May 25, 2024
Bellwright - pogosan
A preview of the first content update is now available as a separate branch on Steam. instructions for which you’ll find pinned in preview-branch channel of our Discord. This Preview Branch will be updated before most patches, allowing you to test new features and changes ahead of time.

A new Discord channel and forum tag are now available for Preview Branch discussions and issue reporting. Your feedback and bug reports will be very important to stabilize the updates, so please share any problems you encounter.

You can join the Preview Branch right now to help us test these features and provide your feedback before the patch. Stay tuned for updates on our Discord, and thank you for your support!

Preliminary Changelog

Forester

  • Added Forester, where players and NPCs can grow saplings and replant forests.
  • Added Tree Seeds that drop when harvesting saplings.

Staging Ground

  • Added Staging Ground, where players can assign their companions to it; they will stock up on food from nearby storages and await further orders at its location.
  • Added Food Bag, allowing players and NPCs to store food in a separate container instead of the inventory.

Brigand Headquarters

  • Improved and extended the final quest after defeating Lord Ashbourne.
  • Added unique dialogues to Lord Ashbourne when meeting him before the battle.
  • Removed incorrect lines from Lord Ashbourne outside of dialogue.
  • Significantly improved NPC navigation in Headquarters, allowing for much smoother combat with big armies.
  • Blocked unfinished areas that aren’t supposed to be accessible yet.
  • Fixed some wooden walkways and the balcony not being accessible by NPCs.
  • Fixed various other issues by spreading our or grouping closer together decorations.

Tier 3 Improvements

  • Overhauled Bakery gameplay loop to allow for consistent bread production that feeds the town, requiring larger wheat fields to support it.
  • Increased Bread output in Bakery from 1 to 8 per craft; all other recipes from 1 to 3.
  • Increased Flour output in Windmill from 1 to 5 per craft.
  • Increased Grain requirement per flour from 3 to 6, effectively making the recipe 30 Grains -> 5 Flour.
  • Changed Windmill worker job category from Cooking to Crafting.
  • Changed Wheat category from Food Ration to Resource, so they don’t store it in Food Cellar.
  • Changed Windmill to require a worker to reflect much higher crafting efficiency.
  • Fixed various floating decorations in the Windmill.
  • Added new unique recipes to Inn that have status effects useful for players.
  • Increased Warehouse storage volume from 2500 to 6500.
  • Increased Big House NPC capacity from 5 to 7.
  • Added 4 Foraging Racks to Foraging Lodge.
  • Moved Apiary from Tier 2 to Tier 3, as it can’t be researched this early and honey has no use before Tier 3.
  • Increased Sage requirement in Honey from 3 to 5 to reflect the change in Apiary tiers.
  • Replaced Cured Rope with Rope in Coal Burner recipe to fix a Resin deadlock.
  • Removed smithing requirement when crafting at the Workshop to remove Iron Hammer deadlock.
  • Removed Fast Travel from Town Hall; it was an experimental feature that had broken functionality.
  • Fixed various navigation issues in Tier 3 buildings, where NPCs would get stuck.
  • Fixed some NPC interactables in Tier 3 buildings not being accessible when a building is placed on extreme hills.
  • Fixed various issues with decorations in Tier 3 buildings; wrong collision set up and locations, resulting in flying or clipping.
  • Fixed Mashed Potatoes and Beetroot Jam not being possible to craft by players.
  • Fixed floating fences and flowers in Lodge.
  • Fixed Lumbermill being possible to be built partially inside hills.
  • Fixed Apiary map icon using meat.

Gameplay Improvements

  • Increased spoilage time for food that doesn’t regrow; this includes meat, cooked dishes, and special raw food like Cloudberry.
  • Removed and adjusted NPC profession requirements for researching Tier 2 equipment in Toolmaker and Weaver Hut.
  • Changed metal helmets crafted in Weaver Hut to Toolmaker.
  • Made it possible to destroy saplings growing in forests by hitting them with a weapon.
  • Fixed book reading and other status effects sometimes get stuck when loading the game after sleeping.
  • Fixed Knowledge Book loot never dropping One Handed books; thank you to our modders for finding this issue.
  • Fixed Rabbit Traps sometimes not being accessible by Trappers.

Combat

  • Added new down block animation for two handed weapons.
  • Increased the size and duration of blood particles to make them more prominent.

User Interface

  • Added the word “Broken” to broken items when searching for deliveries and for storage management in stockpiles.
  • Added warnings to the Research Desk screen to show missing requirements for research.
  • Added new category to stockpile storage management for Knowledge Books, quest items, Old Coins, and animal trophies.
  • Improved various alignments and positions of various screens and menus.
  • Added words “Highest” and “Lowest” when selecting priorities to make it clearer.
  • Made items in storage management automatically enable when Specify Amount is clicked and disable when it's cleared.

Text and Localization

  • Updated all localization to new and changed text.
  • Improved and fixed Ukrainian, Polish, and Russian localization.
  • Updated Simplified Chinese and Traditional Chinese localization.
  • Fixed wrong spelling of Bradford in some posters.
  • Fixed wrong text being voiced by NPCs in some instances of dialogue.


Various Fixes

  • Fixed rare issue on save files in late progression that would load for 10 minutes or more.
  • Fixed crash when Rabbit Traps would get assigned to a settlement twice.
  • Fixed working animations not playing for NPCs when using some Tier 2 buildings.
  • Fixed shooting corpses giving Archery experience and lowering trust on mutilating animal corpses.


May 25, 2024
Summer Nightmare - k1leot
Not big bug fix.
May 25, 2024
Dead Metal - Jeregor
As was teased at in the last update, the next patch has a rather large graphics overhaul for the in level graphics. This includes new unit models new enemy models and new tile sets for all the levels. Right now I have just finished all the character models and am moving on to redoing some of the less sightly (made earlier in the development process) enemies. I'm hoping to patch about half the new graphics in about a month and then do the other half a month after that.

As far as new content goes the second of the two matches will be including a new wave defense mission type which will have a snow variant and a abandoned vessel variant. This will feature a few new enemy types as well. Once the art overhaul is done adding the 5th tileset/ 7th boss fight in will be the priority though that's too far out to give a reasonable time frame.

That's all for now, just wanted to keep people updated and let it be known that work is still being done at a solid pace. As always feel free to join the discord and report and bugs you might find.

Thanks for playing!
Fearful Injection - Buschey
Every sub-menu now has a button to close it or an instruction on how to close it. That should make the game less annoying to navigate!

Have fun,

Tom
Lethal League Blaze - YinYin
The next New Player Challenge is on Saturday, June 1.

If you are new to the game, this tournament is a great way to dip your toes into playing competitively.

It is only open to players with less than 200 hours in game.
And the winner gets a DLC skin of their choice.

IMPORTANT:
Don't forget to read the full description and the explanation about submitting your hours. Failing to do so will disqualify your entry.

Tournament communication will happen on the LLB Stadium discord server.
A Tower Full of Cats - Arntor
Hello hoomans!

Great mews! A Tower Full of Cats finally got its card set! ːlovecatː
We know how much you enjoy this so we're super stoked about this addition. Thank you ALL for making this possible. ːfofinoː



And for those who haven't yet you can check out the gameplay of A Tower Full of Cats on our livestream, currently being presented by the amazing Mr. Jacob Forster. Jacob has covered our games before, and we fell in love with his cool cat style! We hope you enjoy it too!

Love and purrs,
The Devcats ฅ^•ﻌ•^ฅ
Choice of Life: Middle Ages 2 - Xakkar
- Added German localization
- Added French localization
- Added Spanish localization
- Added Italian localization
- Added Polish localization
- Added Ukrainian localization
- Added Brazilian-Portuguese localization
- Added Chinese localization
- Added Korean localization
- Added Japanese localization
INCUR Survival - INCUR
🚀Exciting News!

We are thrilled to announce the public release of version 0.30, now out of beta! This version introduces a plethora of new features and content for you to explore.

Please note that while we’ve made significant progress, not all features and systems are complete. There are still many works in progress and new features to be added. However, we’ve completed all game-breaking features, including the new save system and multiplayer system.

Unfortunately, you won’t be able to load game saves from v0.20 and older in this version due to the implementation of a new game save system. This change allows us to add new features and content more flexibly.

Stay updated with all the latest game developments, and share your questions, suggestions, and feedback on the INCUR Survival Discord Server

Detailed Patch Notes:
New Features Added:
  • New Multibiome Map: A 3k by 3k map featuring unique trees and foliage in each biome.
  • New Weather System: Experience dynamic weather changes that add realism to the game.
  • New Lighting System: Includes volumetric lights, improved ambient occlusion, and more.
  • New Water System: Dive into more realistic and interactive water bodies.
  • New Caves: Two new caves have been added, with more diverse caves and Points of Interest (POIs) in the works.
  • Headbobbing Elimination System 2.0: We’ve removed and smoothed out head bobbing in most player movements. Please note that head bobbing when riding mounts is still a work in progress, and this feature may sometimes introduce graphical artifacts.
  • New Animals: Encounter a variety of new animals, including giraffes, camels, bats, bears, deer, foxes, goats, gorillas, hyenas, leopards, lizards, penguins, rabbits, rats, scorpions, snails, snakes, spiders, wolves, and horses (new model with 6 skin types and improved animations).
  • 38 New Fish Types: Discover a wide variety of fish species in the game’s water bodies.
  • New Fishing Rod with Fishing System: Enjoy a relaxing fishing experience.
  • Multiplayer System Update: We’ve implemented the Steamworks API, using Steam Peer-to-Peer Networking and Steam Lobby System.
  • New Building System: More expandable and fixes all of the old system issues. Uses the same build snap mechanic with a lot more snap points (experimental).
  • New Building Pieces: Triangle roof (wood, stone, iron), Small Wall (wood, stone, iron) (quarter the size of normal wall), Small roof (wood, stone, iron) (quarter the size of normal roof), Pillar (wood, stone, iron).
  • New Crafting Recipes: Craft guns and ammo using the workbench.
  • New Items: Plastic and Charcoal are now craftable items used in the crafting of guns and ammo.
  • New Admin Panel: Contains commands like give items, set time and weather, teleport player around the map and to other players, spawn any mob in the game to the player location, and more.
  • New Grass Clipping Removal System: We’ve implemented a highly performant system for removing grass clipping under build parts.
  • More Underwater Plants and Rocks: Explore a richer underwater environment.
  • New Setting to Hide Control Keys in the HUD: Customize your HUD for a cleaner look.
  • New Weather Auto Switch Biome-Based System: Experience weather changes based on the biome you’re in.
  • Remodeled Fences and Round Stairs Build Pieces: Enjoy a fresh look and feel for these build pieces.
  • Remodeled Scope’s Aim System: Improved performance and easier aiming at long distances.
  • New Hand Grenade: Craftable on the workbench.
  • Sleeping Mechanic Update: Sleeping now advances campfire and furnace crafting processes based on sleep hours.
  • New Wooden Boat: Craftable on the workbench and placable on water.
  • New Horse Saddle: Craftable on the workbench and equipable on the horse.
  • New Cupboard: A storage item like the storage box.
  • New Wooden Sign: Write anything on them to leave messages or directions.
  • New Skull Torch: A craftable standing torch that can be placed on any flat surface.
  • New Creative Player Mode: Includes flying state and animations, god mode, and other features like build items not consumed. The host player can switch any player game mode between creative and survival in the admin panel.
  • New Items Auto Sorting Button: For the inventory and chest storage.
  • Animals/Zombies AI Upgrade: Animals and zombies will now attack each other. Predators will attack and eat other animals, and zombies will attack all animals.
  • New Build Fix: Cannot pick up build if damaged, and will vanish if durability reaches zero.
  • New Spawn System: Choose spawn biome or spawn at any player-owned bed. No need to set spawn point anymore.
  • New Map UI: New tab in the player UI menu with the ability to zoom in and add manual interest points.
  • New Mini-Boss Encounter: The Ghoul.
  • New Cave Mob: The Skeleton.
  • New Iron Ore Node Model: More realistic and interactive.
  • New Teleport Command to POIs: Currently available for the Mountain Cave and Mineshaft in the admin panel.
  • New Map UI Shortcut: Pressing “M” now opens the map UI.
  • Donkeys Update: Donkeys can now equip a saddle with storage.
  • New Animal: The Crocodile, which will spawn in wasteland biome rivers.
  • New Buildable Item: The Feed Trough. Players can place food inside it, attracting nearby animals to eat when they are hungry.
  • New Taming Mechanic: Lions, Leopards, Bears, and Wolves are now tamable. When tamed, they will follow the player and provide protection when needed. Ensure they are well-fed to regenerate health!
  • New Food Meter for Animals: Well-fed animals will not despawn. Some animals will follow the player when hungry if the player is holding appropriate food, and they will also eat any food on the ground nearby.

Balancing & Tweaks:
  • Save System Update: Changes in the save system to accommodate the new map, mobs, items, etc. In this version, it will not load old versions saves.
  • Improved Animals’ Rotating Animations: More realistic and fluid movements.
  • Zombies World Spawn Update: Changed to disabled by default and can be re-enabled in the custom world settings. Zombies and monsters will always spawn in the caves.
  • Player Locomotion, Crouch, and Swimming Animations Update: Improved and added new female animations. Also improved the player rotate animations.
  • Ambient Sounds Update: Changed the day and night ambient sounds and added morning and dawn ambient sounds.
  • Mobs Spawn Settings and Stats Tweaks: More balanced and realistic.
  • Furnace & Campfire Cooking/Processing System Update: Fixed and improved for a better user experience.
  • Fish Food Values Rebalance: More realistic and balanced.
  • Tutorial Update: Changed the tutorial step of taming a donkey to taming a donkey or horse.
  • Admin Panel Update: Moved to the player inventory and added a setting option to enable it. It’ll only show for the host player when playing in multiplayer.
  • Sofa and Table Models Upgrade: Better visuals and aesthetics.
  • Player Female Character Locomotion Animations Update: Tweaked and fixed for a smoother experience.
  • Mountain Cave Update: Added iron ore nodes and enabled mob spawning within (snakes, spiders, bats, zombies, etc.).
  • Shark Spawning and Zombie Run Speeds Adjustment: More balanced gameplay.
  • Rendering of Rocks Optimization: Including iron and coal. Other performance improvements implemented.
  • Ambient Lighting Improvements: More immersive environment.
  • Mobs Loot Balance: Added a chance to get bones from several animals.
  • Player Fall Animation Improvement: More realistic falling motion.
  • Minor Improvements to Mobs AI: Smarter and more challenging encounters.
  • Rideable Animals Update:
    - Donkey: One-player ride, storage with saddle, medium speed.
    - Horse: One-player ride, high speed.
    - Camel: Two-player ride, medium speed.
    Saddles now improve the handling control of the ride.
  • Zombie Spawn Update: Zombies now spawn in all biomes where possible.

Fixes & Improvements:
  • Tutorial Highlighting: Fixed an issue where tutorial world items were not highlighting properly.
  • Pickup Issue: Resolved a problem where some sticks, stones, and bushes were un-pickupable.
  • Camera Vibration: Fixed an issue where the camera vibrates in third-person mode while riding an animal.
  • Mob Gravity: Corrected the gravity settings for some mobs.
  • Ladder Placement: Fixed an issue where ladders were not placable in the snap points.
  • Roof Leakage: Resolved an issue where angled roofs were leaking rainwater.
  • Mob Sliding Bug: Fixed a bug that caused mobs to slide.
  • Footstep Sound Effects: Added missing footstep sound effects for the player character.
  • Respawn Issue: Resolved an issue where players would sometimes get stuck in a death loop after respawning.
  • Resource Disappearance: Addressed a bug where client-side mined rocks, iron, and coal were not disappearing after being mined.
  • Player Model Duplication: Corrected an issue where the host would occasionally duplicate player models when a client connected (still undergoing testing).
  • Water Rendering: Fixed a water transparency rendering issue at very far distances.
  • Item Slot Refresh: Updated item slots to properly refresh when moving all items on the client side.
  • Rock Mining Glitch: Fixed a glitch that sometimes occurred when mining rocks.
  • Volumetric Clouds Rendering: Resolved rendering issues with the volumetric clouds.
  • Animal Footstep Sound Effects: Added missing footstep sound effects for horses and donkeys.
  • Tutorial Highlight Bug: Resolved the tutorial items highlight bug.
  • Build Item Snap Points: Fixed snap points for build items.
  • Tree Loot Issue: Fixed an issue where hitting a tree with a stone yielded no loot.
  • Minor Tweaks and Bug Fixes: Implemented several minor tweaks and bug fixes for a smoother gaming experience.
Outlaw Squadron - pixelperfectworlds
New mission flow
  • Pilots, airplanes, maneuvers and other rewards can only be acquired by winning battles
  • After each battle player acquires Victory Streak bonus, which is lost when defeated or returned to base
  • When defeated, player loses all rewards acquired since last return to base
Gust of Wind - Salautja
I did a couple of rounds of playing through the campaign, making notes, and fixing bugs and other details.

I've also been working on the new iteration of the game's website that sheds some light to the game's mechanics with shorter and longer clips of gameplay: https://gustofwindgame.com




Here's a list of fixes in this patch:
  • Small additions to 3rd mission (stealable boat, another trader)
  • Made some pipes on the walls on Mission 2 climbable
  • Saves now handle dialogs better (loading the current state of conversation rather than starting it from the beginning)
  • Interaction highlight improvements, especially with doors (still room for improvement with overlapping items though)
  • Storing the current state of time bombs in save
  • Map view improvements
  • Small changes to missions after a couple of playthroughs
  • Fixed weapons dropped by passing out/dying enemies falling through floor in the mine
  • Solved some moments of bad optimization inside the ship in Mission 3 (getting inside, and walking in the officer quarters).
  • Boat can be now rowed with a body on it (don't know why you would, but you can...)
  • Holding the "ready to throw" button while falling to water caused a bug, which is now fixed (same thing with climbing and vaulting)
...