IfSunSets - POLYMORPH:IFSUNSETS
[20240525 UPDATE NOTE]



Important News!
1. With this update, you can now play the demo up to DAY6!
2. We are participating in the Steam Open World Survival Crafting Fest!




[Content Update]


- The desert region has been added.
Boss monsters and new dungeons will be added in future updates.


- New monsters have been added.

1) Rokle: Rolls up and attacks enemies by rolling.
2) Jellyfish: Paralyzes opponents with electric attacks.
3) Ocean Rock: Explodes upon death, dealing damage within a certain radius.
4) Shark Pirate Gang: Attacks with guns, bombs, hammers, and rapiers.
5) Fanaticism: Attack with various magic and swords.
6) Aggressive animals: Scorpions, Komodo dragons.
7) Non-aggressive animals: Desert foxes, meerkats, gazelles.


- New Equipment Added
New earring/ring items have been added.
Armor to protect against high temperatures has been added.
Fire attribute weapons have been added.
1) Desert Ring/Earrings
2) Flame Ring/Earrings
3) Flame Sword/Greatsword/Hammer/Crossbow/Bow
4) Linen Armor Set
5) Desert Armor Set


- A baobab tree resting place that can avoid the effects of temperature has been added.

- Night defense has been revamped.
Night is now considered a single stage.



1) Waves start at 19:00.
2) The remaining time of the night, the number of monsters defeated,
and survival status are displayed in the upper left corner.
3) If you fail a wave and die, you can choose to go back to the previous day, retry, or move to the next day.
4) If you succeed in a wave, you will receive accumulated experience, items, and Cthuga's Stones.


- A tree planting system has been developed.

You can now plant trees wherever you want using their seeds.


- The animals' AI has been improved. Animals will now flee after actually seeing you.

- The swimming mechanics have been completely changed.
Swimming now operates in dive mode and surface mode, and you can dive by pressing the C key.
In dive mode, you won't automatically surface; you can surface when you want.
You won't dive underwater unless you press the C key.
You can now perform melee attacks while swimming underwater (a system for underwater monsters will be added later).



- The fairy system has been completely overhauled.
- The fairy UI has been completely revamped.




[Growth]
- You can level up the fairy with Cthuga's Stones and gain fairy points.

[Stats]
- You can increase the fairy's stats using fairy points.

[Skills]
- You can unlock skills for the fairy using fairy points.
Fairy skills include passive skills that are always active and active skills that can be used by pressing the Q key.
You can use skills with the Q key and switch skills with the TAP key.
Using skills consumes the fairy's energy.

[Energy]
- The fairy's energy recharges when entering rest mode by pressing the F1 key.
The fairy's energy can be recharged automatically or manually with Cthuga's Stones.

[Purification]
- You can now use fairy energy to restore purity from the purification tab.


- The appearance of the spike wall has been changed.
It is now designed to allow visibility of the space behind it, enabling you to check the status of monsters.


- The ability to extinguish/ignite torches has been added.
You can interact by pressing the E key.


- The desert area has been added, leading to a revamp with a new map.

- Construction has been revamped.
Areas where alignment was slightly off have been corrected.
Issues with improper snapping have been fixed.
Problems with spacing in 2x2 fences have been addressed.
New roof modules have been added.





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[Balance Changes]

- Animals now actively avoid players, making it slightly more difficult to catch them.

- Blocking has been improved for immediate response.

- Monsters can no longer pass through spike walls.

- The explosion range of Ocean Rocks has been adjusted to be more avoidable.

- Ocean Rocks are now slightly weaker.

- Two-handed swords' damage has been increased by 10%.

- Fixed an issue where 800 gold coins were coming out of unique chests.

- Laura will now sell dull iron swords again.

- Reduced the number of shells on the early beach.

- Fixed an issue where Flame Earrings/Rings were in Armor Workbench 1.

- Greenblue Spearman has been slightly weakened.

- Adjusted the position of Purification Gloves.





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[Bug Fixes]

- Fixed an issue where Ironheart partially stuck into the ground.

- Fixed an issue where trees and ores were not properly hit.

- Fixed a bug where items placed in the purchase tab disappeared when switching to the sell tab and back.

- Fixed a problem where strange lines were visible in the world during gameplay.

- Fixed a bug where shop items were not reset the next day.

- Corrected the description of the Polearm Training Book, which was about hammers.

- Fixed a bug where characters sometimes stood instead of swimming in the sea.

- Fixed a bug where aiming with grenades or bows after swimming would maintain the aim without clicking the mouse.

- Various bugs related to the electricity system have been fixed:
1) Fixed a bug where Magic Fence did not work.
2) Fixed a bug where connected electrical wires appeared twisted after saving & loading.
3) Fixed a bug where destroyed wires were still visible.
4) Fixed an issue where exceeding electrical energy did not show in red to indicate MAX status.

- Fixed a bug where inventory slots would shrink when inventory space increased with tactical bags.

- Fixed a bug where the duplicate item input button sometimes disappeared.

- Fixed a bug where standing torches sometimes didn't illuminate.

- Fixed a bug where items would drop again after eating from item boxes and then breaking them.

- Resolved an issue where swimming at low altitudes made character controls sluggish.

- Fixed a bug where monsters did not appear during the process of rescuing Laura.

- Fixed a bug where HP bars of hunted animals were continuously displayed.

- Fixed a bug where elk did not flee after being attacked with a bow.

- Fixed a bug where the inventory UI remained visible after closing inventory with the L key while the mouse cursor was visible in inventory slots.

- Fixed a bug where crossbow bolts behaved oddly when fired downward.

- Fixed a bug where item boxes could not be hit.

- Fixed an issue with open spaces around the back door of shops.

- Fixed spaces that were penetrable due to lack of collision.

- Changed the appearance of coconut juice and aloe juice.

- Fixed a bug where meat disappeared when interacting with it.

- Fixed an area in the Brownbeard Cave where characters couldn't swim after falling.

- Fixed an issue where the screen turned blue as if underwater when on water.

- Fixed an issue with the 5th stage icon of Bone Gloves.

- Fixed an issue with the direction of axes when chopping.

- Resolved a problem where sound effects overlapped when breaking wooden boxes.



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Thank You!

Cavalry Girls - tuan_zhang2
V1.1 major update

Major updates

Added five new ultimate weapons with 15+ slots
  • Gauss sniper rifle
  • Magnetic railgun
  • Lava spray
  • Purgatory ray
  • Thor Burning Cannon
Two new weapons and their corresponding upgrades:
  • Miniature handcannon
  • Standard pistol
Two new types of projectiles:
  • Shield destruction device
  • Anti stealth device

Major updates2
  1. Added the function of editing the turrets
  2. All mech have added dual wielding weapon function
  3. Add an entrance to the Final Battle in Endless mode
  4. Significantly optimize performance issues in cases of excessive element reactions
  5. The upper limit of drones has been increased to 6. More than 4 units require core unlocking
  6. Optimized the image quality of all plot comics

Minor update
Increase the num of save slots
Add achievements related to Endless Mode and Survivor Mode
Optimize sound effects to avoid popping sounds
Enhance the damage of the burning area
Enhancement of skills for all characters (with a focus on duration)
Increased the number of fusion slots for most advanced weapons
Endless Mode Difficulty Adjustment
Endless mode adds Iron Man mode options
Some formulas in the synthesis system have added the need for prerequisite items to unlock
Add num of selected mods
Most Perimeter Mission have been reduced, and rewards have been increased
Increased material rewards for annihilation missions
The weapon fusion module can be recycled to funds

Bug fix
Optimized many UI display hyperframes and other issues
Fixed the issue of getting stuck when retiring from Endless Mode
Fixed a bug that disappeared after turret synthesis
Fixed bug in rocket tracking sandbags
Removed Advanced Ranger from normal difficulty level
Fix the issue of sandblasting explosion in the task of eliminating Sandworm
Fix bug where weapon enhancement may cause weapon duplication
Fixed some issues with mod failures
Fixed the issue where some recipes that were unlocked over time would never be unlocked
Fixed the issue of missing textures for some items in the guidebook


Subsequent plans

Hello everyone, regarding the follow-up plan. We will focus our work on the production of DLC,
We will plan to update five DLCs: four regular DLCs+one large DLC.

Among them, four small DLCs are the personal storylines of four characters (each will include a separate long-term storyline and unique gameplay mechanism, this is to improve the worldview and explore gameplay before making the large DLC). The large DLC had a preview at the beginning of the year (you can see the end of the news article for details):
https://store.steampowered.com/news/app/2055050/view/4020094168394125606?l=schinese

As we mentioned earlier, due to the realistic causes, we plan to complete these DLCs in the form of crowdfunding.
Firstly, we will release the first DLC for free around June 21st. For information on the content of the first DLC, please refer to:
https://store.steampowered.com/news/app/2055050/view/4170971564127656345?l=schinese
You can decide whether to support us when you experience the DLC. If the basic development needs can be maintained, we will continue to update the game's additional content and optimize the ontology experience.

As for the specific crowdfunding plan and update plan, we will announce it after the release of the first DLC (most likely on a subscription basis). If you are interested, you can like this news or follow our official Twitter account:
https://x.com/ZZXOfficial

Thank you for all support and assistance along the way.

——>>Update list + Plan<<——
——>>Join our Discord<<——
This Grand Life 2 - PokingWaterGames
I've been doing a long-term playtest and recently came across an interesting dilemma which shows the experience I'm trying to create for players.



This is Churrs! It's a bar in London run by Ahmadreza Jamali with occasional help from his friends Pei and Hertha.



Established in April 2032, Mr. Jamali was able to become profitable within 10 months thanks to his previous experience as a bartender and his love of alcohol keeping his spirits up.



Churrs! was doing so well that Mr. Jamali decided to move to a bigger premises and expand his operations in October 2033. He spent quite a bit of money on capital investments, which took a large chunk out of the household's savings...



...and hired more staff to help with the increased workload...



...until eventually the business was profitable again.



Unfortunately for Mr. Jamali, the economy was slowing down and within a few months had nose dived.



The revenue from bars are strongly affected by the food service and entertainment industries, and both were falling along with economic growth.



At the same time, expenses such as beer and cooking ingredients were rising due to increasing agricultural inflation!

Faced with this predicament, Mr. Jamali has a few options:
  • Scale back operations, fire staff, stop advertising and hope the food service and entertainment industries recover soon. Maybe get a personal loan from the bank or sell the household's stock market shares to cover expenses in the meantime.
  • Sell the business while it still has decent value before things get worse. Maybe leverage his experience gained as a bar manager in people management and customer service to find a job in a different (and growing) industry.
  • Pretend everything is fine and don't change anything.
What should Mr. Jamali do? Will the economy continue diving into a recession? Will the food service and entertainment industries recover before the household runs out of money? I don't know but I'm excited to find out!
Axe Cop - redtrianglegames



For those of you who want to just quickly experience the story and skip battles, this update is for you! Now on the table of the break room in the Axe Cop Station is the infamous Dinosaur Horn. For those who remember, Axe Cop originally flew to the Dinosaur Horn Planet to rent this horn and used it to destroy the King of All Bad Guys' brain. It seemed like a perfect item for this particular task.



To use the Dinosaur Horn in battle, select it from the Items menu. There it'll automatically target all enemies and then do so much damage we can't even show it. Literally, it breaks the game's damage cap to obliterate these bad guys.

But user be warned! You only can get one of these items in the entire game. If you are playing the game and not worried about skipping any of the fights in the game you can sell this item at the Pawn Shop to get a hefty amount of cash for sodas and snacks.
Ocean Punk - 无限求合
Hello player friends Hello, unconsciously the official version of the game has been released for a month, thank you for playing ~ if you have feedback suggestions or opinions, then thank you for these feedback, if you have not feedback, please feel free to feedback with me, we make the game better together.

This update mainly optimizes your recent feedback problems and adjusts some contents according to your suggestions. At the same time, I have made a few modifications to the UI, hoping it will be helpful to you. This change is relatively small, but please check it carefully.

Important Content

  • Added multiple pop-up tutorial boxes
  • Optimization tutorial
  • Added navigation restriction warning and backtracking
  • Add login mode
  • Optimize chart operation
  • Add focus arrow
  • Perfect Wikipedia

    1. Optimize wiki menu button layout, add search bar, appliances should add data display,
    2. Open new directories: event, buff, terrain ecology
    3. There is a list of dropped generated resources and dropped entities
    4. Increase crop-seed relationship
    5. Optimize the layout of information pages: names, separators, descriptions, ICONS, details, etc
  • Added new achievements

    1. Graduation! : Complete the teaching level and become a qualified captain
    2. Five-star Admiral: Gain a 5-star crew member
    3. Home Sweet Home: Successful breeding of a child
    4. Dangerous driving: Destroyed 20 decks in total
    5. Volunteer: Crew fight resulting in death and injury
    6. Wreck Investigation: Complete "Wreck Investigation" for the first time (Episode 1)
    7. Wine making: The use of barrels to brew beer
    8. Fame: Unlock 8 crew members
    9. Diving champion: First use of the swimming platform
    10. Full Time Hunter: Complete 20 side quests
    11. Fire Hero: Extinguish 50 fires
    12. Where is the truth? : Collect 10 golden keys
    13. Famous Explorer: Accumulated 20 treasures
    14. Dusty Secrets: Accumulate 10 culture points (read old posters, newspapers, advertisements or listen to radio stations)
    15. Comfortable environment: Build a total of 20 rooms
    16. Shopping spree: Accumulated 50 shopping at the street merchants
    17. Activate transfer! : Activate 5 teleport tablets in total

Details

Perfect

  1. Perfect translation: Investigate shipwreck news and related panels, unique effect prompt panels (e.g., Fallen flower, Sea Strider, etc.), leaderboards
  2. Improved shortcut keys: Control, view are added ctrl+x, alt+x combination (for example: 3 speed)
  3. Improve instrument playing effects: Crew members may play instruments in their free time to increase mood or health

Added

  1. Add leaderboards: Number of days to pass, number of days to survive (only record global top ranking) (time permanent)
  2. Added color arrangement between leaderboards
  3. Added unique tutorial tip panels: for water distillation, circuits, pipes, electromagnetic systems, diving, rockets, funerals
  4. Added anchor button interactive prompt (F)
  5. Added navigation restriction warning: If the player controls the ship immobilized, the player will be prompted to check the cause of the blockage
  6. Added window mode "Resizing"
  7. Added BOSS offerings
  8. Increase font size Settings * (test phase)
  9. Added giant snow mountains (similar to volcanic mechanism) : lots of ice and snow drops are generated around them
  10. Increased volcanic and iceberg light sources
  11. Added kill directional arrow tips required for teleporting
  12. Added landing mode: After clicking, you can quickly land on the island (and prompt the player to build a link board)
  13. Added pub recruiting greeting sound
  14. Added a shortcut login transfer button on the character icon
  15. Increased night brightness option
  16. Added "Manual Alert" off option: This way the crew will not automatically switch to combat (alert) mode after being injured, only alert when actively switching to combat or fire (for veterans)
  17. Added automatic backtracking: The system will automatically backtrack when the ship exceeds the boundary (prevents the ship from being transported to the map outside the card)
  18. Added "Position Backtracking" on the ship panel: go back to where you were a few minutes ago (plus the ship button turns red to alert players when navigation is limited)
  19. Increased focus: the current camera follower can be modified to another followed object (right-click to return to the following ship)
  20. Increased focus on the large arrow
  21. Added water intake loop progress bar
  22. Added raffle machine: Some gold coins will drop around
  23. Added gas mask: no longer toxic after wearing
  24. Added sound effects: return to ship BGM, link board expansion sound, springboard spring sound

Adjustment

  1. Adjust the "lucky dice" : change to "heaven and earth blessing", will greatly weaken the solar wind duration, acid rain duration
  2. Adjust the guest npc appearance interval (↑)
  3. Adjustment of addiction system: It will appear after 10 days, and players will also be prompted when addiction is enabled
  4. Adjust pirate refresh speed near shipwrecks (↓)
  5. Adjusted values of the deep dive system: Diving speed (↑), Seabed Exploration speed (↑), submarine radar effect (↑) (and changed to electric building), oxygen consumption (↓)
  6. Dragon Tower Adjustment: Add Fire damage, Base damage (↑)

Optimization

  1. Optimize building operations: Make, plan and other function buttons are also reproduced on the right side of the building information panel
  2. Optimize trawl: Cancel button, full directly can harvest box selection
  3. Optimized treasure chest will have no volume collision after being opened
  4. Optimize volcanic performance Cancel global effect (ore yield ↓)
  5. Optimized construction rules: Similar decks cannot be covered
  6. Optimized demo end status detection to prevent single event risk
  7. Optimized teleport operation: Players can teleport by clicking on the Teleport tower
  8. Optimization Tutorial guidelines: Added dotted links to collected resources (nearby grass, rocks, trees) (only the nearest resources will be marked)
  9. Optimization tutorial: Add prompt boxes to tech nodes in build and login tutorials
  10. Optimized not to display entity hover messages when the mouse is on the UI
  11. Optimized schedule control: Alert while sleeping, crew will go back to sleep if alert is cancelled
  12. Optimized bar: Crew will not get drunk when drinking nearby

Repair

  1. Fixed Force First restoring health anomalies every time Alert Mode is used
  2. Fixed the exception of the enhanced button in the new member Add panel
  3. Repair island can build deck anomaly (one of the causes of jams)
  4. Fixed regular BGM conflicts such as landing and combat (but still with top BGM conflicts such as BOSS battles, weather effects, waiting for later rebuilds)
  5. Fixed a black screen or Angle shift exception after entering the tutorial
  6. Repair deck damage, but there are other buildings above, at this time will no longer be able to build deck anomalies
  7. Fix a malign occupancy anomaly after the crew dies but the mission is cancelled (e.g. prevents research from restarting)
  8. Repair processing buildings (such as furnaces, stone cutters) in abnormal working condition
  9. Fixed Moth sound effects (2D→3D) (and ice supplement)
  10. Fixed 3x speed exit to main menu will also affect game speed exception (cover animation play speed exception)
  11. Fixed an exception where the shadow did not disappear after switching harvest mode on the island
  12. Fix crew can't check exception immediately after unlocking
  13. Fixed abnormal occupancy after death of crew member using water intake device
  14. Fixed the exception that the animation returns to the original unopened state when the treasure chest is opened and away after viewing it later (the animation state is reset after hiding)
  15. After fixing the "window mode" setting, the Settings panel is closed, and the full-screen exception is automatically displayed again
  16. Can no longer ship after the Sea tomb repair mission is interrupted
  17. Repair of dead crew members after funeral (including natural corruption) remains on the agenda
Free Chess - teraphlaxis
* Added Player Joined/Left Popup
* Added Physics when Throwing a Piece

* Updated Lounge Art Assets

* Fixed only being able to draw 1 Planning Line
* Fixed Board Ground Slam when Moving Pieces
* Fixed Player Icons not showing on Remote Clients
* Fixed Placement Decal staying when Piece Rapidly Picked up
* Fixed Joining session showing a board on Remote Clients instead of Ghost
* Fixed Buttons being Yellow on Joined to Started Game

* Changed Pieces Default CoM to prevent Toppling Forever
The Legend of Yan Loong 1+2 - creetor
This update added gamepad support, optimizes the game experience, and added 4 skill shortcut keys to each game, which can be used to perform moves with one press, and players can customize the skills associated with the shortcut keys.

Deep Sea Hunter - Pain
  1. Fix white light special effects phenomenon
  2. Minor optimizations
May 24, 2024
索罗灵魂之戒 - 爆炎魔法师
Thank you all for your continuous support. From the national region. Go to the secluded zone.
There are still many requirements that vary.
Later, the decision was made to let go and let everyone realize their dreams directly. Turn on astringency.
Of course, this ending is a bit hasty.
Also in order to re-enter the national area. The Soul Ring of Soro - Divine Realm Chapter is already being prepared.
Here, we will supplement some of the previous plot content.
The plot content after adding the divine realm.
Mainly suitable for adventure+thriller players.
Soro, everything behind him is also for the sake of taking care of those who don't want intensity.
Players who only want to shiver.
Some people have said so. Then I want to watch the plot. I don't want intensity,
Because Solo's design is about adventure and your storyline. If you don't want intensity.
So there's no adventure. So Soro removed those intensities. Only those are left.
This is the end of scattering flowers. I didn't even release the boss.
Some people won't be able to fight back then
That's it.
Goodbye in the divine realm.
(Waiting for me to get a better computer. It's taking off again)
The difficulty of the divine realm is not very high. But the intensity will be included in the extra chapters.
Satisfy both the intensity party and players who can accep
Simple Sanguo - clip_on
根据您已经获得的实力,创立越来越强力的将领吧!
自建将领可以加入无尽挑战和刘备篇等大多数战斗。
还可以自建特质哦!
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