May 25, 2024
Extremely Realistic Siege Warfare Simulator - Neverland Entertainment
1. Added 2 new maps: At Swords’ Points, and Flying Arrows. Neutral siege equipment is added, too.
2. Added a new map created by players, War Box. The map’s default save file can be found in workshop.
3. Added collision for arrows.
4. Fixed reinforcement errors in In The Desert
5. Fixed errors about the troops that perish on the higher floor when the substructure is destroyed.

May 25, 2024
WhaleGameOnline - NekokujiraLab
- Official 1st championship reward
- New feature of rated match system
- Fix bug of UI
May 25, 2024
A Void Shaper - Paragrimm [DEV]
Several minor fixes and QoL changes.
May 25, 2024
Spades - xXrandom
Added UI settings for changing card deck visuals or the game background image.
May 25, 2024
Color Story: Pixa's Quest - r1kGAMES
Demo 3.0 is now Live!

The new demo features a huge update in the amount of content over the previous demo. Even speed running the full demo will take around 45 minutes now.

Whereas the previous demo featured only the first level (which is quite large by itself), there are now 3 levels of the same size, plus 3 optional hidden bonus levels which are shorter challenges. In each of the 2 new full levels you'll unlock another special ability as well. There are also 2 secret exits to find and a total of 35 prism shards to collect. There is a tracker added to the world map if you want to try to 100% the demo.

A number of other cool things have been added including a world map, a save system with up to 10 file slots, a cut scene, more npcs, and a small shop.

Numerous small adjustments have also been made compared to the previous demo but I won't list them all here.
Pixel Composer - MakhamDev
What's pre-stable?
Pre-stable is a release that will come to a stable branch after some testing in the beta first. Normally stable patches will only contain bug fixes and no new features, but I found some critical bugs after already implementing some features. So I don't want to wait for the next stable to patch them.
  • Color, Palette, and canvas nodes now use global color.

Interface

  • Loading the already opened project will close the current project and refresh the file.

  • New file explorer panel

  • New Histogram panel

  • Add version number in the crash report.

  • [Color Panel] Improve UI visibility.

  • [Color Panel] Add an option to disable the alpha, palette.

  • [Color Panel] Add hexadecimal value display.

  • [Preview Panel] Increase maximum zoom to x1024.

  • [Graph Panel] Dragging a junction from a node inside an inline group will create a new node inside the same group.

  • [Graph Panel] You can now connect junctions of the same IO type (output to output, input to input) to transfer the connection from one junction to another.

  • [Graph Panel] Ungrouping the node now centers the ungrouped nodes around the original group.

  • [Inspector Panel] Add the ability to copy color hex code directly.

  • [Inspector Panel] Improve palette and gradient widget.

  • [Animation] Hold alt while scrubbing the timeline to use a decimal frame.

  • [Add node, palette panel] Use Ctrl + Scroll to resize the item.

Node

  • New Directory Search node.

  • New Array split node.

  • New Normalize node.

  • New Cross section node.

  • New Atlas to struct node.

  • Bilinear, Bicubic, and radsin interpolation now apply alpha compensation to reduce dark edges when blending with an empty pixel.

  • Add node annotation.

  • All seed values now come with a randomize button.

  • Collection-based loop is deprecated, inline loop is now the default way to loop values.

  • Dynamic input nodes now use dummy junctions for adding new data.

  • [Supporter] New Pentagonal tile node.

  • [Glow] Add inner mode.

  • [Outline] Add angle filter (works best with widths 0 and 1).

  • [Lua] Lua error now shows up as a notification.

  • [3D] The Rotation tool will now be disabled in the Euler unit.

  • [Dither] Add noise mode.

  • [Dither] Add auto palette option.

  • [Path builder] Now accept path anchor input (it doesn't before, huh).

  • [Posterize] Improve auto palette algorithm.

  • [Equation] Now require explicit variable amount set up.

  • [JSON IO] Remove the ability to build, and read specific keys.

  • [Shape] Add diamond, trapezoid, parallelogram shapes.

  • [Particle, VFX] Add animation stretch setting.

  • [Curve] Add alpha curve.

Bugs
  • Project settings now persisted between sessions.
  • Fix reset value not working with palette data.
  • Fix undoing ungroup operation causes the deleted node to not reappear.
  • [Graph Panel] Fix auto connection connect wrong junctions.
  • [Graph Panel] Fix crash when distributing nodes vertically.
  • [Inspector Panel] Fix flashing when clicking on the color button.
  • [History Panel] Fix panel resize error.
  • [Menu Items] Now show Hotkey as a box.
  • [Canvas, Palette] Fix color comparison error.
  • [Replace Colors] Fix crash, error with color dropper.
  • [Image Node] Fix error when uploading a spliced image.
  • [3D Camera] Fix the camera object not showing up without input.
  • [Struct] Fix keys overlapping each other.
  • [Cellular Noise] Fix radial options show up in the wrong pattern.
  • [Dither] Fix custom texture gives inaccurate results.
  • [Atlas set] Fix error on update.
  • [Posterize] Fix output becomes too dark.
  • [ASE File In] Fix tag display, and interaction.
  • [ASE File In] Fix crashes when auto-updating the file.
  • [Render Spritesheet] Fix crashes when previewing atlas data in animation mode.
  • [Render Spritesheet] Fix the error in sprite array mode.
  • [Composite] Fix error when previewing nested surface array.
  • [Lua Compute, surface] Fix variable type does not apply to the junction.
  • [Lua nodes] Fix error when redoing node deletion.
  • [Smooth Path] Fix error on render.
  • [Struct, Switch] Fix junction not removing when undoing.
  • [Particle, VFX] Fix rotation revert back when setting to negative degree.

Addon
  • Fix some functions crash when returning nil.
Justin Wack and the Big Time Hack - pontus
Fixed some scaling issues in the menus 👍
May 25, 2024
Tin Hearts - Steve
Hey ho Puzzlers,

We have pushed a small update live. Here is what has changed!

  • Resolved a blocking issue in Act 4 where the player was unable to enter the Dining Room
  • Resolved a blocking issue on Level 23 in Act 2 where the player was not able to direct Mr. Soldier on top of the puppet theatre using the drums
  • Resolved an issue in VR mode where smooth locomotion would become disabled after opening doors inside the house in Act 2 and Act 4
  • Fixed an issue which could cause the mechanical spiders in Act 3 and Act 4 to be unkillable by the player
  • Various bug fixes and improvements to Level 44 in Act 3
Thank you.

https://store.steampowered.com/app/1831700/Tin_Hearts/
BLADECHIMERA - smsmagm
Dear all,

Blade Chimera was originally planned to release in Spring 2024, but in order to further polish the game and improve on its quality, the release date has been postponed to August 2024. The game is chock-full of story and gameplay content alike, and Team Ladybug's signature pixel art is being further refined. We're terribly sorry for the delay, but we hope the improved Blade Chimera will be high-quality and be able to entertain a wide audience.

The newly released trailer showcases many new boss battles and gimmicks, all painstakingly designed by Team Ladybug. It offers a sneak peek into the world of the game... but in order to let more players get their hands on the actual game experience, Blade Chimera will be joining Steam Next Fest in June (next month!) with a public demo. Please check out the demo too when it releases!



Please wishlist the game and look forward to release!

https://store.steampowered.com/app/2671230/_/

PLAYISM
Visit the PLAYISM Website
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Join our Discord server
The Last Warmage - bulletantgames
Only 5 days left until the game's launch! Don't miss out, Wishlist and grab it with a launch discount!


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