We’ll be rolling out some significant changes to the spy functions in Call of War. After listening to your feedback and carefully analyzing gameplay data, we are looking to improve the experience of spying and being spied upon!
Spy actions are among the most powerful tool’s at a General’s disposal. After all, knowing your enemy’s weak points is more powerful than the most advanced technology or biggest army stack. But this also means they can become a big source of frustration for the player on the receiving end. Therefore we’ll be implementing the following changes on tuesday:
Disabling "Disrupt Economy"
Rationale: This action sees minimal use and doesn't significantly impact gameplay dynamics.
Disabling "Decrease Morale"
Rationale: Experienced players choose "Sabotage Building" for consistent results, making this action redundant.
Gameplay Impact: This function disrupts gameplay in a non-engaging way, as it shifts control of the revolting province randomly, making it less strategic.
Disabling "Reveal Country's Armies"
Rationale: This feature is too powerful, allowing players to allocate resources and units too efficiently along their entire frontline.
Gameplay Impact: We want to avoid unsatisfactory gameplay where one player is being “farmed” as their opponent has perfect knowledge of their armies movements.
Technical Impact: This feature can cause performance issues on larger maps.
We also understand that these changes will affect your strategies. As this is a crucial change to one of the core mechanics of the game, we’ll be closely monitoring the impact. This is an initial test phase, and we will implement additional changes as needed. We encourage you to share your thoughts with us on our Discord server. Your insights are invaluable in making Espionage more enjoyable!
We are eagerly looking forward to your tales from the battlefield, and how the new rebalanced spy actions have changed your experience. Happy Sabotaging!
Hello, the explorers, I hope everyone has a great weekend. These are the houses that are being prepared and ready to be built in your town.
The Alpha Test version will be released soon. So if you want to support us and get an early taste of the game, don't forget to Pre-Order the game with many great rewards.
- a Pop-Up appears when reaching a new level! - added PhotoMode - added Spring as a new season - added visual border for the end of paintable area - added RopeFence (Decoration)
✅ Bugs Fixed / Changes
- season changing can’t be spammed anymore and the order was changed to the actual season order - fixed MainMenu train track height - fixed bug where you couldn’t paint elevations when no tiles are left (elevations don’t count as painted tile) - fixed issue where you would often place an unwanted tile, when painting a tile on an elevation - fixed bug where cloud shadows were not fully rendered - fixed bug where villager would stop moving when path was destroyed during movement - fixed bug where boat would stop moving when two checkpoints are very close to each other - fixed bug where you could paint infinitely tiles after holding the mouse button when leaving an elevated tile - fixed bug where pause menu could be opened when currently editing a building - fixed bug where deleting a wallDetail didn't work properly
⚠️ Known bugs or issues with this version
- the scroll-bar of the asset menu doesn’t disappear correctly when toggling between categories - when exiting the EDIT_MODE, camera jumps slightly away - when switching from Ingame to MainMenu, sound may play on multiple layers - descriptions are not accurate for buildings that give bonus points - some bonus points are not being calculated currently
Additions -New locations + new interactions added to CO-OP at Level 0 -Added 3 puzzles, when solved you will get the valves needed to complete the level -Now, to access the CO-OP levels, you must first complete the first story level (Level 0 - The Lobby) -Added voice chat (V on your keyboard). Now you can talk directly in-game, for even more immersive gameplay! -New location in CO-OP Lobby
Fixes
-Fixed a bug in CO-OP, when the flashlight overheats, the overheat texture does not disappear -Fixed bug when you press T to spray in CO-OP, graffiti can sometimes duplicate itself -Fixed flashlight image (was non-transparent) -Improved performance in CO-OP Level 0 -Fixed some collisons -Some minor bug fixes
Announcement The upcoming patch will be the last one before the 1.0 release (the date will be announced very soon). We are excited to bring some cool new features along with many improvements to gameplay and polish. We have added sniper nests to a few of the maps (available in both PvE and PvP), allowing for a new type of gameplay. Additionally, we have made many improvements to the Squad AI, which will no longer block your way (we apologize for the wait). The breaker switch is also finally receiving an update; it will now be a two-step action to turn the lights on or off.
We have also taken into account much of the feedback received through the survey. We have made attempts to fix the clunky feel that many players complained about. These were some highlights for now; we can't wait to show you more of what we have in store for the 1.0 release later this year.
- Zero Hour Team
The Sniper's Nest
New Breaker Switch
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France