Human changes: Olaf: - Savage Drums: bonus attack/attack speed per level: 10/15/20/25 -> 4/8/12/16
Uruz: - base attack speed: 60 -> 50
Eiwaz: - base attack speed: 30 -> 25 - base health: 70 -> 80
Undead changes: Banshee: - Never Ends: health regen 7/14 -> 5/10
Cerberus: - base attack speed: 35 -> 45
Items: Item changes: - Mana Ring: mana regen 2 -> 3
New items: - Amulet of Death - Fork of Death - Boot Of Death - Skull Cap of Death
New item effect: - Agony
UI - better Summary Screen - now Summary Screen shows in story mode
Other - now by getting levels you unlock new items (progression system) - when buying Attributes for bones, the Attributes name is now displayed - added new display options: saturation and contrast sliders - improved brightness slider (now it's actually changing brightness) - from now on Cemetery of Bob runs in background (as an app)
- Introducing a new option to customize the hotkey for free camera rotation (Middle Mouse Button). - Now you can set a specific button for the Wiring tool (Default: C). - Access the universal dismantle tool with ease using the newly assignable button (Default: Z). - Ability to to rebind the radial menu (Default: RMB) . - Additionally, you'll need to hold the radial menu button for 0.3 seconds for it to appear.
## Fixes and Improvements
- Auto-save functionality no longer interferes with your module handling. - Maintain mirroring when placing modules with the Shift key held down. - When copying mirrored modules, you'll now receive the mirrored version. - Improved proofreading of Input settings for clarity. - Fixed room detection issues with the oxygen dispenser. - Removed debug contracts. - Fixed bug when you are unable to accept contracts when reputation was too good.
## Balance updates
- Increased the base speed of the rover and truck. - Increased the base battery capacity of the rover. - Changes to the research map: increased the cost of some research, added research that increases rover speed. - Added a chance for Urgent Contracts to appear. - Increased the average time given to complete Moon delivery contracts. - Increased the volume and profit from Moon delivery contracts. - Increased the upper limit of all contract volumes. - Increased global reputation growth from successfully completing contracts. - Decreased the growth rate of faction relationships. - Adjustments to colonists: - Decreased energy and food consumption of colonists. - Reduced the impact of discomfort on colonists. - Reduced the impact of the workplace on decreasing colonists' energy and food. - Adjusted LODs for Water Extractor and fuel factory - Added smart concrete for small solar panel building price - Less science would be generated from rover - Increased starting resources - small adjustments - added new urgent contracts
# Patch 0.90.35
- Fixed a bug where the lunar contract delivery point was generated at a bullseye point
Since some features and exploration map have been touched up in the game we recommend you start a new game. To avoid issues with newly added hotkeys, we recommend resetting the input settings page and then setting up hotkeys that feel comfortable for you.