Scarlet Tower has launched on the Nintendo Switch!
Preview of the Major Update for the base game (v1.1.0)!
Preview of our first DLC, Ashen Nightmare!
Scarlet Tower on Nintendo Switch
It is now available to play on Nintendo Switch in digital format. For those of you who prefer a physical version, it is also available for pre-order in two editions:
If you are a Streamer/Youtuber, Premium Edition Games offers a 5% commission on physical copies of Scarlet Tower. Just create an affiliate link with them at https://af.uppromote.com/premium-edition-games.
Scarlet Tower - Ashen Nightmare (DLC)
Our first DLC is coming in June. We will soon have a post with the exact release date and detailed information.
DLC Content
New Hero: Amelia (The time mage with the cape)
New Hero: Crowley
New Map
New Enemies (New Mechanics)
New Bosses (New Mechanics)
New Passives and Weapons
New Familiars
New Exclusive Equipment (from the new equipment system and tier sets)
New Pickups in the World
New World Events
New Achievements
Ashen Nightmare Mode (An event that affects all maps in the game)
Scarlet Tower - v1.1.0 (Major Update)
The highlight of this update is the Equipment System. Each character can equip a set with exclusive bonuses to further enhance the customization of your heroes.
Major Update v1.1.0 Content
Equipment System
Major Game Balance Overhaul
Rework of some UI's to improve quality of life
New AI for Summons
Translation Improvements (KR, CH)
New World Events
If you're enjoying the game, don't forget to rate us on steam, it helps us a lot! 🧛♀️🙏🏽
First off, enjoy an updated version of the first trailer, featuring new graphics! I wasn't very happy with the art in the first trailer, so I decided to update it! Please note that this is NOT a brand new trailer.
However, a brand new trailer IS coming in July 2024, with new announcements! This is the big news I was alluding too. Follow us on Twitter and YouTube to be the first to know!
Lastly, the new trailer and screenshots are available to view on the store page and social media. Links are below!
Oh yeah, one more thing.... please wishlist Walrus Run!
Finally, after I worked so hard on this, hopefully you enjoy this game :3! Have anything missing or suggestion, bug report tell me on this post! or you can just create post on community tab!!
Spotlight Packs #4 are here! For just 72 hours, these packs can be yours. They contain one Gold+ card guaranteed from Future Legends 1, 2, or 3! Now is the perfect time to grab these packs, nab some of the best cards in Perfect Team, AND complete the awesome Future Legends Missions to claim even bigger rewards.
Get ready to join us on OTW this Monday, 05/27/2024, at 6 PM UTC for an hour-long matchmaking test. We need your help to put our new matchmaking code through its paces and iron out any kinks. The more of you who join, the better we can fine-tune our system. Your input is invaluable, so please log in and lend us a hand during this crucial phase.
Remember to create a character on the "NA Test" World of OTW for this test! Your involvement truly counts! Let's work together to make this test a resounding success!
Check out the notes for Matchmaking Improvement below:
With this build, we have deployed new code based on the existing matchmaking functionality on Live.
Matchmaking has been moved from the World server to operate on its own dedicated Matchmaking server.
Matchmaking will only function in the same district - at least for now.
Backup is once again offered in cases in which the Matchmaker has to create an uneven Match and will add one player to each team trying to increase the overall Match quality to make it more even.
In evenly matched missions both Team Leaders are now offered the option to “Escalate” the mission. If both Team leaders put in a request to escalate players will be added to both teams up to a maximum of 20 players per side. Team leaders will need to agree to Escalate the mission further each time new players are added to the mission.
Fixed an issue related to Backup/Escalation calls that caused the matchmaker to be bottlenecked during the playtest on Sun. May 19.
Fixed the crash issue related to playtest that happened on Thur. May 23.
If you haven't yet! Make sure to grab the OTW client and download it ahead of time so that you can participate.
Hey everyone, we have been quiet for a while. But quietly working that is! And what follows after quiet? Noise! Bringing you the Audio update with version 0.7. Not only adding ambiance and music but also a slew of new features, fixes, and changes.
But 'nough with the talking, here are the details this magic download brings:
🎉 Additions:
Customizer: New category!! Hats, hats everywhere!
Map: Added Arctica map.
Role: Added the VIP role. Innocent: Protect at all cost! Traitor: Kill for some sweet extra BC
Traitor weapon: Sacrifice bomb - One big blow to get 'em all! Sacrifice yourself but if you take everyone with you: you still win.
Traitor weapon: Invisibility - Turn into nothing more than a faint silhouette for 30 secs. and go full stealth mode
Traitor weapon: Rocket launcher - What is there to say?
Traitor weapon: Car gun - A shotgun shooting cars that grow in size. What could go wrong?
Traitor weapon: Silenced sniper - Because shooting from the far is not quite enough!
Gameplay: BC rewards are now immediate and can be used in the same round
Gameplay: Added settings for VIP role.
Gameplay: Added different lobby maps
Gameplay: Map voting can now be deactivated (the game will use selected map order)
Gameplay: Added punishment for innocents killing innocents
Gameplay: Added effect when shooting water.
Gameplay: Added Sniper (with ADS)
Gameplay: Added Shotgun
Gameplay: Added options for traitors to see who is the other traitor
Gameplay: Added ability to select which weapons/traitor weapons to include in the round
UI: All key icons now update according to your mapped keys
UI: BC reward is now shown blow game timer (top of the screen) with a gold indicator for VIP
UI: Spectator mode now offers the option to show the assigned roles of remaining players
UI: Player can now hide the in-game UI for screenshots (this will auto-reset when showing the leaderboard at the round end)
UI: Added proper loading screens on transitions.
UI: Added opening videos for UE and Almost Good Games logos
UI: "Innocent win" will now also show if the VIP survived
UI: Leaderboard now shows the damage each player caused
📐 Changes:
Customizer: Moved shirts to left side to make space for hats
Traitor weapon: added blinking light and small delay to land mine
Settings: In-game audio will be mute on game start and fade in
Gameplay: Creating a new lobby will now pick a random map as starter map
Gameplay: Fall damage is reduced by 25%
Gameplay: Reduced lobby countdown from 120 to 60 seconds.
UI: Chat window in the lobby is now open by default
UI: Game timer now shown when in spectator mode
UI: Showing Traitor/VIP roles in leaderboard
UI: Updated spectator UI to fit with game style
UI: "Vote" button on map voting now transparent until a map is selected to improve how users interact
UI: Voting back to lobby will retain ALL current game settings (bless!)
UI: Leaderboard height now adjusts to the amount of players in it.
🛠️ Fixes:
Fixed issue where player clothing and info would sometimes not load on map (infinite loading screen)
Voting back to lobby would cause issues (due to the new changing lobby maps)
Fixed issue where players could not join a new game after getting kicked out of a running one.
Fixed issues with floating objects, transparent objects, and other item issues on various maps
Removed the ability to shoot out the traitor room glass (unfair advantage)
Fixed poison not working (which is something we broke in this update lol)
Fixed some small issues with lobby chat.
Fixed Lobby countdown resetting when new player joins
Fixed land mines not resetting after round ended.
📃 Others:
Reduced game size by almost 60%
🪲 Known Issues:
Doors will not reliably open/close when spamming E
Additionally, we want to apologize for not bringing the in-game voice chat with this update as promised. We tried our best but do not feel like the quality of the voice chat is up to our standard just yet so we will work hard to bring it for the next update. Thanks for your understanding!
We hope these changes improve your experience and are happy to hear any feedback.
Make sure to join our Discord to find other players, leave feedback, and be part of an amazing community!
A preview of the first content update is now available as a separate branch on Steam. instructions for which you’ll find pinned in preview-branch channel of our Discord. This Preview Branch will be updated before most patches, allowing you to test new features and changes ahead of time.
A new Discord channel and forum tag are now available for Preview Branch discussions and issue reporting. Your feedback and bug reports will be very important to stabilize the updates, so please share any problems you encounter.
You can join the Preview Branch right now to help us test these features and provide your feedback before the patch. Stay tuned for updates on our Discord, and thank you for your support!
Preliminary Changelog
Forester
Added Forester, where players and NPCs can grow saplings and replant forests.
Added Tree Seeds that drop when harvesting saplings.
Staging Ground
Added Staging Ground, where players can assign their companions to it; they will stock up on food from nearby storages and await further orders at its location.
Added Food Bag, allowing players and NPCs to store food in a separate container instead of the inventory.
Brigand Headquarters
Improved and extended the final quest after defeating Lord Ashbourne.
Added unique dialogues to Lord Ashbourne when meeting him before the battle.
Removed incorrect lines from Lord Ashbourne outside of dialogue.
Significantly improved NPC navigation in Headquarters, allowing for much smoother combat with big armies.
Blocked unfinished areas that aren’t supposed to be accessible yet.
Fixed some wooden walkways and the balcony not being accessible by NPCs.
Fixed various other issues by spreading our or grouping closer together decorations.
Tier 3 Improvements
Overhauled Bakery gameplay loop to allow for consistent bread production that feeds the town, requiring larger wheat fields to support it.
Increased Bread output in Bakery from 1 to 8 per craft; all other recipes from 1 to 3.
Increased Flour output in Windmill from 1 to 5 per craft.
Increased Grain requirement per flour from 3 to 6, effectively making the recipe 30 Grains -> 5 Flour.
Changed Windmill worker job category from Cooking to Crafting.
Changed Wheat category from Food Ration to Resource, so they don’t store it in Food Cellar.
Changed Windmill to require a worker to reflect much higher crafting efficiency.
Fixed various floating decorations in the Windmill.
Added new unique recipes to Inn that have status effects useful for players.
Increased Warehouse storage volume from 2500 to 6500.
Increased Big House NPC capacity from 5 to 7.
Added 4 Foraging Racks to Foraging Lodge.
Moved Apiary from Tier 2 to Tier 3, as it can’t be researched this early and honey has no use before Tier 3.
Increased Sage requirement in Honey from 3 to 5 to reflect the change in Apiary tiers.
Replaced Cured Rope with Rope in Coal Burner recipe to fix a Resin deadlock.
Removed smithing requirement when crafting at the Workshop to remove Iron Hammer deadlock.
Removed Fast Travel from Town Hall; it was an experimental feature that had broken functionality.
Fixed various navigation issues in Tier 3 buildings, where NPCs would get stuck.
Fixed some NPC interactables in Tier 3 buildings not being accessible when a building is placed on extreme hills.
Fixed various issues with decorations in Tier 3 buildings; wrong collision set up and locations, resulting in flying or clipping.
Fixed Mashed Potatoes and Beetroot Jam not being possible to craft by players.
Fixed floating fences and flowers in Lodge.
Fixed Lumbermill being possible to be built partially inside hills.
Fixed Apiary map icon using meat.
Gameplay Improvements
Increased spoilage time for food that doesn’t regrow; this includes meat, cooked dishes, and special raw food like Cloudberry.
Removed and adjusted NPC profession requirements for researching Tier 2 equipment in Toolmaker and Weaver Hut.
Changed metal helmets crafted in Weaver Hut to Toolmaker.
Made it possible to destroy saplings growing in forests by hitting them with a weapon.
Fixed book reading and other status effects sometimes get stuck when loading the game after sleeping.
Fixed Knowledge Book loot never dropping One Handed books; thank you to our modders for finding this issue.
Fixed Rabbit Traps sometimes not being accessible by Trappers.
Combat
Added new down block animation for two handed weapons.
Increased the size and duration of blood particles to make them more prominent.
User Interface
Added the word “Broken” to broken items when searching for deliveries and for storage management in stockpiles.
Added warnings to the Research Desk screen to show missing requirements for research.
Added new category to stockpile storage management for Knowledge Books, quest items, Old Coins, and animal trophies.
Improved various alignments and positions of various screens and menus.
Added words “Highest” and “Lowest” when selecting priorities to make it clearer.
Made items in storage management automatically enable when Specify Amount is clicked and disable when it's cleared.
Text and Localization
Updated all localization to new and changed text.
Improved and fixed Ukrainian, Polish, and Russian localization.
Updated Simplified Chinese and Traditional Chinese localization.
Fixed wrong spelling of Bradford in some posters.
Fixed wrong text being voiced by NPCs in some instances of dialogue.
Various Fixes
Fixed rare issue on save files in late progression that would load for 10 minutes or more.
Fixed crash when Rabbit Traps would get assigned to a settlement twice.
Fixed working animations not playing for NPCs when using some Tier 2 buildings.
Fixed shooting corpses giving Archery experience and lowering trust on mutilating animal corpses.