First of all, a warm welcome to the new outsiders who have recently joined our community! Your support and feedback on the playtest have been incredible, and we truly value your insights.
If you're eager to contribute further, we invite you to join our Discord community. Don’t hesitate to bombard us with your issues, bug reports, feedback, and of course, your favorite builds that let you dominate the Seven Cities and swiftly defeat ROBERTO!
Together, let’s shape the future of Seven Cities. Join the conversation and let your voice be heard!
"But IMV Studio, what about controller support?"
This question has been at the forefront of our community discussions recently, and we're excited to update you on our progress! Controller support for Seven Cities is on its way, with 70% of the integration already completed.
We've been implementing Unity's new input system, allowing for seamless switching between different types of controllers. The integration of this system along with existing keymapping is a crucial step towards full controller support.
Our target is to enable controller gameplay by July. While we might finish earlier, our current focus is on refining the UI—essential for ensuring a smooth, intuitive action-RPG experience.
Stay tuned for more updates, and thank you for your patience and enthusiasm!
Special Thanks to Aaron in This Update
Developing Seven Cities, our first game, has been a rollercoaster of highs and lows over the past four years. In this industry, the kindness and support we've received from Aaron stand out as extraordinarily impactful.
His contributions have provided us with a game-changing boost that has significantly advanced our progress. While words can hardly do justice, we extend our heartfelt thanks to Aaron for his remarkable support.
Aaron, you’ve made a real difference, and we are incredibly grateful!
The full patch note
Weapon specialisation
We've completely reworked the weapon specialization panel in Seven Cities. Now, weapons within the same category share a common specialization tree, streamlining gameplay and enhancing your strategic options. For instance, all rifles utilize the same rifle spec, both shotguns share a shotgun spec, and melee weapons like the baseball bat and axe now share specifications.
This significant update not only simplifies the system but also sets the stage for expanding our weapon variety more efficiently. With this new structure, adding diverse weapons like new axes or bats that utilize existing specs becomes seamless, enriching your arsenal choices and combat strategies.
Full rework of the weapon spe
Clear the UI of specialization panel
Full rework of the rifles spe that cost 2, 4 and 8 affinity points.
Add 4 new spe (cost 8) in rifles with behaviour tag like bullet homing, delay before
Update the iconography of the main goal
Add VFX at main camp to indicate where your should go to start activities
Clean the main camp level design to clean the direction to go to start activities
Update the distant enemies min distance to attack
Add a new tooltip small display (not fully complete but it will be in the next few days)
Fix special display at the NPC that selling new special attacks
Fix to auto-select the right tab in player inventory depending of the left panel
Fix the system of main quest
Fix the hotbar that remove special when you switch of backpack
Fix the pet special attack that can disapear
Fix the wheel animation of your town portal
Fix the minimap display if your resolution wasn't 1920*1080
Fix the passive panel research
You can't clic anymore on the jump clic in the hotbar
Fix an issue with the countdown activity
The major passive is not finish it's just a preview of the system, a big update about it appear in the next 2 patches.
A fix to kill roberto with melees and rolling skill is coming in the next days as a small patch update.
Thank you!
We sincerely hope this update captures the essence of our commitment to creating a fun and engaging action-RPG. With the newly revamped specialization system, we're excited to see the diverse builds you'll create. Your innovative strategies and feedback are what drive us forward, and we can't wait to see how you leverage these changes in your gameplay.
Added - The Bear of Ślęża - Statue of Life (stone) - emits an aura that heals nearby units - another available achievement to unlock
Improved - range of unit experience points (larger) - increased strength of the regular trap - creating a small wooden trap - appearance of fog - rat movement - mine price - vampire strength - lower - vampire punch animation - double click on the building - speed of movement on the terrain
INDIE Live Expo 2024, one of the biggest indie games information programme, is broadcast today. Cube Game & Ancient Warfare: The Han Dynasty are featured in this programme!
Ancient Warfare: The Han Dynasty is 20% off on Steam (Offer ends May 31st 10AM, UTC-7). Don’t miss it if you like real-time strategy games!
INDIE Live Expo 2024, one of the biggest indie games information programme, is broadcast today. Cube Game & JIANGHU CHRONICLES are featured in this programme!
JIANGHU CHRONICLES will be released on Steam this year. Demo will be available next month during Next Fest for a limited time (From June 10th 10AM to June 17th 10AM, UTC-7)!
Added support for English language. Can initiate wars in areas where exploration reaches 100%, capturing them to gain additional resources. Can steal and rob from NPCs that haven't joined players. Significantly increased dialogues, including tutorial prompts and some main storyline. Fixed numerous bugs.
II. For Convenient Mod Adjustments: The game is currently in the Early Access stage and is not very polished. It is not recommended for players to create mods at this stage, but it is possible to modify certain skill, item, and dialogue parameters.
1. Editable Data Path Some of the game's editable data can be found at the following path: Game Root Directory\The Nine Tailed Celestial Fox_Data\StreamingAssets\Languages\ Inside this directory, you will find language folders such as: \cn for Chinese \en for English Within these folders, you can find most of the game data, including martial arts, elixirs, materials, bosses, etc.
2. Editing Files These files are originally edited in Excel and then exported as CSV documents. You can open these CSV documents with a text editor, make changes, and save them. The game will automatically read and use these modified data. Notes: a.Both CSV and TXT files must be in UTF-8 format to avoid garbled text or errors. b.If you only modify the English data, only the English version of the game will reflect those changes. c.Approximately 20% of martial arts and elixirs have special skills that are written separately and cannot be edited via CSV files. d.The XLSX files in the document folders can be ignored. The system only reads CSV and TXT files. XLSX files are kept for easier viewing.
3. Translating Content Translating all the text under the Languages directory will cover about 99% of the game's content.
Explanation of Possible Translation Issues Our game includes place names, monsters, plants, deities, meridians, and acupoints from the Chinese classic "Shan Hai Jing" (Classic of Mountains and Seas) from over 2000 years ago. Consequently, about 30% of the characters are rare or obscure. With the help of AI, we have managed to release an English version, but it is not perfectly accurate. Many parts had to be transliterated into pinyin. However, this may actually be a relief for global players since many of these characters are not easily understood by Chinese players either, and without pinyin, they cannot even be read.
III. Short-term Improvement Plans: The overall development direction of the game is a sandbox experience with aimless exploration. We will continue to enhance the randomness and fun of the maps and dungeons. Introducing a martial arts tournament system, including tournaments for marriage proposals. Players can watch and bet, or participate themselves. Gradually implementing special skills for skill cards during battles. Allowing players to collect outfits. Community feedback will be prioritized for review and modifications.
For any comments or suggestions, please contact us at: jiuweiyishenlu@163.com Players with QQ can join our group: QQ group: 662494489