Horny Villa - NtkuLover


Greetings, Master!

My name is Eleanora and I promise I’ll be the most loyal maid you’ve ever had. My goal is to be a good girl for you... Actually I- I wanna be the perfect maid, and obey any and every order you can think of!

I promise to devote myself completely, to be the flawless servant you deserve, Master. I’ll take care of your villa AND your dirty wishes... My biggest passion is cleaning. I especially love to clean and rub the phallic objects around your house. Your columns, your lava lamps, your di...



Ekhm! I take pride in my work, so knowing that every corner of your mansion is cleaned to perfection make me so, so... horny!

And there’s another secret I need to tell you. I- I’m into BDSM and shibari! You know… sometimes I have these fantasies where I’m being punished and used. They get me so wet... especially thinking of you tying the knots.



I can’t wait to meet you, my lovely Master!
Home Wars - Insane Dreamers
Hello Generals!!!

Finally, I can go back to developing a new Home Wars!

As much as I would like to develop "Home Wars 2" right away, that's not possible at the moment.

Why can't I develop Home Wars 2 now?
HW is a game composed of 3 different gameplay styles, namely turn-based strategy, real-time strategy, and first/third-person shooter.
As you understand, it is an extremely long and complex project to develop, especially with all the fantastic ideas that you have suggested and which I will include.

Is there another reason why I'm not developing Home Wars 2 yet?
I would like HW2 to have many new features. Among these are a physics-based system, naval units, playing as an insect, being able to play soldiers against soldiers, and much more.
All these features are risky to insert them all together for the first time, because they risk ruining the rest of the game.
Solution? I thought about introducing them gradually, one game at a time, so as to arrive at HW2 with the right experience to better integrate them and make a "definitive" Home Wars!

What are the options?
I have two projects in mind to start testing the new features:
- Home Wars: COMMANDO
- Home Wars: BATTLEFIELD

What is Home Wars: COMMANDO?
HW Commando is a sort of "Yet Another Zombie Survivors" set in the world of Home Wars.
There will be very different mechanics, also because I want to insert a sort of campaign linked to the neighborhood and not just to a single house.
There will be lots of weapons, lots of Helldivers style mounts (no code to enter) and most likely vehicles too.
I had already started developing this title, but I had to stop to finish the development of my latest game "Mercenaries of the Kingdom: First Blood".

What is Home Wars: BATTLEFIELD?
HW Battlefield is, just to give you an idea, a sort of "Ravenfield" set in the world of Home Wars, but with maps not necessarily linked only to domestic environments.
Here, the naval units will be present for the first time, and I will test the mode where soldiers fight against other soldiers (and, if desired, also insects against insects).
The development of this title would take longer than the previous title.

Why is this post coming now?
As I said, my latest game "Mercenaries of the Kingdom: First Blood" was released on May 24th and I highly invite you to check it out.
Among other things, if you want to support me in the development of new hardware, this is the best way for now.
Having finished development and being able to start dedicating myself to a new title (although I will obviously continue to create content for MOTK), I thought I'd ask you which of the two you preferred.
For various reasons, I will be the one to decide which title to develop first due to personal and work dynamics, but, as always, I care very strongly about your opinion.

Having said that, let's bring these little plastic heroes of ours back into the limelight, not for Democracy, but to truly defend our Home!

See you soon, my fellow warmongers!

"The only good bug is a dead bug!" forever!
Catffee Time! - 喵星人脑电波
Last weekend, we nervously launched a wishlist reservation on the Steam platform and received some attention and support, which is very important to us!

We have been so focused on development that we haven’t had time for promotion, and there are many interesting stories (and gossip) from our lives that we haven't shared with you. Starting today, we will be sharing various development anecdotes, logs, and cat stories. So let’s start by talking about what initially inspired this project!


First, let me briefly introduce the members of our development oversight committee and their attributes:

♀ Orange and White Cat, Airou (yes, the Airou/Felyne from MH):
The oldest female cat in the house, always looking like a well-behaved baby with a face of grievance. She is the most understanding, has a weak stomach, and rushes when eating or drinking, which can lead to vomiting. She is obedient to people but indifferent to other cats. However, she seems to be a beauty in the cat world and is often approached by no-good cats.

♂ Blue and White Cat, Ellie (yes, Ellie from TLOU):
The biggest fatty, a neutered old lecher, lights up at the sight of female cats and takes his chances. He is said to have as many as 30 offspring. He appears dopey but is actually quite cunning. Usually good-natured, but when he can’t stand it anymore, he will strike with heavy punches.

♂ Abyssinian Dog, Cheese:
A delicate cat that can't stand not being mischievous, timid as a mouse yet loves to provoke everywhere. He has clear yet empty eyes, with intelligence far below the average of his breed. He wants to eat everything and is nicknamed “The Scavenger.”





These three cats have wonderful “game mechanics.” When combined, they produce unexpectedly hilarious outcomes every day:
For example, when Airou’s [Vomiting] meets Cheese’s [Scavenger], I might just go get a mop and the vomit has “disappeared” (scary to think about); when Ellie’s [Old Lecher] meets Airou’s [Beauty], a sneak attack causes Airou to lose her composure; when Cheese’s [Provoking] meets Ellie’s [Heavy Punch], you often see Cheese with a bald forehead and buttocks...

Every day, these random emergent stories create amusing moments in our lives.
In this daily tussle, I haven’t always played the role of a fair and impartial cat owner because of the differences in the cats’ personalities, genders, and ages. I always tend to pay extra attention to and protect the weaker one.

In the social environment of three adult cats, the weakest is naturally the peaceful orange and white cat, Airou.

Airou was a little stray I picked up in 2013. Because of her non-confrontational nature, she was often bullied while wandering. Therefore, she cherishes her life with us even more and is overly well-behaved. When we argue over project disagreements, she mistakenly thinks we are fighting and anxiously comes to mediate. When she accidentally causes trouble and gets scolded, she stands up and tries to jump into someone's arms to apologize face-to-face. Almost every friend who has taken care of her temporarily says she is an extraordinary little angel cat.

Now Airou is 11 years old, and her activity level has visibly decreased, and the frequency of vomiting has increased. I dread the day of parting because the passionate love we have for each other forms the bonds that tie us together.

This brings us to the original emotional motive for initiating this project: the separation between lives is an eternal pain and an unavoidable topic. All we can do is try our utmost to leave traces of our loved ones in this world. Therefore, we wanted to create a game where Airou and more cats can continue to bask in the sun in a cyber space where it is always sunny, never bullied, and full of love, and even interact more with players as humans.

However, a game needs to bring joy to everyone, and making a gloomy electronic memorial would hardly allow everyone to experience positive emotions in the game. After several rounds of discussion, we decided to create a cat café simulation game that is emotionally uplifting, full of fun gameplay, and challenging. In our vision, this game is not just a medium for nostalgic remembrance or a cyber pet interaction, but also a way for players to immerse themselves, achieve, and find joy.

Therefore, your suggestions and feedback are very important to us, as they will help us move towards the goal of bringing joy to more people . We warmly welcome you to join our community at any time to offer any suggestions and help us create a meaningful and fun game together.

That’s it for today’s chit-chat. Thank you again for your support over the past few days! ❤(´∪`●)ゝ
Who Did It? - beldrnl
Hello Detectives!

It has been some time since the last update, but this is a big one!



Completely reworked story & new cutscenes
After receiving much feedback from you. I felt like reworking the entire thing. I've kept the basics intact (no big character changes) but the rest is a completely new experience!

And the cutscenes are now replayable via the options menu

Gamemodes are here!
Gamemodes are extra modes beside the normal way the game works (the way you're used to is now called "Default"). Before starting each case you will select one of the two new gamemodes (more coming later) or the default gamemode and after that you choose your difficulty. You do this for each case.

The gamemodes are:
  • Guess-Lock - After selecting a value in the dropdown, it becomes disabled, meaning you can't change your selection (hard)
  • Crimeroom-only - A easier gamemode, you only need to get the crime room correct to close the case

It's recommended to play the entire game in the default gamemode at least once, It's the way the game originally was designed to be played!

Steam Cloud Support
Finally, Who Did It? Has Steam Cloud support, meaning the game will syncronise your progress across your devices!

The Insane Challenge
For the first time, Who Did It? Receives a special challenge only meant for the best detectives out there!
To complete this special challenge: Close any case in the new "Guess-Lock" gamemode with the Detective difficulty selected.

Upon completion of this challenge you will get a special achievement and a badge in-game which you can see in your statistics page.

New Steam Achievements
Aside from the Insane Challenge, there are a number of new steam achievements added. Take a look at your achievements progress to find out!




Other smaller updates/changes:

  • You can now replay cutscenes from the options menu
  • Fixed the end-game summary for 1080p users
  • Changed the year on the end-game summary card to 1977 instead of the current year
  • Added gamemode specific statistics to the statistics screen
  • Added new loading tips
  • Removed the "quit game" ESC popup on the main menu
  • Fixed many smaller bugs

The update is available now! If you have any issues regarding this update, please tell us via this form

That's it for now!

Sem (a.k.a. (@beldrnl)
Who Did It? Developer


https://store.steampowered.com/app/2430280/Who_Did_It/
May 27, 2024
King of Kinks - NtkuLover


Get ready for new adventures unfolding in the Land of Mu!

Oh, and guess who’s hitching a ride on this kinky journey…? Your very own sexy and devoted robot assistant, Theta! Seduce this new girl with your royal-rebel charm and you’ll even unlock her spicy content.

Event-exclusive packs will also be available for purchase, so make sure you check out the Shop for a sweet power boost. You don’t wanna miss that!

Land of Mu - Meet with Theta period: May 27th, 05:00 ~ July 21st 05:00 EDT

The King of Kinks team
May 27, 2024
Esports Godfather - jinsediaoying
Fixes:

- Fixed an issue where rewards were not granted for an interview.
- Fixed localization text and trigger time delays for several events.
- Fixed a UI black screen issue during the regular season summary.
- Fixed the frequency of new heroes in custom options.
- Fixed an issue where the "Award" was unusable at level 16.
- Fixed the monthly objective "Dominator".
- Fixed an issue where opponents did not equip items when using non-hero pool heroes.
- Fixed errors in match data statistics.
- Fixed a specific bug in daily training.
- Fixed a display issue with the budget report during the transfer period.
- Fixed the experience bar display issue for players breaking through when allocating experience.
- Added completion notifications for all one-time monthly objectives from sponsors.
- Added range indicators for all range-related daily training.
- Fixed an error caused by rapid clicking in surveys.
- Fixed issues where some monthly objectives could not be achieved.
- Fixed an issue where the Grandmaster proficiency of Tiger Boy was not effective.
- Fixed the incorrect effect of Niels's Inspiration.
- Fixed the display issue with milestones.


Gameplay Changes:

- Witted: Now limited to once per turn per card.
- Watch This!: No longer requires being the first card played, changed to "During this operation phase, restore 4 tactic points after the next kill."
- Lan: Reduced one "Step A" card, added a new card "Reboot".
- Enidi's passive no longer consumes layers automatically.
- Tivie will no longer prioritize units at full health as healing targets.
May 27, 2024
The Journey of AutUmn - artfactory.jalokivi
- added an autosave function
May 27, 2024
Bagel Love Story - VariableD
修复部分玩家无法播放视频导致游戏白屏的问题
World Titans War - angel_wtw



We continue in full development of the new interface, along with significant improvements in gameplay and optimization.

In the upcoming update V0.3., new levels of the map have been redesigned, with new elements and revamped spaces. Explore these areas in the Playtest version




Map
We have incorporated new filters to locate the most interesting areas, hide what you don't need, and share locations with your clanmates.



Skills
Unlock new elements to craft at workbenches or with your own hands using new recipes.



Ranking
On the skills page, you can check the server ranking, each player's survival points, as well as your own game statistics.



Good luck in battle!





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https://store.steampowered.com/app/1691480/
Project QT - NtkuLover


Hiii, Senpai ヾ(☆▽☆)

Ugh… looks like summer is not the only one who’ll be cummin' soon?! (>ω^)

A looong list of sizzling events and deals is heading your way super soon. Mark your calendar now, ‘cause you don’t wanna miss all the hot waifus ready to join your harem and the steamy rewards waiting for you. Free goodies, limited summons, exclusive H-scenes, and tons of other treats await you. (≧◡≦) ♡

Let’s check what’s in store for you and heat things up, Senpai!


★Events★
✦ Iris Limited Summon & Fire Awaken Pack period: May 27th ~ June 10th.
✦ Alberta Drop Rate Up Summon Event period: May 28th ~ June 2nd.
✦ Venus Lucky Wheel Event period: May 28th ~ June 2nd.
✦ Geneva’s Cosplay Event period: May 30th ~ June 12th.
✦ Una Drop Rate Up Summon Event period: June 2nd ~ 7th.
✦ Vivian Lucky Wheel period: June 2nd ~ 7th.


★Deals★
✦ Flora Fragment & Awaken Pack period: May 28th ~ June 7th.
✦ Camille Skin Pack period: May 29th ~ June 7th.
✦ Revival Skin Pack period: May 29th ~ June 9th.
✦ Alberta Amy Lighting Awaken Pack period: June 1st ~ July 1st.
✦ Venus Zoey Fire Awaken Pack period: June 1st ~ July 1st.
✦ Elva Una Water Awaken Pack period: June 1st ~ July 1st.
✦ Vivian Haley Wind Awaken Pack period: June 1st ~ July 1st.
✦ Spring Cleaning Pack period: June 2nd ~ 11th.


The Project QT Team
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