We had a blast exhibiting our upcoming titles 'Beyond the Curtains' and 'Alice's World' at the CooMIC 2 Creative Space event this past weekend! Check out some pics from the show floor:
While the expo was absolutely packed, it seemed like most attendees were glued to their phones instead of checking out the awesome games on display.
You'd think our lofi type work 'Beyond the Curtains' would be perfect to check out while waiting in those long queues. Maybe next time we'll need to set up a giant monitor right in the middle of the line maze and ncourage people to check out 'Beyond the Curtains'. They really need to look up from their phones!
Huge thanks to everyone who did stop by our booth. We were blown away by the positive feedback on both games. We're excited to reveal more details soon more about 'Beyond the Curtains' and 'Alice's World' as we get closer to launch!
Major Content Updates - Added a new singleplayer mode against bots (yes finally). This mode is in beta, expect new maps and modes to it soon hopefully. - Added Scout Sniper Rifle - Added AK15 Assault Rifle - Small rework of Fortress Map - Overhaul of spectator system
Minor Content Updates and Changes - Massive CPU optimisations, to make the game run much smoother. - Graphical updates, reworked lighting on all maps - Added new blood particles and effects, headshot kills will now have a special particle effect. - Some new animations - Added a censor to the chat. - Improved Ragdolls to preserve the momentum of characters - Added windows and glass - Better zeroes to all scopes and optics, they should much accurately hit where you aim now. - Added bullet penetration through doors - Fixed / Added back suppression mechanic - Improved thermal scope image.
Balancing Changes - Large buff to grenades, they can be thrown much further and deal more damage at distance - Large buff to stim pens. - Decreased ADS walk speed of M24 sniper rifle - Increased cost of M24 Sniper Rifle - Buffed the M45 pistol, making it deal more damage at range.
Fixes and Technical - Fixed bugs which caused CPU issues. - Fixed some weapons being able to clip through walls with suppressors. - Fixed players disconnecting from a server, breaking the server. - Updated Unity Version. - Many more other fixes...
The official version of this update is the same as the beta version
Changelog
Optimized the distance between launchpad icons and text
Adjusted myfinder Bluetooth and WiFi list refresh animation
Fix the previous version MyFinder Bluetooth list button disconnect device button position is incorrect
Fixed the previous version MyFinder Control Center not showing media covers
Fixed the issue that the context menu of the MyDock icon in the previous version did not show the virtual function menu
Fixed a crash in all previous versions caused by updating the weather forecast
Fixed the issue that MydockFinder might not respond after the system usage of all previous versions became high (to be experimented)
Corrected English and Ukrainian translations, thanks to netizen @Олег Паньків
Fixed several issues that could cause crashes
Additional instructions
Win10 2004 before some systems may have a crash after opening the dock icon reflection, and even the task manager can not end the process, you can open the config.ini file in the program installation directory, search for "enable_iconreflection=1", delete this line of text and save it after restarting the computer
Once the Trash is deleted, it can be re-added in the Add System icon
The window display animation is not perfect at present, if there are many problems, you can close or add exclusions to individual programs, it is known that the window will occasionally disappear after the window animation is displayed, and the window needs to be reactivated to display, the UWP program animation will be displayed twice, and some program windows may be clicked invalid after display, such as Task Manager and Notepad
After MyFinder hides the window with its own menu bar, if the program that hides the menu is displayed abnormally or unstable, please unhide the window menu bar
Jeepney Simulator 2 - Alvin Vann Villacarlos Arapoc
- Fixed ATM and Alberto money not visible - Fixed broken mesh for building near Factory EZ Gas - Decreased AI Vehicle masses and torques - Increased AI vehicles brake force
Bugfixes: -Fixed a bug that could create an "oxygen leak” with the energy system -When the sound option is at 0 now the sound is muted
Balancing: -“Nothing to report” now only lasts 3 turns -“Volunteers” now only lasts 10 turns -"Purge" no longer removes 20 stability -“Last cigarette” has been redesigned -"Ecral" and "Psionic Mage" now consume energy each time they are used
UI: -Added an option to enable/disable sound effects and voices when a card is played -Accessibility option: adding a “magnifying glass” mode -Improved the description of "Cybernetic Medicine"
…and some more info for those who aren’t afraid of spoilers.
BE CAREFUL, SPOILERS AHEAD [expand type=details] Last time you built ships. After sailing for some time, you find yourselves in today's mission, in a totally new location. Which is not exactly uninhabited… And the locals aren’t happy about your presence. Their town is ready to throw armies after armies at you, and there’s only one way to stop it. Seems like you have to leave the safety of your walls and carve your way through. This map ain’t big enough for both towns. In the end, there can be only one!
Or maybe you shouldn’t fight the locals? Do you even have a reason to? King is far away, he can’t hurt you, right? Anyway, as always, the choice is yours. [/expand] We have many more missions to cover, so stay tuned!