlaw Kingdom - Erin @ Spelkollektivet
We have been a little quiet, but that doesn't mean progress has been slow—in fact, quite the opposite! We're excited to share that we just finished our first milestone for the new Outlaw Kingdom demo!
In this news hub update, we will highlight some of the items of this first milestone and tease what may be coming in the next milestone.

Auto Batteling
A huge focus of the new direction we have planned for the Outlaw Kingdom is the Auto Batteling mechanics, allowing you to meticulously set up your ambush and then watch everything play out in real time.




Trying out different UI/UX designs
The first version of the new unit selection UI can be seen below. We want to keep it as clean as possible while offering more details when and where you need them, like when hovering over a unit or holding down an action key like Ctrl, Alt, or Space.




Game feel
We have already been implementing the first set of abilities for all the different units and have begun balancing these initial abilities so we can start to get a feel for how this new direction for Outlaw Kindom will feel to play. So far, we are super happy with the game feel and have moved on to our next set of milestones to keep you up to date with our development process so you can see how we are progressing.

New Art
Along with all the changes we are making, it felt weird to have the old Steam page art showcasing the way the game used to look, so we have updated the artwork on the Steam page to match our new style!




Next Milestone
Our next milestone will focus on the ambush mechanic that some of you who played the demo may already be familiar with. We will also create our own terrain models to help tie the new characters' style to the environment's style. Something we are super hyped for! And we hope you will be too! (This is most likely what the next Steam post will be about 👀)
Haven't seen the new Chracters style yet? See our previous post: https://steamcommunity.com/games/2367460/announcements/detail/4163085355276814465
Vampires: Bloodlord Rising - mo
In this silent embrace of night, time unfurls a relentless march like a shadowy spectre, incessantly whispering all the secrets of transience into my immortal ears. Every tick of the clock echoes through the hollow chambers of eternity, a haunting reminder of the fleeting moments slipping from my grasp. This urgency coils around me like a serpent, urging me to seize the night before dawn's cruel light banishes me back into the gloom. Time, a relentless adversary, hurries me on, a ruthless pursuit of the essence of life in the face of the seemingly endless night. It's about time!
For an undead in Sangavia, time is truly pressing, and he would very much like to get to know you himself. That's why we don't want to deny him this desire and who knows, maybe new blood bonds will form 😉
We are very happy to announce that the Vampire Dynasty Demo will be a part of Steam Next Fest. Which means that you can slowly start sharpening your fangs, before the gates to Sangavia open on June 10th, 2024.

Good bite!
Mehuman Games & Toplitz Productions
Gas Station Simulator - Sewek
Hey, Gas Jockeys! ⛽

I hope you had a fantastic weekend and you’ve managed to charge up your batteries to face the challenges that await you this week. After our Friday’s update regarding Car Junkyard DLC it’s a high time for a little surprise for Gas Station Simulator. Today, I’d like to walk you through another update that in fact is already available for you to download and includes a brand-new money/popularity making machine – lottery. Wanna hear more about it? Let’s not waste any more time, and dive right into the details 👇



Everything you need to know about the lottery update 🎟️

First and foremost, let’s talk about how to access the lottery machine and where it’s gonna be placed on your thriving gas station empire. So, in order to access and acquire a lottery machine you need to open your PC and direct to the “Features” tab. There you’ll be able to purchase the machine and start using it to make some additional profit.



Now, let’s talk a little bit about how it’s gonna work in the game. Before you begin earning some money from the lottery, you need to set up a prize according to your liking. The higher the prize, the better the reward will be (higher ticket price along with the greater popularity growth). Basically the biggest risk is that even if the percentage of winning is 0.2% there is still a slight chance that someone will win the prize before earning exceeds your prize pool. Nothing ventured, nothing gained, right?



Stay up-to-date 📰

And that’s it for today. Let me know in the comments down below what you think about the update. We’ll be monitoring the comments and your feedback throughout the week, so don’t hesitate to let us know your thoughts. And last but not least, I’d like to announce that we’ve teamed up with some fine folks over Sparrow Night and came up with a fresh Gas & News bundle. If running only one empire wasn't a big challenge for you, try your hand at building and managing your editorial line of your dreams.

https://store.steampowered.com/bundle/41895/Gas__News_Bundle/
https://store.steampowered.com/bundle/32134/Gas_Station_DLC_Pack/
May 27, 2024
Digital Diamond Baseball V12 - DDBBAdmin
This update contains the following:

  • The Player Notes feature has been expanded to allow users add notes based on each position. In addition, the importing tool for importing notes was updated to support the expanded notes. The notes import dialog box on the player editor contains the new import format that is supported.
  • Several improvements and bug fixes to the Ask the Manager feature. The User Guide was updated to cover this new feature. You can also view the video here.
  • Fixed an issue in the fielding report with RFG getting rounded down to the nearest integer.
  • Fixed an issue with IP getting formatted incorrectly in the pitching leader reports.
  • Pickoffs were added to the advanced pitching reports.
  • Fixed an issue with leader reports when there is inter-league play.
  • H9, HR9, and BB9 are now reported in ascending order in the pitching leader reports.
  • Fixed the play by play on a "F9 R3S R2X" play (runner on third safely tags up, but runner on second is thrown out).
  • Fixed an issue with the game engine never generating 'called strikeouts'. The engine is now recording ~25% of the strikeouts as called strikeouts.
  • Fixed a missing play by play issue when the user enters GX6 with the bases loaded and no outs.
  • Completed improvements to the pickoff logic so pickoff totals better match real life totals. In addition, the option that allows users to adjust the likelihood of a pickoff has been widened, giving users more control. That option is in the Advanced->Base Running Options Group.

Thanks to everyone for your feedback. Play Ball!
Dungeons of Blood and Dream - lori vornoy
I hope you enjoy the game!
Farm Together 2 - WaaghMan
Hi!

In today's update, we're addressing one of the most requested things lately, which is the supply (and demand) of Diamonds around the farm.

We've also found and fixed a (probably)frequent bug related with joining a game via network invites. Thank you to everyone that sent log files of the problematic sessions, as that helped us determine what happened and fix it.

We wanted to add new town shops today as well, but we spent more time than expected fixing the aforemented bug. They will be added in the next update.

Improvements:
  • Increased amount of quick travel points that can be built to 40.
  • Town upgrade window won't show stats for level 101, as they can't be upgraded to that level.
  • Improved looks of T junctions and corners for the Brick road variations.

Gameplay changes:
  • Slightly increased harvest money bonus from item level.We still think the logarithmic approach is more adequate, but maybe we went too far with the specific values.
  • Reduced price of new plots by approximately 30%. The difference in price will be reimbursed for plots unlocked before this update.
  • Leveling up town shops will now increase the amount of diamonds gained per transaction. Approximately one more diamond every 10 levels.
  • Reduced increase of townspeople tasks required resources. It wasn't THAT bad, but it could make the deals not as interesting in some cases.
  • Increased amount of coins requested/offered in townspeople deals based on level. The amount of money was trivial at mid-high farm levels. We haven't gone too far with this and it's probably still trivial, we'll probably do a second change in the future.

Bugfixes:
  • (Probably)Fixed water level issues with non-sprinkler flowers.
  • Fixed water sound when using auto tractor to feed animals.
  • Changed save method to a more robust behavior, that shouldn't break file contents if the computer crashes while performing a save.
  • Fixed accepting an invite causing "Lobby not found" errors later on.

Today's Farm Showcase: "A lonely red barn" by Jocasta Nyx
May 27, 2024
Guns And Draguns - Poda
  • Fix reset save popup that does not close when clicking OK.
  • Tutorial: Display correct controls.
  • Tutorial: Fix aim control display.
  • Tutorial: Buff the boss.
  • Tutorial: Character selection no longer usable after being used.
  • Do not play best player voice line when dying.
  • Crystal screen: Display correct value of points.
Serum: Toxic Survival - Siemasz


Survivors,

Keep your feedback coming in. We’ve introduced some immediate fixes to address various aspects of the game, including biofuel consumption, serum icons in the UI for the Wildness state, and some font fixes for languages in the game.

We’re not stopping there, though. In the days and weeks ahead, we’ll be making additional fixes and enhancements based on the community's wants and needs, and we’ll continue to share those updates here.

Fixes
  • Fix for generators' biofuel consumption
  • Fixed item duplication in Storage
  • Scanner and Traps cannot be put into Storage
  • Font fix for UA and RU languages
Changes/ Additions
  • Cancelling interaction with puzzle during liquid flow
  • Replacing Serum icons on wheel menu when full wildness is reached to be more obliviously referring to wildness
  • Amount of Bandages will now be shown on HUD

Version number: EA v0.1.2 | build 11313

We are still working on additional fixed for the issues you already submitted, like the problem with Nakata boss fight. This should be addressed in the next patch.

Join the conversation on our Discord and stay up to date with Serum news and updates on our social channels.

https://store.steampowered.com/app/1610520

Wax Heads - murraysomerwolff

Hello, hello and hello to all you ear tingling, music loving Wax Heads!

We just wanted to confirm for anyone who may have missed it - We added a new customer puzzle to the demo, which is Mascot Dad (and his daughter)!

They're a fun pair and we suspect they'll be making more than one appearence at Repeater Records in the future...

We also just wanted to humbly celebrate that we've had over 10,000 wishlists now since announcing on Steam and that really is so, so awesome. <3

Me and Rothio are honestly so blown away by the response, thank you to all of you who have wishlisted and got the word out - the wishlists really do help us, especially when talking to publishers so we hope to continue the trend!

Lastly, me and Rothio also did a "Behind the scenes: dev chat" about Wax Heads last night on stream as being part of the Cerebral Puzzle Showcase.

If anyone missed it you can still watch it here!

But again thanks to everyone who's wishlisted, played and shared Wax Heads so far - you're truly awesome!!!

We still have a couple of funky things to share in the upcoming weeks, but for now -

Keep on spinning!

Much love,

(Murray) Patattie Games
...