(Note that updates may take some time to rollout to all users!)
This update introduces numerous quality-of-life improvements, most of which I wanted to get out in the previous update but I ran out of time.
v0.5.3 Save-MORE-Setting Update! (5/25/2024)
Virtual Gamepads:
-Virtual gamepads will now auto-connect if a gamepad binding is detected when the handheld is enabled, the dashboard is toggled, or a gamepad button press is attempted (Auto-connect/disconnect can be disabled in the General settings.)
-Virtual gamepads will auto-disconnect if a binding is loaded with a different virtual gamepad type or the default virtual gamepad is changed (Auto-connect/disconnect can be disabled in the General settings.)
-Binding the DualShock 4 touchpad to an Xbox 360 controller layout no longer fallbacks to a "back" button press. Instead, it just does nothing.
-Added slight jitter when thumbsticks are perfectly centered to prevent inputs from being desynced from not being properly updated (This behavior can be toggled off per-bindings profile)
-Virtual DualShock 4 controllers can now simulate the button press at the end of a trigger pull. This will be simulated by VR controllers that have a tactile trigger click (i.e. Index, Vive). For inputs that don't have a tactile trigger click, or if "trigger_full_click" is not bound in the SteamVR Bindings UI (i.e. Oculus Touch), then a threshold of >99% trigger pull will be used. (This behavior can be toggled off per-bindings profile)
General:
-"Analog Stick Multiplier" renamed to "Joystick Multiplier"
-Added section for virtual gamepad settings such as default virtual gamepad type and automatic connect/disconnect
Bindings:
-Presets moved to the new Quick Start tab
-Added new icons to represent Keyboard & Mouse bindings and Gamepad bindings
-Bindings now auto-save when changing a binding and will auto-load at startup
-Added confirmation text for saving and loading bindings files
-Gamepad type now saves with the bindings file, along with the added option to use the default gamepad type
-Bindings file now saves what page/tab you were on in the Bindings menu
-Instead of having two separate buttons for connecting virtual Xbox 360 and DualShock 4 controllers, there is now one "Connect Virtual Gamepad" button which changes to a "Disconnect Virtual Gamepad" button when a virtual gamepad is connected
-Sliders in the keyboard & mouse bindings are now updated properly when the "Reset Bindings" button is pressed when not being shown
-Fixed bug where the wrong scroll value would be used when binding a single scroll after loading a binding
-"Single Scrolling" renamed to "One Shot Scroll" and "Continuous Scrolling" renamed to "Continuous Scroll"
-Fixed issue where switching between gamepad types would make analog modifiers disappear from the VR buttons list
-The depreciated "LTrigger" and "RTrigger" bindings now get converted to "LTAxis" and "RTAxis" respectively
-Current Binding texts for gamepad DPads are now more consistent with other gamepad bindings
-The "Expanded Keyboard" bindings tab button moved below the standard keyboard and next to the new "Mouse" bindings tab button
-Expanded Keyboard layout rearranged to be more aesthetically pleasing
Input Simulator:
-Analog values bound to Trackpad Center fixed to use the correct input
Input Visualizer:
-The "Dashboard is open or SteamVR binding is incomplete" message changed to say "Inputs disabled while dashboard is open or SteamVR binding is incomplete"
Colors:
-Added confirmation text for saving and loading color files
-Color settings will now auto-save when changed and will auto-load on startup
-"On Text/Symbol" renamed to "On Glyphs", and "On Background" renamed to "Behind Glyphs"
-The gamepad face button color setting now saves with color files
-Fixed gamepad face button colors "Behind Glyphs" and "Off" settings not working properly for the DualShock controller layout
-Fixed certain gamepad input text colors not changing properly when in an active state
-The face button color will now show on the glyph face when a button is pressed when "Behind Glyphs" is selected
Index:
-Default bindings for Index controllers changed to be the same as Oculus controllers as the trackpads on Index controllers don't work very well as DPads
About:
-Added Rollthered's sticker and name to special thanks section for creating the new DJ Frog Advert. If you want your own name and/or sticker added to VH, consider becoming a memeber at https://buymeacoffee.com/zanycatxr/membership
A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 20 unique classes. Build your deck, kill monsters.
Play the exclusive NextFest demo by yourself for limited time only!
Another fix for the big things that have come up in the first day! Thanks to everyone who helped me track these ones down. Again, please make sure your version of the game on Steam is updated (look for the "v.1.0.2" in the bottom right of the title screen)
Changes for 1.0.2:
- Fixed items disappearing from cargo platform while boarding other ships - Fixed crash when going through Second's story on certain planets - Fixed issue with save/load menu cancel button - Fixed master volume setting not saving - Fixed objects coming out of the microwave wrong - Fixed Red scene 3 clashing with bar scene - Fixed purchases not appearing if you buy them too fast - Fixed missing meal commentary - You can no longer sit in the cockpit chair while carrying an item - Fixed fuel tanks overfilling from Hole's ability - Fixed red weed spawning in places it can't be cut off - Adjusted volume differential between in ship and on planet - You can no longer drop items in the space behind the impulse engine - Fixed dummies being interactable from outside ship - Red weed no longer blocks you - Fixed issue with closing console during Burlap introductory scene - Fixed hang during Magu scene 3 on certain planets - Removed the possibility of sector names randomly being slurs
*QUICK ADDENDUM*
- Fixed pickups disappearing / moving in portside galley
Alejandro rocks into battle as one of HLH's most unique characters gameplay-wise. Similar to Nurse he is a 100% support-oriented unit, but with a twist.
Alejandro has two modes, Idle Mode (when in the back position), and Rocker Mode (when in the center or front of the formation).
In Rocker Mode Alejandro can cut damage to all allies in half or double the attack power of all his teammates , but such strong boosts come at a cost. Staying in Rocker Mode for too long will cause Alejandro to lose sanity and eventually the demon that possesses Alejandro will drain your team's HP. Switching Alejandro to Idle Mode will cause his sanity to return.
This mechanic makes Alejandro unique in that he is the first unit that is specifically designed for active gameplay, suitable for challenges and other battles where you're commanding your squad rather than letting them battle entirely on their own.
Alejandro is available in v6.11 and can be recruited by first completing 20 requests or more.
This update fixes a few more minor UI issues, including-
- Scaling of character overview slots - Comparison (via right click/select) being wrong sometimes in the shop screen - Scaling of trait slots and descriptions in the bestiary screen - MP sometimes displayed incorrectly in char creator screen
Also the update fixes the issue where player rotation would be reset upon loading.